Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 24, 2007, 11:03 PM // 23:03   #1
Lion's Arch Merchant
 
Program Ftw's Avatar
 
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
Advertisement

Disable Ads
Default Some Proposed Ranger Skill Changes

Ok, heres what it was thinking, I would like to see some criticism:
Crippling Shot
Energy: 15.
Recharge: 1 Second.
Line: Marksmanship.
Description: If Crippling Shot hits, your target becomes "Crippled" for 1...8 seconds. This attack cannot be "blocked".
Just a minor buff.
Focused Shot
Energy: 10.
Recharge: 5 Seconds.
Cast Time: 1/2.
Line: Marksmanship.
Description: If Focused Shot hits, it interrupts target foe's action but deals only 1...13 damage. This attack cannot be "blocked".
Makes a nice change to a fairly unused skill. May be too powerful?
Antidote Signet
Energy: Signet.
Recharge: 4 Seconds.
Cast Time: 1.
Line: Wilderness Survival.
Description: Cleanse yourself of 1...4 Conditions.
Would make a nice change from Mending touch. The downside would be not being able to use it on team mates, or getting a heal from it. It would make it viable imo.
Troll Unguent
Energy: 5.
Recharge: 10 Seconds.
Cast Time: 2.
Line Wilderness Survival.
Description: For 10 seconds, you gain +3...9 Health regeneration.
Would make it on par with Healing Signet.

Thanks,
Program~

Last edited by Program Ftw; Feb 24, 2007 at 11:10 PM // 23:10..
Program Ftw is offline   Reply With Quote
Old Feb 24, 2007, 11:29 PM // 23:29   #2
Jungle Guide
 
Zuranthium's Avatar
 
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
Default

Whoa...that Antidote Signet would be WAY too good.

~Z
Zuranthium is offline   Reply With Quote
Old Feb 24, 2007, 11:30 PM // 23:30   #3
Frost Gate Guardian
 
Join Date: Feb 2007
Location: Castle 2_5_2 SwissLand
Guild: BHC
Profession: W/N
Default

Hey,

not Bad, I think it prett good Character and set up..
{BHC}KingWarman88 is offline   Reply With Quote
Old Feb 24, 2007, 11:38 PM // 23:38   #4
Lion's Arch Merchant
 
Program Ftw's Avatar
 
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
Default

Quote:
Originally Posted by Zuranthium
Whoa...that Antidote Signet would be WAY too good.

~Z
Yeah I was thinking the same but then I thought, who runs 12 WS?

Thanks,
Program~
Program Ftw is offline   Reply With Quote
Old Feb 24, 2007, 11:58 PM // 23:58   #5
Desert Nomad
 
MrGuildBoi's Avatar
 
Join Date: May 2006
Profession: A/
Default

Quote:
Originally Posted by Program Ftw
Yeah I was thinking the same but then I thought, who runs 12 WS?

Thanks,
Program~
Trappers.
MrGuildBoi is offline   Reply With Quote
Old Feb 25, 2007, 12:00 AM // 00:00   #6
Lion's Arch Merchant
 
Program Ftw's Avatar
 
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
Default

Since all trappers run self condition removal
Program Ftw is offline   Reply With Quote
Old Feb 25, 2007, 12:07 AM // 00:07   #7
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Personally, I don't think a 1 second difference on Cripshot will make a difference, nor do I expect A-net to mess with this one much. They've hit it with the nerf bat before and I think they are happy with where it's at, still usable, but not used all the time like it used to be.

The Focused Shot change is a complete overhaul to the skill which doesn't make sense. The only realistic way I could see this skill getting buffed is if they decreased the attack skill disable time a bit.

antidote signet would be way too powerful if changed as said mostly due to the recharge being half of what it is now. The best adjustment I could see happening to this skill is a change to removing 2 conditions, but again, I doubt we'll see that.

I would like to see Troll changed to as suggested, but I doubt that such a change will happen.

One thing to consider is that the next skill adjustment that was talked about by Gaile was with respect to Bow Attacks, and therefore probably won't change much/anything to do with Troll/Antidote.
XvArchonvX is offline   Reply With Quote
Old Feb 25, 2007, 02:54 AM // 02:54   #8
Academy Page
 
Join Date: Jul 2006
Guild: Illusion of Leetness [NERF]
Profession: E/
Default

The thing with Antidote Signet is that it needs to be inferior to Mending Touch to be balanced. If it's just as strong there's no point in taking Mending Touch, as unlike Antidote it ties up your secondary.
Suedars is offline   Reply With Quote
Old Feb 25, 2007, 03:30 AM // 03:30   #9
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Troll unguent doesn't need any change. Healing breeze can be removed cost 10e. Unguent cannot be removed and energy cost is reduced by expertise. It is balanced as it is.
twicky_kid is offline   Reply With Quote
Old Feb 25, 2007, 05:38 AM // 05:38   #10
Lion's Arch Merchant
 
Sentience's Avatar
 
Join Date: Mar 2005
Location: I hate ppl who put stupid locations here
Guild: Jelly Toasts [jT], Team Love [kisu]
Profession: W/
Default

Quote:
Originally Posted by twicky_kid
Troll unguent doesn't need any change. Healing breeze can be removed cost 10e. Unguent cannot be removed and energy cost is reduced by expertise. It is balanced as it is.
Healing Breeze isn't really a very popular skill in the more serious PvP areas, such as HA and GvG. GvG it has a niche with Flag Runners, however. While I'd never run Breeze on a Monk, you forget that it does have a few advantages over Troll Unguent. For one it can be casted on others and it's duration can be increased with an enchanting item. On the subject of primary class use, casting a Breeze as a monk gives the receiver a small HP boost from Divine Favor.

The proposed buff to Antidote Signet is a bit much IMO, Focused Shot & Crippling Shot I can agree with, especially given the current near-death status of Crippling Shot as an Elite. The Troll Unguent change I don't really like, it's on par with Healing Signet as is due to the lack of an armor drawback during its activation.
Sentience is offline   Reply With Quote
Old Feb 25, 2007, 05:48 AM // 05:48   #11
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Rangers are probably the only class at the moment that are close to being balanced, beyond expertise+mending touch. These buffs seem really arbitrary and needless.
Thom Bangalter is offline   Reply With Quote
Old Feb 25, 2007, 08:46 AM // 08:46   #12
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Thom Bangalter
Rangers are probably the only class at the moment that are close to being balanced, beyond expertise+mending touch. These buffs seem really arbitrary and needless.
Kind of true, but the only ranger build you see is:
-elite of choice: [skill]Burning Arrow[/skill], [skill]Broad Head Arrow[/skill], [skill]Poison Arrow[/skill], -[skill]Crippling Shot[/skill]
-[skill]Savage Shot[/skill]
-[skill]Distracting Shot[/skill]
-[skill]Apply Poison[/skill] (or [skill]barbed arrows[/skill] if the elite of choice happens to be [skill]poison arrow[/skill])
-[skill]Mending Touch[/skill]
-[skill]Natural Stride[/skill]
-[skill]Troll Unguent[/skill]
-[skill]Resurrection Signet[/skill]

Whie I think it's nice that rangers have such a great template with a free elite slot to use, it wouldn't hurt to add a few more options to that template.

Crippling Shot could use a slight buff imo, considering condition removal became much stronger with Nightfall, but a duration buff wouldn't be the way to do it. I'd almost say reduce energy to 10 but then again......
Focused Shot would be a nice skill in that form, but I don't see it happening. It's got like.....nothing to do with what it's currently doing. ATM it's supposed to be a DPS skill (+22 every 2 seconds for 5 energy), at which it fails quite miserably because rangers aren't the greatest DPS-ers. You're making it an interrupt. I think a dmg buff would be more likely on this one.
Antidote Signet's current form is so bad that it would be balanced with an instant recharge. Your purposed form would be outrageous compared to Remedy Signet. I admit, RS isn't the greatest skill to begin with, but it is something to think about.
Troll Uguent is fine imo.

Last edited by Thomas.knbk; Feb 25, 2007 at 08:48 AM // 08:48..
Thomas.knbk is offline   Reply With Quote
Old Feb 25, 2007, 10:10 PM // 22:10   #13
I'm back?
 
Wasteland Squidget's Avatar
 
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
Default

Quote:
Originally Posted by Thom Bangalter
Rangers are probably the only class at the moment that are close to being balanced, beyond expertise+mending touch. These buffs seem really arbitrary and needless.
Rangers are actually terribly balanced right now. Almost all of their skills are unusable crap, with ridiculous energy costs and weak effects. The class only really sees play due to a few overpowered skills like Distracting Shot and, to a lesser degree, Savage Shot. You make a bar with those two skills, then pack on whatever other passable skills you can find and call it a profession.

If you want to see a reasonably well-balanced class, look at warrior. I can put together all kinds of decent warrior bars, and every time I play I'm constantly debating which of the dozens of viable skills I should take along. Do I want hammer, axe, or sword? What kind of disruption should I bring? Do I want /Mo for Mending Touch or /E for Shock? What elite should I bring? You know a class is balanced when there are a wide variety of different builds and one clearly isn't dominant.

With a ranger, I never ask any of these questions. After I've specced into 3 attributes and put all the must-have skills on my bar, I've got one slot left to fill if I'm lucky.
Wasteland Squidget is offline   Reply With Quote
Old Feb 25, 2007, 10:36 PM // 22:36   #14
Furnace Stoker
 
Diddy bow's Avatar
 
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
Default

I think troll is ok atm and signet could use a small buff. Crip shot seems fine but i think the majority of ranger attacks need a buff. Right now for damage sword, axe, hammer, daggers or spear are better than bows unless its for conditions or in some cases spikes which leves tons of ranger attacks usless.
Diddy bow is offline   Reply With Quote
Old Feb 25, 2007, 10:48 PM // 22:48   #15
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

Quote:
Originally Posted by Wasteland Squidget
Rangers are actually terribly balanced right now. Almost all of their skills are unusable crap, with ridiculous energy costs and weak effects. The class only really sees play due to a few overpowered skills like Distracting Shot and, to a lesser degree, Savage Shot. You make a bar with those two skills, then pack on whatever other passable skills you can find and call it a profession.

If you want to see a reasonably well-balanced class, look at warrior. I can put together all kinds of decent warrior bars, and every time I play I'm constantly debating which of the dozens of viable skills I should take along. Do I want hammer, axe, or sword? What kind of disruption should I bring? Do I want /Mo for Mending Touch or /E for Shock? What elite should I bring? You know a class is balanced when there are a wide variety of different builds and one clearly isn't dominant.

With a ranger, I never ask any of these questions. After I've specced into 3 attributes and put all the must-have skills on my bar, I've got one slot left to fill if I'm lucky.
I'm talking about balance, not about depth. Rangers have 0 depth in builds available, but they're not grossly overpowered.
Thom Bangalter is offline   Reply With Quote
Old Feb 25, 2007, 10:58 PM // 22:58   #16
Frost Gate Guardian
 
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
Default

looking at the ranger class i'd like to see some more viable attack skills. The template illustrated above is very versatile and a good team build but its really the only ranger build currently in use. Troll doesn't need a buff , rangers are already strong independent characters. Paragons have aggressive refrain, warriors have frenzy, flail etc...what do rangers have for an IAS (increased attack speed), nothing any good. A buffed IAS might help them spread conditions faster with interrupts and help more pressure builds get up and running again. I'm seeing way to many eurospike out in the GvG meta again, along with many other spike builds.
Razz L Dazzle is offline   Reply With Quote
Old Feb 26, 2007, 05:30 AM // 05:30   #17
Desert Nomad
 
Seef II's Avatar
 
Join Date: Nov 2005
Location: US
Profession: R/Mo
Default

Bows on secondaries are also rarely seen because of the expertise "tax" attached. 10 Energy for... Power Shot? Puh-leeze. Price skills reasonably and just rework expertise. (Soul Reaping could use a slap in the nads, too.)
Seef II is offline   Reply With Quote
Old Feb 26, 2007, 08:23 AM // 08:23   #18
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Razz L Dazzle
Paragons have aggressive refrain, warriors have frenzy, flail etc...what do rangers have for an IAS (increased attack speed), nothing any good.
They used to have Tiger's Fury, but that was nerfed because rangers actually used it.
They have this skill that's +33% for 10 seconds for 5 energy, but that sucks because it ends when you use an attack skill.
I think most rangers who use an IAS, (and really, most of them don't, why would you if your dmg sucks anyway?), use Flail.
Thomas.knbk is offline   Reply With Quote
Old Feb 26, 2007, 08:30 AM // 08:30   #19
Krytan Explorer
 
.defekt's Avatar
 
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
Default

Quote:
Originally Posted by Wasteland Squidget
If you want to see a reasonably well-balanced class, look at warrior. I can put together all kinds of decent warrior bars, and every time I play I'm constantly debating which of the dozens of viable skills I should take along. Do I want hammer, axe, or sword? What kind of disruption should I bring? Do I want /Mo for Mending Touch or /E for Shock? What elite should I bring? You know a class is balanced when there are a wide variety of different builds and one clearly isn't dominant.
Exactly. Warriors can use hammers, axes and swords. Rangers use a bow. Warriors have skills in all 3 weapon types. Rangers have skills in 1. Not too hard to make a good warrior bar with so many options.
.defekt is offline   Reply With Quote
Old Feb 26, 2007, 09:45 AM // 09:45   #20
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by .defekt
Exactly. Warriors can use hammers, axes and swords. Rangers use a bow. Warriors have skills in all 3 weapon types. Rangers have skills in 1. Not too hard to make a good warrior bar with so many options.
I think the point Squidget was trying to make is that warriors have way more options. Rangers don't really have that many options. Give me a vialbe ranger bar without Savage, Distract, Apply, Troll, Natural Stride and Mending Touch, for example. There is none. If you tell me to make a warrior bar and give me 6 skills I can't use, (hell, even 20), it's very possible.
Thomas.knbk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:17 PM // 17:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("