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Old Mar 04, 2007, 11:37 PM // 23:37   #161
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My sky is a purplish-white

But seriously, I'm not seeing a big problem with this... it's honestly not that hard to remove a condition or hex and disable the initial spike. Or, just use Diversion on Discord, preventing further spikes for some time. Counters ftw.

And we can hate 2 guilds at once. War Machine and Idiot Savants :P
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Old Mar 05, 2007, 03:27 AM // 03:27   #162
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sigh...but i have so much hate to give and no place to put it.
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Old Mar 05, 2007, 06:29 AM // 06:29   #163
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We used to split every time we saw discord spike. Eventually, we decided to jsut face them 8v8. Now, the only time we've lost to discord recently is when one of our interupters err7ed. Math came close today though when they sent all their necros on a full-team gank to our lord after we had to pull out of their base a bit.

Anyway, Draw and Divert, combined with plenty of interupts seem to work really well on discord.
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Old Mar 05, 2007, 06:45 AM // 06:45   #164
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Quote:
Originally Posted by Priest Of Sin
Or, just use Diversion on Discord, preventing further spikes for some time.
I think the best indicator of something being overpowered is when someone lists Diversion as a counter to it.

And it can be fairly difficult to keep conditions and hexes under control when you have 6 necros spamming Enfeeble, P-bond, and Rotting Flesh back-to-back. More so when someone just uses Toxic Chill as a trigger for the spike.

Last edited by Riotgear; Mar 05, 2007 at 06:52 AM // 06:52..
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Old Mar 05, 2007, 11:15 AM // 11:15   #165
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I thought i had to make discord less spiky.

"If discord strikes a foe with <30% health that foe loses 1 hex and 1 condition."
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