Mar 02, 2007, 02:27 AM // 02:27
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#1
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Another HA idea, to improve...
Okey, while ago I thought how about two professions of the same class only, in a group... Bad idea, plus it'd screw me over since I like three monk backline even in 6vs6 (lol).
How about, you can only have two skills from each player the same in the group?
For example, you wouldn't be able to have
mo/me orison, woh, dwayna
mo/me orison, woh, dwayna
Because three of the same skills would be the same. You could have :
orison, dwayna, infuse, lod, channeling, holy veil, p-drain, draw conditions,
rc, ps, rof, aegis, gift of health, veil, shielding hands, channeling
Because only channeling and veil are the same. I know at first it sounds like a completely crazy idea but I think it could work.
Last edited by elektra_lucia; Mar 02, 2007 at 02:31 AM // 02:31..
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Mar 02, 2007, 02:31 AM // 02:31
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#2
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Bad idea, unnecesarily gimps the ability to run creative builds, and you can still make a gimmick by abusing the way skills work together instead of just using multiple copies of skills.
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Mar 02, 2007, 02:34 AM // 02:34
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#3
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Please can you give an example of this?
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Mar 02, 2007, 02:43 AM // 02:43
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#4
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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While this would put a stop to certain gimmicks (7 spiker og spike), iw ould put a stop to some wierd builds that could be fun and/or interesting, people will just adapt to the changes, and you'd get mixed spikes instead of bspike, IWAY would swap out one warrior out and laugh.
If Izzy would get off his ass and actualy do his job, there would be no need to talk about things like this anyways.
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Mar 02, 2007, 01:46 PM // 13:46
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#5
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I don't think you read what I wrote?
IWAY warrior uses much more than two of the same skill... IWAY, Eviscerate, Tigers Fury (or whatever it's called). That's already more than two skills. You wouldn't even be able to run two iway warriors.
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Please can you give an example of this?
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Did you read this, too?
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If Izzy would get off his ass and actualy do his job, there would be no need to talk about things like this anyways.
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I haven't been an arsehole to you. So, why can't you answer? if you're just going to talk garbage, why bother?
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and you'd get mixed spikes instead of bspike,
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I get that, and can you give me one example of this? Skillbars would be nice. Err... IWAY wasn't hard to beat, and it still ISN'T hard to beat. Why do you bring it up? Wtf you are weird :s. I don't even see much IWAY.
Wow, everyone lives in the past on this forum.
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Mar 02, 2007, 02:07 PM // 14:07
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#6
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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I don't think Anet are going to ever limit the skills you can use in pvp. It is limited enough with only 8 skills available (which is really only 7 because everyone needs a rez ). Yes I know monks are an exception.
While your idea would certainly stop same skill spikes (which would be no bad thing) I think HA needs something even more radical to raise it from the dull, repetitve mediocrity that has stopped me playing there since the introduction of 6 vs 6.
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Mar 02, 2007, 09:40 PM // 21:40
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#7
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Sorry, I misread your post a bit, I thought you meant no more than two copies of a single skill in a team.
Examples of possible wierd builds, are usualy builds before they become FOTM, or maybe some builds that you would want to run just for fun.
Sorrym I didn't mean to piss you off, I just think that restricting the game because of unbalanced builds/play styles is a bad idea, the emphasis should be on actualy balancing the broken skills instead of restriction skill use.
I bring up IWAY because its a build that everyone can relate to as a FOTM.
I really don't think it is ANET's job to force people to play a specific type of build.
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Mar 02, 2007, 10:01 PM // 22:01
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#8
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I bring up IWAY because its a build that everyone can relate to as a FOTM.
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Okey I understand.
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I didn't mean to piss you off
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I'm calm.
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I really don't think it is ANET's job to force people to play a specific type of build.
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Yeah, but I think it'd make room for change. If you were to run two wars, you'd be thinking sword and axe, not just both axe. For example.
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Mar 03, 2007, 01:00 AM // 01:00
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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Cmon, it'll make hamstorm impossible. we all like hamstorm
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Mar 03, 2007, 01:48 AM // 01:48
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#10
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Ascalonian Squire
Join Date: Aug 2006
Profession: N/Me
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im going to have to say this is the worst idea ive heard in a while. Gimmicky builds are fun builds to play and fun to play against... the only thing that sucks is when everyone uses them so you rarely see any other builds that could be fun to play/play against. Whats at fault here? Obs mode mainly... plus broken skills that lead to gimmicks
How could you run a 3 monk backline (assuming they make it 8v8 again)? 1 Heal, 2 prot... and you know the prot are going to at least have rof/soa/aegis/ps (granted other monk could run sb) in commom. What about eles? or sins? or warriors? what if you want 2 SH in your group? The reason SH is popular is because its better. the only way your idea COULD work (although it would be as confusing as hell to implement and would further restrict what people could use) is if the game was perfectly balanced so that a SF nuker and SH nuker were just as good... or if a shroudsin were as good as a BoA. But the fact is, to do this would inspire inefficient char builds, albeit a more diversified meta, but still weaker chars individually.
Overall this idea, although the idea of diversification is good, would hurt individual chars, further limit the builds people can play, and ultimately wouldnt eliminate gimmicks as some smart person would just make a good build and everyone would still copy it.
Obs mode ftl basically
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Mar 03, 2007, 06:02 AM // 06:02
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#11
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Forge Runner
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Limiting classes or skills in any way is not a good way to fix things, period.
Just balance the goddamn game, thx.
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Mar 04, 2007, 02:27 AM // 02:27
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#12
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
im going to have to say this is the worst idea ive heard in a while. Gimmicky builds are fun builds to play and fun to play against... the only thing that sucks is when everyone uses them so you rarely see any other builds that could be fun to play/play against. Whats at fault here? Obs mode mainly... plus broken skills that lead to gimmicks
How could you run a 3 monk backline (assuming they make it 8v8 again)? 1 Heal, 2 prot... and you know the prot are going to at least have rof/soa/aegis/ps (granted other monk could run sb) in commom. What about eles? or sins? or warriors? what if you want 2 SH in your group? The reason SH is popular is because its better. the only way your idea COULD work (although it would be as confusing as hell to implement and would further restrict what people could use) is if the game was perfectly balanced so that a SF nuker and SH nuker were just as good... or if a shroudsin were as good as a BoA. But the fact is, to do this would inspire inefficient char builds, albeit a more diversified meta, but still weaker chars individually.
Overall this idea, although the idea of diversification is good, would hurt individual chars, further limit the builds people can play, and ultimately wouldnt eliminate gimmicks as some smart person would just make a good build and everyone would still copy it.
Obs mode ftl basically
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How could you run a three monk backline? Uhm, you can run two monk backline in 8vs8 anyways. One prot, one healers boon. But to answer your question... Off top of my head. Uhm.
lod, infuse, power-drain, dwayna, orison, channeling, veil, heal seed
rc, prot spirit, gaurdian, channeling, shielding hands, holy veil, gift of health, heal seed
spirit bond, rof, life sheath, aegis, channeling, veil, shield of absorption, hex breaker
Then a warder. Personally I'd run two monks anyways. It's also not 8vs8 yet...
For warrior :
Sword war, axe war - instead of two axe. Or, sword war, hammer war (you get the point).
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1 Heal, 2 prot... and you know the prot are going to at least have rof/soa/aegis/ps (granted other monk could run sb) in commom.
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Disagree. I don't believe they're both going to have aegis. Nor do I think they'd both need rof. You could have a warder instead of aegis.
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Overall this idea, although the idea of diversification is good, would hurt individual chars, further limit the builds people can play, and ultimately wouldnt eliminate gimmicks as some smart person would just make a good build and everyone would still copy it.
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The good builds, would be hard to play though. People still copy builds now, but because they're easy to play, they're used more.
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Mar 08, 2007, 11:59 AM // 11:59
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#13
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Desert Nomad
Join Date: Nov 2005
Location: Hall of Heroes >_<
Guild: Vietnam Strikes Back [viet]
Profession: Mo/E
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Extremely bad idea lucia... :P
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