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Old Feb 27, 2007, 06:51 PM // 18:51   #1
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Default E-Denial GvG build

It's my first GvG build I've created so I'd like some advice as to what can change. I'm not sure myself how this'll work so some suggestions would help. A lot. :P

The build's goal is to constantly drain the opposing team's energy while also causing pressure damage.

http://gwshack.us/7940e
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Old Feb 28, 2007, 06:39 PM // 18:39   #2
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First off i want to say kudos on the build... looks nice, only a few changes that i would make on the build. I would definately take out quicksand from the ritualist because that will totally screw over your warrior's energy. Then they won't be able to use Steady Stance as often and spam their dmg like that. Then i would take out the ritualist completely and add another different kind of character, like a depravity necro perhaps?? That would definately put a drain on their energy. I would take out primal echos and brambles, because they won't effect the battle either way w/ a 2 degen. And w/ signets costing 10 energy to use?? you dont want to be in a situation where you have to have 10 energy at least to use a rez sig. With the flag runner i would take out shield of regeneration and add LoD maybe. Thats just imo. But thats all I can think of right now. Rethink your spirits, except toxicity, very nice spirit for this build. I might post again later when I have rethought this build more. later
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Old Feb 28, 2007, 07:10 PM // 19:10   #3
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/agreed. Your warriors are very good energy denial, but they're also very reliant on energy themselves. Quicksand will screw them over hard.
Infuse is meh on a Healer's Boon bar. It heals for like 700, which is overhealing no matter what. You can accomplish more or less the same thing with Heal Other.
Zealous Benediction on the runner imo, but runners are a lot of personal preference.
You have one significant breakpoint on your mesmer, and that's 14 dom for a -8 burn/surge. No need for a superior rune.
Agreed as well on Toxicity and Primal Echoes. Famine is also meh. You do have a lot of denial, but the times people are actually going to hit 0 are hardly enough to justify the slot.
I'd prefer Holy Veil on the healer instead of Prot Spirit.
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Old Feb 28, 2007, 07:14 PM // 19:14   #4
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First off - the Mesmer:

In a build with no other Hexes aside from Diversion and Mind Wrack, you really aren't going to get Price Of Pride to stick on a target - ditch it. Signet of Weariness is a decent alternative if you want to go pure e-denial, other than that possibly Shatter Enchantment for some ability to strip.

For the Warriors:

Steady Stance Warriors with Hammer Bash are a lot stronger than most alternatives in my opinion, and having two allows you to coordinate KD chains with some practice. Mending Touch could be a little energy intensive, so consider going /P with Remedy Signet as an option. Crushing isn't so neccesary with the ability to cause Deep Wound already, quite a lot of utility you can fit in that spot too, "Shields Up!" or another Healing Signet for example.

The Ritualist and Ranger are quite franky sketchy. I would consider looking at those characters again and deciding what you really want to do with them. The Ritualist might be a decent option for an attrition build, but you really want to consider some form of energy management like Boon of Creation perhaps. The Ranger is pretty wacked. Elite spirits suffer from not being able to take Oath Shot, meaning they are going to get pulled down as fast as you put them up. I would consider something like an Oath Shot Trapper with Debilitating Shot.

Your flagger doesn't seem to be achieving much. In a build that probably doesn't want to split you should consider how much a Monk flag runner is going to do for you. Possibly consider another Mesmer running flags, throwing out some e-denial whilst at the stand.
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Old Feb 28, 2007, 07:48 PM // 19:48   #5
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Use a major tactics rune on the warriors, gives 7 energy at 14.
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Old Mar 01, 2007, 04:37 AM // 04:37   #6
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Quote:
Originally Posted by Skuld
Use a major tactics rune on the warriors, gives 7 energy at 14.
I'd rather run a Tactics headpiece.
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Old Mar 01, 2007, 05:07 AM // 05:07   #7
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The healers boon is kinda bleh. Since you don't have LoD on the flagger I think it might be an alright alternative to healers boon. Then you cant ditch the heal party for something.
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Old Mar 01, 2007, 02:21 PM // 14:21   #8
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Quote:
Originally Posted by Legendary Shiz
The healers boon is kinda bleh. Since you don't have LoD on the flagger I think it might be an alright alternative to healers boon. Then you cant ditch the heal party for something.
Glyph of lesser energy, Healer's Boon and Heal Party is sex in three skill slots.
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Old Mar 01, 2007, 03:08 PM // 15:08   #9
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drunken and desperation blow is kinda overkill on steady stance. It will dissipate after one KD, and the recharge of steady stance and drunken/desperation is almost equal. U could use something else there. Heal signet or speed boost for WA making him more independent able to deal with kiters, and a speedboost as well for the WMo

Last edited by Patrick Smit; Mar 01, 2007 at 03:11 PM // 15:11..
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Old Mar 05, 2007, 12:34 PM // 12:34   #10
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Quote:
Originally Posted by Thomas.knbk
Glyph of lesser energy, Healer's Boon and Heal Party is sex in three skill slots.
Those three skills with 16 healing is really hot sex in three skill slots. Too bad monks don't take superior runes into GvG =(
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Old Mar 16, 2007, 10:37 PM // 22:37   #11
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definately take quicksand off the rit and put in ritual lord/weapon of quickening.

a warrior wtihout deep wound is a bad warrior. switch critical chop for disember? the axe war already has energy problems if he spams his attacks.

there are only 3 hexs in the whole build, so it probably wouldn't be worth it to bring any. the only one i would reccomend keeping is diversion. then you can go mantra of recovery->diversion. it will force the enemy monk to keep casting veil if he wants to be able to heal, and sometimes he will accidnetally cast through it. of course that does ruin the conecpt of e-denial.
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