Feb 15, 2007, 10:46 AM // 10:46
|
#81
|
Krytan Explorer
Join Date: Dec 2005
Location: Belgium
|
when i do AB i never make a special build for it. I just bring my char for GvG since it has everything u need to survive, even without monks.
1) speed buffs
2) healing
3) enough damage
4) snare
|
|
|
Feb 17, 2007, 09:13 AM // 09:13
|
#82
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
|
Quote:
Originally Posted by Patrick Smit
AB has no timer, it goes on until 500 faction are gained, or untill a knockout, which means one side holds all shrines for at least 1 minute. So "holding" is then taking place in front of the opponents gate, usually its a massacre because they run out in a huge mob, some smart ones take the side gates, and can sometimes escape attention to cap shrines before the minute has passed. Some teams cap shrines and then leave one or two defenders to make the cap difficult if not impossible. Depending on the charging force, and the defendant.
|
I think what Orphan was referring to was the map changes (eg. From Saltspray to Grenz Frontier or Etnaran Keys, etc.)
|
|
|
Feb 20, 2007, 06:00 AM // 06:00
|
#83
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
I am so irritated I diddn't cap this during the battle, but here's what I saw that just made me lawl.
R/W using Apply Poison, Burning Arrow, and Sever Artery.
|
|
|
Feb 20, 2007, 06:13 AM // 06:13
|
#84
|
I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
|
ZB W/Mo is my favorite Alliance Battle build. Don't hate.
|
|
|
Feb 21, 2007, 12:03 PM // 12:03
|
#86
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
It's not a matter of "why kurzick loses" or "why luxons suck". Both factions have their share of idiots and people who could careless about what build you run in AB. All they want to do is get into the battle and mindlessly charge into enemy mobs to a "valiant" death. Similarly, both factions have their share of good and smart players, who care about what builds the people in their team run, and who direct their team to capping points and avoiding certain groups. This is very true in places like PvE, RA, and even HA. There are some HA groups that like to screw around and try to get a fame or two running their PvE Mending Wammo builds and rebirth monks, and there are those that are seriously at holding halls.
I think a common misconception is trying to tie a certain faction with certain players. I know many good PvP alliances that are Luxons, and I know just as many that are Kurzicks. I know many guilds with completely idiotic people who are Luxons, and many who are Kurzicks.
|
|
|
Feb 22, 2007, 10:27 AM // 10:27
|
#87
|
Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
|
Could it be something a simple as in PvE you encounter the Kurzick Faction a couple of missions before the Luxons, so it's the first opportunity to pledge allegiance, I imagine once a guild has done so there is no need to change to Luxon until they are more experienced and make that decision. That could form a basis or there being more n00bs in Kurzick. It's only a guess.
|
|
|
Feb 22, 2007, 03:02 PM // 15:02
|
#88
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
Quote:
Originally Posted by Spura
.... Makes your mob catch up with their smaller capping teams and totally destroy them.
|
This is exactly why u shouldn't mob. u go with a majhority, say two teams together, to take down one. The other two teams are capping away. While u will have difficulties taken down a minor team cause they may scatter and such. Further capping speed isnt really increased by standing there with 5 or more players. the rest is redundant.
Now what is also important is that shrines do deliver more points then deaths. You get only 1 faction per kill. Capping and holding a shrine in yout possession gives u 1 faction each four seconds. So teams not mobbing and capping (thereby killing npcees as well) can hold easily more shrines, while the mob typicall tries to catch up. holding 4 out of 7 shrines (3 to the opposing team) gives a "kill" each four seconds in favor of your team. Mobs seem strong, but they really lack incentive if people do not rush into them. "Mobbing" is only good if you hold all shrines, and guard the enemy gates.
|
|
|
Feb 22, 2007, 10:34 PM // 22:34
|
#89
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
its the armour..... o.o
|
|
|
Feb 25, 2007, 02:05 AM // 02:05
|
#90
|
Frost Gate Guardian
Join Date: Oct 2006
Location: Netherlands
Guild: Lament Of The Phoenix [LotP]
Profession: Mo/E
|
lol i just use AB for testing my new self created builds wich contain heavy damage etc
|
|
|
Feb 25, 2007, 03:33 AM // 03:33
|
#91
|
has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
|
Just thought that somehow fit in with this topic.
|
|
|
Feb 27, 2007, 11:08 AM // 11:08
|
#92
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
|
Riotgear that map looks like a forest, is it Grenz? If it is holy shit, gj or lots of afk kurz players.
|
|
|
Feb 27, 2007, 11:22 AM // 11:22
|
#93
|
has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
|
Quote:
Originally Posted by Perfected Shadow
Riotgear that map looks like a forest, is it Grenz? If it is holy shit, gj or lots of afk kurz players.
|
It's Saltspray. They had actually had no AFKs (I checked), they just got wiped off the map and spawn-camped in record-breaking time.
|
|
|
Feb 27, 2007, 06:42 PM // 18:42
|
#94
|
Academy Page
|
That monk casting Diversion isn't so silly really. It might have been me. I carry Inspired Hex in AB and if I don't have any healing to do at the time for my party I'll often pull a hex off someone and throw it back at the original caster. Pretty funny and not all that stupid really.
|
|
|
Feb 27, 2007, 07:21 PM // 19:21
|
#95
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
Diversion is no use, unless u run a bit of domination (hexbreaker), but others like spirit of failure and such can be good to throw when u have nothing to do, they still give 30 secs of 25% miss^^
Last edited by Patrick Smit; Mar 06, 2007 at 04:45 PM // 16:45..
|
|
|
Feb 27, 2007, 09:46 PM // 21:46
|
#96
|
Academy Page
Join Date: Jan 2007
Location: The Netherlands
Guild: The Celestial Fellowship [CeF]
Profession: W/
|
... watch this one:
Ownage!
Just in case some of you can't see wich map it is yet: the AB Map
In fact... we werent playing serious @ first, we just wanted 2 have sum fun storming the fort, so the kurzicks had 2 "pay" a "mechanic" 2 repair it, wich would piss them off (unless they have a good insurance) :P
And no... all the kurzicks were there (well, 2 or 3 left after a minute, but most of em were there)
|
|
|
Mar 06, 2007, 10:07 AM // 10:07
|
#97
|
Academy Page
Join Date: Jul 2006
Guild: LFGuild
Profession: P/W
|
Here are some very good reasons why teams in AB lose.
|
|
|
Mar 06, 2007, 04:12 PM // 16:12
|
#98
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
Ah I wanna smack myself for not SCing these situations but here's some roffle builds I've seen.
Blood Magic elementalists
Warrior casting Ray of Judgement
Ranger using Mind Shock THEN Hunters Shot
(not a variation build but this made me laugh) Warrior using Riposte to try and block Lightning Hammer
Searing Flames paragon
Ghostly Might (sp?) Hammer Rit.
|
|
|
Mar 06, 2007, 05:13 PM // 17:13
|
#99
|
Academy Page
Join Date: Dec 2006
Location: USA
Profession: R/E
|
Welcome to the missed screenshot club... Anyway, it was pretty beautiful when I saw a N/W with a sword using a Hamswarm build... Hamstring, sever artery, and almost sacced himself to death with Blood Renewal.....
|
|
|
Mar 06, 2007, 10:58 PM // 22:58
|
#100
|
Jungle Guide
Join Date: Jan 2006
Profession: Me/
|
Eh... AB is worse than RA. I can say that after playing RA and AB quite a bit lately (i know, sad). Still, complaining about skill level is useless. It's a good arena for starters and whammos, as sad as it sounds. You can be a HORRIBLE players in a HORRIBLE team and still WIN because other 2 teams knew what they were doing.
AB should not be turned into some pro arena.. the goal is PvE one, really, so AB is fine as it is.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:07 PM // 17:07.
|