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Old Dec 12, 2006, 06:33 PM // 18:33   #1
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Default Why kurzick loses...

Do you still wonder why kurzick was pushed back to grentz frontier?


yes, i gave them 2 full timers to disagree, and they didnt. They only showed off their own builds, and therefore i asked again (are you sure?). I left the party not to cause anymore harm to the kurzick frontline than these fellas already did.
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Old Dec 12, 2006, 07:12 PM // 19:12   #2
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Mmm so you saying AB'ers have no skill

the news is ?
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Old Dec 12, 2006, 07:26 PM // 19:26   #3
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No, this is why they lose:
http://gw.gamewikis.org/wiki/Image:BadSpirits.jpg

Seriously though, both sides have their share of idiots. You know how they get pushed back to Grenz Frontier? Momentum bonus, duh. Things are slightly stabler now, but it's virtually impossible to push to Saltspray WITHOUT pushing to the next map.

Last edited by Riotgear; Dec 12, 2006 at 07:38 PM // 19:38..
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Old Dec 12, 2006, 07:59 PM // 19:59   #4
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Quote:
Originally Posted by PyrAnkh
Do you still wonder why kurzick was pushed back to grentz frontier?


yes, i gave them 2 full timers to disagree, and they didnt. They only showed off their own builds, and therefore i asked again (are you sure?). I left the party not to cause anymore harm to the kurzick frontline than these fellas already did.
I don't understand what your point is here. You're saying YOU made Kurzick lose with your awful build?
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Old Dec 12, 2006, 09:08 PM // 21:08   #5
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slight problem... i just won 4/5 AB battles for kurzick so..ummm

bye

oh and yesterday we were in deep luxon territory.
so we aren't losing the border shifts quite often
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Old Dec 13, 2006, 06:46 AM // 06:46   #6
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Originally Posted by Carth`
I don't understand what your point is here. You're saying YOU made Kurzick lose with your awful build?
Not really, as said, i left the party after taking the screenshot. Im not really into AB as i find it like RA: full of morons. The point im trying to make is that people will take anybody to fill their parties, even though they obviously have awfull builds. This way AB will never become a challenge. Me and a couple guildies went wammoway for a laugh (sever, gash, galrath, final thrust, mending, healing hands, ressurect, healing breeze), and we took a mo/w on frenzy. Suprise suprise, we won with large difference numbers. Ive seen builds in AB that would make the worst RA player feel like a genious. No silly touchers, expertise does NOT decrease the energy of life siphon and shadowstrike. No, mo/e with firestorm does not really work. Nor do e/r trappers.
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Old Dec 13, 2006, 07:37 AM // 07:37   #7
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Quote:
Originally Posted by PyrAnkh
No silly touchers, expertise does NOT decrease the energy of life siphon and shadowstrike. No, mo/e with firestorm does not really work. Nor do e/r trappers.
They can usually afford siphon because it's fairly efficient by itself, even if slow-acting. It's vamp gaze that they're severely wasting energy on.

I saw a R/E with Rodgort's Invocation once. Too bad I just missed the screenshot.

Yes, the skill level of AB is pretty low, but at the same time, you have some control over it. You don't HAVE to keep morons who split off the group and run terrible builds. You CAN do your part and auto-refuse any W/Mo join request.
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Old Dec 13, 2006, 09:07 AM // 09:07   #8
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Yup, lemme give some tips to get an at least decent team (these are not for the OP, dont get me wrong, but for the people the op is talking about). I stick with my point that not all AB players are scrubs, but theres still enough to worry about .

-Think about what you can encounter and select players to counter that when you form a group, such as:
Assassin/thumper to kill these annoying monks
Ranger to snare people
Minion master for some extra muscle (AND FFS, DON'T LET HIM DIE)
Nuker for fast capping

Not that you need these particular classes, but at least give it some thought how to become as flexible as possible, cos in AB you have to be prepared for everything.

-Theres some pretty neat titles that you want in your group, like ally/friend/steward of the kurzicks, or Gladiator and the like. These titles show PvP experience. And try to get a title yourself so decent groups will invite you faster.

-Bring self defensive skills, bring self defensive skills and bring self defensive skills. Your character should be as self-sufficient as possible. If you happen to loose your group you are on your own until you find it again.

-Stick with your group, and if you form a group, try to lead it, or appoint another group leader. Else confusion will scatter your group. if people don't cooperate, wait out the game and ditch them afterwards, its not rude to expect at least some competence. If you join a group that's not working together, try to take the lead yourself (Be nice though, don't flame, use the magic word).

-Cap as many shrines as possible, pointless mob fights are very tempting, but also very pointless. The time you spend fighting over the same res shrine will be used by the enemy to capture the other shrines, so even if you win that particular fight, you still lose the match. Think big

-Don't mob, if another group goes the same direction as you, take another turn, your side should be represented everywhere on the battlefield, not just in one place. Mobbing is the key to losing. If the enemy is mobbing, avoid the mob and cap and run. In order to recap the shrines the enemy mob either splits up to recap the shrines or it keeps mobbing and loses the match.

-Equip the mini map to see what shrines belong to what side, if you see to many shrines having the wrong colour make a round over the battlefield to take them back. If theres only one team properly capping it greatly affects the match already.
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Old Dec 13, 2006, 05:27 PM // 17:27   #9
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I'd disagree. For AB, basically the rules of thumb are:

- Bring a group which can kill things quickly. You need to minimize time spent capping each shrine, and minimize the time spent fighting other groups in your way. A group with 2 assassins is actually a pretty good idea.

- Going with the previous rule, "tanks" are an absolute no-no. You don't need an invincible waste of space that can't kill anything, because the longer you spend fighting a group, the more likely their buddies are to arrive and kill the rest of your group.

- Don't bring players who can take out shrines, but not other players. DOT nukers can clear shrines fast, but the moment with a brain steps in your way, they become a liability.

- Go where the other team isn't.

- Never attempt to take a resurrection shrine without at least a 1-person starting advantage. The respawns will overwhelm you.

- If you get a shrine lead on Keys or Frontier, camp the other base's exits and choke them.

- For Canyon or Frontier, hold the equipment stations. They're easier to control than the over-zerged resurrect shrines.


And that's about it. Go win.
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Old Dec 14, 2006, 10:48 AM // 10:48   #10
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Quote:
Originally Posted by Riotgear
- Bring a group which can kill things quickly. You need to minimize time spent capping each shrine, and minimize the time spent fighting other groups in your way. A group with 2 assassins is actually a pretty good idea.
I take at least 1 always, assassins rule AB. In my guild however we unfortunately have have no assassin, so i mostly settle with a domination/illusion mesmer to fill the second spot (really, chaos storm does miracle works clearing shrines, and it only takes 1 slot). And killing stuff is nice, but some defense doesn't hurt. The time you spend getting the group back together after a wipe should be spent killing even more stuff. Fast killing also involves clever calling.

Quote:
Originally Posted by Riotgear
- Going with the previous rule, "tanks" are an absolute no-no. You don't need an invincible waste of space that can't kill anything, because the longer you spend fighting a group, the more likely their buddies are to arrive and kill the rest of your group.
QFT, i never take them, I do take a monk sometimes to prevent the group from falling apart (a bonder does quite fine, just don't get killed, it's hard to stay out of the heat when you monk in AB), but the rest should be raw damage. A warrior would also do nicely for damage, but most warriors I meet in AB are indeed equipped as tank

Quote:
Originally Posted by Riotgear
- Don't bring players who can take out shrines, but not other players. DOT nukers can clear shrines fast, but the moment with a brain steps in your way, they become a liability.
Thats where the domination mesmer+chaos storm comes in, you need at last some AoE damage or else capping the res shrines takes an eternity, these NPC monks hold their own. You make a good point though, don't dedicate an entire skillbar to nuking alone.

Quote:
Originally Posted by Riotgear
- Never attempt to take a resurrection shrine without at least a 1-person starting advantage. The respawns will overwhelm you.
Pfff, if I got a penny for every time a PUG I joined committed ritual suicide on capping the res shrine right at the beginning of the game... Good point, forgot about that. It really isn't too hard to grasp that you lose most of the time when you attack 4 players with an NPC monk with 4 players and NO NPC monk.

Quote:
Originally Posted by Riotgear
- If you get a shrine lead on Keys or Frontier, camp the other base's exits and choke them.
True.

Quote:
Originally Posted by Riotgear
- For Canyon or Frontier, hold the equipment stations. They're easier to control than the over-zerged resurrect shrines.
If you are lucky you can dedicate a team for holding the bridge+two shrines in Canyon, it really helps a great deal. You are right about Frontier though IMO.
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Old Dec 14, 2006, 02:34 PM // 14:34   #11
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AB is indeed full of morons ive seen R/Me with Energy Surge/Burn/Conjure Phantasm .. W/E with lightning strike "thats what i use when my enemies kite" W/E who spam flare against runners and W/Mo with Shield of Judgement .. though im not sure if these people are for real or just clowning around i hope the last one.
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Old Dec 14, 2006, 03:58 PM // 15:58   #12
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Quote:
Originally Posted by bungusmaximus
-Theres some pretty neat titles that you want in your group, like ally/friend/steward of the kurzicks, or Gladiator and the like. These titles show PvP experience. And try to get a title yourself so decent groups will invite you faster.
An ally/friend/steward title shows someone's ability to faction farm. If they have anything above ally, it was probably gained with their running or doorman skills rather than PvP skills. If they have anything past "defender of" title, it definitely was.
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Old Dec 14, 2006, 04:03 PM // 16:03   #13
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ROFL, please let's not forget:
-Teams with 4 touchers (quite effective though, must give them that)
-Ele with smiting skills
-Smiter+horror and golem (that particular one made me LOL for half an hour, last time I invited a monk I didn't know)
-Eles with farming tank builds
-55hp necros/monks

I'm very grateful we have a few guildies that like to AB with quite decent builds, but I'm not the only one. I sometimes PUG with other guild groups that are 1 man short and theyre mostly organised and decent too.
Our guild maintains a faction pool of 250k, with 4 members regularly playing, so I think we must be doing something right...
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Old Dec 14, 2006, 04:49 PM // 16:49   #14
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No Dark, the worst part is they are for real and think they are "pros" and everyone who says they build is bad are "n00bs".

1*)W/E I'm using meteor shower on luxon !!!
2*)wtf a warrior using metero shower
1*) stfu n00b i 0Wn u in 1vs1



lol
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Old Dec 14, 2006, 11:26 PM // 23:26   #15
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well, master of magic smiters are pretty good, and i wtfpwn with a shock/sac/shower/stonefist warrior
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Old Dec 15, 2006, 08:15 AM // 08:15   #16
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I like the momentum bonus! Means I actually get to play Grenz Frontier as a Kurzick once in a while :P

Anyway. Yeah. Most people in AB bring silly stuff. I've seen more warriors with Dolyak Signet than there are hairs on my head. Gee, thank you for snaring yourself, I'll just run away from you now, bye-bye!

Here, have some fun stuff:





(I was monking. He cast it on me. Perhaps he feared my deadly Totem Axe?)

Truthfully, though, stuff like the above screenshots is at least half the reason I'm still playing ABs. For the lulz.
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Old Dec 15, 2006, 08:33 AM // 08:33   #17
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Ranger using Rodgort's Invocation still wins. I can't believe I missed the screenshot...
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Old Dec 15, 2006, 10:49 AM // 10:49   #18
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Or how about those warriors that go in with full tank builds and actually find their builds work!

Which shows more about the stupidity of the people who attack them
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Old Dec 15, 2006, 11:42 AM // 11:42   #19
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uhuh, i had one in my team yesterday, he didnt kill anything so the enemy ignored him and killed us instead. Stupid me just invited a warrior for some pressure, I had to give him that he was the last man standing all the time, but it didnt help much.
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Old Dec 15, 2006, 01:29 PM // 13:29   #20
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Long time I've not been playing AB, but IMHO AB is capping as long as you don't have the majority of shrines, while PVPing when you have the majority. I can split of as I do cap shrines alone, although it is not without risk ofcourse. I typically don't PVP unless we have all seven shrines, but then I just run a capping build.

The major mistake I think, is that many people go in pvp mode directly or to soon. or with wrong builds. Going in a mob is the same ignorance, you are just giving away points with your death. Wammo builds I leave for what they are, anyway these cannot cap as fast as I do, so why bother killing them, unless they are the last man standing.

Last edited by Patrick Smit; Dec 15, 2006 at 02:09 PM // 14:09..
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