Mar 15, 2007, 04:54 PM // 16:54
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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One of the biggest flaws in this build I see is the lack of ability to split. None of your chars are really self-sufficient, and it may be possibly difficult defending against splits. For that, I suggest putting heal sig in for grasping earth or having some other self heals.
You also need to figure out what you want the ele to do...be a backup flagrunner, be a warder, or pure damage. Ward against elements is probably the least effective ward you can take, since melee, stability, and foes are all more popular and in most cases better.
That paragon serves basically no point, besides encouraging your guild to be all tanks that just stand there and fight mindlessly. If your guild can't kite properly, what they need is training, not a character that handicaps them and makes it so they will never learn.
Also, single edenial is or a single fire ele with "they're on fire" is not nearly as effective as it could be. Don't try to put a little bit of everything in the build, instead try and focus on a specific goal (maybe 2 fire eles and "they're on fire" or 2 energy denial mesmers and let the paragon take a rez). Just a preference issue, but having two shielding hands (runner and monk) is not as good as SH and SoA, but it's really up to you.
Last edited by Div; Mar 15, 2007 at 04:58 PM // 16:58..
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Mar 15, 2007, 06:21 PM // 18:21
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#3
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Melandrus derv- It's fine
Warrior- It's fine
Paragon- Drop stand you ground, they're on fire, bladeturn, watch yourself and or shields up. Add a res sig, anthem of flame, attack skills.
Ele- Drop ward vs elements use ward vs melee if you want a ward. Drop lava arrows.
Mesmer- Needs energy management- drop ether phantom and price of pride.
rest is fine
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Mar 15, 2007, 07:13 PM // 19:13
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#4
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Forge Runner
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You say you're new to PvP so you might not notice this, but hexes are only good if you have lots of them. If you only have a few, they'll just be removed and they're wasted skill slots. (exeptions to that are hexes that don't need to last long to have their full effect, like Diversion or Freezing Gust) For that reason, take out Mark of Rodgort, Mind Wrack, and Price of Pride.
Ether Phantom isn't really worth it without Drain Delusions imo. I'd make the mesmer bar something like this:
Esurge (or Mantra of Recovery, very sexy with this bar)
Eburn
Diversion
Power Drain
Ether Phantom
Drain Delusions
Purge Signet
Res Chant.
On the ele, Immolate over Mark of Rotgort imo.
If you make the warrior a W/Mo with Mending Touch and Healing Signet instead of Grasping Earth and Disrupting Chop/Bull's Strike you have at least one splittable character.
Monks are fine imo.
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Mar 15, 2007, 11:22 PM // 23:22
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#5
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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most things have been said, but ill go into them as well.
the para really needs to be reworked or dropped. i know that the newer guys might have a hard time learning how to kite when a warrior is punching them in the face, but they have to learn somehow. giving them a crutch isnt going to do it; better for them to learn it the hard way.
personally, i dont like the ele too much. if you want to get the most out of rending sweep, as well as add some cover for your mesmer hexes, id consider a N/E (reapers, faith, suffering, GoLE, ect). like thomas said, hexes are usually only good if you have a lot of them flying around, so might as well pile them on. also think a bar like thomas suggested for the mesmer would work very well. MoR with his bar is dead sexy.
id also think that you are gonna want at least one char that can split. either tweak the warrior (W/Mo with sig and mending touch) or if you decide to drop the para, maybe a BA ranger or a bull charge sword warrior. if you went with the warrior, i might think about going with a hammer on the other warrior, but thats just my preference (i love hammers at the stand). whatever you want.
the monks are fine, but you have 2 copies of shielding hands. not a big deal, but i might consider slipping in a SoA to add a little extra. as for the derv, id drop featherfoot for harriers haste. just think its a much better skill. everything else is fine as is, but ive been running my derv as a D/A for disrupting dagger. it works fine, exchanging dmg for disruption. just something to think about.
Last edited by ss1986v2; Mar 15, 2007 at 11:26 PM // 23:26..
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Mar 15, 2007, 11:39 PM // 23:39
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#6
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Make the ele the mindblast ele that he should be, instead of the gimped one he is. He can also run flags and split defensively with the monk if you need to.
Paragon bar could be better, i.e. drop the tactics stuff for more spear attacks like harriers and spear of lightning/one of the other ones.
I'd also run the meta-mesmer bar at the moment instead of the one you have, because most monks are mo/e and don't REALLY care if you e-deny them, the better bet is just to spam diversion on them while the front and midline beat on them, and maybe assist with a shatter from time to time.
Other than that though, like the build. Probably right about the warrior with a heal sig though, then he and the ele can split into the base if you run across hexes, and ideally you still have enough to kill at the stand if you want if they get spread too thin.
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Mar 16, 2007, 01:37 PM // 13:37
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#8
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Forge Runner
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Quote:
Originally Posted by Jetstream
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wow dude that's a big turn around, but I likes.
A few things:
If you take Ether Phantom you have to take Drain Delusions. Drop Parasitic imo.
I don't really like Reaper's Mark with 10 Soul Reaping. I think you should drop a few points in Inspiration or Blood (or drop one of the attributes altogether) and pump SR to 14
You don't really have a spammable skill on the water ele. MoM is kind of a wasted elite then. Better take Trident or Icy Shackles, since I don't see him really running into energy issues anyway.
Mesmer is good.
Monks too.
Melee too.
Flagger too.
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Mar 17, 2007, 06:34 AM // 06:34
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#9
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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There's no real need to have high blood magic, and I'd rather put it into soul reaping, inspiration, or curses.
Also, the ele is very ineffective, and I'd rather go pure water magic with higher prot than to include the smiting with mom, since mom is pretty useless in this case. I'd rather take water attunement+water trident instead of mom+scourge, and run something like 12 water, 9 energy, and 9 prot. With this I think that ele can make a good backup runner if the team faces too much pressure and needs another monk.
For the mesmer, just remember to put the extra 2-3 points into healing
For the runner, I might go one lower divine in order to have 8 in air, but it's up to you...
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Mar 17, 2007, 03:03 PM // 15:03
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#10
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Academy Page
Join Date: Sep 2005
Guild: Requiem Lords
Profession: Mo/
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ok my take? I think its a crime to run 3 enchants on a dervish and not run mystic, so I'd swap that in for wild blow.
Your ele, I like the concept, and i can see you have him as a second flagger, BUT to make that work he'll need something like trident so he's even vaguely a threat. My suggestion? drop MoM, and drop scourge, get gole and trident (and i'd be tempted to drop one of the ice prisons for deep freeze, but thats because i consider it a complete staple in any build especially a water one.
I agree with Thom about the necro
Monks, I think Divert is the meta but your milage may vary, whatever, swap spirit bond and prot spirit around, you want infuse plus sb, not infuse plus prot spirit on a spike.
Oh and think about finding room for aegis on your flagger 2 copies gets better by a lot.
But its a vast improvement on your first build and your guild will learn a lot form playing with it I hope
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Mar 19, 2007, 03:09 PM // 15:09
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Though aegis is great, I don't see as much of a point if your other monks aren't running aegis as well. Having just one isn't nearly as good as it can be, and while rust is a great aoe hex, I think it can be taken out if you use an aegis chain.
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