Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Mar 20, 2007, 03:22 AM // 03:22   #1
Krytan Explorer
 
unmatchedfury's Avatar
 
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
Advertisement

Disable Ads
Default 2D/W 1A/ Mo/Me

Unmatched Dual Dervish

The idea of this build is to use dervish “Nuke” heals with monk protection to defend and while using the assassin as enchant removal and an energy battery. The defensive dervishes frees up the monk to devote itself entirely to protection enchantments and hex removal; While leaving anti spike healing in a player’s (hopefully) more capable hands.

D/W 1# (player)

Scythe Mastery 12+1+1(14)
Mysticism 12+1(13)

Victorious Sweep
Wild Blow
Chilling Victory
Reaper’s Sweep{E}
Banishing Strike
Pious Haste
Imbue Health
Watchful intervention


D/W 2# Melonni

Scythe Mastery 12+2(14)
Mysticism 12+1(13)

Victorious Sweep
Wild Blow
Chilling Victory
Reaper’s Sweep{E}
Banishing Strike
Pious Haste
Imbue Health
Watchful intervention

A/N Zenmai

Dagger mastery 10+1(11)
Deadly Arts 10+1(11)
Critical Strikes 11+2(13)
Rest Blood magic

Siphon Speed (or other cover hex)
Expose Defenses
Black Spider Strike
Twisting fangs
Assault Enchantments{E}
Lotus Strike
Blades Of Steel
Blood Ritual


Mo/Me

Divine Favor 10+1
Protection 12+1+2(15)
Rest inspiration

Divert Hexes {E}
Shielding Hands
Shield of Absorption
Protective Spirit
Reversal Of fortune
Mend Condition
Mending touch
Power Drain

General Strategy

First off, this build requires a lot of hero management to play. Constantly monitoring assn and forcing BR use and sometimes using assn attacks manually (switch her to passive to do this) Forcing Dervish to use run, heal skills and sometimes banishing strike. This build can split the two dervishes together and the monk and assn together.
One of the most important things to remember is to ALWAYS flag the monk during a fight. Melee will nearly always attack the enemy while you’re kiting but monks like to interrupt themselves and race you in circles when they aren’t flagged. This also ensures your monk will stay as far in the backline as you put her instead of trying to tank AoE with you
(Which she does like to do on occasion)
Instead of trying to hold the center shrine cap all three exterior shrines. sometimes N/Rt holding builds can be shut down just by doing this.
Pick your fights. If he has battle and merc shrine capped don’t engage him head on, try and out-split and undermine his shrine authority. But if he has an advantage DON’T just accept it and fight anyway. (This is a no-brainer, but I still find myself making this mistake, and beat others that make it as well.) Its part of evaluating a situation before engaging. If you have a good chance of losing try for another option before fighting a losing battle.
Switch targets frequently and as needed. If enchantment gets build up switch quickly to another target with dervs and lock assn to remove enchants on the target you’ve just left. As soon as the assn has used assault enchantments switch back and spike victorious/chilling/reaper’s ( with wild thrown in before as stance clear or after as finisher.

Comments? Questions?

Looking to improve it.

-discuss.

Last edited by unmatchedfury; Mar 25, 2007 at 03:51 AM // 03:51..
unmatchedfury is offline   Reply With Quote
Old Mar 22, 2007, 03:57 AM // 03:57   #2
Krytan Explorer
 
Soldat's Avatar
 
Join Date: Jun 2006
Location: TX
Guild: Fashion Police [chic]
Default

Quote:
Originally Posted by unmatchedfury
Unmatched Dual Dervish

D/W 1# (player)

Scythe Mastery 12+2(14)
Mysticism 12+1(13)

Comments? Questions?

-discuss.
Question: Is the 12+2 in Scythe Mastery equate to "+1+1" for headpiece and minor? Or are you using a Major rune? Or should it really be 12+1+2?
Just hoping to clear that up.

Other than that... looks like something I can try out tomorrow. I'll try to give some more "real feedback" soon enough.

Last edited by Soldat; Mar 22, 2007 at 04:03 AM // 04:03..
Soldat is offline   Reply With Quote
Old Mar 25, 2007, 03:50 AM // 03:50   #3
Krytan Explorer
 
unmatchedfury's Avatar
 
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
Default

Its supposed to be 12+1+1.

and this build while it does counter Nec spirit spam hardcore, is not a very flexable build in most other situatuations.

The main reason, as you can proabably tell, is the inter-dependance of the charactors. The dervs have to use their big heals on spiked targets while monk prots, monk needs blood ritual to continue spamming divert/ prot.

Dervrishes don't split well alone, and are easy targets when not acompanied by another team member. While this build would likely be good in a TA/RA style HvH it pretty much fails in HvH SPeed ganking shrine wars.

the Most concise way to say is, they can't split, and depend on each other too much.
unmatchedfury is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:02 PM // 17:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("