Mar 19, 2007, 06:50 PM // 18:50
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#81
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by Franco Power
And Aegis isn't going to do anything against Grenth either, listing counters doesn't mean a skill is bad, come on.
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It is funny how you point this out, and so many people do not understand and use this as counter arguments. When this topic arrives the poster 90% of the time is completely inexperienced or ignorant, the other 10% was from his/her intoxication taking over the better part of their minds.
Just because I can Savage Shot your Orison of healing does not directly mean Orison of Healing is horrible.
Also bragging about guilds, not really useful in here.
<< Guild Tag is there, if we care (which most of us don't), we can see it.
You bragging about your experience in notifying us you have lead very successful guilds does not prove to any poster here how correct you are.
You can be a completely highly paid Mathematics professor, get something wrong on the chalkboard and still be considered incorrect. Just because of your status does not justify your ability to show us "correct" when there is the possibility of you NOT being correct.
As for the Aegis/Wards/B-surge argument, for the non-ignorant part of it. I believe it to be something environmental in decision making.
As for GvG, the decision can lead to different possibilities as well as your guild hall/build/playstyle. Frankly, you see alot for the general part Blind bots and Aegis chain for the reasons people have already posted. The general flexibility and usefulness that can be splashed in with other goals. A reason I would not personally use wards, well, is simply earth magic has little left to offer anymore.
Wards are very nice, and specifically in enclosed area's and gives monks great kiting options yet there is nothing to add to this compared to a blind bot which offers blind, spiking ability, pressure, and what ever other utilities needed. Some of the elementalists magics are too constrained or overpowered compared to the rest. Water and Fire are great examples, Water has snare/running/AoE/pressure utilities nothing greater then that yet Fire has just pure pressure and AoE these magics specify in something notable where as earth simply has wards/some decent AoE.
Some of the Elementalist magics need to be reworked in a method to choose one style of magic over the other for specific purposes, earth has little, which is why I barely consider wards, not because wards are bad.
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Mar 19, 2007, 06:54 PM // 18:54
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#82
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Quote:
Why do you have to run these anyways? You could run a much higher damage class... Why waste a profession on being defensive when you have 2 monks...
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Quote:
Originally Posted by elektra_lucia
I like three monk backline even in 6vs6 (lol).
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taken from:http://www.guildwarsguru.com/forum/s...php?t=10125563
Coming from someone who likes a 3 monks backline in 6v6 (plus a warder probably) I feel really intimidated by you saying a blinding surge is too much defense =\
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Mar 19, 2007, 07:26 PM // 19:26
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#83
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by Thomas.knbk
It makes it close to impossible to pressure your team for 13 seconds, unless you have very specific counters to it. That's quite a lot for a non-elite 15 energy skill.
My main beef with Aegis is that switching target, what you would do against 'normal' prots doesn't help. their entire team is protected.
You could argue that Aegis has always been like this, and noone has complained about it before, and that therefore not Aegis but Glyph of Lesser Energy is overpowered, and I sure think it is. (2,5 pips for no attribute investment on a non-elite? cmon, but that's a different thread)
However Aegis too needs a look in my opinion. Anything protecting your entire team is always much stronger than something protecting only a part of your team. Even if it would protect four people or so, you could still switch targets. Now you need to have loads of enchant removal, which makes it imbalanced.
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People brought counters for it in old 8v8, I remember Ranger Spikes would have a few Drain Enchants to get an Aegis off a monk. Loads of enchant removal? Running one char with enchant removals (like maybe a mesmer?), is all that's needed. I still don't see how it is overpowered, seeing how there are many ways to stop it from being on in the first place, or remove it after it goes up.
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Mar 19, 2007, 07:30 PM // 19:30
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#84
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Franco : That's not what I was showing, in that thread. I feel flattered you're stalking me though (lol). My point of that thread was to limit a number of the same skills being used.
And sure, I like 3 monks in 6vs6. Smiting, or what not - and in manners group, we ran foes on the monk. It worked at that time. I don't really get your point, it's completely off topic. The bit about three monks wasn't totally serious... Meh >.>
Last edited by elektra_lucia; Mar 19, 2007 at 07:39 PM // 19:39..
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Mar 19, 2007, 07:32 PM // 19:32
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#85
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by God Apprentice
People brought counters for it in old 8v8, I remember Ranger Spikes would have a few Drain Enchants to get an Aegis off a monk. Loads of enchant removal? Running one char with enchant removals (like maybe a mesmer?), is all that's needed. I still don't see how it is overpowered, seeing how there are many ways to stop it from being on in the first place, or remove it after it goes up.
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Also in addition it does nothing to stop spells whatsoever.
I would be angry myself if perhaps my guild ran 2 warriors 2 paragons etc. Then that skill would hurt me, although at the same time I see it not even mattering since you most likely have a ranger or mesmer in order to prepare for that. There is a counter to this but seeing as the skill is still chance based, and not for extensive periods of time, and taking multiple slots of multiple characters for its effectiveness to shine, I do not see how the skill is considered overpowered.
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Mar 19, 2007, 07:32 PM // 19:32
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#86
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I was hoping things would go slightly better with this thread, but I was wrong.
Aegis, as a mechanic, has always been a bit overpowered. It was overpowered on midline characters in gvg, but not that common for a couple reasons: 1) since they're up further as far as positional play is concerned, it's easier to interrupt. 2) it sacrifices a skill slot on at least two characters and also dictates it's secondary. 3) glyph of lesser energy wasn't as powerful then. Of course, you didn't have it on guys with a 14 spec in prot like you do now either.
Any skill that provides a powerful party wide defense is a bit on the broken side because it effectively shuts down the bulk of their offense, unless they're a caster spike. It's the same reason motivation (and most paragon shouts) have continuously been toned down.
Aegis doesn't limit positional play unlike wards do; of course, as far as the original post is concerned, you can just have one of your midline eles splash a few points into earth to get a pretty decently specced ward, and still run aegis on your monks.
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Mar 19, 2007, 09:08 PM // 21:08
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#87
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Forge Runner
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Quote:
Originally Posted by elektra_lucia
I know what you were talking about, my point is, if
999999999 is over powered and
1 is under powered.
At what point does it become balanced?
Just like if they made aegis 10 sec cast, and 1/4 sec cast.
1/4 being over powered, 10 being under powered. At what point would it become balanced?
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You're missing my point.
Aegis on a 1/4 sec cast would be overpowered.
Aegis on a 10 sec cast would be underpowered.
If Aegis has counters or not doesn't change that one bit.
Same thing with Aegis on a 2 sec cast. It may be overpowered or underpowered, but 'it can be countered' is quite irrelevant in that discussion.
m'kay?
I think Anet always had Aegis in mind on midline casters, and therefore balanced it around a mediocre prot spec. Much like inspiration energy skills (rip) were balanced around having 9-11 insp, because there simply was no viable build with 16 inspiration. The same was true with Aegis: even though there were viable builds with a higher prot spec, they could not afford running Aegis, because they didn't have the energy for it. And so, the only people who ever ran Aegis had 7 to 9 in Protection Prayers.
Then Arenanet buffed Glyph of Lesser Energy, and suddenly people started to take a skill that was balanced around having 9 protection prayers with 14 protection prayers. Now, you only need 2 copies of the skill to have it up 26 seconds out of every 32 sec cycle.
Seriously, that's a bit much.
Then I look at that idea, and think 'wait, does arenanet actually think about skill balance?', I laugh at it and walk away.
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Mar 19, 2007, 11:23 PM // 23:23
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#88
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Sigh, peoples stupidity is starting to grate me. I'm not missing the point, I am ASKING you a -question- :
I'll start again, and exagerate it such that I hope you'll grasp the point...
There's Aegis A : 978687637846387468973689473689463 second cast. Yes, that's right, so long the match is over before you get to cast it - and no I'm not joking. It is easily interupted (like traps) and only lasts half a nano-second. The recharge on it is 1 hour. The energy to cast it is 70 (you'll need to be switching weapons). If you die, you won't have enough energy to cast this spell. It also costs 9 adrenaline.
There's Aegis B: 1/189718971987987198719871 of a second cast, lasts 6 hours, and is not easily interupted. The recharge on it is half a second. It costs 1 Energy.
Aegis A : (incase you haven't noticed) is under powered.
Aegis B: (incase you haven't noticed) is over powered.
I AM _ASKING_ you _I'm NOT_ talking about counters, at _WHAT_ point e.g. at _WHAT_ cast or _WHAT_ recharge does aegis become a ''balanced'' or ''fair'' skill.
It is a question. Not for you to make an inane statement. It is a question in which you can reply with an answer. Yes I get your point with something being able to be countered; however, someone has said aegis is over powered. I was asking a question in which you COMPLETELY avoided.
Mmmkay?
You clearly didn't bother to read the start of the text you quoted.
Quote:
I know what you were talking about, my point is, if
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Here, a HINT for _YOU_ look towards the end of the sentence. Wait, does bold work on this forum? I'll try make it bold for you, too.
I have also left a question mark. This thing here ---> ????
Quote:
At what point would it become balanced?
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See it? At the end of the sentence. Cool huh?
Thought so.
Now we'll talk about rhetorics .
Quote:
Like I said. Lern2counternub!
I'm guessing a skill doing 99999 AoE dmg on a 2 sec cast 1 sec recharge would not be overpowered because you could Dshot it or use Protective Spirit?
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This I considered to be a rhetorical question e.g. a question in which needs no answer. It's used for effect. www.dictionary.com.
Quote:
I was talking about 99999, not 0,99999.
The point wasn't to compare that non-existing skill with aegis. The point was that whether a skill has counters or not doesn't make it any less overpowered or any more balanced
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You later re-made your point, after not understanding what I said; in addition, assumed I still did not understand you.
I get your point, but because your question was RHETORICAL (big word for you, I'm sorry). I did not need to debate the issue. Now I hope you'll read this and once again my appologies for the big words (((( Then perhaps you'll be able to answer .
Last edited by elektra_lucia; Mar 19, 2007 at 11:34 PM // 23:34..
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Mar 19, 2007, 11:32 PM // 23:32
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#89
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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You completly missed his point, he isn't saying Aegis is overpowered, he is saying that Glyph of lesser energy makes aegis overpowered because GLYPH is overpowered, 2x 15 energy for nothing, none elite skill that any class can take with no drawbacks and not having to apply any attributes either.
Last edited by Franco Power; Mar 19, 2007 at 11:35 PM // 23:35..
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Mar 19, 2007, 11:57 PM // 23:57
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#90
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Nice of you to not answer. Thanks though.
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Mar 20, 2007, 12:24 AM // 00:24
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#91
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by Franco Power
You completly missed his point, he isn't saying Aegis is overpowered, he is saying that Glyph of lesser energy makes aegis overpowered because GLYPH is overpowered, 2x 15 energy for nothing, none elite skill that any class can take with no drawbacks and not having to apply any attributes either.
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Franco I did ask that:
Quote:
Originally Posted by God Apprentice
Is it because Monks now use a Glyph and get a free Aegis? Is that why people think this is imbalanced?
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Then I asked for an explanation as to why Aegis is overpowered, seeing as chaining Aegis is not something that is new, after saying that Glyph was also overpowered (I fail to see that as well since it used to be next 1 spell recharge of 15)
Quote:
Originally Posted by Thomas.knbk
It makes it close to impossible to pressure your team for 13 seconds, unless you have very specific counters to it. That's quite a lot for a non-elite 15 energy skill.
My main beef with Aegis is that switching target, what you would do against 'normal' prots doesn't help. their entire team is protected.
You could argue that Aegis has always been like this, and noone has complained about it before, and that therefore not Aegis but Glyph of Lesser Energy is overpowered, and I sure think it is. (2,5 pips for no attribute investment on a non-elite? cmon, but that's a different thread)
However Aegis too needs a look in my opinion. Anything protecting your entire team is always much stronger than something protecting only a part of your team. Even if it would protect four people or so, you could still switch targets. Now you need to have loads of enchant removal, which makes it imbalanced.
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This I don't agree with, why is it all of a sudden you need "loads of enchant removal" to remove a tactic that has been around for a while, but not seen much use in 6v6 until recently again? But Franco he did also say that Aegis was overpowered, and it isn't
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Mar 20, 2007, 12:44 AM // 00:44
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#92
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Lion's Arch Merchant
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@God apprentice, in a spike build, you don't need that much removal to make aegis a nonissue. A single blanket removal is enough to get a spike through. Preprotting barely matters against a spike team with adequate removal. If you're playing a pressure build, a single blanket removal isn't very useful until you go into 3 2 1 spike mode out of frustration because the other team brought 3 fully defensive monks in a 6 man team (do those people really expect to kill anything with their weakened fotm variant?). In a pressure build, you need something to get around the prot or your wasting your time.
Usually, its possible to switch targets. With aegis, the only reasonable counter is interrupting it. I've mostly been playing shock axe in a 1 war/2 gon/1 water ele offense for the past couple weeks. It's frustrating as hell to see that my team's pressure is halved because someone that i couldn't get to in time (honestly, if you can't tell when a mo/e is going to cast aegis, don't play a bar with interrupts. glyphs have pretty distinctive casting animations) managed to get his aegis up. Aegis is strong enough that when the other team's monks know how to use it, I go into 321 mode and just exploit having a gaze. My view on it is a bit jaded from playing in a physical pressure build. However, having a nearly free hard counter to physical damage is imbalanced. The only form of pressure thats viable in ha that aegis doesn't cover is hexes.
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Mar 20, 2007, 01:52 AM // 01:52
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#93
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
You completly missed his point, he isn't saying Aegis is overpowered, he is saying that Glyph of lesser energy makes aegis overpowered because GLYPH is overpowered, 2x 15 energy for nothing, none elite skill that any class can take with no drawbacks and not having to apply any attributes either.
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As I've already said (so won't go further there) the missing the point business is just insane, and ridiculous. Moving on further to the glyph nonsense...
1) There is a draw back in the time you get to cast the 2 spells
2) It takes 5 energy to use glyph not 0 like your post claims (got knows why)
3) You miss out on channeling which is still VERY nice on low energy spells compared to glyph
4) it isn't instant cast like your post makes it sound like
5) can you even NAME 2 15 energy spells you might use on a monk in the period it allows?
Sure you might use Aegis, so with the 5 energy from glyph you've now got a 5 energy aegis. Then after it, you'll at best use spirit bond, or prot spirit; however, if the team is green, you might want to RC before hand.
There is still maps with more than one team, so channeling pays of really well, especially on a prot (in my opinion) as your positioning can be a bit different to healer.
I know that the energy the avrage monk gets from GOLE and the enrgy I get from channeling - I'll get more out of it. So I can -not- agree GOLE is overpowered. People are just BAD with channeling - and that's why I said you're a bad monk.
Now perhaps instead of ''you missed this point, I missed that point'..
Perhaps you can try answer this (AND FOR THE SAKE OF ARGUMENT ASSUME SOMEONE SOMEWHERE HAS SAID AEGIS IS OVER POWERED) :
There's Aegis A : 978687637846387468973689473689463 second cast. Yes, that's right, so long the match is over before you get to cast it - and no I'm not joking. It is easily interupted (like traps) and only lasts half a nano-second. The recharge on it is 1 hour. The energy to cast it is 70 (you'll need to be switching weapons). If you die, you won't have enough energy to cast this spell. It also costs 9 adrenaline.
There's Aegis B: 1/189718971987987198719871 of a second cast, lasts 6 hours, and is not easily interupted. The recharge on it is half a second. It costs 1 Energy.
Aegis A : (incase you haven't noticed) is under powered.
Aegis B: (incase you haven't noticed) is over powered.
At WHICH point would it become balanced? Hey, apply it to GOLE if you like. The principle is the same. Here goes :
GOLE 1 - 60 energy Cast. 9 Adrenaline. 7.5 hour cast time. Makes skills cost 1 less energy. For the next 1 skill. Recharge - 1 hour.
GOLE 2) It gives you 10 energy. 1/9987987987 second cast. 1/2 second recharge. Your next 987876 skills cost 50 less energy. If a spell is only 5 energy, then you gain 45 energy.
GOLE 1 Is under powered.
GOLE 2 Is Over powered.
At which point does it become balanced?
In addition, since this was a fricken BLIND VS BLOCK thread and NOT glyph of lesser thread my LOGIC to talking about _AEGIS_ seemed some what _MORE_ appropiate in this thread with said title.
Agreed?
Quote:
aegis is broken. Blinding surge is not (anymore).
Therefore, aegis wins, because it's an imbalanced skill mechanic that gives your party awesome defense against all physical attacks, and is basically free with gole. Blinding surge requires the user to actually pay attention to what's going on, using aegis just requires you to mash a button.
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Even without GOLE this person made AEGIS sound like it's over powered.
Last edited by elektra_lucia; Mar 20, 2007 at 02:05 AM // 02:05..
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Mar 20, 2007, 02:03 AM // 02:03
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#94
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Desert Nomad
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Quote:
Originally Posted by Thomas.knbk
Then I look at that idea, and think 'wait, does arenanet actually think about skill balance?', I laugh at it and walk away.
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And I'm sure you could do a perfect job, right?
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Mar 20, 2007, 02:09 AM // 02:09
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#95
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I don't think anyone is asking for perfection and will someone pleaseeeeee answer me :'(.
Last edited by elektra_lucia; Mar 20, 2007 at 02:12 AM // 02:12..
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Mar 20, 2007, 03:28 AM // 03:28
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#96
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by elektra_lucia
Even without GOLE this person made AEGIS sound like it's over powered.
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That person was me. Hi.
I'll try to answer your question, and respond to your comments, the best I can without just randomly trolling, as I often do. (the response from the troll in me is: LOL UR BAD!!1!_)
There are two kinds of defense in the game: passive protection, and active protection. Passive prot is things like bonders, wards, aegis, defensive paragon shouts. Active protection are things like blind, prot spirit/rof/spirit bond/etc.
In a balanced game, active protection should be more powerful than passive protection because actively preventing damage requires more skill, and that skill should be rewarded by providing bigger, more rewarding benefits.
Unfortunately, that is not the case.
Aegis, despite it's cast time, energy cost, and recharge, is pretty imbalanced. It's basically an "I win" button against pressure, because against single target prot (or blind) you can switch targets, shut down the blind guy (either by diverting blind, or pressuring him and preventing him from casting as much) or remove it. Since enchantment removal is pretty narrow and weak (except for OOA, which is also imbalanced due to it's effect, and how the cost is minimized through glyphs, signets, soul reaping, or a combination of).
Beyond the obvious "glyph is broken" statements that always pop up when talking about aegis, even on midline characters, the effect is still really powerful. Forcing people to spike limits build diversity and is therefore unhealthy for the game.
Balancing the game involves more than bringing active counters for a skill, because that means a skill is so powerful that is has to be actively countered. Avatar of grenth is probably the most cried about example. Sure, you can babysit the guy with a water ele or spam blind on him for a minute, but did that mean pre-nerf grenth was balanced? obviously not. It's also the reason the motivation line has been repeatedly watered down over the last few updates, in addition to the armor buffs found in command.
Things become more tricky when, instead of bringing a 7-9 spec aegis, you bring a 14 spec aegis on a monk. The effect was strong enough slapping it on a couple eles or two other midline guys with good energy engines, things get out of hand when you have it at higher attributes, as Thomas noted.
p.s. Beyond using aegis, other 10-15 energy monk skills that can benefit: prot spirit, spirit bond, zealous bendiction (free 10 energy!) heal party (healer's boon monks most powerful heal), shield of deflection, shield of regeneration. If you're using RC after a glyph you better have a good reason to do so that it couldn't wait a few more seconds.
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Mar 20, 2007, 03:48 AM // 03:48
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#97
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Banned
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Off topic: I was surfing the internets and I came across this page.
http://en.wikipedia.org/wiki/Thomas_Bangalter
Daft Punk OOOOOOOOOOOWWWWWWWWWWNNNNNNNNNNSSSSSSSSS.
Last edited by tomcruisejr; Mar 20, 2007 at 03:54 AM // 03:54..
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Mar 20, 2007, 07:39 AM // 07:39
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#98
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by Thomas.knbk
. And so, the only people who ever ran Aegis had 7 to 9 in Protection Prayers.Then Arenanet buffed Glyph of Lesser Energy, and suddenly people started to take a skill that was balanced around having 9 protection prayers with 14 protection prayers. Now, you only need 2 copies of the skill to have it up 26 seconds out of every 32 sec cycle.
Seriously, that's a bit much.
Then I look at that idea, and think 'wait, does arenanet actually think about skill balance?', I laugh at it and walk away.
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Sorry but wrong. If you run 16 in prot you will get a 11 second Aegis, and if your healer runs 8 for the Aegis that is a 9 second Aegis, therefore there is a 10 seconds of cooldown until the Prot can recast Aegis
<3 for Syra
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Mar 20, 2007, 08:56 AM // 08:56
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#99
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Academy Page
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Quote:
Originally Posted by God Apprentice
Sorry but wrong. If you run 16 in prot you will get a 11 second Aegis, and if your healer runs 8 for the Aegis that is a 9 second Aegis, therefore there is a 10 seconds of cooldown until the Prot can recast Aegis
<3 for Syra
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Good to know +20% enchantment mods don't exist, I can really use the extra health.
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Mar 20, 2007, 09:21 AM // 09:21
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#100
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
That person was me. Hi.
I'll try to answer your question, and respond to your comments, the best I can without just randomly trolling, as I often do. (the response from the troll in me is: LOL UR BAD!!1!_)
There are two kinds of defense in the game: passive protection, and active protection. Passive prot is things like bonders, wards, aegis, defensive paragon shouts. Active protection are things like blind, prot spirit/rof/spirit bond/etc.
In a balanced game, active protection should be more powerful than passive protection because actively preventing damage requires more skill, and that skill should be rewarded by providing bigger, more rewarding benefits.
Unfortunately, that is not the case.
Aegis, despite it's cast time, energy cost, and recharge, is pretty imbalanced. It's basically an "I win" button against pressure, because against single target prot (or blind) you can switch targets, shut down the blind guy (either by diverting blind, or pressuring him and preventing him from casting as much) or remove it. Since enchantment removal is pretty narrow and weak (except for OOA, which is also imbalanced due to it's effect, and how the cost is minimized through glyphs, signets, soul reaping, or a combination of).
Beyond the obvious "glyph is broken" statements that always pop up when talking about aegis, even on midline characters, the effect is still really powerful. Forcing people to spike limits build diversity and is therefore unhealthy for the game.
Balancing the game involves more than bringing active counters for a skill, because that means a skill is so powerful that is has to be actively countered. Avatar of grenth is probably the most cried about example. Sure, you can babysit the guy with a water ele or spam blind on him for a minute, but did that mean pre-nerf grenth was balanced? obviously not. It's also the reason the motivation line has been repeatedly watered down over the last few updates, in addition to the armor buffs found in command.
Things become more tricky when, instead of bringing a 7-9 spec aegis, you bring a 14 spec aegis on a monk. The effect was strong enough slapping it on a couple eles or two other midline guys with good energy engines, things get out of hand when you have it at higher attributes, as Thomas noted.
p.s. Beyond using aegis, other 10-15 energy monk skills that can benefit: prot spirit, spirit bond, zealous bendiction (free 10 energy!) heal party (healer's boon monks most powerful heal), shield of deflection, shield of regeneration. If you're using RC after a glyph you better have a good reason to do so that it couldn't wait a few more seconds.
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I don't mind if you say LOL UR BAD but I apreciate the reply.
Quote:
In a balanced game, active protection should be more powerful than passive protection because actively preventing damage requires more skill, and that skill should be rewarded by providing bigger, more rewarding benefits.
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Ok, so let's take playing vs thumpers. A random player who doesn't look at skills. Just mashes buttons, thinks, I know, my leader has told me to chain aegis. So he casts glyph of lesser energy, of which he then gets knocked down. He doesn't look at what the enemy is doing, then starts to cast aegis anyway, only to find another thumper knocks him down. Now having no prot on himself, he is finding it hard to survive.
The question is, maybe he should of casted aegis, earlier, later, protted himself. Looked at what point the enemy would knock down.
Sure, just because there is a counter to something, doesn't make the skill balanced, right? So what can aegis be used for?
Melee. What can -counter- aegis?
Any interupt, any knockdown, or strip enchant, so that's like ANY profession is able to counter aegis, and it only works against melee. Now, more importantly, look at the common (since that's the most important for now) skills.
Can a warrior interupt? Yep. Distracting blow > aegis.
Can a thumper? Yes. KD > aegis.
Do the spike teams have gaze of comtempt? Yes.
Can a ele gale aegis? Yes.
Can a sin exhaust a monk casting aegis? Yes.
Can a sin use expose defenses? Yes.
Sins don't generally interupt, but I've seen quite a few exhaust.
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Aegis, despite it's cast time, energy cost, and recharge, is pretty imbalanced.
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The cast time is long enough for an interupt to be extremely, if one was willing to interupt; therefore, at what point - energy cost, cast time, rechrge WOULD it be balanced?
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In a balanced game, active protection should be more powerful than passive protection
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Rof, spirit bond, prot spirit, RC etc - they work a lot faster, and against a much larger variety of other builds, no?
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Since enchantment removal is pretty narrow and weak
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? Only if you don't watch at what point the enchant was put on.
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p.s. Beyond using aegis, other 10-15 energy monk skills that can benefit: prot spirit, spirit bond, zealous bendiction (free 10 energy!) heal party (healer's boon monks most powerful heal), shield of deflection, shield of regeneration. If you're using RC after a glyph you better have a good reason to do so that it couldn't wait a few more seconds.
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Well in the time it takes to cast aegis, an assassin and such can pull of a nasty spike - so obviously, if you've casted aegis and your team is fully green, you might want to RC.
Of course there is 10 energy spells. I said 15 energy spells. The ten energy ones, hmm. Most people generally don't run healers boon in HA. ZB is nice, yeah - but if someone is that low, isn't it because you didn't prot enough because you'd be too busy casting aegis?
I still think (and know) channeling > GOLE.
The way I see it, sure you may get aegis for near free, with GOLE but a lot of the time the second spell you cast with GOLE isn't a 15 energy spell. So it's a sacrifice, lots of energy then - to find you miss channeling on the other spells.
Now if you use channeling and aegis, the 15 energy is quite a chunk of energy lost.
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So at what point does aegis become balanced (in your opinion)?
10 energy, 20, energy, 30 energy?
1, 2, 3, 4, 5 second cast?
1, 2, 3, 4, 5 minute recharge?
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Now say searing flames does 9000000 damage, to all characters on the map, and is 2 second cast. Sure that's over powered, and can be countered but the thing is (which people seem to have overlooked?) if you didn't counter such a thing, your team would be whiped, right?
However, think of the penalty for NOT countering aegis from interupting? You can then strip enchant and you can still hit people a bit through it.
It's not hard, you get your melee to attack a char, the prot - prots that player (call it players 1), you then strip enchant the guy you're going to attack (player 2)...
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Originally Posted by TLLOTS
Good to know +20% enchantment mods don't exist, I can really use the extra health.
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Meh, I like 40/40 generally. Most monks are guilty of not weapon changing enough, too.
Last edited by elektra_lucia; Mar 20, 2007 at 09:25 AM // 09:25..
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