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Old Mar 17, 2007, 06:05 PM // 18:05   #41
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Quote:
Originally Posted by Lord Mendes
You should probably thank him/her then
Oh I always do. Especially when we get ganked on Broken because our team has the "best monks" on it.
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Old Mar 18, 2007, 12:37 AM // 00:37   #42
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aegis is broken. Blinding surge is not (anymore).

Therefore, aegis wins, because it's an imbalanced skill mechanic that gives your party awesome defense against all physical attacks, and is basically free with gole. Blinding surge requires the user to actually pay attention to what's going on, using aegis just requires you to mash a button.
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Old Mar 18, 2007, 02:56 AM // 02:56   #43
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Yes Aegis is so broken, it just has a 15 energy cost and 2 second cast time with a 30 second recharge, even with Glyph making it no cost, it's still 2 seconds to cast. Shatter/Drain Enchant, OoA will take that Aegis off a target, or Expose Defenses/Warrior's Cunning. But then again no one thinks to take something like Warrior's Cunning.
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Old Mar 18, 2007, 03:51 AM // 03:51   #44
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I say use both blind and block lol.
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Old Mar 18, 2007, 03:56 AM // 03:56   #45
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Quote:
Originally Posted by God Apprentice (Fixed)
But then again no one thinks to take something like Warrior's Cunning because it is a crappy skill.
Fixed.

12chars.
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Old Mar 18, 2007, 04:06 AM // 04:06   #46
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Quote:
Originally Posted by God Apprentice
Yes Aegis is so broken, it just has a 15 energy cost and 2 second cast time with a 30 second recharge, even with Glyph making it no cost, it's still 2 seconds to cast. Shatter/Drain Enchant, OoA will take that Aegis off a target, or Expose Defenses/Warrior's Cunning. But then again no one thinks to take something like Warrior's Cunning.
the fact that you have to slot skills like OoA, expose, or warrior's cunning says something about how powerful aegis is as a skill.

Of course, it's HA, so most crappy skills can be pretty effective, but listing counters does not change the fact that aegis is overpowered.

Quote:
Originally Posted by conzpi
Aegis - this skill is boring, unfun and most importantly noskill. 10+ seconds of EACH PARTY MEMBER being just about immune to melee or projectile damage meaning you can't pressure with them, only spike.

Counters: interrupting or enchantment removal. Interrupting works to certain extent, but the possibility of casting this skill where-ever and how far you want from enemy interrupters disable that. Enchantment removal is only singular, meaning you can only use this method in spikes basically.

Suggestion to fix: It's very hard to think for a change that would make this skill useful but not as good as it is now... Maybe change it to like earshot, lower the chance to block or something.
from http://www.guild-hall.net/forum/showthread.php?t=45050.

Seriously, warrior's cunning? do you smoke crack? or is 3-2-1 just etched into your mind, repeating itself ad nauseum?

Last edited by Thom Bangalter; Mar 18, 2007 at 04:14 AM // 04:14..
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Old Mar 18, 2007, 09:21 AM // 09:21   #47
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Quote:
Originally Posted by Thom Bangalter

Seriously, warrior's cunning? do you smoke crack? or is 3-2-1 just etched into your mind, repeating itself ad nauseum?
Lol hmm well Te used warriors cunning to beat EvIL covering it with frenzy. So yah wats wrong with a skill that takes that broken skill and uses it to an advantage, although Te used it for wards. But if aegis is broken, and its a 2 second cast, ward of melee is a 1 second cast, yet you have to b in a an area for it to be effective, isnt this skill broken?

http://gwversus.com/view_info.asp?matchID=466

This is the link where warriors cunning has its advantage.
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Old Mar 18, 2007, 12:54 PM // 12:54   #48
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Quote:
Originally Posted by Nubcake
http://gwversus.com/view_info.asp?matchID=466

This is the link where warriors cunning has its advantage.
I haven't checked the link but if it's the EvIL Te game, then it is an entirely different thing.
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Old Mar 18, 2007, 08:15 PM // 20:15   #49
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Ward isn't overpowered because there's usually only one guy with ward of melee (so you only have to watch him every 20 seconds) you have to be in a certain spot to use it properly (meaning you don't have the luxury of running back really far to cast it then move back up) and you can punish people who step outside the safe zone. Using wards also gives up a lot of positional play, as your warriors can just overextend to the flagger, forcing the team further and further back.
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Old Mar 19, 2007, 05:12 AM // 05:12   #50
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Quote:
Originally Posted by Thom Bangalter
the fact that you have to slot skills like OoA, expose, or warrior's cunning says something about how powerful aegis is as a skill.
No I only listed it as something that can be used. How exactly is Aegis overpowered though, I mostly monk and even using it it only stops physical damage. When every team you face is 1-2 sins and 2-3 eles the eles are still gonna hit you, and the sins if you don't remove the the expose with veil.

Last edited by God Apprentice; Mar 19, 2007 at 05:35 AM // 05:35..
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Old Mar 19, 2007, 05:16 AM // 05:16   #51
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Every sin and his grandmother has expose defenses, and every ha group and its grandmother has a boa sin. Aegis won't solve all your problems.
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Old Mar 19, 2007, 07:11 AM // 07:11   #52
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Quote:
Originally Posted by God Apprentice
No I only listed it as something that can be used.
Quote:
Originally Posted by skillsbas8
Every sin and his grandmother has expose defenses, and every ha group and its grandmother has a boa sin. Aegis won't solve all your problems.
Lern2counternub!

Quote:
Originally Posted by God Apprentice
How exactly is Aegis overpowered though, I mostly monk and even using it it only stops physical damage. When every team you face is 1-2 sins and 2-3 eles the eles are still gonna hit you, and the sins if you don't remove the the expose with veil.
So for 15 energy every 30 seconds on 2 monks you take out half of their offense? Sounds quite powerful to me.

Aegis makes warriors pretty bad. Normally you switch targets if someone gets protted. Try that with aegis.

Another example: There's a skill called Aegis and a skill with the skill description 'remove aegis from target foe and all teammates'. It's called Mirror of Disenchantment. The fact that I see people take Mirror of Disenchantment says something about the power of Aegis too.
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Old Mar 19, 2007, 08:27 AM // 08:27   #53
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Ok so now that you have ways to remove it, how is it overpowered? Wouldn't Mirror be more useful for bonders?

I just now asked Odin and Freda if they think Aegis is overpowered. The answer is no.

Last edited by God Apprentice; Mar 19, 2007 at 11:19 AM // 11:19..
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Old Mar 19, 2007, 08:40 AM // 08:40   #54
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[skill]Mirror of Disenchantment[/skill] > [skill]Tainted Flesh[/skill]&[skill]Aegis[/skill]
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Old Mar 19, 2007, 09:12 AM // 09:12   #55
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Quote:
Originally Posted by God Apprentice
I just now asked the question in id 1 if people think Aegis is overpowered. The answer is no.
...since we all know that HA id1 is such a reliable body of fine, upstanding and sensible people.

Please.

I don't necessarily think Aegis is overpowered, but it is still a nice skill. Aegis is still good for stopping melee pressure between spikes (not that sins do much but hey--I'll take what I can get) and it can sometimes stop a player from getting owned by a clutch d-shot or power shot from the ghost.

Also, expose/BoA sins are a joke. Most teams that run them don't carry any other hexes save for the occasional Mark of Rodgort, but even when they do the assasin spike is painfully easy to catch. RC > assasins; ZB > assasins; SoR > assasins; SoA > assasins; Shielding Hands > assasins... the list goes on and on. The more I monk against them the less impressed I am. Expose is a complete non-factor if your monks are halfway competent or not otherwise shut down.
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Old Mar 19, 2007, 09:46 AM // 09:46   #56
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Blind is quickly removed. Also having blinding surge (elite) is a waste of elite, and there are better elites to do more damage; in addition, chaining aegis doesn't really effect the build. You can still have the monks do their job fine, with aegis.

Any enchant removal (as can any enchant) be interupted.

RC after the Assassin has stacked all conditions from all skills, heals the person to very high health. Now assassins spike probably every 15 seconds on average. RC with low energy / low recharge, go figure.

Assassin spikes are also very predictable, very easy to RC.

So it isn't just a case of blind vs block. Putting in aegis into the bars, doesn't really effect the teams performance. Having blinding surge, does effect what you can have in your build. So of course, block wins.

Quote:
I just now asked the question in id 1 if people think Aegis is overpowered. The answer is no.
...This was like a huge sign post in neon yellow writing with some L.E.Ds saying, don't take my post seriously, I turn to idiots for advice xD.

Quote:
Ok so now that you have ways to remove it, how is it overpowered? Wouldn't Mirror be more useful for bonders?
Would the person removing it be the person being hit, knock down and or interupted? Monks are generally REALLY bad so if I saw a mesmer or whatever it might be, stripping enchants, then I'd probably target him. However, even with aegis stripped (which really has NOT happened to me all that much) it doesn't effect the team all that much. You've still got your 4 other characters doing damage. Since most enchant removal only removes on one person, it also can be helpful.

Yellow arrow goes down - gee, I wonder who they're about to spike.

///

I'd rather have a ward or something and aegis. Yeah aegis can be removed, but fact is; generally, it's not. You can say, interupt this, do that, strip this but people are bad at this game and so you have to look at what is and not what could be. I don't honestly know if Aegis is overpowered. It's 15 energy, quite a long cast time, I'd say it's pretty ballanced. There's other things which work too, like what Nadia said.


The theory beind blind is better. If you could have a person blinded EVERYTIME he spiked and still have a high damage output from your team, then of course blind would be better. That won't happen. If you dedicate a player to doing something like blind, what happens for the teams you face that have no melee?

///

Hi Nadia btw :]. At the moment guildwars is boring and laggy, so I won't be in it for a bit.

Last edited by elektra_lucia; Mar 19, 2007 at 09:49 AM // 09:49..
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Old Mar 19, 2007, 09:56 AM // 09:56   #57
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Quote:
Originally Posted by elektra_lucia
Blind is quickly removed. Also having blinding surge (elite) is a waste of elite, and there are better elites to do more damage; in addition, chaining aegis doesn't really effect the build. You can still have the monks do their job fine, with aegis.

Any enchant removal (as can any enchant) be interupted.

RC after the Assassin has stacked all conditions from all skills, heals the person to very high health. Now assassins spike probably every 15 seconds on average. RC with low energy / low recharge, go figure.

Assassin spikes are also very predictable, very easy to RC.

So it isn't just a case of blind vs block. Putting in aegis into the bars, doesn't really effect the teams performance. Having blinding surge, does effect what you can have in your build. So of course, block wins.



...This was like a huge sign post in neon yellow writing with some L.E.Ds saying, don't take my post seriously, I turn to idiots for advice xD.



Would the person removing it be the person being hit, knock down and or interupted? Monks are generally REALLY bad so if I saw a mesmer or whatever it might be, stripping enchants, then I'd probably target him. However, even with aegis stripped (which really has NOT happened to me all that much) it doesn't effect the team all that much. You've still got your 4 other characters doing damage. Since most enchant removal only removes on one person, it also can be helpful.

Yellow arrow goes down - gee, I wonder who they're about to spike.

///

I'd rather have a ward or something and aegis. Yeah aegis can be removed, but fact is; generally, it's not. You can say, interupt this, do that, strip this but people are bad at this game and so you have to look at what is and not what could be. I don't honestly know if Aegis is overpowered. It's 15 energy, quite a long cast time, I'd say it's pretty ballanced. There's other things which work too, like what Nadia said.


The theory beind blind is better. If you could have a person blinded EVERYTIME he spiked and still have a high damage output from your team, then of course blind would be better. That won't happen. If you dedicate a player to doing something like blind, what happens for the teams you face that have no melee?

///

Hi Nadia btw :]. At the moment guildwars is boring and laggy, so I won't be in it for a bit.
Sorry but I had to ask and only Odin and Freda responded to my question anyways, because like you say I do not see Aegis as overpowered. Now if it was a 1 cast 5 energy skill yeah you might have a balance issue there. When I monked in old 8v8 we ran an Aegis chain, especially against Ranger Spike, so what is the difference now and then? Is it because Monks now use a Glyph and get a free Aegis? Is that why people think this is imbalanced?

Last edited by God Apprentice; Mar 19, 2007 at 09:59 AM // 09:59..
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Old Mar 19, 2007, 09:56 AM // 09:56   #58
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From a frontliner point of view they both piss me off equally.
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Old Mar 19, 2007, 10:06 AM // 10:06   #59
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Quote:
Sorry but I had to ask and only Odin and Freda responded to my question anyways, because like you say I do not see Aegis as overpowered. Now if it was a 1 cast 5 energy skill yeah you might have a balance issue there. When I monked in old 8v8 we ran an Aegis chain, especially against Ranger Spike, so what is the difference now and then? Is it because Monks now use a Glyph and get a free Aegis? Is that why people think this is imbalanced?
Oh I know Freda, he's a respectable person; however, if you say things like ''I asked HA ID1'' people automatically think the worst xD. Anyways to answer your question. I don't really know.

Aegis isn't really free since you then don't get channeling on your other spells, if you use glyph. I find people don't know how to use channeling so much now though . Gaurdian is nice too though (similar skill). And with foes, not only can you kite, but it also helps for relic runs.

So only answer I can come up with. People don't think in the first place. I see the comment you're talking about now :

Quote:
Therefore, aegis wins, because it's an imbalanced skill mechanic that gives your party awesome defense against all physical attacks, and is basically free with gole. Blinding surge requires the user to actually pay attention to what's going on, using aegis just requires you to mash a button.
Free with GOLE? Wrong. Since you take out channeling (as I said before). Blinding surge doesn't go on a monk. You'd still run two monks in the team. So compare like for like please?

You might have a caster or even another melee instead of the blinding surge and that profession would still take just as much skill to play as the ele, no? However if you want to play your game and compare a monk with aegis, compared to an ele, mesmer or whatever might be running blinding surge. I'd say the monk would take more skill than the blinding ele too.

Quote:
using aegis just requires you to mash a button
Wrong... With GOLE you now have to watch your energy more on the other skills, if someone spikes you while you're casting aegis you have to cancle, causing you more harm, since you've missing channeling to then be able to get some energy from the next few spells you cast.

Your comment can be said to a stance like Hex breaker, or how about all off hand and dual hand attacks? After a lead atack, you already have the target you're spiking on and such, so are all offhand attacks over powered since they're just mashing a button? Or how about the days of axe rake after (we hope?) eviscerate. I don't believe on mashing with a monk, as there can be spikes. You're always watching for something :].

Last edited by elektra_lucia; Mar 19, 2007 at 10:24 AM // 10:24..
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Old Mar 19, 2007, 10:11 AM // 10:11   #60
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Quote:
Originally Posted by God Apprentice
I just now asked the question in id 1 if people think Aegis is overpowered. The answer is no.
Then it has to be true. I'm sorry I ever questioned you.
Quote:
Originally Posted by God Apprentice
Ok so now that you have ways to remove it, how is it overpowered?
Because if a skill has counters or not has nothing to do with if it's overpowered or not.
Quote:
Originally Posted by God Apprentice
Is it because Monks now use a Glyph and get a free Aegis? Is that why people think this is imbalanced?
Ok you have a point here. Glyph of lesser energy is overpowered too.
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