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Old Mar 26, 2007, 03:29 PM // 15:29   #321
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Quote:
Originally Posted by Lord Mendes
I dunno about you but I would play Guild Wars instead of Build Wars.
That motto is fine for regular season, it is. It's how all guilds should function. However, when a team plays another team that's obviously far better than them why on Earth wouldn't you do everything in your power to come away with the win. It doesn't make sense to basically forfeit so you can lose "credibly". Why play a game to lose, not good logic.
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Old Mar 26, 2007, 05:12 PM // 17:12   #322
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fs v dv 2:0 fun times
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Old Mar 26, 2007, 07:00 PM // 19:00   #323
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Quote:
Originally Posted by Lord Mendes
I dunno about you but I would play Guild Wars instead of Build Wars.
Is there a difference?
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Old Mar 26, 2007, 08:47 PM // 20:47   #324
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Quote:
Originally Posted by ap47
Is there a difference?
Well, there was at some point in time. I remember when all serious teams were balanced teams and they all had very similar builds with the same templates. The team with the most skill and better tactics usually won.
Now, there are a ton moew powerful team builds, none of which are very "balanced", therefore the outcome of a game depends a lot on the build/map choice and luck. Not a true testament of player skill.
Now Meow obviously knew this and exploited the ability to map pick first and run imba builds, and gg to them.
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Old Mar 26, 2007, 10:34 PM // 22:34   #325
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QFT, us having 1st map choice gave us a HUGE advantage, Oh, and to the people of vD who thought the 2nd game was a laugh. We gave it away on purpose to play on Burning Isle again.
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Old Mar 26, 2007, 11:50 PM // 23:50   #326
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Quote:
Originally Posted by Mystic-
QFT, us having 1st map choice gave us a HUGE advantage, Oh, and to the people of vD who thought the 2nd game was a laugh. We gave it away on purpose to play on Burning Isle again.
Not taking sides in the build ethics argument, but unless you had time issues, thats not very smart thinking. If you won match two, you would've won the game. It wouldn't have mattered who had map advantage in round 3.
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Old Mar 27, 2007, 03:23 AM // 03:23   #327
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BtP 2:1 Call

...three very good games and it hurt to lose the way we did

us at vod in game three: "hmmm....i wonder why theres none of them at are the stand?......"
our flagger: "zomg they're in our base, killing our dood"

...yea...it happened exactly like that.....
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Old Mar 27, 2007, 04:11 AM // 04:11   #328
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Quote:
Originally Posted by assassin of the god
BtP 2:1 Call

...three very good games and it hurt to lose the way we did

us at vod in game three: "hmmm....i wonder why theres none of them at are the stand?......"
our flagger: "zomg they're in our base, killing our dood"

...yea...it happened exactly like that.....
Well, it wasn't *quite* like that Budda :P

Here, let's see what I can remember.

Game 1, Frozen Isle.

BtP ran a sin, ranger, and ele split with two monks, a mesmer, a warrior, and something else I can't remember at the moment. There isn't much I remember about this game except that we were slow responding to splits, people weren't listening to our tactics caller and running off to defend when they shouldn't have, and we eventually just fell apart.

Game 2, Frozen Isle.

We both ran the same things, but it turned out differently this time. We managed to respond to their splitting, which wasn't as common, and fought well 8v8 at the same time. We scored some kills, did a bunch of stuff, then at VoD it was really weird. No one really knew who had the advantage for the most part. Somehow we managed to keep their lord aggroed at 25:00, kill both monks, and kill the Lord in 10 seconds before the base res. Don't ask me how; I don't know ><

Game 3, Corrupted Isle.

Same thing for them, we ran Eurosplit with some funky stand team involving a shadow prison warrior. Their split somehow managed to beat ours (I was at stand the whole time, I don't know how it happened) and nothing really happened at the stand the whole match. We sent back a monk to help out on the split since we were taking almost no pressure, pushed into their base, killed a bunch of crap, and just stalemated until VoD. We got the NPCs all down, but they ran through the back way into our base, and somehow, we didn't realize they might do that. They were about halfway there when we realized we needed to head back, but our Monks were just too late to save the lord. We managed to keep it up for about 20 seconds after getting there, but it was at 15% health when we got there anyway with low-hp monks so we weren't going to survive.

Good games to BtP, and there was some nice chatter in Local. Oh, but we all forgot to do something we had agreed on in the first match. At VoD, we were all going to type in Local, "THIS IS SPARTAAAAAA!!!!"

But yeah, the pre-match banter is still the best. "May the best iQ smurf win!" iQ you deceitful little dogs you

EDIT: And if you think those match reports are bad, here's our guild leader's, taken word for word from our forums (with anything that needed to be censored done so by me)

--------------------
1st match

Frozen Isle(Their)

They had a Attune Ele/sin/barrow split which ruined our frontlin pressure which i also say is not good at all in frozen but a good build. we had our splits mistaken and recall is a f***ing b**** needs to have nerf. They kept slowy chipping away npcs till its time they had us turtled War/Rang/Ele and we couldnt run flags well so i decide to run out cap flag and stay main team this way we apply more pressure and kill s*** which we really didnt due to the rit running the flag and losing alot of our offensive pressure. we kept trying to get chain kills but they were fast and defensive VoD came they had npcs advantage we were kinda wiped and we base ressed and rushed lord we scored few kills but not enough time to kill lord and also thye were at our lord they killed it before ours basically at like 25-26

2nd Match

Frozen Isle(Ours)

Wasn't here same build though and we won

3rd Match

Corrupted Isle(Their)
We ran a eurosplit but they again ran same s*** wow is that all they know how to run seriously. We couldnt pack enough damage at stand since it was a war/ele/mes so we had a 4-4 monk come with us we killed alot of npcs and them few times before the monk retreated and so did we but then they got spikes coming in since the sin came with their main team and they started to roll us both sides we in the beginning had a huge npc advantage but they evened the score by killing our npcs and us and morale boosts just a bad day they rushed lord and we were short of time and they killed it we should have reacted faster oh well corrupted imba imo even though it was our benefit as well but more for them since they expected it anyways we should play them again some day on JADE ISLE HAHAHAHAAHA
------------------------------

Try dealing with that every time you GvG. Welcome to [Call]!

Last edited by Relambrien; Mar 27, 2007 at 04:43 AM // 04:43..
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Old Mar 27, 2007, 05:41 AM // 05:41   #329
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The [Call]v[BtP] games were really fun a rarity in the CT.

Match 1 our split was able to take out enough NPC's so that at VoD, Call had to push for the gank. They wiped at about 19:45 and then zerged our base. It was pretty even in our base, but we were picking up morale and had the base res, and after their hard res dropped, they wiped and we killed GL around 26.

Match 2 both teams immediately went to control tower, and we fought 8v8 there for most of the match with skirmishes inside the base and level play. At VoD, we ganked their bodyguard on his way to NPCs and then with our modest NPC advantage, wipe out theirs quite quickly leaving us at.. almost full npc advantage. They pushed into our base again, and left two monks back, which was a good split for us and we started whacking at their monks. They tehn all fell back and pushed right down through the lever room to our base. They sent a burning/YAA around the side, and we had a complete RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up and everyone except for one person thought they were beign asked to split back. So we randomly started splitting back until they dropped our hard res and then two monks and got the GL kill.

Match 3 both teams sent canned splits out the back, our sin, ele and burning vs their eurosplit. It was somewhat even at the back, with us pushing them into their npcs, but not able to pick up any kills. We pulled back our flag runner and tried to push, but still couldn't get kills. They sent a monk back and pushed against us. The sin and flagger then went to flag stand, and effectively over 20 minutes, we traded our npc deaths, for DP on their monks. At VoD, we had intended to leverage our DP advantage on their monks inside their base for the 2 mins before they boosted, but their Gl was pretty undefended and we were able to kill a war and rit in the passage between bases such that they were unressible. Their monks got back, but with 2 of their guys down, it wasn't really realistic to hold out for base res.
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Old Mar 27, 2007, 08:04 AM // 08:04   #330
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Quote:
Originally Posted by Lord Mendes
Well, there was at some point in time. I remember when all serious teams were balanced teams and they all had very similar builds with the same templates. The team with the most skill and better tactics usually won.
Now, there are a ton moew powerful team builds, none of which are very "balanced", therefore the outcome of a game depends a lot on the build/map choice and luck. Not a true testament of player skill.
Now Meow obviously knew this and exploited the ability to map pick first and run imba builds, and gg to them.
Well the core concept of GW is : many skills, 8 skill slot on your bar.

If you balance the game in such a way that everybody uses similar balanced build, they you kill the core concept of GW. Can't you see that ?


Now the GW system has its limits. The skills tends to me more and more radical (as in doing more damage or very specific ) and that tends to make the game more black and white as you either have a counter or you don't.

Since you cannot change skills during game (or during a preparation period), it makes the game more Rock-Paper-Scissor.

But things are not desperate yet, if you look at the tournaments over time, you'll notice that it is always the same people finishing first. Are those people lucky in guessing their opponent's build or are those people simply better at the game (as in : planning + execution) ?
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Old Mar 27, 2007, 12:49 PM // 12:49   #331
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Arenanet: 2 - Steel Phoenix 0. Pwned us bad. Nothing we could do.

Quote:
Originally Posted by Anet
Thank you very much for contacting the Guild Wars Customer Support Team. In some guilds it can occasionally be the case that the guild leader is inactive or an inactive member has accidentally been promoted to Guild Leader. This can cause problems when the guild would want to take part in GvG battles or administer the guild's general activities.

To help avoid extended periods of time without an active guild leader, we have set up a system that will automatically change the leader after the account has been idle for two month's time (60 days). After this period the next highest ranking officer / member will automatically be promoted to Guild Leader.

So if you are affected by the problem described above please be patient until your Guild Leader gets changed automatically. Unfortunately there is no way for us to change the Leader manually or speed up the process. Thank you very much for your understanding.

Please feel free to contact us again if you have any other questions or concerns.

Regards,
GM Clive

Guild Wars Customer Support
NCsoft Europe
Or, aptly translated by master blade storm
Quote:
Originally Posted by Master
W3 R nUb5 4nD w3 c4Nt c[]-[]4nG3 l34d3R f0R U. W4|t --------------->60<--------------- d4Ys Pl0x.................
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Old Mar 27, 2007, 12:54 PM // 12:54   #332
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Hard to blame anet, they're sticking to a good policy and your guild leader screwed up.
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Old Mar 27, 2007, 11:49 PM // 23:49   #333
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Did Thomas say their former GL promoted an inactive person to GL and such they're blaming Anet for not being able to fix it?

Pfffft, yeah right.

StP ---> self pwned, gg.
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Old Mar 28, 2007, 02:59 AM // 02:59   #334
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Quote:
Originally Posted by Clinically Proven
Did Thomas say their former GL promoted an inactive person to GL and such they're blaming Anet for not being able to fix it?

Pfffft, yeah right.

StP ---> self pwned, gg.
Lol no. During the tourny our GL wasn't able to log in for almost 3 weeks, and we weren't able to get in touch with any of our apposing guilds so /forfeit.

Alls been sorted now, GL was able to log in and switch leader over.

And were not blaming ANET at all. Thomas's post sounds like that yes, but as a guild we aren't. We were a bit shocked it would take 2 monthes in order to get a Guild leader change, but if thats they way they do it no complaining from us.
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Old Mar 28, 2007, 03:00 AM // 03:00   #335
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Quote:
Originally Posted by Oni Firestarter
The [Call]v[BtP] games were really fun a rarity in the CT.
Yeah, I guess the whole same-points-play-each-other system worked out in the end, huh? A couple of guilds that really are of close skill level played each other, and it was actually very entertaining.

Once again, good games to you!
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