Feb 04, 2007, 05:55 PM // 17:55
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#21
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Arkantos
Make shadow prison either 10e, 1s cast, or longer RC. BoA is fine as it is.
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I wouldn't mind seeing those nerfs but preferably 15e or make it 50% fail with crit strikes less than 5. It completely cheapers adren spiking for warriors.
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Feb 04, 2007, 06:07 PM // 18:07
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#22
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: Mo/Me
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10e/15e should be sufficient to stop warriors from using it. Or make it have 50% fail with crit strikes below 4 if you really dont want them using it.
That aside, SP/BoA is a solid build for an assasin, and doesnt need specific counters to defend against it. Every monk bar should have a way to stop it. Why nerf an assassin from being an assassin?
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Feb 04, 2007, 06:32 PM // 18:32
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#23
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Shadow Prison should actually get a buff and have a 15 second recharge.
Shadowstepping in general should empty adrenaline pools. Warriors should not be teleporting equally as well as an Assassin can.
~Z
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Feb 04, 2007, 06:56 PM // 18:56
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#24
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Why not have SP have a half casting range, so as to hinder the options to the warrior. A full casting range covers pretty much everyone, but half casting is a lot more limitied.
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Feb 04, 2007, 07:26 PM // 19:26
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#25
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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Hum. I thought any melee counters worked against Sins? Teams in HoH never bring some?
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Feb 04, 2007, 07:49 PM // 19:49
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#26
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
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Well since blind is so effective in shutting down all melee lets make recharge of blinding surge and blinding flash 15 secs each.
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Feb 04, 2007, 07:54 PM // 19:54
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#27
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Desert Nomad
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Quote:
Originally Posted by Skawtt
Well since blind is so effective in shutting down all melee lets make recharge of blinding surge and blinding flash 15 secs each.
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Idk about that, but perhaps its the melee classes which have to be changed themselves, and not blind *cough cough nerf dervs*
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Feb 04, 2007, 08:16 PM // 20:16
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#28
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by Renegade26
Why not have SP have a half casting range, so as to hinder the options to the warrior. A full casting range covers pretty much everyone, but half casting is a lot more limitied.
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This would hinder the assassins more than the warriors. Assassins can't overextend like the warriors can.
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Feb 04, 2007, 08:58 PM // 20:58
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#29
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Make it 15 energy.
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Feb 04, 2007, 09:40 PM // 21:40
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#30
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Quote:
Originally Posted by Zuranthium
Shadowstepping in general should empty adrenaline pools. Warriors should not be teleporting equally as well as an Assassin can.
~Z
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I think that is an acceptable nerf too, maybe a better route.
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Feb 04, 2007, 09:42 PM // 21:42
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#31
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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U use to be able to counter this easily with SoA, but now with nerf, u need race of cast before horn of ox hits u.
But one rof right before horn and mend touch after screw the whole combo, you go back to full hp so easily.
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Feb 04, 2007, 09:49 PM // 21:49
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#32
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by gasmaskman
Make it 15 energy.
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Meh, you can run +5 energy daggers and radiant armour without too much of a disadvantage.
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Feb 04, 2007, 09:55 PM // 21:55
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#33
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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15 energy is ridiculous for an elite shadow step that cannot bring you back to your initial position.
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Feb 04, 2007, 10:32 PM // 22:32
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#34
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Why is it "ridiculous?"
It would absolutely crush warrior usage and it wouldn't allow assassins to spit out a huge combo.
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Feb 05, 2007, 12:04 AM // 00:04
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#35
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The Greatest
Join Date: Feb 2006
Profession: W/
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Making it 15e won't make warriors stop using it. Make it fail with less then x critical strikes, that'll stop them.
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Feb 05, 2007, 12:48 AM // 00:48
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#36
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Desert Nomad
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They should do the same with BoA arkantos, at least I think so.
Like: At least 2 strength is needed for this skill to work, or something
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Feb 05, 2007, 01:40 AM // 01:40
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#37
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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Blind, RC, Divert, iHex, Weapon of Warding, straight heals from a non-retarded monk/rit/paragon... I don't think a single assassin has gotten off a spike on my guild's team. They're not terribly hard to counter. /HoH opinion
However, in RA/TA and such... yes, SP/BoA is incredibly irritating, especially since every assassin and his mother is running it. Maybe change it from 5/.25/20 to 10/1/20. Not unusable, but you can see it and prepare for it. Half-range is another good idea.
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Feb 05, 2007, 02:21 AM // 02:21
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#38
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Problem is SP and AoD are the only viable shadowsteps the sin has now
Shadow of haste was an escape 1 and all the rest take forever to recharge the only other one is Beguiling haze/augery of death and those arent that wonderful either.
instead of suggesting increasing a recharge (which is insanely stupid seeing as many sin shadow steps take 40-45 seconds to recharge) is increasing energy/cast time.. make it Shadow prison ends when you hit with an attack.
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Feb 05, 2007, 03:53 AM // 03:53
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#39
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by ensoriki
make it Shadow prison ends when you hit with an attack.
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Sorry but thats the dumbest idea ever.
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Feb 05, 2007, 04:33 AM // 04:33
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#40
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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I'm sorry if I am mistaken, but isn't Guild Wars all about dual-profession versetality???
Honestly, the skill itself (Shadow Prison) has a 1/2 second slowdown after casting it, which gives any decent monk the reaction time to RoF that Hex and follow heal it. And even if they are Galed, the skill was nerfed by 1 second.
Burst of Aggression doesnt need any fixing, either. Assassins need to fully chain their skills in the correct order in order for the next attack to activate. And anyone who hates Dervishes, Warriors, Assassins, and Rangers themselves will bring the still-powerful Blinding Surge in their slots, even if they are in RA/TA/HA.
Even if they dont and get rolled by the Assassins, the saying still goes: You can never be prepared for everything.
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