After you are wasted from corals, they are gonna place siege turtles out of range of longbows to finish you off once you get in the teleporters. They are fixing the splitting on the map: you just don't split anymore - fixed. Ok, I'm joking. I agree with squidget with map randomization; I guess that would make the game less build wars and force people to come up with strategies other than making a build that is clearly split or turtle based. Corals should deal less dmg possibly as well, or maybe add a straight path, with a connection to the center to each one's bases, with corals, of course.
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