Another type of Balanced Build
The concept of this build is to be able to adapt and out play the other team.
Skirmishers
Crippler
Ranger/Monk
Level: 20
Expertise: 13 (11+2)
Marksmanship: 12 (10+2)
Wilderness Survival: 12 (10+2)
Protection Prayers: 1
Apply Poison (Wilderness Survival) or Barbed Arrows (Wilderness Survival)
Crippling Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Distracting Shot (Expertise)
Natural Stride (Wilderness Survival)
Troll Unguent (Wilderness Survival)
Mending Touch (Protection Prayers)
Resurrection Signet ()
OR
Ouch I Stubbed My Toe
Ranger/Elementalist
Level: 20
Expertise: 12 (10+2)
Marksmanship: 9 (7+2)
Wilderness Survival: 12 (10+2)
Fire Magic: 9
Conjure Flame (Fire Magic)
Kindle Arrows (Wilderness Survival)
Crippling Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Distracting Shot (Expertise)
Troll Unguent (Wilderness Survival)
Natural Stride (Wilderness Survival)
Resurrection Signet ()
Burn
Ranger/Monk
Level: 20
Expertise: 12 (10+2)
Marksmanship: 13 (11+2)
Wilderness Survival: 12 (10+2)
Protection Prayers: 1
Apply Poison (Wilderness Survival)
Burning Arrow [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Distracting Shot (Expertise)
Natural Stride (Wilderness Survival)
Troll Unguent (Wilderness Survival)
Mending Touch (Protection Prayers)
Resurrection Signet ()
OR
Burn Baby Burn
Ranger/Elementalist
Level: 20
Expertise: 12 (10+2)
Marksmanship: 9 (7+2)
Wilderness Survival: 12 (10+2)
Fire Magic: 9
Conjure Flame (Fire Magic)
Kindle Arrows (Wilderness Survival)
Burning Arrow [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Distracting Shot (Expertise)
Troll Unguent (Wilderness Survival)
Natural Stride (Wilderness Survival)
Resurrection Signet ()
Slasher
Warrior/Mesmer
Level: 20
Strength: 9 (8+1)
Swordsmanship: 14 (12+2)
Tactics: 11 (10+1)
Expel Hexes [Elite] (Mesmer other)
Enraging Charge (Strength)
Power Attack (Strength)
Barbarous Slice (Swordsmanship)
Gash (Swordsmanship)
Final Thrust (Swordsmanship)
Healing Signet (Tactics)
Resurrection Signet ()
OR
Shock Axe
Warrior/Elementalist
Level: 20
Strength: 9 (8+1)
Axe Mastery: 14 (12+2)
Tactics: 11 (10+1)
Air Magic: 2
Frenzy (Warrior other)
Sprint (Strength)
Shock (Air Magic)
Bull's Strike (Strength)
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Healing Signet (Tactics)
Resurrection Signet ()
Stand Team
Rit DPS
Ritualist/Paragon
Level: 20
Spawning Power: 14 (12+2)
Communing: 4 (3+1)
Spear Mastery: 12
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Spear of Lightning (Spear Mastery)
Swift Javelin (Spear Mastery)
Merciless Spear (Spear Mastery)
Harrier's Toss (Spear Mastery)
Resurrection Signet ()
Rit DPS
Ritualist/Paragon
Level: 20
Spawning Power: 14 (12+2)
Communing: 4 (3+1)
Spear Mastery: 12
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Spear of Lightning (Spear Mastery)
Barbed Spear (Spear Mastery)
Merciless Spear (Spear Mastery)
Harrier's Toss (Spear Mastery)
Resurrection Signet ()
OR
AssassiNation
Assassin/Elementalist
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Water Magic: 3
Conjure Frost (Water Magic)
Golden Phoenix Strike (Dagger Mastery)
Twisting Fangs (Critical Strikes)
Moebius Strike [Elite] (Dagger Mastery)
Death Blossom (Dagger Mastery)
Golden Lotus Strike (Dagger Mastery)
Dash (Assassin None)
Resurrection Signet ()
LoD Infuse
Monk/Elementalist
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Infuse Health (Healing Prayers)
Light of Deliverance [Elite] (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
Dismiss Condition (Protection Prayers)
Holy Veil (Monk other)
RC
Monk/Elementalist
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 11 (10+1)
Protection Prayers: 13 (11+2)
Restore Condition [Elite] (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Gift of Health (Healing Prayers)
Mending Touch (Protection Prayers)
Spirit Bond (Protection Prayers)
Holy Veil (Monk other)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
Runner
SoR Split
Monk/Elementalist
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 8 (7+1)
Protection Prayers: 14 (12+2)
Air Magic: 4
Glyph of Lesser Energy (Elementalist other)
Shield of Regeneration [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Reversal of Fortune (Protection Prayers)
Aegis (Protection Prayers)
Holy Veil (Monk other)
Dismiss Condition (Protection Prayers)
Storm Djinn's Haste (Air Magic)
How this build works. Flexibility is Key
It is designed to face a team 8v8 as either spike or pressureand also have the ability to split in multiple ways dependent upon what the other team does and dependent upon what variation is ran.
Crippler is a standard cripple shot ranger with barbed arrows or apply poison (depends upon which burning Arrows Ranger is brought) as prep for cover condition. As part of the main team, job is to spread condition, snare offensive melee, and interrupt problematic spells. On a split, is the snarer and interrupter. If Burn Baby Burn is split with the you and no monk, you are responsible for condition removal for both. Can switch to running flags if the runner is needed to stay with the team or in the base.
OR
Ouch I Stubbed My Toe offers more DPS at the loss of self condition removal and cover condition. Same job as the Crippler minus the condition removal on split for Burn Baby Burn.
Burn is a standard burning arrows ranger with apply poison as a prep for cover condition. As part of the main team, job is to spread condition, provide extra DPS, and interrupt problematic spells. On a split, is DPS and interrupter. Can switch to running flags as well if the runner is needed to stay with the team or in the base.
OR
Burn Baby Burn offers more DPS at the loss of self condition removal and cover condition. Works well in tandum with the apply poison version of the Crippler. Same job as Burn.
If running both Ouch I Stubbed My Toe and Burn Baby Burn, If you split you must run it as a 5/3 split with the SoR Runner or 4/4 split for support due to no condition removal on either character. The advantage to this though is much higher DPS (both on the split and 8v8) and better spike ability when playing 8v8.
Slasher is a DPS sword warrior with Expel Hexes. As part of the main team, job is to push the other teams midline and backline, against a hex heavy team is to help remove hexes, and against boa sins is to remove the hexes from its target so that it interrupts is combo. With full adrenaline, can takedown targets on its own. On a split, is DPS and hex removal. Can switch to running flags as well if the runner is needed to stay with the team or in the base.
OR
Shock Axe is a mini spike axe warrior that is used to take out targets that are low on health. As part of the main team, job is push the other teams midline and backline, uses knockdowns as snare and interrupt. If on a split acts as a snarer/knockdown, DPS, and interrupter. Can switch to running flags if absolutely necessary.
Rit DPS is the DPS machine of the stand team. Ranged, highly sustainable, large damage dealers. Need to maintain Spirit's Strenght, Sight Beyond Sight, and Vital Weapon at all times. With Sight Beyond Sight, you are immune to blind and is a good cover enchantment for Spirit's Strenght which is half of your DPS as long as you have Vital Weapon maintained as well. Use the following equipment set-up.
spawning focus with +45 hp and +5 armor while enchanted
furious spear 15>50 +30 hp
ghost forge insignia on armor
minor rune spawning
minor rune communing
sup vigor
2x vitea
Doing this gives your character 80 armor, 701 health, and 42 energy while you have an enchantment on you and a weapon spell (which you should have at all times with this build)
OR
Run a AssassiNation for one of the Rit DPS. The AssassiNation has more burst DPS that can be applied to a single target than a Rit DPS, but has to be in melee range. How your combo works. With conjure, begin by going Golden Phoenix Strike, Twisting Fangs, Mobius Strike, and Death Blossum, and alternate between Mobius and Death Blossum until taget is dropped, must use a water mod for the daggers. Use Golden Lotus Strike at the begining of your attack chain when you are low on energy to give you enough energy. Always keep one Rit DPS in the team to punish those that overextend from the other team since it is easier to hit something at range and surprise your target versus chasing after them and collapsing your front line to go after them.
LoD Infuse is a healer that works against spike or pressure. Important to chain Aegis as part of defense
RC is a prot/healer that specializes in removing conditions and using some prots. Also very important to chain Aegis as part of defense
SoR Runner is a prot runner that can switch with on of the scrimmagers for running flags depending upon what the team faces and if extra prot/healing is needed. Also important to be part of the Aegis chain when with the team.
I know that other than the Aegis chain, a few interrupts, and cripple, that there is not much more defense with this build. What it lacks in hard defenses, it makes up in ability to switch tactics dependent upon the situation. You can spike, pressure, and split in multiple ways with this build to varying degrees dependent upon the variants that you use.
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