Apr 01, 2007, 11:23 AM // 11:23
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#442
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Now that 8v8 has returned it's time to look at mechanics.
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Apr 01, 2007, 05:56 PM // 17:56
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#443
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Having played both I stongly prefer the 6v6 and feel it is better for the HA.
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Apr 01, 2007, 07:07 PM // 19:07
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#444
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Jenna said it all. This non-altar thing is just bad. Kill count is the worst idea ever, no one wants to get ganked, everyone waits for 3-4 minutes and even then one team gets ganked.
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Apr 01, 2007, 07:11 PM // 19:11
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#445
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Well, from my experiences today, people are learning to run a bunch of different builds and still succeed on kill count. Ganking of course is still an issue, but beating two teams both attacking you at once on Courtyard is fun!
Proposal: Keep 8v8, remove kill count, find some other new gametype that doesn't greatly support spikes or ganking. A challenge, yes, but it's possible.
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Apr 01, 2007, 10:23 PM // 22:23
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#446
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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You can't even run degen builds anymore, boo.
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Apr 03, 2007, 05:52 PM // 17:52
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#447
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Frost Gate Guardian
Join Date: May 2006
Location: belgium
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Quote:
Originally Posted by Mental Leteci
You can't even run degen builds anymore, boo.
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well you can, but prob you wont win the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing killcountmaps.
REMOVE THE KILLCOUNTMAPS
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Apr 08, 2007, 10:00 PM // 22:00
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#448
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Frost Gate Guardian
Join Date: Apr 2006
Location: Belgium
Profession: W/
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can i change my vote? -.- if killcount stays... go back to 6v6...
BUT WHY DON4T YOU JUST PUT THE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HOLDING MAPS IN IT?
Does Anet like to ignore the voice of the HA players who just wanna make the game more fun?
I don't like to wait 3-6 mins to go into HoH or facing again a stupid gimmick build that just spike targets...
Change: KC
The Waiting Time
HoH
... not hard just a few hours work
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Apr 11, 2007, 07:52 AM // 07:52
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#449
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Black Destroyer
can i change my vote? -.- if killcount stays... go back to 6v6...
BUT WHY DON4T YOU JUST PUT THE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING HOLDING MAPS IN IT?
Does Anet like to ignore the voice of the HA players who just wanna make the game more fun?
I don't like to wait 3-6 mins to go into HoH or facing again a stupid gimmick build that just spike targets...
Change: KC
The Waiting Time
HoH
... not hard just a few hours work
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Well before everyone voted we did make anet aware we were voting for 8v8 without kill count. Obviously they chose to ignore that part, funny though how they made HA 8v8 with kill count even though that was a 6v6 mechanic. I sort of get the feeling from anet that they are reluctant to turn HA to the players requests but rather want to do and will try to do what they think will work best. Anet let me give you your grade for this whole HA trial. A -Z. Dont complain btw, i think i was being generous.
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Apr 11, 2007, 08:31 AM // 08:31
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#450
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Frost Gate Guardian
Join Date: Apr 2006
Location: Belgium
Profession: W/
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Quote:
Originally Posted by Death_From_Above
Well before everyone voted we did make anet aware we were voting for 8v8 without kill count. Obviously they chose to ignore that part, funny though how they made HA 8v8 with kill count even though that was a 6v6 mechanic. I sort of get the feeling from anet that they are reluctant to turn HA to the players requests but rather want to do and will try to do what they think will work best. Anet let me give you your grade for this whole HA trial. A -Z. Dont complain btw, i think i was being generous.
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Let's do a revolution, let's steal GW from them and finally make the adjustmets and then give it back... I'm sure we do it better then they do
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Apr 12, 2007, 03:52 AM // 03:52
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#451
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Pre-Searing Cadet
Join Date: Feb 2007
Location: In a hole
Guild: Siege Turtles [ST]
Profession: Mo/E
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Here's a toast to Anet for bringing back 8v8 HA, it was such a brilliant idea that people stopped playing.
3 days ago I was in an HA group and we got rolled by a high ranked guild. 5 minutes later we were back at the Underworld with the very same guild that rolled us 5 minutes before. Another 5 minutes later we skipped to Dark Chambers and met the same guild there again... 10 minutes after that we met them in Halls...
So uhhh was that a coincidence or were we the only 2 groups playing in HA?
When it was 6v6, it took our guild 5 minutes to put together a group. When it went back to 8v8, it took us 2 hours. Two people made all the difference in the world.
Screw HA, I'm sick and tired of infusing against gimmick spikes, it's starting to get on my nerves. I hate them more than I hate BoA sins (GJ on the Nerf btw, that's the only reason why I still have a tiny bit of faith in ArenaNet).
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Apr 12, 2007, 07:51 AM // 07:51
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#452
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Black Destroyer
Let's do a revolution, let's steal GW from them and finally make the adjustmets and then give it back... I'm sure we do it better then they do
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No, probably not. As much as Anet have screwed up the arena, they aren't to blame (for everything). They have different crowds playing different arenas, and this was their attempt to satisfy the majority. Don't blame them, blame yourselves.
After arguying with some PvEers in the soul reaping thread in Riverside, I have come to realize that all these "We are the majority! We can do it better!" remarks are such a waste of time. Instead of cluttering the forum with the same kind of BS (thank god Death_From_Above is banned), please keep it clean with suggestions and ways to make it better. Back and forths really lead to nothing.
Oh, and changing halls back to a dias, or even changing it to not make it a random objective, is NOT the right way.
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Apr 12, 2007, 12:25 PM // 12:25
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#453
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by Lord Mendes
Back and forths really lead to nothing.
Oh, and changing halls back to a dias, or even changing it to not make it a random objective, is NOT the right way.
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Lets have Anet keep screwing up halls with new "amazing" changes, instead of simply putting it back to the way halls was when it was working.
The changes were unnecessary in the first place and actually ruined a system of halls that was working.
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Apr 12, 2007, 01:06 PM // 13:06
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#454
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Forge Runner
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Quote:
Originally Posted by Randomway Ftw
The changes were unnecessary in the first place and actually ruined a system of halls that was working.
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You know HA's population was declining horrlibly even before any change was made right?
(runs away)
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Apr 12, 2007, 01:10 PM // 13:10
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#455
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Quote:
Originally Posted by Thomas.knbk
You know HA's population was declining horrlibly even before any change was made right?
(runs away)
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Yes, but I don't think leaving it would have actually "killed" HA.
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Apr 12, 2007, 02:14 PM // 14:14
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#456
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Randomway Ftw
Lets have Anet keep screwing up halls with new "amazing" changes, instead of simply putting it back to the way halls was when it was working.
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Want to know the truth? Nightfall screwed up HA, and most the people that left just can't be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed to come back. Bringing back altars (alters for Nurse xD) might attract some old HAers (not much though), but it will be broken regardless.
I would rather they tried to fix it instead of reinstated the dias maps, maybe we'll get somewhere.
To conclude my lovely whine: Multiple objectives = good.
Altars = bad.
Removing kill count and substituting those maps with annyhilation with interesting evironmental factors and wierd teleports and stuff = ideal.
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Apr 12, 2007, 03:17 PM // 15:17
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#457
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Or just make kill count maps 1v1.
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Apr 12, 2007, 06:44 PM // 18:44
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#458
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Ascalonian Squire
Join Date: Feb 2007
Guild: Run
Profession: P/
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I don't care, with good people, good fame :- D..
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Apr 12, 2007, 09:28 PM // 21:28
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#459
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by Mental Leteci
Or just make kill count maps 1v1.
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Or maybe some interesting annyhalation (sp?). Though I would settle for 1v1 Kill count (even though 1v1 kill count makes little sense).
Quote:
Originally Posted by The Heroic
I don't care, with good people, good fame :- D..
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YAY! FAME!
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Apr 13, 2007, 02:46 PM // 14:46
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#460
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Ascalonian Squire
Join Date: Feb 2007
Guild: Run
Profession: P/
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I just like both, they should change every month : )..
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