Feb 27, 2007, 04:00 AM // 04:00
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#281
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by Takida
So, what about those who doesnt play gvg, should they quit so ur guild can do ha sometimes? , There is alot of ha guilds, Please think b4 act
im in a gvg guild but i still want ha 8v8, Ha 8v8 with altars ftw, anet pl0x
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I agree with you........ it's not like HA guilds are running around petitioning to change GvG maps or mechanics "because we want to gvg when we dont feel like HAing" (i.e.: 4v4 GvG omgwtfbbqz -.-)
So please dont vote for 6v6 HA just because gvg is 8v8
If so we might as well take out TA cuz RA is already a 4v4 areana.... or rather, make TA 6v6 so "everyone" will be happy.
Oh, and can we please have a poll to take out the kill count mechanic on non-HoH maps? -_-
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Feb 27, 2007, 07:17 AM // 07:17
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#282
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Academy Page
Join Date: Sep 2005
Guild: this base belongs to your party[BASE]
Profession: R/Mo
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Quote:
Originally Posted by Tea Girl
If so we might as well take out TA cuz RA is already a 4v4 areana.... or rather, make TA 6v6 so "everyone" will be happy.
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I'd be EVER SO HAPPY that I could get glad points, most useful things ever.YAY for titles!!!
Anyway, I do see advantages to both 6v6 and 8v8.
8v8 allows you to be a bit more defencive although matches can be generally a minute longer. One of the bigger down sides is putting a group together can take longer and also everyone runs the most cookie cutter builds ever, IWAY, Necro Spikes and Ritualist spikes, quite pathetic and doesn't show any creativity IMO.
6v6 allows less defence unless you bring something along a X/E with wards E/Mo with HP or aegis. Groups take less to build and although there are some gimmic builds, they aren't that hard to counter, but not as gimmic as IWAY or spikes which generally are easily beaten. It does cut out some people in a GvG guild though, say they get tired of losing a couple of their first rounds or simply get bored of waiting and want to go HA so two people won't be able to warm up and get the coordination with their team. Generally though you will need monks that don't suck, as you only have two, but you may still have some characters who help slowing down damage.
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Feb 27, 2007, 09:09 AM // 09:09
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#283
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Ascalonian Squire
Join Date: Feb 2006
Location: Vancouver
Guild: I Seek HK
Profession: Mo/
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Quote:
Originally Posted by Bastian
6) I honestly believe that the biggest reason people want to remain 6v6 is because it weakens spike teams. Which is the best reason for keeping it 6v6. However, I see much more degenerate play in 6v6 (such as abusing soul reaping). In 8v8 you can bring the counters for these types of builds. I believe Patccmoi's post to be the best possible situation if ANet retains the same maps. However, creating new maps with a bit more space to use would be ftw as well, IMO.
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I don't know why you can't counter soul reaping, degenerate teams in 6 v 6. Is it your monks' setup problem? I have no trouble with them at all. LOOK at the skills caption to see how u can counter them. I know most ppl runs the most popular monk builds all the time...but hey...use some creative mind, make monks that are suitable for your team.
Oh ya, by the ways, for the past weekend i have been playing HA all day long, i had hard time trying to get into international district 1 in the afternoon (during the festival game event too), so i guess it doesn't mean more ppl enjoy 8 v 8. Also, I have observed lots of ppl doing the same build, 2 assassins , 2 eles, 2 monks. I guess ppl are just lazy to think of their own build. I think most new pvpers enjoy 8 v 8, cuz it is a little bit lack of skill, but just to press a button in 3 2 1 and spike. I still see some real good ritualist spike, but i guess not everyone can runs it, cuz it takes more skills in 6 v 6 maybe? I still think 6 v 6 takes more skill and it is a bit more balance compare to 8 v 8. At least we don't see 8 cheap ritualists fame farmers spike no more. And one more thing, if u r good, no matter 2 teams gank on u, u can still win for kill counts. I seen some real good team which can defend off from ganking by 2 teams. It is a little bit of a tactic involved. After i see all these counters, I vote YES for kill count if there is gonna be a poll.
Last edited by kidkid; Feb 27, 2007 at 09:41 AM // 09:41..
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Feb 27, 2007, 11:36 AM // 11:36
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#284
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Frost Gate Guardian
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staying 6v6 as a way to stop ppl from spiking is stupid.
and seriously why do u think anet puffed gaze of comtempt and rend enchantment?? because anet hate spike too??
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Feb 27, 2007, 03:31 PM // 15:31
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#285
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by kidkid
I don't know why you can't counter soul reaping, degenerate teams in 6 v 6. Is it your monks' setup problem? I have no trouble with them at all. LOOK at the skills caption to see how u can counter them. I know most ppl runs the most popular monk builds all the time...but hey...use some creative mind, make monks that are suitable for your team.
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LMFAO! Degenerate != Degen/Hexes Builds. Degenerate builds are ones that use broken mechanics to run really lame builds.
Quote:
Oh ya, by the ways, for the past weekend i have been playing HA all day long, i had hard time trying to get into international district 1 in the afternoon (during the festival game event too), so i guess it doesn't mean more ppl enjoy 8 v 8. Also, I have observed lots of ppl doing the same build, 2 assassins , 2 eles, 2 monks. I guess ppl are just lazy to think of their own build. I think most new pvpers enjoy 8 v 8, cuz it is a little bit lack of skill, but just to press a button in 3 2 1 and spike.
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WTF are you talking about? 8v8 lacks skill? Please, take your deer and go somewhere else.
Quote:
I still see some real good ritualist spike, but i guess not everyone can runs it, cuz it takes more skills in 6 v 6 maybe?
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Lol? Rit spike takes skill? Since when?
Quote:
I still think 6 v 6 takes more skill and it is a bit more balance compare to 8 v 8. At least we don't see 8 cheap ritualists fame farmers spike no more. And one more thing, if u r good, no matter 2 teams gank on u, u can still win for kill counts. I seen some real good team which can defend off from ganking by 2 teams. It is a little bit of a tactic involved. After i see all these counters, I vote YES for kill count if there is gonna be a poll.
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I am flaming you because you make no sense. Please, learn to play - then post.
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Feb 27, 2007, 05:04 PM // 17:04
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#286
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Apok Omen
This is the perfect example that people can never be satisfied by what is given to them, even when asked. You could bicker for HA to be back to the way it was, but it will still not be enough for you. You would want more.
If Anet actually did everything that was petitioned for on forums, then Guild Wars would have so much stuff that people would soon get bored with it. By putting many of these desires on hold, they not only keep up suspense, but they limit what people want in this game.
Back on topic, I agree with Thom. Even when the players were given a full week of 8v8 HA, they were not that happy as they thought they would be.
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oooooooh please would you be quite and do some research. Since when did HA players ask for 8v8 with kill count. If i recall we were asking for 8v8 long before kill count even came into the question so what do you mean we will never be happy. You give us one thing and take away another, its common sence then that our desire has not been fully answered. Before you post i at least beg of you to know what your on about. Also i wanted to say to support this, why do you think when 8v8 came out there where like 13 id districts. Day by day this went down. This was because people reaslied anet conned them out of what they wanted and so didnt want to play because kill count (which they didnt want) messed the game up.
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Feb 27, 2007, 05:07 PM // 17:07
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#287
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Randomway Ftw
The reason they changed HA in the first place was because of all the positive feedback on 6v6 from non regulars. The system was working fine with the biggest problem being anets refusal to intelligently balance the skills. Instead of reverting back to 8v8 with the mechanics intact and swallow there pride, they chose to listen to the QQing on websites such as the guild hall (from people who have no clue about the arena) that the mechanics were broken, when infact those people were strong supporters of 6v6 in the first place, still supported 6v6, they proposed these changes to fix issues that existed for a very short time in 6v6 (they were fixed with a skill balance)
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And ofc you won't ask yourself WHY they did a 6v6 weekend in the first place? Because HA was running so well they thought 'hey, this place is awesome and all players like it, now let's make it 6v6!'.
The reason they tried a 6v6 weekend was because HA was going downhill. The 6v6 is a consequence of HA going bad, not the cause. Was it a mistake to switch to 6v6? Not sure, i think that 6v6 is a mistake and that 8v8 is required but maybe the current revamping of HA (which i believe is for the best, though not perfect at all atm and i agree that 3 ways kill counts are a problem, but random HoH objective at least always seemed like something needed to me if you ever want build variety in HA and to encourage balanced setup) wouldn't have happened if they didn't change to 6v6 first. But yes, i'll agree that 6v6 was bad, but the thing is they WOULDN'T have change the place to 6v6 if HA was going strong, and it wasn't just a matter of small skill balance. I think that Thom explained very well the overall problem of the place that lead to HA becoming more and more barren over time (don't remember if it's in this thread or another though).
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Feb 27, 2007, 05:14 PM // 17:14
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#288
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by kidkid
I don't know why you can't counter soul reaping, degenerate teams in 6 v 6. Is it your monks' setup problem? I have no trouble with them at all. LOOK at the skills caption to see how u can counter them. I know most ppl runs the most popular monk builds all the time...but hey...use some creative mind, make monks that are suitable for your team.
Oh ya, by the ways, for the past weekend i have been playing HA all day long, i had hard time trying to get into international district 1 in the afternoon (during the festival game event too), so i guess it doesn't mean more ppl enjoy 8 v 8. Also, I have observed lots of ppl doing the same build, 2 assassins , 2 eles, 2 monks. I guess ppl are just lazy to think of their own build. I think most new pvpers enjoy 8 v 8, cuz it is a little bit lack of skill, but just to press a button in 3 2 1 and spike. I still see some real good ritualist spike, but i guess not everyone can runs it, cuz it takes more skills in 6 v 6 maybe? I still think 6 v 6 takes more skill and it is a bit more balance compare to 8 v 8. At least we don't see 8 cheap ritualists fame farmers spike no more. And one more thing, if u r good, no matter 2 teams gank on u, u can still win for kill counts. I seen some real good team which can defend off from ganking by 2 teams. It is a little bit of a tactic involved. After i see all these counters, I vote YES for kill count if there is gonna be a poll.
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lol i think the other guy gave you to much credit, cos i dont think you even have a deer. Obviously have no idea about tombs, prob some dude who started playing 3 days ago. If you applied any common sence you would realise the reason builds in 8v8 are simular at mo is because anet have implimented kill count which kills all unique builds, balanced and pressure builds ect and promotes flavour 1s. The ha communty is not happy with the 8v8 anet are propsing with the kill count. So please stop making it sound like we are. We want old ha back
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Feb 27, 2007, 05:36 PM // 17:36
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#289
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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Kill Count is like 100m sprint, you can be creative and start running sideways, backwards or even crawl but in the end standard frontal sprinting is better.
In a way you can be creative and not run a spike, but in the end spike is the better card in it.
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Feb 27, 2007, 05:42 PM // 17:42
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#290
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Krytan Explorer
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Basically, as so many of us had said again and again. Kill Count promote spike. There is no way to run a successful balanced team with 2 and possible 3 kill count maps.
In response to kidkid's comment:
............................. I'm in shock..............................
If you read it carefully, he is being hypocritical.
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Feb 27, 2007, 08:37 PM // 20:37
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#291
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Retired GW Player
Join Date: Jun 2006
Location: UK
Profession: Mo/
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8v8 please. No more nonsense.
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Feb 28, 2007, 12:11 AM // 00:11
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#292
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Ascalonian Squire
Join Date: Jan 2007
Location: htown
Guild: Gangsters In The Hood
Profession: R/
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i vote 8v8 simpley cause its funner
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Feb 28, 2007, 02:20 AM // 02:20
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#293
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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Quote:
Originally Posted by Mental Leteci
I'd like to change my opinion. HA is bad with 6v6 or 8v8, party size really doesn't matter. Why do they always have to fix something and then break it even more. Like, first they introduce song which kinda made holding harder and then they make it 6v6 and screw it all up. Now they're going to make it 8v8 again, but with new and may I say stupid mechanics. Played builds are:
2 sins,2 fire (playing it myself)
rit spike
All I've seen. Whoever tried to be original and played something else got wiped.
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/agree
Anet, why cant we have a test weeekend with 8v8 with altars?? god...
every1 were happy when they heard of 8v8 weeekend, but ofcourse u got to screw that thing aswell, GfG
May gaile Gay Smile upon you!
Quote:
Originally Posted by DreamWind
The thing about making HoH a holding altar again is that I can pretty much 99% guarantee that a degenerate holding build will pop up. Then once everybody sees how strong the build is, everybody will start playing it and it will create a horrific metagame of builds that take forever to kill each other. This is almost as bad or worse than the rit spike metagame that kill count maps created.
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rofl, Hexway holding build? , dude wtf, if every1 will play it (they're not) ppl will start doing anti it, isnt so hard.. Havent heard 1 single saying that he's going to make hexway holding but w/e go ra plox
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Feb 28, 2007, 04:22 AM // 04:22
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#294
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by Takida
rofl, Hexway holding build? , dude wtf, if every1 will play it (they're not) ppl will start doing anti it, isnt so hard.. Havent heard 1 single saying that he's going to make hexway holding but w/e go ra plox
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I think we need to stop using the word degenerate. For those that haven't finished grade school yet: degenerate builds != hex builds. Most people use the term degenerate to refer to lame builds using stupid broken mechanics to promote a tactic of play, such as holding an alter. For the love of Balthazaar, please use context clues when reading posts.
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Feb 28, 2007, 05:12 AM // 05:12
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#295
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Ascalonian Squire
Join Date: Jan 2007
Guild: Altar Control Every Four [MinS]
Profession: N/
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all i want to ask anet is what are we wtill wating for ?? 6 months .. 6 months of test weekends , new ha mechanics that no body quit liked. and again this thread with the same obvious results . When are we goin the get the change when will anet officially announce that this issue will be solved and 8 vs 8 or 6 vs 6 will remain .
Stop wasting time anet this is a request from me to you guys . its ben a while now just pick a decision and say its permanent so we know.PLEASE
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Feb 28, 2007, 05:38 AM // 05:38
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#296
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Ascalonian Squire
Join Date: Feb 2006
Location: Vancouver
Guild: I Seek HK
Profession: Mo/
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Quote:
Originally Posted by Death_From_Above
lol i think the other guy gave you to much credit, cos i dont think you even have a deer. Obviously have no idea about tombs, prob some dude who started playing 3 days ago. If you applied any common sence you would realise the reason builds in 8v8 are simular at mo is because anet have implimented kill count which kills all unique builds, balanced and pressure builds ect and promotes flavour 1s. The ha communty is not happy with the 8v8 anet are propsing with the kill count. So please stop making it sound like we are. We want old ha back
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I think you are just outdated, i am kind of sick about your comments on every thread about tomb and calling other ppl noob. I don't care about tombs, i am more into looking what is going to happen in the furture. Stop acting how experience you are. We all know u like 8 v 8 tomb. And i don't think you are any experienced player at all due to your comment, you just know how to look into the past. Please use some common sense .If you have common sense, you should know that not all monks need to haf the same build for HA, you only choose what is suitable for your team. And yes, i like kill counts, there are tactics involved. I didn't say ppl who don't like it are wrong.
Last edited by kidkid; Feb 28, 2007 at 05:56 AM // 05:56..
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Feb 28, 2007, 07:33 AM // 07:33
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#297
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by jai311
all i want to ask anet is what are we wtill wating for ?? 6 months .. 6 months of test weekends , new ha mechanics that no body quit liked. and again this thread with the same obvious results . When are we goin the get the change when will anet officially announce that this issue will be solved and 8 vs 8 or 6 vs 6 will remain .
Stop wasting time anet this is a request from me to you guys . its ben a while now just pick a decision and say its permanent so we know.PLEASE
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They already posted somewhere on guru that they will make the decision by the end of Feb... which is this weekend o__o
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Feb 28, 2007, 10:10 AM // 10:10
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#298
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Frost Gate Guardian
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Quote:
Originally Posted by Tea Girl
They already posted somewhere on guru that they will make the decision by the end of Feb... which is this weekend o__o
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oh nice, would someone be kind enough to give me the link to it please?
if u guys really scared of the spike team so much and that's the only reason why we stay 6v6 even though majority agree 8v8 is the more suitable form, then why cant we have something like Amulet of Protection for players? e.g. a character can not take more than 90% dmg or 450 dmg within a sec.
this sounds increditably noob to me but if killing spike in HA will bring back 8v8 then i would go for it. (and definitely worth it if that can stop ppl crying about spike.)
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however i dont think the popularity of HA has anything to do with how balanced the gameplay is, rather it's to do with how successful those noob builds like IWAY, blood spike are.
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Feb 28, 2007, 02:57 PM // 14:57
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#299
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Quote:
then why cant we have something like Amulet of Protection for players? e.g. a character can not take more than 90% dmg or 450 dmg within a sec.
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Lol. Lui you know i <3 you but please, no! xD
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Feb 28, 2007, 03:05 PM // 15:05
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#300
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Frost Gate Guardian
Join Date: Dec 2006
Location: scotland home of the brave!
Guild: steel phoenix [stp]
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Quote:
Originally Posted by kidkid
And yes, i like kill counts, there are tactics involved.
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no doubt there are tactics however kill count maps do encourage spike and other forms of damage heavy teams rather than shutdown or degen teams. This has been said by loads of people.
Anet didn't like the holding mentality of alters it had two choices.
1) Make ha in such a way to encourage a wide diverse amount of builds that have good chances of winning.
or
2) Think they are being defensive lets make encourage aggressive teams out of all proportion with new mechanics in a knee jerk reaction to the problem.
Anet chose the knee jerk reaction and it shows.
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