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Old Apr 09, 2007, 10:54 PM // 22:54   #21
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Quote:
Originally Posted by DieInBasra
If you have reduced blind gear, a blind bot is going to be spending much more of his time blinding you
If your blind is lasting until it blinks and goes away, regardless of reduced time or not, that blind bot is going to be thrilled and is going to camp your ass. Which is why gank warriors bring condition removal and stand warriors call for draw/rc, and they both bring more useful runes.

Quote:
Originally Posted by Squidget
I can't remember the last time I was ever able to fit a Vitae on my warrior. They just don't do enough for me to care.
Yet you care about absorption because of archer fire? Which a healsig will clean up easily? I'll keep my multiple vitaes for when I duel a cripslash warrior using an elemental weapon, and get jumped by his BA ranger teammate as I try to get as many mending touches in while booking it back in range of my monks. Over-time damage doesn't matter to me when I have self-healing, it's heat of the moment fights where I'm beat that I want as much HP as possible to save 15DP.

There are many occasions where sup absorp comes in handy, but +HP is much more reliable.

Reduced cripple is nice for running through lava, but unless your home map is burning isle, the correct shield should suffice.

Last edited by Greedy Gus; Apr 09, 2007 at 10:56 PM // 22:56..
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Old Apr 09, 2007, 11:10 PM // 23:10   #22
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If your blind is lasting until it blinks and goes away, regardless of reduced time or not, that blind bot is going to be thrilled and is going to camp your ass. Which is why gank warriors bring condition removal and stand warriors call for draw/rc, and they both bring more useful runes.
Of course, it's wasted on a gank warrior or a warrior who is never going to leave his monks los, but when playing warrior, sometimes you need to push up for that flag runner and stalling him anyway that you can is pretty key.

This being said, I don't use reduced blind. But the runes are also all pretty balanced. +10 health can save the day, and you always want to have alot of health, but I'd still say it's more of a personal call, and there are builds and situations which can call for it.
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Old Apr 10, 2007, 01:52 AM // 01:52   #23
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Ive never really considered one of the conditios runes, as i havent gone that much into ganking, and i usually stay rc'd and/or in a monks range. I usually run hat with weapon rune, minor strength, minor tactics, absorb, and vigor.
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Old Apr 10, 2007, 02:40 AM // 02:40   #24
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Quote:
Originally Posted by Greedy Gus
I'll keep my multiple vitaes for when I duel a cripslash warrior using an elemental weapon, and get jumped by his BA ranger teammate as I try to get as many mending touches in while booking it back in range of my monks.
I'll keep my runes that make me more effective in fights I want to be in rather than praying 10 hps saves me when I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up.
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Old Apr 10, 2007, 03:48 AM // 03:48   #25
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all this warrior talk makes my butt hurt.

Anyway, absorption sucks shit. if it was good, people would still run -2 in stance shields.
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Old Apr 10, 2007, 03:52 AM // 03:52   #26
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Quote:
Originally Posted by Blame the Monks
I'll keep my runes that make me more effective in fights I want to be in rather than praying 10 hps saves me when I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up.
Valid reasoning I guess, but it's more of just theorycrafting to focus on pre-set plans and not plan for the worst. But if your entire scope of playing warrior is a few games with a shock axe W/E in a steamroll build, I could see how reduced condition runes may sound pretty good.
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Old Apr 10, 2007, 10:47 AM // 10:47   #27
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At VoD a sup abs is very much worth it imo with all the archer fire.
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Old Apr 10, 2007, 10:58 AM // 10:58   #28
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most warriors gunna swop to their elemental wepon anyway =/
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Old Apr 10, 2007, 12:12 PM // 12:12   #29
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Quote:
Originally Posted by Greedy Gus
Valid reasoning I guess, but it's more of just theorycrafting to focus on pre-set plans and not plan for the worst. But if your entire scope of playing warrior is a few games with a shock axe W/E in a steamroll build, I could see how reduced condition runes may sound pretty good.
Or conversely, if your GvG experience is exclusively rank 75-300, I can see why you would plan on frequently RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up.

Last edited by Blame the Monks; Apr 10, 2007 at 12:47 PM // 12:47..
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Old Apr 10, 2007, 01:33 PM // 13:33   #30
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Quote:
Originally Posted by Neo-LD
You've been saying that for a long time, but I cant agree. No Blind or Cripple is ever going to last its full duration because RC and MT are so prevalent. Reduced condition runes are a waste.

Weapon / Str / Tact / Absorb / Vigor imo.
When you're pushed in ball's deep, 2x 20% blind runes help.. ALOT


ps, i use rune of absorption on pvp war in hero battles and RA, just because I know heros and joe ra-scrub doesn't know how to use an elemental swap.

*ediT* when you aren't running mending touch (see me, shock axe) 2x 20% cripples also helps alot. especially on fire maps.

Last edited by Narcism; Apr 10, 2007 at 01:37 PM // 13:37..
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Old Apr 10, 2007, 09:31 PM // 21:31   #31
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Quote:
Originally Posted by Thom Bangalter
all this warrior talk makes my butt hurt.

Anyway, absorption sucks shit. if it was good, people would still run -2 in stance shields.
it used to be so good to have -3hexed/-2 stance, could even rage some caster whilst under Empathy or even SS.

+hp is useful now tho.


ps. garbad....
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Old Apr 22, 2007, 06:19 PM // 18:19   #32
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Quote:
Originally Posted by Neo-LD
You've been saying that for a long time, but I cant agree. No Blind or Cripple is ever going to last its full duration because RC and MT are so prevalent. Reduced condition runes are a waste.

Weapon / Str / Tact / Absorb / Vigor imo.
I have to agree with this, if your skills are not set up for a gank, why are you splitting? If your a solo war, you better have multiple self survival skills at your disposal, a reduction in duration will not save you most of the time.

The reason I use reductions on conditions is mostly on flaggers, or monks that have little team support.
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Old Apr 22, 2007, 11:45 PM // 23:45   #33
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Quote:
Originally Posted by Greedy Gus
If your blind is lasting until it blinks and goes away, regardless of reduced time or not, that blind bot is going to be thrilled and is going to camp your ass. Which is why gank warriors bring condition removal and stand warriors call for draw/rc, and they both bring more useful runes.
In a perfect world where your Monks aren't being pressured, maybe. Your Monks wont always have the energy or positioning to be able to pull blinds off you. On a split you have things like Rangers D-Shotting your Mend Touch, or constantly crippling and possibly covering it faster than your Mend Touch can take it off...

Yeah, these situations are sketchy. The point is that anything other than minor weapon, minor tactics and sup vigor is going to suck and not do much. Any other rune you fill those slots with is just gravy, so you pick the ones that are going to suck least.

Vitae blows. Simple enough, it sucks. For the vast majority of every match that 10hp is going to do absolutely nothing.

Minor strength is fairly terrible on any bar that wants to have a Heal Sig. There is just simply not much point. Tiny damage increase possibly? Meh.

Absorption? Minuscule damage reduction.


I'm not saying the reduced condition runes are godly, really, but they actually do something. Split on Burning Isle with dual cripple reduction, the difference it makes running through the lava amazing. That *alone* justifies taking it to me. Dual reduced blind reduction is great when your Monks are pressured and can't afford to RC or Dismiss your blinds.

Basically, condition reduction sucks a bit less than the alternatives.
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Old Apr 23, 2007, 01:51 AM // 01:51   #34
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Agreed with the sentiment that they're all pretty bad. But when vitae comes into play, it's a much bigger impact on the game, especially because DP on warriors hurts.

You run minor strength runes when needed in order to hit breakpoints like on enraging charge & bulls charge.
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Old Apr 23, 2007, 01:31 PM // 13:31   #35
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Quote:
Originally Posted by JR
I'm not saying the reduced condition runes are godly, really, but they actually do something. Split on Burning Isle with dual cripple reduction, the difference it makes running through the lava amazing. That *alone* justifies taking it to me. Dual reduced blind reduction is great when your Monks are pressured and can't afford to RC or Dismiss your blinds.

Basically, condition reduction sucks a bit less than the alternatives.
One difference in perspective perhaps between JR and Gus on this as well -- as a top guild, you almost never play on your hall. You also very frequently play mid ranked gimmick teams on jade or lava, where a loss is always a -4 and embarassing. Fighting a gay gimmick on lava seems to come up far more often as a top team and so the dual reduc crip is a big deal.

I recently switched to a new set on my "survivalist" set. I now run: minor weapon, sup vig, reduc crip, reduc blind, sup abs. Basically the same as before, except I dropped the minor str for a sup abs. I wasn't get much milage out of the str rune anyhow. The only thing I don't like about that setup is it limits me to 9 9 12+2 3, but that is what I prefered most of the time anyhow.
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Old Apr 23, 2007, 02:03 PM // 14:03   #36
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Absorption is bad

Vitae on warriors is terribad

Reduced cripple is awesome

Reduce blind is nice

Don't ever go over 9 strength unless you're running enraging charge or a hammer warr without secondary skills tied to attributes

If you're running a heal sig and no secondary profession tied to attributes max out tactics, if you're using sprint go 4 or 7, rush go 6/7 str enraging go 8/9 str
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Old Apr 23, 2007, 02:34 PM // 14:34   #37
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Quote:
Originally Posted by JR
I'm not saying the reduced condition runes are godly, really, but they actually do something. Split on Burning Isle with dual cripple reduction, the difference it makes running through the lava amazing. That *alone* justifies taking it to me. Dual reduced blind reduction is great when your Monks are pressured and can't afford to RC or Dismiss your blinds.

Basically, condition reduction sucks a bit less than the alternatives.
One difference in perspective perhaps between JR and Gus on this as well -- as a top guild, you almost never play on your hall. You also very frequently play mid ranked gimmick teams on jade or lava, where a loss is always a -4 and embarassing. Fighting a gay gimmick on lava seems to come up far more often as a top team and so the dual reduc crip is a big deal.

I recently switched to a new set on my "survivalist" set. I now run: minor weapon, sup vig, reduc crip, reduc blind, sup abs. Basically the same as before, except I dropped the minor str for a sup abs. I wasn't get much milage out of the str rune anyhow. The only thing I don't like about that setup is it limits me to 9 9 12+2 3, but that is what I prefered most of the time anyhow.
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Old Apr 23, 2007, 03:43 PM // 15:43   #38
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why has everyone stopped running sup weapon mastery?
sup absorption isnt that great, and usually not worth the health penalty...
also, what weapon/shield combos are you using with your rune sets?
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Old Apr 23, 2007, 04:01 PM // 16:01   #39
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Quote:
Originally Posted by IMMORTAL MITCH
If you're running a heal sig and no secondary profession tied to attributes max out tactics, if you're using sprint go 4 or 7, rush go 6/7 str enraging go 8/9 str
9 strength gets me my full armor bonus for Enadiz's defender, though.

For the topic, absorbtion has been trash since it got the nerf to physical only, imo. Warus already have rediculous physical resistance. Here's the most practical rune setup, imo:

Stand warrior:
Minor weapon mastery
Minor tactics -or- reduce cripple (depends if you have spec into tactics)
Reduce blind
Stonefist
Sup vig

Split (probably sword):
Minor weapon mastery
Minor tactics
Reduce blind
Reduce crip
Sup vig
..and enadiz!

Quote:
Originally Posted by Blame the Monks
You also very frequently play mid ranked gimmick teams on jade or lava, where a loss is always a -4 and embarassing. Fighting a gay gimmick on lava seems to come up far more often as a top team and so the dual reduc crip is a big deal.
QFT. Lava rits or spikes or other scrubby burning isle builds seem to be the trend for the rank 300-800 guilds lately. That dual reduce cripple makes a huge difference for a split warrior, and a reduce crip on any character is probably worthwhile.

Quote:
Originally Posted by sling
why has everyone stopped running sup weapon mastery?
VoD tbh. 75 health becomes a bigger deal then, especially when warus are supposed to be the ones absorbing all the NPC damage at the stand. And compound any DP onto that, it just gets uglier. Make up for the lost damage with skill.
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Old Apr 24, 2007, 12:16 AM // 00:16   #40
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Mending touch gets you through lava way faster than crip reduction, with a fat heal to boot. Another difference between JR and myself is that I play warrior, garbad. If I play a warrior without mending touch and there isn't a draw in the build, I do bring reduced condi runes rather than relying on monk removal. But on splits, I'll keep my vitaes and keep beating the other guy who thinks knocking 3 seconds off my 14 sec crippling slash matters.

Anyway it's heavily based on personal preference and build, so there will be different viewpoints and it's healthy for PvP topics as long as each backs up their points. Narc & Hex coming to share their opinions is great for this thread and guru. JR and garbad coming to parrot them and tell warriors what they should run really isn't.

Quote:
Originally Posted by Byron
9 strength gets me my full armor bonus for Enadiz's defender, though.
Not sure if you're just joking, but it's not really valid reasoning when PvP chars are so flexible.

Last edited by Greedy Gus; Apr 24, 2007 at 12:26 AM // 00:26..
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