Mar 29, 2007, 07:27 AM // 07:27
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#41
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Or get the turtle stuck in the outer gate.
Or use the warrior glitch
Or hope for the Gatekeepers to run out of their gates
Or get a gate guard stuck inside their respective gate
Or to get the gank squad to trigger "Coward" 4 times in a row.
Or you get the point.
It would be nice to get some fixes sent to Aspenwood.
Quote:
Originally Posted by Randomway Ftw
Lol, this is a funny thread. The funny thing about fort aspenwood, is that its possible to "solo" it with healing hands, and healing seed + a few other skills.
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Not against someone who knows what they are doing. Healing hands is cannon fodder.
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Apr 04, 2007, 09:04 PM // 21:04
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#42
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Well this seems to have been fixed with this recent update as Pestilence will now only effect NPCs already suffering from a condition. Thus the gatekeepers already have to be under attack.
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Apr 05, 2007, 02:40 AM // 02:40
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#43
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Quote:
Originally Posted by LoyalSoldier
Well this seems to have been fixed with this recent update as Pestilence will now only effect NPCs already suffering from a condition. Thus the gatekeepers already have to be under attack.
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It's not fixed yet, it's going to be fixed in this week's update.
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Apr 05, 2007, 07:41 PM // 19:41
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#44
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by TheGuildWarsPenguin
It's not fixed yet, it's going to be fixed in this week's update.
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I know. I mean that the update is coming.
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Apr 09, 2007, 09:39 AM // 09:39
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#45
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Academy Page
Join Date: Nov 2006
Location: Australia
Profession: N/
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It's been fixed....aww I never got a chance to kill those Masters in Temple of Balthazar
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Apr 10, 2007, 05:23 AM // 05:23
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#46
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Zolderick
It's been fixed....aww I never got a chance to kill those Masters in Temple of Balthazar
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I went out to the command post in nightfall. Man it was nice killing Komir for all that trouble she put me through.
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Apr 10, 2007, 08:04 PM // 20:04
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#47
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by LoyalSoldier
Not against someone who knows what they are doing. Healing hands is cannon fodder.
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The chance of encountering someone like that in Fort Aspenwood is 0.00000001%.
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Apr 10, 2007, 08:32 PM // 20:32
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#48
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Darn it, this got nerfed before I found out.
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Apr 11, 2007, 04:20 AM // 04:20
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#49
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Quote:
Originally Posted by Randomway Ftw
The chance of encountering someone like that in Fort Aspenwood is 0.00000001%.
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Still I would rather have a good build than take a chance that the one time someone who knows what they are doing will be there.
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Apr 11, 2007, 10:39 AM // 10:39
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#50
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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I tried it out once and used it on the Masters of Wind in The Isle Of the Namless. I killed pretty much all of'em. I tried FA but My internet wouldn't let me.
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May 03, 2007, 03:34 AM // 03:34
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#51
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Frost Gate Guardian
Join Date: Mar 2006
Location: Philippines
Guild: Lycans of Moondash [WOLF]
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Quote:
Originally Posted by LoyalSoldier
It is also good for killing leachers.
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Wow, now that is cool news! You should win an award, thats like GW's cure for the common cold...errr I mean noob, no I mean leech.
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