Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 09, 2007, 06:10 AM // 06:10   #21
Ascalonian Squire
 
Join Date: Jun 2005
Location: HA ID 1
Guild: Im Paper Nerf Scissors Rock Is [Fine]
Profession: Mo/
Advertisement

Disable Ads
Default

Fighting over 30min in that map was not fun >.<
Go GvG if u want loooong matches.
Elfie is offline   Reply With Quote
Old May 09, 2007, 11:34 AM // 11:34   #22
Frost Gate Guardian
 
Join Date: Aug 2005
Location: scotland
Guild: electronic Empire [eE]
Profession: W/
Default

bring back this. and old burial mounds aswel.
sweat man is offline   Reply With Quote
Old May 10, 2007, 07:36 PM // 19:36   #23
Lion's Arch Merchant
 
streets101's Avatar
 
Join Date: Aug 2005
Profession: W/E
Default

if they are going not to keep halls the terrible way it is (kill count and the dumb relic run in halls) then they should:

put 3-4 teams in burial mounds and set it as kill count so that map is atleast useful.
make courtyard and broken tower altar cap again
make halls altar cap again
streets101 is offline   Reply With Quote
Old May 10, 2007, 09:00 PM // 21:00   #24
axe
Wilds Pathfinder
 
axe's Avatar
 
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
Default

Im hoping that with the double faction event this weekend AND the recent discovery that scarred earth has been changed, that it will be a testing weekend for some new changes to the maps/mechanics. I would guess that broken tower and courtyard will become King of the hill and scarred earth will be a 4-way kill count. I am hopeful that these changes will be implemented if only for a test weekend because to me this has potential to set things back on the right track.
axe is offline   Reply With Quote
Old May 10, 2007, 09:54 PM // 21:54   #25
Academy Page
 
ksalanpang's Avatar
 
Join Date: Jan 2007
Location: IL
Guild: ***i still don't know what our guild name means[rise]
Profession: Mo/
Default

please NO more kill count rawrrrrrrr
ksalanpang is offline   Reply With Quote
Old May 11, 2007, 05:50 AM // 05:50   #26
Wilds Pathfinder
 
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
Default

Quote:
Originally Posted by streets101
if they are going not to keep halls the terrible way it is (kill count and the dumb relic run in halls) then they should:

put 3-4 teams in burial mounds and set it as kill count so that map is atleast useful.
make courtyard and broken tower altar cap again
make halls altar cap again
halls are just fine like they are right now. Killcount should be fixed/removed.
and no sccared again please :=
Morgoth the dark is offline   Reply With Quote
Old May 11, 2007, 09:11 AM // 09:11   #27
Krytan Explorer
 
Join Date: Nov 2006
Default

WTB More players to fill more maps in HA.
Cass is offline   Reply With Quote
Old May 11, 2007, 09:47 AM // 09:47   #28
Academy Page
 
Join Date: May 2007
Profession: Mo/
Default

Threeway capture points, with the center obelisk and the three other elevated ones behind the 'doors' as points.
Grand Theft Ecto is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:58 PM // 15:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("