May 09, 2007, 06:10 AM // 06:10
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#21
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Ascalonian Squire
Join Date: Jun 2005
Location: HA ID 1
Guild: Im Paper Nerf Scissors Rock Is [Fine]
Profession: Mo/
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Fighting over 30min in that map was not fun >.<
Go GvG if u want loooong matches.
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May 09, 2007, 11:34 AM // 11:34
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#22
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Frost Gate Guardian
Join Date: Aug 2005
Location: scotland
Guild: electronic Empire [eE]
Profession: W/
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bring back this. and old burial mounds aswel.
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May 10, 2007, 07:36 PM // 19:36
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#23
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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if they are going not to keep halls the terrible way it is (kill count and the dumb relic run in halls) then they should:
put 3-4 teams in burial mounds and set it as kill count so that map is atleast useful.
make courtyard and broken tower altar cap again
make halls altar cap again
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May 10, 2007, 09:00 PM // 21:00
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#24
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Im hoping that with the double faction event this weekend AND the recent discovery that scarred earth has been changed, that it will be a testing weekend for some new changes to the maps/mechanics. I would guess that broken tower and courtyard will become King of the hill and scarred earth will be a 4-way kill count. I am hopeful that these changes will be implemented if only for a test weekend because to me this has potential to set things back on the right track.
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May 10, 2007, 09:54 PM // 21:54
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#25
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Academy Page
Join Date: Jan 2007
Location: IL
Guild: ***i still don't know what our guild name means[rise]
Profession: Mo/
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please NO more kill count rawrrrrrrr
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May 11, 2007, 05:50 AM // 05:50
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by streets101
if they are going not to keep halls the terrible way it is (kill count and the dumb relic run in halls) then they should:
put 3-4 teams in burial mounds and set it as kill count so that map is atleast useful.
make courtyard and broken tower altar cap again
make halls altar cap again
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halls are just fine like they are right now. Killcount should be fixed/removed.
and no sccared again please :=
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May 11, 2007, 09:47 AM // 09:47
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#28
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Academy Page
Join Date: May 2007
Profession: Mo/
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Threeway capture points, with the center obelisk and the three other elevated ones behind the 'doors' as points.
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