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Old Apr 02, 2007, 06:25 PM // 18:25   #21
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Quote:
Originally Posted by Tiyuri
There will be an update this weekend, wait for it then make judgement.
yes
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Old Apr 02, 2007, 06:46 PM // 18:46   #22
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Originally Posted by evil joo
1) 5 paragons spike + 3 monks is overpowered

2) The abuse of Necro soul reaping energy from spirits needs to be stopped once and for all

~Most likely, Anet are aware of this already and hopefully the next skills updates will put a balance to this. If they don't, I wont be as surprise either. (-.-)
QFT. Paragons are overpowered.
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Old Apr 02, 2007, 08:00 PM // 20:00   #23
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Quote:
Originally Posted by Tiyuri
There will be an update this weekend, wait for it then make judgement.
Your source? :P
We'll see, it will probably take a week for the metagames to shift, I'm sure theres more broken builds yet to be discovered.
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Old Apr 02, 2007, 09:19 PM // 21:19   #24
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Killcount has no place in HA, and myself and a good 80-90% of the people I know aren't playing HA cause it sucks atm. Hurray for noobs that know nothing but kill kill kill. Of course, I'm afraid to ask what pugs will be back when HA is changed to something requiring skill...
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Old Apr 02, 2007, 10:18 PM // 22:18   #25
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Originally Posted by ZenRgy
It's the same deal, if you set it back to altar, everyone sits until 2:00 or 1:30 or whatever then all rush in for the cap

OR

A team with a holding build caps, sits on the altar on and runs around kiting and healing without the slightest of problems.

Holding builds are just as bad as spike builds, well at least spike builds make for quick matches.
I dont know about you, but holding builds where not a problem to be honest when running balanced builds. You say the holding team caps and sits on alter, then why dont you just interupt them or go for the cap first ect. There are many alternatives. Iv implimented some before of which they worked effectively. One other thing, tell me what you define as a holding build, because i rarely saw actuall holding builds rather they were balanced ect which just took utility for alter maps.
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Old Apr 02, 2007, 10:40 PM // 22:40   #26
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The current meta is depended on the broken soul reaping, which hopefully will be fixed.

The most screwed up maps are broken tower and courtyard; 8vs8 is not good for KC, it's designed for altar holding. I think Altar hold maps should make a comeback or we have 6vs6 back.

Last edited by some guy; Apr 02, 2007 at 10:46 PM // 22:46..
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Old Apr 02, 2007, 11:39 PM // 23:39   #27
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Courtyard kill count is just horrid. Very horrid, what were anet thinking.
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Old Apr 03, 2007, 06:01 PM // 18:01   #28
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The only problem most people have with altar maps seems to be song of concentration=gg, and if that is the case then Anet can just chnage the skill so it only affects PARTY members, and gg all goes well.
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Old Apr 03, 2007, 09:46 PM // 21:46   #29
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I agree with you. Out of all the HA maps, Broken Tower and HoH (KillCount style) are the ones I fear/hate the most. Mostly because the strategy in both maps promotes a strategy that is not only frustrating (ganking) but just makes you plain piss off angry (in my opinion).

At least in relic runs, there is a certain goal, running to be exact, that needs to be met. Whereas in KC, the teams that can corner a weak team or even spike a preoccupied team will win with ease. Most teams disregard the altar, it really doesn't do THAT much in terms of the risk it takes to cap it.

Maybe revert back to altar, maybe make it a combination of KC/altar, or maybe make a whole new mode altogether. But this GW player right here doesn't like Kill Count, and I hope that they change it.
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Old Apr 03, 2007, 09:47 PM // 21:47   #30
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Quote:
Originally Posted by Death_From_Above
Courtyard kill count is just horrid. Very horrid, what were anet thinking.
their attempt to fix things. =)
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Old Apr 11, 2007, 07:45 AM // 07:45   #31
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Guys i was thinking about it the other day. Maybe we have been to hard on anet. Its not there fault i guess that they want to test out the 2 Law Of Thermodynamics and exploit it for all they can. Is it their fault that they want to further prove a scientific Law using guildwars to demonstrate this. At least anet are trying to do something good for the world by proving a Law that has already been proven millions of times making guildwars excesserys *aka us* suffer during the process. My friends be at peace, i guess its all in the name of science. Thank you anet.

Last edited by Death_From_Above; Apr 11, 2007 at 07:53 AM // 07:53..
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Old Apr 11, 2007, 07:51 AM // 07:51   #32
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Quote:
Originally Posted by Death_From_Above
Guys i was thinking about it the other day. Maybe we have been to hard on anet. Its not there fault i guess that they want to test out the 2 Law Of Thermodynamics and exploit it for all they can. Is it their fault that they want to further prove a scientific theory using guildwars to demonstrate this. At least anet are trying to do something good for the world by proving a theory that has already been proven millions of times making guildwars excesserys *aka us* suffer during the process. My friends be at peace, i guess its all in the name of science. Thank you anet.
It's not a theory... It's a law.
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Old Apr 11, 2007, 07:53 AM // 07:53   #33
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Quote:
Originally Posted by Death_From_Above
I dont know about you, but holding builds where not a problem to be honest when running balanced builds. You say the holding team caps and sits on alter, then why dont you just interupt them or go for the cap first ect. There are many alternatives. Iv implimented some before of which they worked effectively. One other thing, tell me what you define as a holding build, because i rarely saw actuall holding builds rather they were balanced ect which just took utility for alter maps.
Although nerfed, early 2 thump / 2 para.

Builds that basically have the ability to camp wards + paragons.

Anything with incredible amounts of defense (ie. 20+ minute matches up until HoH).

Also I refer to old HoH altar which the holding starts with the altar so...

You can't really interrupt through SoC.

I'm sure you can figure out for yourself what a holding build is and I'm sure you've seen plenty.
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Old Apr 11, 2007, 08:02 AM // 08:02   #34
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Quote:
Originally Posted by ZenRgy
Although nerfed, early 2 thump / 2 para.

Builds that basically have the ability to camp wards + paragons.

Anything with incredible amounts of defense (ie. 20+ minute matches up until HoH).

Also I refer to old HoH altar which the holding starts with the altar so...

You can't really interrupt through SoC.

I'm sure you can figure out for yourself what a holding build is and I'm sure you've seen plenty.
But im afraid when 8v8 alter holding was here we never had 2 paragons because they wernt out yet. If they want to camp in wards let them, aoe owns that and remember its 2 teams attacking 1. Also, i fought a balanced build, infact lord of the strings on dark chambers. That was about a 21 min battle and thats because they were good it took alot of skill to beat them, didnt mean they were a holding build. Holding builds when i have fought them in the past dont take that long to beat. Impliment your tatic and gg. For example the 8 monks, if they kill one of your team get a well of profane up and drop them asap. Also, nurf song of concentration that skills just lame cheapens the game by simplifying it and there, problem solved. And yes i have seen plenty of holding builds with 6v6 alter cap and kill count but not with 8v8 alter cap. So with that revelation, can you inform me as to what a holding build was with 8v8 alter holding (remember pargons and SoC ect where not out yet).

Last edited by Death_From_Above; Apr 11, 2007 at 08:05 AM // 08:05..
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Old Apr 18, 2007, 07:21 AM // 07:21   #35
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Quote:
Originally Posted by YesNo
The only problem most people have with altar maps seems to be song of concentration=gg, and if that is the case then Anet can just chnage the skill so it only affects PARTY members, and gg all goes well.
wow, i think skill like song of concentration shoulda come alot earlier in ha , cuz worst times in ha were when teams held cuz of mass interrupts in their build which they played in "noob hours"(6-12GMT),usually lame guilds with 2 choking gas like [MiNi] and [LuNa].
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Old Apr 18, 2007, 11:39 AM // 11:39   #36
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Who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are you to call people lame?
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Old Apr 18, 2007, 11:53 AM // 11:53   #37
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Quote:
Originally Posted by I Hopeless
wow, i think skill like song of concentration shoulda come alot earlier in ha , cuz worst times in ha were when teams held cuz of mass interrupts in their build which they played in "noob hours"(6-12GMT),usually lame guilds with 2 choking gas like [MiNi] and [LuNa].
I really lol'ed.
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Old Apr 18, 2007, 12:25 PM // 12:25   #38
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Quote:
Originally Posted by I Hopeless
wow, i think skill like song of concentration shoulda come alot earlier in ha , cuz worst times in ha were when teams held cuz of mass interrupts in their build which they played in "noob hours"(6-12GMT),usually lame guilds with 2 choking gas like [MiNi] and [LuNa].
Pot, meet kettle.

Interesting how an IWAYer, complains about something that would stop IWAY (and not balanced) from winning.

Last edited by Randomway Ftw; Apr 18, 2007 at 07:54 PM // 19:54..
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Old Apr 18, 2007, 12:31 PM // 12:31   #39
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Quote:
Originally Posted by I Hopeless
wow, i think skill like song of concentration shoulda come alot earlier in ha , cuz worst times in ha were when teams held cuz of mass interrupts in their build which they played in "noob hours"(6-12GMT),usually lame guilds with 2 choking gas like [MiNi] and [LuNa].
Do you understand the concept of irony?
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Old Apr 18, 2007, 05:04 PM // 17:04   #40
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Quote:
Originally Posted by Mental Leteci
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO
...lol...? translation plz
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