Fox's Promise
I tried playing stand sin GvG lately (Moebius) and just gave up because of the current hex meta. Basically miss hexes are just way too harsh on assassins atm as you just can't manage to complete combos nearly ever.
So i was thinking that this elite enchantement should be basically what allows that. Atm it's kinda worthless because outclassed by Expose Defenses which is a non-elite hex (and hex are better for sins in general cause Black > Golden). Here's a change that i think could be interesting:
Fox's Promise
Elite Enchantment Spell. For 5...17 seconds, your attacks cannot miss or be blocked. Whenever an attack should have failed to hit, you lose 7..4..3 Energy (breakpoints 0-3-8-13) or Fox's Promise ends. When Fox's Promise ends, your attack skills are disabled for 5s.
So basically, nothing can make you fail to hit when it's active, but if you should fail you lose energy instead (kinda like Mantra of Resolve for interrupts). But if you hit 0, your attack skills are disabled when it ends. So you could in theory combo through blind, but by missing every hit you'd likely hit 0 before the end or your combo (or lack energy to complete it) and if you hit 0 your attack skills are disabled and so you can't continue the combo. I think it'd balance it. It would be hard to combo through heavy blind/miss, but you could complete combos through stuff like Price, Reckless or Blurred (if not stacked).
It would also give a decent enchantment for the golden line. Any thoughts?
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