Apr 03, 2007, 07:47 PM // 19:47
|
#101
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by yesitsrob
Hai, I fixed ur post!
|
Rob, you give me a reason to live.
|
|
|
Apr 03, 2007, 08:59 PM // 20:59
|
#102
|
Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
|
Quote:
Originally Posted by Thomas.knbk
I've never found WoC useful on a monk. Monks are limited by energy way more than cast time or recharge, as opposed to mind blasters and most other offensive casters with GoLE.
|
This is really true for general situations, but it's still useful when you need to speed up a certain utility, like LoD for party healing or Divert for hex removal. And when you consider places like HA too, if you give Channeling to your monks they're not actually limited by energy all that much, especially not with Thumpers and spirits all over the place.
But in general i agree that WoQ is far better used on offensive casters.
|
|
|
Apr 04, 2007, 12:36 PM // 12:36
|
#103
|
Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
|
Quote:
Originally Posted by Patccmoi
I agree with about everything you said except Weapon of Quickening. This skill isn't close to being bad at all. It's a VERY good elite. It has 1 big weakness and it's the fact that Communing as a whole is garbage. The only other remotely interesting skills are Brutal Weapon, but it doesn't work with Aegis chain which is usually better to have than Brutal, and Vital Weapon which sadly you usually want to cast on the same targets you'd WoQ on so there isn't much point having both. Out of that maybe Pain... The defensive spirits are just useful if you're either a N/Rt or want to go with 14 Spawning which leaves you as a spirit spammer that won't have the energy to use WoQ anyway.
So basically you have to sacrifice some attribute points only for that, and usually a fair amount, which is why you don't really see it often. But the effect is in fact very very powerful and can't actually be replaced by anything else in the game unless your team can work under QZ. Being able to give OTHERS 33% faster recharge on spells is overall really powerful, especially because of the rounding. Basically it's:
2s recharge -> 1s recharge
4s recharge -> 3s recharge
5s recharge -> 3s recharge
7s recharge -> 5s recharge
8s recharge -> 5s recharge
after that it pretty much doesn't round in any way that matter. But 2s to 1s recharge, 5s to 3s and 8s to 5s can sometimes seriously buff some builds. Mind Blasters are especially powerful with WoQ as they get 1s recharge Mind Blast (which can allow greater than EProd energy gain when spammed) and can usually pack powerful AOEs that get a very good drop in recharge. Try a Mind Blaster with Mind Blast, Searing Heat, Teinai's Heat, Mark of Rodgort, Eruption, Deep Freeze and Fire Attune (attrib for Eruption and Deep Freeze don't really matter though usually i raise both to 9 so i can have 75 base AL with Prismatic) and then put WoQ on his back. There is such massive AOE raining on the other team, you can nearly keep Deep Freeze going all the time and you can blind a pack of melee quite often. Without WoQ, the recharge doesn't make the build nearly as efficient. Channeling Rt with WoQ on their back can make for very scary single target nukers too.
WoQ is a really interesting elite, what's holding it back is mostly being in Communing. Imo it's the only elite in the game atm that can make offensive casters viable as pressure char, because the massive drop in recharge of their spells which is often 40-50% at low recharge can make for very interesting builds. It's also quite versatile as you can use it on any caster, so say you're under pressure you can keep it on your LoD Monk so that he can LoD every 3s instead of every 5s, or against a hex heavy team you can use it on your Divert so that he can Divert every 3s (as energy allows ofc).
|
Point taken, I'll be honest I was pretty quick to shoot just about everything down, and my ritualist experience is pretty limited . I can actually see some potential in it - Let's just say it doesn't quite make the same rejection level as Whirling Axe does.
And I can see potential for skills like Famine too Maybe. There's always builds which will take use of otherwise unused skills for whatever reason.
Last edited by yesitsrob; Apr 04, 2007 at 12:40 PM // 12:40..
|
|
|
Apr 04, 2007, 12:42 PM // 12:42
|
#104
|
Wilds Pathfinder
|
Famine could add extra umph to Fear Me builds.
|
|
|
Apr 04, 2007, 01:57 PM // 13:57
|
#105
|
Krytan Explorer
|
Quote:
Famine could add extra umph to Fear Me builds.
|
So does [wiki]Infuriating heat[/wiki], but that one does the job way better (still, both just aren't worth their elite slot in such builds)...
|
|
|
Apr 04, 2007, 03:43 PM // 15:43
|
#106
|
Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
|
Quote:
Originally Posted by Spura
Famine could add extra umph to Fear Me builds.
|
Faced a team in HA running Panic, Mind Wrack, Wither, 2 Fear Me! wars and Famine. Was actually really good pressure and they managed to score a few kills, but once we started pressuring them as hard as they were pressuring us Famine was actually helping to kill their healers and it backfired on them.
Atm i think it's mostly useful in PvE where it's just insane combined with things like Ancestor's Visage for farming.
|
|
|
Apr 14, 2007, 08:17 AM // 08:17
|
#107
|
Lion's Arch Merchant
Join Date: Mar 2006
Location: new york
Guild: Korean Gawd Mode
Profession: Mo/A
|
SoR + a shield is a 48 armor boost plus health regen, giving you the time to kite and heal others in lets say 4 on 4 battle, but to bring this on one of your main monks in gvg, i would not recommend, unless you like loosing. In RA/TA its a relief skill, especially before BoA assassins sucked, +48 armor + mend ailment basically saved your ass. Only downside is the enchant removal, but since 9/10 monks run ZB as their elite, enchantment removal isn't a major thing mesmers worry about before they set up their anti caster bar. I have also been saved by SoR, while blacked out/ galed, diversion/ thump'd/dazed/ KD pressure, SoR is sort of a healing breeze on steroids, but the armor gain is a huge difference maker, add a -2 while enchanted on your shield, and you have a +10 health regen and 50 additional armor. The high energy cost on SoR is blehhh, but mixed with purge sig, it kind of helps you prevent wasting energy. But energy isnt a problem since u can go /Mes and use that confusing skill that you have to read twice to understand wtf it does.
|
|
|
Apr 15, 2007, 05:44 PM // 17:44
|
#108
|
Ascalonian Squire
Join Date: Apr 2007
Location: 127.0.0.1
Profession: R/
|
For the life of me I cant find a build that would use Flourish, and farther back I saw Dwarven Battle Stance being useless?...!!! Everybody just once should play a Dwarven Hammer and go "play" with an elementalist and watch them struggle to get a spell off.
And Psychic Distraction useless? No, just no, it is one of the most annoying interrupts in the game, just think an unconditional interrupt at a large range cast instantly and then disables interrupted skill for a few seconds longer.
|
|
|
Apr 15, 2007, 07:05 PM // 19:05
|
#109
|
Forge Runner
|
Quote:
Originally Posted by Soulsmasher
For the life of me I cant find a build that would use Flourish, and farther back I saw Dwarven Battle Stance being useless?...!!! Everybody just once should play a Dwarven Hammer and go "play" with an elementalist and watch them struggle to get a spell off.
And Psychic Distraction useless? No, just no, it is one of the most annoying interrupts in the game, just think an unconditional interrupt at a large range cast instantly and then disables interrupted skill for a few seconds longer.
|
You can only keep up Dwarven Battle Stance 1/3d of the time. Choking Gas or Warmonger's Weapon do the same job, only better, and are non-elite. Also, even with a 33% IAS hammers still have a swing time of 1,2 seconds, not counting kiting, which is hardly impressive for interrupting. If that wasn't enough, the fact that it ends on skill usage drops it from bad to absolute shit.
I think you're right about PD though. That's a good skill.
|
|
|
Apr 16, 2007, 12:22 PM // 12:22
|
#110
|
Krytan Explorer
|
Quote:
Originally Posted by Soulsmasher
For the life of me I cant find a build that would use Flourish
|
Make a big ugly male W/A with dagger attacks. Not only does it look funny, it is also more or less a good use of Flourish.
|
|
|
Apr 16, 2007, 01:00 PM // 13:00
|
#111
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
moebius strike > gimp critless 12 dm bar
|
|
|
Apr 16, 2007, 06:48 PM // 18:48
|
#112
|
Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
|
Quote:
Originally Posted by Skuld
moebius strike > gimp critless 12 dm bar
|
Bull's Strike-Falling Spider-Horns of the Ox with Stonefist and Flourish is quite hilarious though. I wouldn't use it in GvG, but it was a damn fun use of Flourish ^^ You could keep someone down for SO long doing the chain:
Bull's Strike
Falling Spider
Horns of the Ox
Flourish
Falling Spider (in IAS you had no trouble hitting it after Flourish before the guy got up)
Horns of the Ox
w/e
Bull's Strike
The full bar i used iirc looked something like:
14 Strength
12 Dagger
Bull's Strike
Falling Spider
Horns of the Ox
Power Attack / DBlow / Griffin Sweep (this is also fun if they're blocking to do Griffin-Flourish-Griffin)
Flail (just activate it when you hit with Bull's Strike and they're knocked, then the slow hardly matters)
Rush
Flourish
Rez Sig
I'm not saying this is a GvG bar at all, but it's hella fun to play elsewhere and you can make monks swear =p
|
|
|
Apr 16, 2007, 09:50 PM // 21:50
|
#113
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
|
Every sword elite other than crip slash. Stop picking new meta's anet, and just fix what's broken.
|
|
|
Apr 16, 2007, 09:52 PM // 21:52
|
#114
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Dragon Slash useless? pffft.
|
|
|
Apr 16, 2007, 10:00 PM // 22:00
|
#115
|
Forge Runner
|
Quote:
Originally Posted by Onarik Amrak
Dragon Slash useless? pffft.
|
QFT. Buffing Dragon Slash might get a little bit ridiculous.
|
|
|
Apr 16, 2007, 10:19 PM // 22:19
|
#116
|
Banned
|
If Anet buffed Dragon Slash to give 6 strikes of adrenaline at 16 Swords...
|
|
|
Apr 26, 2007, 09:04 PM // 21:04
|
#117
|
Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
|
A fair number of elites useless in PvP. Unyielding Aura is ftw
|
|
|
Apr 26, 2007, 11:02 PM // 23:02
|
#118
|
Jungle Guide
|
Dragon slash doesn't need a buff. It's still pretty much the highest damage pressure a warrior can get.
|
|
|
Apr 27, 2007, 12:35 AM // 00:35
|
#119
|
Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
|
Marksman's Wager may not be the worst Elite, but it is possibly the one people use the least.
Marksman's Wager is easily beaten by Melandrus Shot, and Prepared Shot. It is beaten by these skills 99% of the time. Please, somebody do something about Marksman's Wager. It needs some help.
I haven`t even seen people use it....ever
|
|
|
Apr 27, 2007, 01:26 AM // 01:26
|
#120
|
Ascalonian Squire
Join Date: Sep 2006
Location: Ohio
Guild: Elite Angels Of Death [AoD]
Profession: Mo/E
|
There are no "useless" elites..sure some arent as good as others On a serious note I would have to say Marksmans Wager isn't that bad of a skill..and it is by far greater than..Experts Dexterity?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:54 PM // 15:54.
|