Apr 20, 2007, 09:40 AM // 09:40
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#21
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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iQ's 8 R/Me with Serpent's Quickness, Blackout, and Signet of Midnight was prettya musing. The enemy is perma-blind and can't use skills, plus there are 8 pets beating on them.
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Apr 20, 2007, 01:36 PM // 13:36
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#22
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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LMAO, someone actually tried that? I've thought of such a thing but never really did it.
~Z
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Apr 20, 2007, 02:05 PM // 14:05
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#23
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Academy Page
Join Date: Sep 2006
Guild: The Spearmen [치치치치]
Profession: Me/
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Spearmen ran a certain spirit/hex build in HA back around September/Octoberish. We took it into GvG a few times, just to try it out, and were pretty successful. After that, I took a four month break, and when I got back, I found hexes to be the FoTM, with everyone complaining about how overpowered hexes were. At the time, we beat [tag], and no one had ever seen anything like what we were running.
I believe Asp's words to me were "wtf how2beet?" :P
Last edited by Sol Is Pyrrhus; Apr 20, 2007 at 02:08 PM // 14:08..
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Apr 20, 2007, 04:12 PM // 16:12
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#24
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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teleway.
thread won!
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Apr 20, 2007, 04:56 PM // 16:56
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Te's Mo/W smiter with ZF and spamming Flurry, charge, watch yourself, frenzy, etc.... 3 or 4 make it insane damage.
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Apr 20, 2007, 07:23 PM // 19:23
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#26
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Forge Runner
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Quote:
Originally Posted by Zuranthium
LMAO, someone actually tried that? I've thought of such a thing but never really did it.
~Z
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Yeah, there's a video out there somewhere. Pretty neat. It features a ninja chain res (ftw).
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Apr 20, 2007, 08:12 PM // 20:12
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#27
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by linh
Te's Mo/W smiter with ZF and spamming Flurry, charge, watch yourself, frenzy, etc.... 3 or 4 make it insane damage.
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I don't not understand this. Flurry and Frenzy???
~Z
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Apr 20, 2007, 08:15 PM // 20:15
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Hmm. If talking about team builds, smite monks def need mention. In TA a few months ago, I faced a 4 monk dualsmite-ish team..1Mo/W Dev hammer, what I think were 2 AoE smite monks, and a backline monk. tee hee.
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Apr 20, 2007, 08:44 PM // 20:44
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#29
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Forge Runner
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Quote:
Originally Posted by Zuranthium
I don't not understand this. Flurry and Frenzy???
~Z
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IAS is not the point. The point is to make Zealot's Fire trigger.
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Apr 20, 2007, 11:38 PM // 23:38
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by Zuranthium
I don't not understand this. Flurry and Frenzy???
~Z
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If you watched their video on their site when Te still exists. It is cool.
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Apr 21, 2007, 12:10 AM // 00:10
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#31
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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Quote:
Originally Posted by Zuranthium
I don't not understand this. Flurry and Frenzy???
~Z
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A long time ago shouts and stances triggered Zealot's Fire. The damage was insane.
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Apr 21, 2007, 02:44 AM // 02:44
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#32
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Thomas.knbk
IAS is not the point. The point is to make Zealot's Fire trigger.
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Yes, I understand, but wouldn't it just trigger on the Smiter, not the person they are smiting off of? I do not remember this build, only the E/Mo Smiters and then eventually Air of Enchant smiters.
OMG, and I wrote "I don't not" in that last post.
~Z
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Apr 21, 2007, 03:01 AM // 03:01
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#33
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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ftl's Jagged Bones.
Pre-nerf IWAY.
Touch Rangers.
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Apr 21, 2007, 04:51 AM // 04:51
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#34
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by Zuranthium
Yes, I understand, but wouldn't it just trigger on the Smiter, not the person they are smiting off of? I do not remember this build, only the E/Mo Smiters and then eventually Air of Enchant smiters.
OMG, and I wrote "I don't not" in that last post.
~Z
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They are all Mo/W with sword and melee attack ( but no swordsmanship), just to trigger ZF on foes adjacent to them.
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Apr 21, 2007, 05:09 AM // 05:09
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#35
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Lol, that's interesting. How did they keep the energy up to spam stances? Is there a link to the vid with that anywhere?
~Z
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Apr 21, 2007, 03:12 PM // 15:12
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#37
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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"I don't even have enough energy to Hamstorm!"
Hehe.
~Z
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Apr 21, 2007, 03:16 PM // 15:16
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#38
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Phail, the one on the box had a pretty bow.
__________________
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Apr 21, 2007, 03:50 PM // 15:50
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#39
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
Originally Posted by Gildor
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All the laughing reminds me of the time we played "Teleway":
8 x X/A with teleporting skills just warping all over the map, I think I was Mo/A with Signet of Judgement and Stonesoul Strike. We actually won quite a few times
Anyways, the most original build has to be the simple Shock/Axe and the BL monks.
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Apr 25, 2007, 02:04 PM // 14:04
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#40
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Krytan Explorer
Join Date: Oct 2005
Location: Finland
Guild: Les Rage Quit [Quit]
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