Apr 21, 2007, 08:35 PM // 20:35
|
#221
|
Lion's Arch Merchant
Join Date: Apr 2006
Guild: Runners of Fury
Profession: W/Mo
|
it would be OK.. just OK if it was 2 team kill count... but noooooooo
i say take it out all together
|
|
|
Apr 21, 2007, 08:57 PM // 20:57
|
#222
|
Forge Runner
|
Quote:
Originally Posted by Tea Girl
PVE > HA
|
Seriously, it does.
Very sad, but playing hard mode is a lot more fun than playing HA.
|
|
|
Apr 21, 2007, 10:02 PM // 22:02
|
#223
|
Lion's Arch Merchant
Join Date: Apr 2006
Guild: Runners of Fury
Profession: W/Mo
|
yea xcept this one dude kept gettin ALL and i do mean ALL of the gold drops -_-
|
|
|
Apr 22, 2007, 07:59 AM // 07:59
|
#224
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
Quote:
Originally Posted by Shmanka
My suggestion:
-Make kill count the first to 5-10 kills.
|
Those battles would take for ages, people would run around when they can't kill or when they're getting killed. Map is huge, something which used to happen with blood spike and dark chambers.
|
|
|
Apr 22, 2007, 08:48 AM // 08:48
|
#225
|
Ascalonian Squire
Join Date: Aug 2006
Guild: Rurik Dorps The [sOap]
|
Just remove all the new game mechanics.
Go back to holding.
/signed
|
|
|
Apr 22, 2007, 02:01 PM // 14:01
|
#226
|
Ascalonian Squire
Join Date: Jan 2007
Guild: The Small gods [Iced]
Profession: Rt/Me
|
/signed
I quit playing HA after the killl count maps were out. - ok when it happened I was truly shocked by what I saw, it painfuly reminded me counterstrike, or BF2 - (still being a better version that this!) 3 teams, 2 gonna feed on noobs and the most lucky wins, you may or may not take it but its an experts opinion - how did that improved my gameplay? well its different now - yes, more interesting - definetly NOT, it doesnt promote any strategy and defenetly doesnt make HA a happy welcome for newbies.
|
|
|
Apr 23, 2007, 01:03 AM // 01:03
|
#227
|
Ascalonian Squire
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
|
Kill count maps are what is keeping the meta from shifting away from purely aoe dmg, spike, or heavy melee w/ NR/Tranq. Again, as stated by many individuals in this forum, most balanced builds of pressure can't survive (hex, condition pressure or shutdown) can't survive in the meta because they will be screwed for these maps because the build can not kill fast enough.
It's not even necessarily that fact alone that makes kill count a bad idea...it is also the fact that people will gank a lone team who has won halls or is newbie for all their kills in a match, and that really doesn't give that team a fighting chance. And, since the teams can run around as long as they like, kill count maps are merely special olympics maps fighting for position rather than fighting people.
IMO, a couple things COULD be done:
1) Switch broken tower and courtyard back to holding. Have broken tower a 1v1 map.
2) If removing kill count is such a big deal, in both kill count maps the centar altar is worth a 10% dmg boost, which really promotes spike and AoE dmg even further. Make the altar worth something more, maybe a point every 30 seconds to make the mechanics of kill count more "non-special olympics" and promote the teams to actually fight one another. This would also promote teams to not just gank a single team that isn't holding an altar (unless one team really doesn't want to win).
Although the best is simply removing kill count and changing the mechanics of these maps. Would help restore the wide skill range of guild wars into HA and every match would be different, instead of more or less of the same.
/signed 100%.
|
|
|
Apr 23, 2007, 02:26 AM // 02:26
|
#228
|
Krytan Explorer
|
/ signed for the fourth time.... Anet should stop worrying about those useless sunspear titles and work on HA!!!!!!!!!!
|
|
|
Apr 25, 2007, 08:31 PM // 20:31
|
#229
|
Ascalonian Squire
Join Date: Oct 2006
Profession: N/
|
Quote:
Originally Posted by masteroflife
Anet should stop worrying about those useless sunspear titles and work on HA!!!!!!!!!!
|
its funny b/c its true
/signed
|
|
|
Apr 25, 2007, 11:29 PM // 23:29
|
#230
|
Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
|
/signed
Kill count should have been gone by now to be honest.
|
|
|
Apr 25, 2007, 11:34 PM // 23:34
|
#231
|
Ascalonian Squire
Join Date: Jun 2005
Location: Romania
Guild: The Notorious Luna
Profession: Mo/Me
|
WTF is with relic run in HOH Anet realy want us to quit HA .
GFG
/doublesigned
|
|
|
Apr 27, 2007, 02:56 AM // 02:56
|
#232
|
Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
|
/signed for the second time....It would be nice if someone that had some sort of influence in Anet would actually stop ignoring the HA'ers and this thread.
OH WAIT
Sorry, I forgot they are too busy giving out cupcakes to worry about petty problems in Heroes Ascent
|
|
|
Apr 27, 2007, 05:37 AM // 05:37
|
#233
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
|
I don't know, I like Kill count. Killing is fun. Trying to kill people under 1512 enchants and 901 spirits isnt.
|
|
|
Apr 27, 2007, 06:45 AM // 06:45
|
#234
|
Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
|
/signed a thousand times
Ever since kill count came out, all the main metaway builds have been made of fail and cookie cutterus maximus.
|
|
|
Apr 27, 2007, 07:34 AM // 07:34
|
#235
|
Wilds Pathfinder
Join Date: May 2006
Profession: Mo/
|
So...can we please get some answers from Devs or something in this forum, other than have forum moderators act like they know what is going on in ANet.
otherwise /signed
|
|
|
Apr 27, 2007, 01:42 PM // 13:42
|
#236
|
Ascalonian Squire
|
/signed klmml
|
|
|
Apr 28, 2007, 03:15 AM // 03:15
|
#237
|
Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
|
This is getting ridiculous, Anet refuses to give us any information, or updates on kill count, Gaile even refuses to acknowledge the problem, and only states that it is being looked into.
In the real world 1+1=2 in Anet world 1+1 = 745549685968
|
|
|
Apr 28, 2007, 07:31 AM // 07:31
|
#238
|
Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
|
/signagain
1234 Cretins wanna hop some more
|
|
|
Apr 28, 2007, 09:03 AM // 09:03
|
#239
|
Lion's Arch Merchant
|
Kill count is stupid, but big NO to change it back to holding altars again just make search in forums and see how many threads were complaining about holding altars from long time ago. I'd rather Anet keeps kill count than reverting back to altar holding.
chain aegis + SoC + wards + SB + dozen of retarded enchant.. yea that what differed pro teams from nubs..GG. Admit it..most of you want holding altars back because it was better to farm fame with it than this stupid kill count.
/end sarcasm
|
|
|
Apr 28, 2007, 12:34 PM // 12:34
|
#240
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
Quote:
Originally Posted by zakaria
Kill count is stupid, but big NO to change it back to holding altars again just make search in forums and see how many threads were complaining about holding altars from long time ago. I'd rather Anet keeps kill count than reverting back to altar holding.
chain aegis + SoC + wards + SB + dozen of retarded enchant.. yea that what differed pro teams from nubs..GG. Admit it..most of you want holding altars back because it was better to farm fame with it than this stupid kill count.
/end sarcasm
|
So you atually support Altar Holding. :thumbs up:
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:49 PM // 15:49.
|