Apr 10, 2007, 01:26 AM // 01:26
|
#181
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
You are all wrong, there is diversity in HA! The name not marked is mine of course.
Here's couple of screens of my fun HA-ing I had today with one-of-a-kind build:
Underworld
Broken Tower
Hall of Heroes
Last edited by Mental Leteci; Apr 10, 2007 at 01:31 AM // 01:31..
|
|
|
Apr 10, 2007, 01:33 AM // 01:33
|
#182
|
Jungle Guide
|
^That right there is sad.
|
|
|
Apr 10, 2007, 01:40 AM // 01:40
|
#183
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
We tried IWAY and touchers, but we failed
|
|
|
Apr 10, 2007, 02:00 AM // 02:00
|
#184
|
Jungle Guide
|
I did a randomway that formed in like two seconds with no communication or anything (granted it was mostly r6+ players, then again, the average r6/7/8 atm is a total retard) and got two consecutive, would've had many more, but we skipped to courtyard... that was a week or so ago...
Drop killcount, it's a lame mechanic, and no one is playing HA right now for a REASON!
|
|
|
Apr 10, 2007, 02:32 AM // 02:32
|
#185
|
Banned
Join Date: Jan 2007
Profession: Mo/Me
|
Quote:
Originally Posted by Mental Leteci
We tried IWAY and touchers, but we failed
|
Few days ago I actully got bored enough and did the old school IWAY. lol It got my group 4 wins in a row filled with fun giggles on vent. Then we felt so dirty so we stopped =(
Appearently the new HA population forgot how to counter iway... -.-
|
|
|
Apr 10, 2007, 02:35 AM // 02:35
|
#186
|
Academy Page
Join Date: Oct 2006
Location: 12121
Guild: And then and then and [Then]
Profession: Mo/E
|
lol mental
but /signed
get rid of this stupid ***** already
|
|
|
Apr 10, 2007, 03:19 AM // 03:19
|
#187
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Top Rating Loss Guild 5/25
Guild: Maybe.. I don't really know.
Profession: R/
|
28 fame run with heroes, random ones at that.
Norgu=gg free fame
no seriously...its sad how well heroes do -.-
/signed REMOVE KILLCOUNT
but don't bring back bad capping
|
|
|
Apr 10, 2007, 12:28 PM // 12:28
|
#188
|
Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
|
Quote:
Originally Posted by Elnai
but don't bring back bad capping
|
Actualy that is the solution to this problem, I'm not going to put up with anymore stupid objectives changes until halls is the way it should be.
|
|
|
Apr 10, 2007, 02:25 PM // 14:25
|
#190
|
Ascalonian Squire
Join Date: Nov 2006
Location: South Africa
Guild: Resign or We [CrY]
Profession: Rt/
|
/Signed
Make 8v8 the way it used to be -.-
|
|
|
Apr 10, 2007, 02:26 PM // 14:26
|
#191
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
Why are people against altars? I don't see a problem with Ward of Stability and Song of Concentration. There won't be any interrupt wars, just good and bad teams. If you can't kill a holding team with the help of another team then you're bad, you probably couldn't kill that team 1v1 without ghost so why do you all whine? It's obvious that they're better. If people are smart enough to attack the TEAM holding the altar instead of bashing the ghost and take some enchantment removals this wouldn't happen. Of course you can't beat 8 monks team, it's because either you play spike build yourself or you're just bad at tactics.
Mirror of Disenchantment > Bonders, Aegis, etc.
Distracting Shot, Savage Shot, Psychic Distraction, etc. > Blessed Signet, Spikes, Fertile Spam, Wards, etc.
Hexes, Spirits > Shouts, Spikes, etc.
Soon people will go into HA with one monk and 7 offensive characters who can heal (actually they already did).
|
|
|
Apr 10, 2007, 02:35 PM // 14:35
|
#192
|
Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
|
I hate kill count, but again, Do you actually think the majority of people will stop playing Mass Aoe/Crap builds if it's removed? No
|
|
|
Apr 10, 2007, 04:28 PM // 16:28
|
#193
|
Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
|
Bring back alter maps. If you think about it they were like the cosmos of HA. It made things balanced, people are like oh alter sucks but thats absolute rubbish because if it sucked so much firstly i would not be able to win halls like i did running various builds i wanted to (balanced), which if i where to run now i would be lucky if i even made it past broken tower.
/Signed.
Its like a the food chain. Remove one species and the whole chain is disrupted. In the same way this is with HA. Remove the heavy hex and pressure builds and other builds can flourish knowing their untouchable almost.
ANET SUCK. GET NEW PEOPLE IN CHARGE OF HA AND STOP MESSING US AROUND
Last edited by Death_From_Above; Apr 10, 2007 at 04:31 PM // 16:31..
|
|
|
Apr 10, 2007, 04:33 PM // 16:33
|
#194
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
|
Quote:
Originally Posted by Wilhelm
I hate kill count, but again, Do you actually think the majority of people will stop playing Mass Aoe/Crap builds if it's removed? No
|
If they brought altar holding back yes people would stop playing those builds because they have to bring enough defense to be able to control an altar. SOME people would continue to play those builds and hope to cap at the last second, but thats a relatively unreliable strategy.
|
|
|
Apr 10, 2007, 04:34 PM // 16:34
|
#195
|
Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
|
Quote:
Originally Posted by Wilhelm
I hate kill count, but again, Do you actually think the majority of people will stop playing Mass Aoe/Crap builds if it's removed? No
|
Yes it would i believe. Think about it, back when alter maps where there what stopped people from doing the mass aoe? Its because people can actually take build utility and so shut down half your aoe like cg rangers migraine mesmers ect. The builds which easyily own this aoe builds arnt here so with alter maps back and these builds back Yes.
|
|
|
Apr 10, 2007, 08:17 PM // 20:17
|
#196
|
Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
|
Anet sucks sort out the game, gogogogogogo
|
|
|
Apr 11, 2007, 01:32 AM // 01:32
|
#197
|
Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
|
It would be nice if anet actually sent someone to explain what they think and what they are doing about the issue of kill count. Also when it will be removed if ever. Seriously its not rocket science, (oh wait for anet it is).
|
|
|
Apr 11, 2007, 11:42 AM // 11:42
|
#198
|
Pre-Searing Cadet
Join Date: Aug 2006
Guild: Die Gilde Ruft [sRy]
Profession: Mo/Me
|
remove killcount
i think kill count should be definitely removed. it sucks to run for 3 minutes to try to get a team between you and the others to farm them :-9
i love holding maps. for me who is mainly playing monk its kinda chllenging to hold the ghost and the team against two enemies.
and the new style 30 secs-->1point is also nice
thumps up for holding
killcount sucks
|
|
|
Apr 11, 2007, 12:19 PM // 12:19
|
#199
|
Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
|
Quote:
Originally Posted by acidwave
i think kill count should be definitely removed. it sucks to run for 3 minutes to try to get a team between you and the others to farm them :-9
|
From what I've seen yesterday sRy doesn't really tries to get a team sandwiched, they just whisper the leader of another team and gank together.
pr0 guild
|
|
|
Apr 12, 2007, 06:37 PM // 18:37
|
#200
|
Ascalonian Squire
Join Date: Feb 2007
Guild: Run
Profession: P/
|
/not signed, just get better monks..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:49 PM // 15:49.
|