Apr 07, 2007, 04:35 PM // 16:35
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#161
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Ascalonian Squire
Join Date: Jul 2006
Location: England
Profession: W/
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/signed
Please remove kill count. My main reason is that the winner is the one who gets one team then the 3rd team is unable to hit the right team alllowing the winner to win. Running around is a pest and some battles are just that for minutes on end.
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Apr 07, 2007, 04:45 PM // 16:45
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#162
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Ascalonian Squire
Join Date: Jul 2006
Guild: Rurik drops the [sOap]
Profession: W/A
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These kill count maps are so lame, if you play normal balanced or something you cant win it, only if you play lame spikes, or like sf-way or thump-way. Honoustly @net, stop doing these updates, they only make the game more lame.
In other words: /singed
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Apr 07, 2007, 04:53 PM // 16:53
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#163
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Ascalonian Squire
Join Date: Jun 2006
Location: Japan
Guild: Steel Phoenix [StP]
Profession: Mo/Me
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Totally agree with Litle Dutchie.
/singed
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Apr 07, 2007, 05:32 PM // 17:32
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#164
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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I dont like petitions, but killcount is seriously the worst thing since 6v6. Its running around in circles and ganking one team, and usually 3 2 1 with good caller has huge advantage in that. Promotes bad meta, where shutdown / balaced pressure builds are at disadvantage.
/signed
__________________
Gladiator's Arena > you
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Apr 07, 2007, 07:13 PM // 19:13
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#165
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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I don't mind different mechanics, like other people say. Altars are just better than KC, and it's a proven mechanic. Sure, there's gimmicks (W/e with wards), but what in KC isn't? Unless you consider 2 eles, 2 assassins, a necro, and 3 monks "balanced."
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Apr 08, 2007, 12:58 PM // 12:58
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#166
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by gasmaskman
Sure, there's gimmicks (W/e with wards)
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I never saw that in old 8v8 holding.
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Apr 08, 2007, 02:27 PM // 14:27
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#167
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by God Apprentice
I never saw that in old 8v8 holding.
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W/R with fertile?
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Apr 08, 2007, 05:42 PM // 17:42
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#168
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Maybe keep one of the altar maps as kill count for variety, but definitely not both altar maps...promotes too much gimmick.
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Apr 08, 2007, 07:35 PM // 19:35
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#169
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by Tea Girl
W/R with fertile?
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That yes, but not W/E with wards. Never saw that til I saw Powers do that during Parahold.
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Apr 08, 2007, 08:03 PM // 20:03
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#170
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Academy Page
Join Date: Apr 2007
Location: London
Guild: Guildless atm.
Profession: W/
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Quote:
Originally Posted by Seraphic Divinity
-Kill Count is Bad because other people steal your kills
*No, other people 'stealing' your kills is not bad. To put it short: Suck Less. If the strategist on your team is unable to effectively observe what monks are being shut down and who's being pressured then you obviously are not in a position to argue about strategy.
-Kill Count is Bad because everyone runs around until one team gets ganked
*No, you put yourself in that situation. Nothing says you have to run around... What is wrong with actually confronting a team and waiting to see how the other team reacts, and -then- dictating further actions. If you ask me, you're all being way to conservative, and that does not win fights alone... what wins battles is taking action -OBSERVING- other teams reactions and responses and based on that making further tactical positioning.
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i agree 100%. i cba to type on about why, but yeah, what he said ^.
however, i just generally dont like killcount, its not exactly fun, but then again what are they going to replace it with? altar capping? not fun.
so i guess /signed for removing, but /unsigned for replacing with altars
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Apr 08, 2007, 11:24 PM // 23:24
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#171
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: I actually have a life [LieS]
Profession: Mo/Me
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/signed
KC seriously limits what you can run as a build.
The options are:
1: Heavy offense/spike
2: Lose
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Apr 09, 2007, 02:54 AM // 02:54
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#172
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Eh...why not add to this?
/signed
I'm sick of seeing no defense in builds these days.
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Apr 09, 2007, 03:56 AM // 03:56
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#173
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Krytan Explorer
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/signed
It is just plain stupid running around for 5mins waiting for the weakest team to make a mistake, and hoping that
- the ganked team is attacking (disrupting) the other team and not yours
- your team can spike faster
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Apr 09, 2007, 07:51 AM // 07:51
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#174
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Academy Page
Join Date: Dec 2006
Profession: R/
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/signed
pretty much aggree with everyone that's signed
there's no diversity in builds, it's all SPIKE SPIKE SPIKE OFFENSE OFFENSE OFFENSE who can kill who quickest
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Apr 09, 2007, 07:58 PM // 19:58
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#175
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Academy Page
Join Date: Jan 2006
Location: Champaign, IL
Guild: Coloring Book [mad]
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/signed
The idea back in the preview event was to remove kill count from halls itself, for some reason you assumed that because it wasn't a halls rotation objective, teams wouldn't keep running the same shit to get through the kill count maps prior to.
If you wanna run anything but spike and run or sins and fire eles, you have to do it late at night and even then the strategic incompetence of bad teams shines in excess, oftentimes not in your favor.
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Apr 09, 2007, 09:51 PM // 21:51
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#176
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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/signed
Need to make this 12
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Apr 09, 2007, 10:03 PM // 22:03
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#177
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Seraphic Divinity
I'm going to go out on a limb here... so... feel free to hang me for it if it's stupid, but at least take it into consideration..
/Not Signed
Alright... basically from what I hear is:
-Kill Count is Bad because it promotes spikes
*No, Kill Count does not promote spikes... what promotes spikes is the UW where you -MUST- confront an opposing team.
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Yeah because shutdown is ftl right?
Quote:
Originally Posted by Seraphic Divinity
***IMO it's more of a problem with people just -complaining- about it and wanting to be catered to. If you can't suck less, then don't play the game.
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So because I would like to run a build that counters and shuts down a team rather then simply destroying them with AoE damage, I am "sucking"? Excuse me for wanting to use my brain to run a build.
Quite interesting that this sort of post is coming from a blood-spike guild member
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Apr 09, 2007, 11:02 PM // 23:02
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#178
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Lion's Arch Merchant
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I have nothing against the killing aspect nor do others on here but Seraphic what you fail to realize is that kill count limits builds. If what others say is true about you running blood spike (zzzz) then you must think outside the bubble. You cannot succesfully run a degen build and they were/are tons of fun playing those types of builds.
Anet is just being stubborn once again and hate to admit that they fail at pvp. To remove kill count is an extremely quick task but they are sitting back letting the HA community squirm because they were forced to implement 8v8 again. Quite pathetic if you ask me.
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Apr 10, 2007, 12:07 AM // 00:07
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#179
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Lol pathetic indeed. Wheres our information may i ask regarding this demanded request from the HA community. All we get is ANET are working on ha anet are working on ha. ANET have reached an all time no and there failure to get rid of kill count shows it. Its very plane and out in the open to see kill count sucks. I dont know whats been up with these guys recently but what ever it is its basically ruining the game. Come on anet it doesnt even take one brain cell to revert these changes or realise kill count sucks. So lets look now at the time frame were looking at, yes we have 8v8 back but now we want to get rid of kill count so its basically getting to a year now since halls was enjoyable and playable. Thats what i call pathetic, ye anet and you really want to reach the top. Even blizzards doing a better job than u, can even go as far to say they did a better job with diablo.
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Apr 10, 2007, 12:14 AM // 00:14
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#180
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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/signed
12 characters.
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