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Old Mar 09, 2007, 01:28 AM // 01:28   #21
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Old Mar 09, 2007, 01:40 AM // 01:40   #22
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I totaly Agree. I going to Keep Kill count atleast Add something like Whichever team did the most damage to the target That Team gets the point. Not the Team who got the Final Blow. I know that Annoy'd me in WoW. With Kill Steals But i belive they fixed it the same way i just suggested by Adding it so whoever did most damage got the kill.

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Old Mar 09, 2007, 01:40 AM // 01:40   #23
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bring back claim resource!
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Old Mar 09, 2007, 01:47 AM // 01:47   #24
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bring back Anet respond!
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Old Mar 09, 2007, 01:54 AM // 01:54   #25
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although i dont think it will do much good as anet are being plane lazy. Ill still go it anyway. But how long now has it been since 8v8 old claime resources?
Anet are like snails
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Old Mar 09, 2007, 01:59 AM // 01:59   #26
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I don't know why you're bothering with this though. Even if the devs take notice, Gaile will put up a poll and all the pve'ers who've played ha twice will troll in saying how awesome kill count is and in the end nothing will change. Why do you think HA is still 6v6?
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Old Mar 09, 2007, 02:02 AM // 02:02   #27
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let mesmers back into HA!
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Old Mar 09, 2007, 02:52 AM // 02:52   #28
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.

with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.

in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
I agree with you.

Mods, can we pwease have a poll for this?
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Old Mar 09, 2007, 03:11 AM // 03:11   #29
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Kill count is ftl
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Old Mar 09, 2007, 03:17 AM // 03:17   #30
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.

with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.

in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
Uhh no, kill count is a garbage game mechanic 6v6 or 8v8. It's just plain bad.
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Old Mar 09, 2007, 05:30 AM // 05:30   #31
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wtb 8 vs 8 with no killcount. And then leave it alone Anet
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Old Mar 09, 2007, 10:33 AM // 10:33   #32
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Old Mar 09, 2007, 10:33 AM // 10:33   #33
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.

with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.

in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
Exactly how I think about it.
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Old Mar 09, 2007, 12:01 PM // 12:01   #34
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how long do u think we'll have to wait till anet respond officially? 1 month 2 months never???
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Old Mar 09, 2007, 02:20 PM // 14:20   #35
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kill count should only be 1v1 =/
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Old Mar 09, 2007, 02:42 PM // 14:42   #36
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Hi Anet,

Kill count game play is fun , seriously intense, and is rewarding after each win. In addition to this, it is nice to send back 2/3 of the team so that they can prep up a fight against those who just beat the Zaishens. However, since the day you guys implemented "kill count", I have heard more bad than good when it comes to "kill counts". You know it is not as fun when you hear people on vent moaning, "...not this again.....!!!! -.- "

Personally, I do not really care ...but I do prefer the game-play suggestions of those who posted above me... I am sure it will be more fun than what it is now...


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Old Mar 09, 2007, 03:56 PM // 15:56   #37
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/notsigned.
killcount is fun, and if other team is ganking you, just find a way to gank them back. No need to remove a fun factor out of a game just becuase you got ganked several times...
Just pull back or pass second team and let them fight each other or find a way to turn the battle in your favor.
if you cannot get pass broken tower, dont play ha at all.

Last edited by Morgoth the dark; Mar 09, 2007 at 03:58 PM // 15:58..
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Old Mar 09, 2007, 04:08 PM // 16:08   #38
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/signed

i miss the old ha battles where you had to think about more then just killing people
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Old Mar 09, 2007, 04:09 PM // 16:09   #39
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Quote:
Originally Posted by Morgoth the dark
if you cannot get pass broken tower, dont play ha at all.
QFT this is why people want it removed, allow me to explain.

Unless said players run a high damage AOE build with spike then they cant get passed Broken, you following me so far.

If these players that dont want to play that Meta build and would rather run a pressure, degen, edenial, etc.... they cannot get passed broken and DONT PLAY

The not playing part is the largest problem and we have 1 ID with groups forming ID 2 is silent. This is not healthy for HA. I personally like playing E-denial pressure style builds and while I can play other builds, why should we be limited because this map is so early in rotation and you wont win with more unique builds.

Last edited by axe; Mar 09, 2007 at 04:11 PM // 16:11..
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Old Mar 09, 2007, 04:13 PM // 16:13   #40
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/signed

Kill count is just a broken mechanic in anything but 1v1. Like was posted earlier, the fact that you've been pressuring the other team so their monks are low isn't taken into account for the kill.

One of the best things about guild wars is how complex it is, the fact that it isn't (in pvp at least) just a slog fest. Kill count doesn't take that into account, whoever gets the kill gets a point, no matter what the circumstances.
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