Mar 09, 2007, 01:28 AM // 01:28
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#21
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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/Signed
waka waka
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Mar 09, 2007, 01:40 AM // 01:40
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#22
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Frost Gate Guardian
Join Date: Jul 2006
Location: Newcastle, Australia
Guild: Deaths Dynasty [DnD]
Profession: Mo/Me
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I totaly Agree. I going to Keep Kill count atleast Add something like Whichever team did the most damage to the target That Team gets the point. Not the Team who got the Final Blow. I know that Annoy'd me in WoW. With Kill Steals But i belive they fixed it the same way i just suggested by Adding it so whoever did most damage got the kill.
/Signed
~Zelic~
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Mar 09, 2007, 01:40 AM // 01:40
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#23
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Frost Gate Guardian
Join Date: Dec 2006
Location: scotland home of the brave!
Guild: steel phoenix [stp]
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/signed
bring back claim resource!
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Mar 09, 2007, 01:47 AM // 01:47
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#24
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Frost Gate Guardian
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/signed
bring back Anet respond!
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Mar 09, 2007, 01:54 AM // 01:54
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#25
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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/signed
although i dont think it will do much good as anet are being plane lazy. Ill still go it anyway. But how long now has it been since 8v8 old claime resources?
Anet are like snails
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Mar 09, 2007, 01:59 AM // 01:59
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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/signed
I don't know why you're bothering with this though. Even if the devs take notice, Gaile will put up a poll and all the pve'ers who've played ha twice will troll in saying how awesome kill count is and in the end nothing will change. Why do you think HA is still 6v6?
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Mar 09, 2007, 02:02 AM // 02:02
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#27
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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/signed
let mesmers back into HA!
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Mar 09, 2007, 02:52 AM // 02:52
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#28
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.
with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.
in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
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I agree with you.
Mods, can we pwease have a poll for this?
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Mar 09, 2007, 03:11 AM // 03:11
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#29
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Academy Page
Join Date: Jan 2006
Location: ToPK
Profession: W/E
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/signed -
Kill count is ftl
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Mar 09, 2007, 03:17 AM // 03:17
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#30
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Banned
Join Date: Mar 2007
Guild: Error Seven Operators [Call]
Profession: W/
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.
with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.
in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
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Uhh no, kill count is a garbage game mechanic 6v6 or 8v8. It's just plain bad.
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Mar 09, 2007, 05:30 AM // 05:30
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#31
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Ascalonian Squire
Join Date: Apr 2006
Location: Hong Kong
Profession: Mo/
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/signed
wtb 8 vs 8 with no killcount. And then leave it alone Anet
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Mar 09, 2007, 10:33 AM // 10:33
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#32
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Retired GW Player
Join Date: Jun 2006
Location: UK
Profession: Mo/
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/signed
derka derka
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Mar 09, 2007, 10:33 AM // 10:33
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Quote:
Originally Posted by LifesRestorer
if 6v6 stays, kill count should stay. if 8v8 stays, kill count should go.
with the lack of skills in 6v6, i think you will either have all out dmg or all out defense, bringing the same boring crap to altar caps.
in 8v8, you can have a balance with this and spike teams will have to work harder to cap due to utility slots for counters to other builds
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Exactly how I think about it.
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Mar 09, 2007, 12:01 PM // 12:01
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#34
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Frost Gate Guardian
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how long do u think we'll have to wait till anet respond officially? 1 month 2 months never???
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Mar 09, 2007, 02:20 PM // 14:20
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#35
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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kill count should only be 1v1 =/
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Mar 09, 2007, 02:42 PM // 14:42
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#36
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Banned
Join Date: Jan 2007
Guild: Joo Will Always Love [mini]
Profession: Mo/Me
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Hi Anet,
Kill count game play is fun , seriously intense, and is rewarding after each win. In addition to this, it is nice to send back 2/3 of the team so that they can prep up a fight against those who just beat the Zaishens. However, since the day you guys implemented "kill count", I have heard more bad than good when it comes to "kill counts". You know it is not as fun when you hear people on vent moaning, "...not this again.....!!!! -.- "
Personally, I do not really care ...but I do prefer the game-play suggestions of those who posted above me... I am sure it will be more fun than what it is now...
/signed
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Mar 09, 2007, 03:56 PM // 15:56
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#37
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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/notsigned.
killcount is fun, and if other team is ganking you, just find a way to gank them back. No need to remove a fun factor out of a game just becuase you got ganked several times...
Just pull back or pass second team and let them fight each other or find a way to turn the battle in your favor.
if you cannot get pass broken tower, dont play ha at all.
Last edited by Morgoth the dark; Mar 09, 2007 at 03:58 PM // 15:58..
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Mar 09, 2007, 04:08 PM // 16:08
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#38
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Academy Page
Join Date: Apr 2006
Location: Montana
Guild: The Black Parades [死人死]
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/signed
i miss the old ha battles where you had to think about more then just killing people
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Mar 09, 2007, 04:09 PM // 16:09
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#39
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Quote:
Originally Posted by Morgoth the dark
if you cannot get pass broken tower, dont play ha at all.
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QFT this is why people want it removed, allow me to explain.
Unless said players run a high damage AOE build with spike then they cant get passed Broken, you following me so far.
If these players that dont want to play that Meta build and would rather run a pressure, degen, edenial, etc.... they cannot get passed broken and DONT PLAY
The not playing part is the largest problem and we have 1 ID with groups forming ID 2 is silent. This is not healthy for HA. I personally like playing E-denial pressure style builds and while I can play other builds, why should we be limited because this map is so early in rotation and you wont win with more unique builds.
Last edited by axe; Mar 09, 2007 at 04:11 PM // 16:11..
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Mar 09, 2007, 04:13 PM // 16:13
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#40
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Krytan Explorer
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
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/signed
Kill count is just a broken mechanic in anything but 1v1. Like was posted earlier, the fact that you've been pressuring the other team so their monks are low isn't taken into account for the kill.
One of the best things about guild wars is how complex it is, the fact that it isn't (in pvp at least) just a slog fest. Kill count doesn't take that into account, whoever gets the kill gets a point, no matter what the circumstances.
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