May 24, 2007, 01:13 PM // 13:13
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#61
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Quote:
Originally Posted by Patccmoi
To me, AB are simply a wasted potential atm. So much of GW PvP feels like it lately it's really sad. If you actually read those forums regularly, you'd notice that a lot of high level players think that AB has lots of potential IF you could select your team.
Sadly, any game type where you can't decide 2/3 of your team and gives PvE rewards (i.e. encourages PvErs to enter) will never be serious and will always be populated with a majority of 'bad' players (in PvP anyway). It's just normal, and it's not to denigrate people in there, they just don't know the basics of GW PvP most of the time. Sure they might know the skills, but they have no real teamwork, hell many don't even seem to notice the game objectives of AB (capping shrines and not forming a big pointless battle in center). Atm, it's at best a very casual form of PvP. You take it seriously? Fine, but it doesn't make it so as a vast majority of players playing there don't and sadly those will be on your team as often as on the other.
I don't care if they leave a random part of AB. Just like i don't care that RA exists when TA is there. Random casual PvP is good for people starting or PvErs that want to play some sort of PvP without getting bashed over and over.
But why did they never make Alliance Battle be this? Alliance Battle just like there is Guild Battles?
You know, something like you can pick your 12, say 6-8 of them have to be from your Alliance, and then do some sort of Alliance ladder? When you win you get X points, when you lose you lose X points, ofc scaling accordingly to map size with very small penalty for losing when you're in the last maps. Hell, it could even be frozen in center map and they could add 2-3 'balanced' maps with GW:EN so that there's some sort of variety. Give slightly better rewards as it'd very likely be harder to win (say double faction gained on win or something). If the ladder doesn't work (might be too complicated for Alliances to control who's playing and might lead to more edrama than necessary), you could also do it based on guild (6 players have to be from the guild) .
Or just trash the ladder altogether but give significant rewards. They could make it also a 'map progression' of sort ala HA. For example, when you start you're in your base (or in center), and every win you go one map further trying to reach the other team's base, with every map giving say a bit more faction, etc. If you win in the other team's base, you can 'Pillage' it, i.e. chest ala HA.
So basically when you start you're in your home map (your fort), trying to beat off the other side's team that actually managed to push up to there. If there is none, well you simply 'skip' this one just like you skip in HA. And every win you will progress from map to map (or skip if there's no opposition) until you reach the last map where you can hopefully manage to win there and 'Pillage'. And as you win, the team facing you will rotate from people entering AB on the other side. Do something like an HoH chest in the end and good faction reward, and i'm convinced that it would attract a lot of people in there.
See, there is lots of potential on what you could do with it to make it attractive and competitive. But none of it is actually done. AB is just left alone as a 'casual' PvP that just brings PvErs in or PvPers that are bored and a small minority of people taking it seriously that are shafted because nobody else, even in their team, does. Just like HvH is limited to Heroes when it could be a great 4v4 fight. Or FA would be awesome casual PvP if they got rid of Leechers. Although that's not particularly easy, at least they could do SOMETHING about it (account banned from FA for 1 hour if you don't move at all during a game for example. I'm sure there's many better suggestions out there). Or HA would be nice if they finished tweaking it instead of trying something, doing some nice changes (random HoH) but also mistakes (kill count) and leaving those there forever. Or GvG would be better if they fixed the damn problem with 'map-abuse' builds ala hex on Jade by doing a random map system instead of a 'map of the worse team' system. So many LITTLE things that don't take much to implement and that would improve GW PvP enormously in the end. But no one's there doing it on the other side. And it makes GW one of the most frustrating game to competitive players, because they stick to it seeing all the potential that's there, but this potential is just left there to rot.
ok, /rant.
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No.
12 char limit.
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May 24, 2007, 01:15 PM // 13:15
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#62
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ǝuoʞoɯ
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GYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA.
i've decided that this thread sucks, just like anything related to alliance battles.
factions was the begin of bad PvP, AB didn't make it better.
4ssassin, your trial for posting successful threads has run out, please purchase the full version.
good day.
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