May 25, 2007, 08:12 PM // 20:12
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#21
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Well maybe this is an "exploit" anet will "nerf" but I figured someone would post it soon enough anyway.
As HB battlers (not most in this thread) already have noticed, there is one set of hero skills/equipment per account that all PvP characters draw upon. If I have a pvp sin and warrior, giving zhed a fire axe on my warrior will mean it appears on my sin as well, as will changing it to a fire wand or deleting it entirely.
Interestingly though, the weapon will be customized to whichever PvP character you happen to be logged in as. So I make a fire axe customized to my sin and put it on zhed, log on to my warrior, and it's now customized to the warrior (has to be so the zhed on my warrior can use it.) I can take that axe off of zhed and put it onto my warrior.
I tested it and this works with reward upgraded items, too. So I can transfer a red dadao PvP sword for my warrior or assassin to use at anytime via Zhed.
The hero account data remains even if you have only one pvp slot and delete remake, although in that case you won't be able to transfer more items than all your heroes can carry. But with 2 PvP slots you can store and transfer almost anything. Additionally you can put reward-upgraded "red" items into your stash, though they will remain customized and only usable by the original character (and his/her heroes). So if you have one permanent PvP slot and one transitory, you can use up to your entire account as storage with the permanent as your go-between.
For armor we are still SoL, but we do have a workaround for retaining our weapons at least. Hopefully Anet won't do anything because the alternative, seperate heroes for each PvP character, will take more account space, and this behavior seems to be by design.
Edit: be warned, there is a glitch in this process. You won't be able to change the mods on the red item anymore after you've transferred it. I guess this was unintentional... :/
Last edited by FoxBat; May 25, 2007 at 08:19 PM // 20:19..
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May 25, 2007, 10:02 PM // 22:02
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#22
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Yeah, ANet will probably update this in 3 weeks, and then tell us how awesome they are because they listen to us.
The current reward system is absolute crap.
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May 25, 2007, 10:51 PM // 22:51
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#23
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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So..can someone sum me up how you get those thingies?
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May 26, 2007, 12:24 AM // 00:24
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#24
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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I really hope Fury doesnt turn out to be bad, and that it has nice playerbase.
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May 26, 2007, 01:35 AM // 01:35
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#25
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Banned
Join Date: Jun 2006
Location: Good question
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Quote:
Originally Posted by Servant of Kali
I really hope Fury doesnt turn out to be bad, and that it has nice playerbase.
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Alot of gw players are gonna play it.
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May 26, 2007, 11:07 AM // 11:07
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#26
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Desert Nomad
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Quote:
Originally Posted by Yanman.be
So..can someone sum me up how you get those thingies?
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You can earn reward points from ATS (so, gvg or hvh I believe), and with those you can "Craft" one of the items from the reward NPC ( http://gw.gamewikis.org/wiki/Tolkano ). pretty much sums it up i guess :P.
I guess ill install diablo2 again lol :x actually was cool playing thru the game :P. fury does look interesting, but all that babble about it being the fastest pvp game gets on my nerves (FPS anyway?? no RPG will ever get close to those in speed..)
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May 26, 2007, 11:45 AM // 11:45
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#27
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Lion's Arch Merchant
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Quote:
Originally Posted by Servant of Kali
I really hope Fury doesnt turn out to be bad, and that it has nice playerbase.
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Quote:
Originally Posted by I Brother Bloood I
Alot of gw players are gonna play it.
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Quote:
Originally Posted by GameSpot
The combat in Fury is skill-based, much like in World of Warcraft or Guild Wars. Your character has a collection of skills and abilities that you map to your keyboard. Some of these are offensive, some defensive, and some have other effects. The idea is that you can unlock new abilities in each fight, though the trick is that you can purchase only a set amount of abilities, so you must pick and choose from your larger collection of abilities. Moreover, there are going to be 10 ranks in the game, and the higher your rank, the more points that you can have to purchase skills, plus higher-level skills will be available to you.
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Enjoy grinding and prepare yourself to whine in fury's forums about rank discrimination and how r10 have pwnge skills that you r4 don't have...GG
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May 26, 2007, 01:37 PM // 13:37
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#28
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ǝuoʞoɯ
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are you saying there is no rank discrimination in GWS? lol
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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May 26, 2007, 01:39 PM // 13:39
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#29
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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At least in GW you can purchase whatever skill you want no matter your rank.
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May 26, 2007, 01:55 PM // 13:55
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#30
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Lion's Arch Merchant
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Quote:
Originally Posted by Mokone
are you saying there is no rank discrimination in GWS? lol
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No..i didn't but if you are trying to escape from rank discrimination in GW to find it in another game again...why would you bother yourself leaving from first place ?!!!
can you imagine yourself being discriminated from playing in top tier pvp because you aren't r10 and have all abilities and skills that being unlocked when you reach this rank ? just think about it..and think about GW again.
EDIT:also imagine if you took a break from Fury for any reason (study, work, vacation...etc.) then you come back to find that your friends has better abilities and skills while you were off from the game and you can't join them anymore because they grinded more than you..WoW = Fury =/ GW.
Last edited by zakaria; May 26, 2007 at 02:36 PM // 14:36..
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