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Old Aug 11, 2006, 07:06 PM // 19:06   #41
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how about something about swords utility? sword warriors with emphatic or sometimes expel seem to be popular
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Old Aug 12, 2006, 06:45 PM // 18:45   #42
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Quote:
Originally Posted by deathy
how about something about swords utility? sword warriors with emphatic or sometimes expel seem to be popular
I am trying to stick to very mainstream builds, as going into all viable combinations would take weeks of work, and massively over-complicate the article.

[Edited to include a few paragraphs on team build composition, still needs work, and suggestions are welcome.]
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Old Aug 12, 2006, 11:03 PM // 23:03   #43
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In terms of general team composition, a general system can work as follows (I skimmed your article so I might overlap somwhat):

The basic way to put together a 'balanced' team is to seperate your 8 players into 4 groups of two.

The first two are the 'offensive offence'
These two are related directly to damage, pressure, and spike. Basically, warriors. You pick any two you want from the list that you have and they will more or less always work together. Also included in this list can be assasins, thumpers, melandrus rangers (with specific set ups). These builds can however blur a little into the second category:

'offensive defence'
These two are designed to disrupt the enemy pro-actively. Cripshots, mesmers, are more or less the key here. Again, the builds you listed all work. Necromancers go here but can also cross into the next category if they are aegis or HP bots.

'defensive offence'
These two are re-active defence, but not monks. This is also where you dump your flag runner. Obviously, elmos fit here well. Ritualists are also welcome.

Finally the 'defensive defence' are purely dedicated to survival - monks basically, and maybe a preservation Rt if anyone finds a good build.

To streamline:

Offensive offence: Pure DOT and Main spike skills go here. [Warriors, assassins, thumpers]

Offensive defence: Disruption with large spike assist (through damage or shutdown [Mesmers, Cripshots, Hexer Necromancers, Smiters]

Defensive offence: Defensive skills, with maybe one or two damage skills (just for a contribution) [Elementalists, Necromancer/Monks, Ritualists]

Defensive defence: Healers/Protectors [Monks]

Working on that simple pigeonholing, you could put together (from any build in your list that fits the bill) something half decent:

Charge Sword
Devastating Hammer

Cripshot
Expel Dom

Air Runner
Adren Utility Necro

B-Light
Boonprot

And that is near enough to good as would work. IMO.
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Old Sep 07, 2006, 03:18 PM // 15:18   #44
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Would a Crippling Anguish mesmer be included at any time?
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Old Sep 07, 2006, 04:07 PM // 16:07   #45
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Quote:
Originally Posted by JR-
Hybrid Flag
Elementalist/Monk

Weapon Set 1:
Weapon: +5 Energy Sword / 20% Enchantments Pommel
Offhand: Air Focus / (20% recharge on Air Magic) / +30hp

Weapon Set 2:
Weapon: +5 Energy Sword / +30 Fortitude Pommel
Offhand: Air Focus / (20% recharge on Air Magic) / +30hp

*snip*

Energy Storage: 9 (8+1)
Water Magic: 14 (12+2)
Air Magic: 6 (5+1)
Healing Prayers: 9
Protection Prayers: 2
is it meant to have an air focus seeing as how it wouldn't meet the requirement for the +12 energy?
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Old Sep 07, 2006, 04:24 PM // 16:24   #46
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Is LR the standard on Melandru's rangers? I've never seen nor used one without Distortion.
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Old Sep 07, 2006, 04:42 PM // 16:42   #47
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hmm, i believe the Bull's Charge warrior is missing his shields. not that it's a really critical error, though.
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Old Sep 07, 2006, 06:10 PM // 18:10   #48
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another version of teh dragonslasher is one i Made up ;b

13 str 16 sword
sever
Gash
dragon
sunmoon
rush
frenzy
prot strike
res sig

plays like a piano if that makes any sence at all
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Old Sep 11, 2006, 02:43 PM // 14:43   #49
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i'm not too sure how the dragon slasher works. does it unload all 4 skills once adrenaline is built up, or does it alternate sun and moon and dragon slash?
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Old Sep 19, 2006, 04:46 PM // 16:46   #50
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Dragon Slash is as far as I know, a pounder. He gains adrenaline pretty fast after DS is charged up. He gains 5 Adren(with 13-16 Swords) and so he can use Sever-Gash again, for a nice spike. I havent used this build, but as far as I know, its a pouder/spiker.
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Old Sep 19, 2006, 09:44 PM // 21:44   #51
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Dragon Slash is pressure imo. Sure you could Spike with it, but thats not what it was really designed for, imo.
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Old Sep 19, 2006, 09:59 PM // 21:59   #52
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Quote:
Originally Posted by Dodo The Extinct
Dragon Slash is pressure imo. Sure you could Spike with it, but thats not what it was really designed for, imo.
Well, Dragon slash's pressure comes from the fact that it can pull off extremely fast spikes. The spikes aren't nearly as scary as a sever-gash-final spike, but being able to sever-gash-sun and moon spike someone and then turn around and almost instantly sever-gash-dragon slash someone, then repeat, makes them the pressure character they are.
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Old Sep 19, 2006, 11:30 PM // 23:30   #53
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so the attack sequence is to alternate sun and moon and dragon slash? hmm. i thought you use all 4 skills in a chain, with dragon slash at the end to give you the additional adrenaline.

anyways, in this case, is it more favourable to run furious mod, or vampiric mod?
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Old Sep 21, 2006, 01:31 AM // 01:31   #54
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I usually run a Vampiric pri./Ebon sec. combo on my DS Warrior, seeing as Furious would be fairly pointless. The only thing it would really do is recharge DS a bit faster, but it's not that long to begin with :x.

Personally, I use Galrath's Slash over SnM Slash, for more spiking potential. I understand how SnM would work as a more utillity attack (what with Aegis/Guardian and all. :x)
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Old Oct 11, 2006, 01:58 PM // 13:58   #55
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*bump*

Shouldn't you put some Assassin and Ritualist builds up?
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Old Oct 21, 2006, 07:22 PM // 19:22   #56
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Quote:
Originally Posted by Ikari
I usually run a Vampiric pri./Ebon sec. combo on my DS Warrior, seeing as Furious would be fairly pointless. The only thing it would really do is recharge DS a bit faster, but it's not that long to begin with :x.

Personally, I use Galrath's Slash over SnM Slash, for more spiking potential. I understand how SnM would work as a more utillity attack (what with Aegis/Guardian and all. :x)
Furious is a very viable weaapon on a dragon slasher because the furious mod has a chance of triggering on the adrenaline gain from dragon slash, giving you 10 adrenaline (aka all adrenal skill full) sometimes.

SnM slash has comparable spike potential as Galraths, but more importantly it gives you 2 strikes of adrenaline, which allows you to charge up DS again faster.
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Old Nov 13, 2006, 01:23 AM // 01:23   #57
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Convicted Blesser (Ehh its creative at least)

Mo/D

14 Divine Favor 12 + 1 + 1
9 Healing Prayers 8 + 1
9 Protection Prayers 8 + 1
7 Earth Prayers

Blessed Light [E]
Signet Of Devotion
Gift of Health
Reversal of Fortune
Dismiss/Mend Condition
Prot Spirit/Spirit Bond
Vital Boon
Conviction

Alternative to Blessed Escape. With energizing finale and such on ur paragons you shouldnt have to much problems with nrg.
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Old Nov 13, 2006, 05:13 AM // 05:13   #58
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You should probably update the flagging builds with storm djinn's haste; while windborne has it's purposes it's incredibly rare to see as of late. Additionally, freezing gust is a must on any water runner.

Also, here's what I've been running as a hybrid lately:

9+1+1 Water
9+1 Air
7+1 energy storage
9 Healing
7 Prot

Storm Djinn's Haste
Freezing Gust
Blinding Flash
Ether Prodigy [E]
Heal Party
Extinguish
Healing Breeze
Deep Freeze

It plays the same as any hybrid flagger; Deep freeze is, of course, for when the team cracks and you can get an aoe snare on a few people, and Freezing gust is excellent in skirmishes. The non-max snare is unorthodox, but due to gust's recharge it's not as much of an issue. The lower spec is to have a higher extinguish, which I've been using to counter searing flames; due to the skill's popularity removing both burning and giving a 52 point heal to the team is far more efficient than using extinguish followed by party.
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Old Nov 21, 2006, 12:55 PM // 12:55   #59
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Would it be too much to ask for templates to be posted with the builds (:
See too little of them around these forums, and they are indeed the best adition to GW in a long time.
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Old Nov 21, 2006, 02:29 PM // 14:29   #60
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P/W
Energizing Finale
Watch Yourself
5 shouts (I'll leave that up to you) and a res sig. The most common build there is lately :P

Also, update thumpers to have Rampage as One?
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