May 17, 2007, 12:41 AM // 00:41
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: Out of my mind.
Guild: The Next Best Thing [qft]
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Recall
Dear Izzy, I hate to beat a dead horse over and over and over and over but will you please fix this #$@&*%^%$&*%'n skill!
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May 17, 2007, 03:22 AM // 03:22
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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What do you propose? I say they just remove it... hasn't ANet done something like that before?...
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May 17, 2007, 08:15 PM // 20:15
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Location: Out of my mind.
Guild: The Next Best Thing [qft]
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Well they have nerfed popular elites out of use in the past, Ether Renewal, so I dont know what the hesitation would be on a non-elite that everyone knows is broke. But to answer your question, yes removal from the game would be great imo.
Last edited by Sinful Doom; May 17, 2007 at 08:18 PM // 20:18..
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May 17, 2007, 08:50 PM // 20:50
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#4
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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remove or nerf the range. this skill is even better than shadow melt, and it isn't elite...
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May 17, 2007, 09:28 PM // 21:28
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#5
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Shadow stepping is stupid altogether and should never have been added in the first place, the same can be said for assassins.
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May 17, 2007, 09:43 PM // 21:43
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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In what aspect of the game would you say recall im imba? I cant see it being used in HA,TA. Hero battles the meta has moved on from Recall(except mo/a)and in GvG no one is running recall because 'sins kinda suck.
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May 18, 2007, 12:22 AM // 00:22
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Nerf range of all shadowsteps to be maximum Earshot. I think this would solve a lot. If Recall teleported you at most in Earshot range i don't think it'd be broken.
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May 18, 2007, 12:44 AM // 00:44
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#8
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Frost Gate Guardian
Join Date: Feb 2006
Location: Out of my mind.
Guild: The Next Best Thing [qft]
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Quote:
Originally Posted by Burton2000
In what aspect of the game would you say recall im imba? I cant see it being used in HA,TA. Hero battles the meta has moved on from Recall(except mo/a)and in GvG no one is running recall because 'sins kinda suck.
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Of course you dont see it used in HA or TA because for the most part positioning is less relevant. However it is still exploited in Hero Battle's. Just because a skill that is imbalanced is not used as widely now as in the past doesnt give it a red light for needing a fix.
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May 18, 2007, 12:44 AM // 00:44
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#9
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Quote:
Originally Posted by Patccmoi
Nerf range of all shadowsteps to be maximum Earshot. I think this would solve a lot. If Recall teleported you at most in Earshot range i don't think it'd be broken.
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How about not totally ruining the class....
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May 18, 2007, 02:30 AM // 02:30
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#10
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Vahn Roi
How about not totally ruining the class....
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It would affect Shadow of Haste, Recall and AoD. I doubt this can be considered as 'totally ruining the class'. If anything, SoHaste and Recall are used more often on non-sin than the other way around.
It might some PvE farming, not sure, but this is PvP forum...
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May 18, 2007, 03:23 AM // 03:23
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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I remember Recall ending when you exited radar range whilst I was abusing it in HvH earlier, but I just went in a few minutes ago and that no longer happens. *shrug*
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May 18, 2007, 06:50 AM // 06:50
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#12
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Ascalonian Squire
Join Date: Jan 2006
Guild: Angels Symphonys [AnSy]
Profession: D/A
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because the enchant now maintains on you not your recall target, so u have no limit to how far away you can get, i guested for a team recently running a 5/3 split in gvg with 3 recall players (monk, assassin, ele) and it is very effective if you play it right, and yes in the current meta it is imba.
i dont know how you could change it to not ruin really the 1 use it has ever had, maybe a time limit and not a maintained enchant and put it in say shadow arts so it becomes attribute based?
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Jun 04, 2007, 03:45 AM // 03:45
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#13
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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How about instead of totally shafting what little shadow stepping skills sin's have by changing the maximum range, you just put a time limit on Recall rather than making it a maintained enchantment, say 20 seconds?
I'm starting to think people don't want to fix skills, they simply want to make them worthless....
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Jun 05, 2007, 12:55 AM // 00:55
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by Vahn Roi
How about instead of totally shafting what little shadow stepping skills sin's have by changing the maximum range, you just put a time limit on Recall rather than making it a maintained enchantment, say 20 seconds?
I'm starting to think people don't want to fix skills, they simply want to make them worthless....
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Anything that makes you totally forget about positioning should not be in the game.
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Jun 06, 2007, 10:19 PM // 22:19
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#15
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Frost Gate Guardian
Join Date: Sep 2005
Location: Sapper's bedroom.Also, New York City.
Guild: Bruderschaft Der Verdammnis[BdV]
Profession: Mo/
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Just make it elite. Or that maximum range thing. Although that would also destroy AoD, one of the better balanced teleport skills, and requires some skill to use.
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Jun 06, 2007, 10:41 PM // 22:41
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#16
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Ascalonian Squire
Join Date: Jun 2007
Profession: P/Rt
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I like the time limit idea. It would make it more tight on energy for one thing.
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Jun 06, 2007, 10:58 PM // 22:58
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Just remove it because ANet always takes way too much time to balance a skill and it is often still terrible.
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Jun 07, 2007, 07:32 AM // 07:32
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#18
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Would make it the only maintained enchant with a duration, but it's still probably the best way to balance it off.
It seems like a good idea for a skill, allowing for a more pre-emptive version of something like Return at a heavier energy cost, the problem is that it's not being used for short gank missions with a not-too-distant anchor, it's being used for exactly the opposite.
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Jun 07, 2007, 02:00 PM // 14:00
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#19
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by TimeToGetIntense
I like the time limit idea. It would make it more tight on energy for one thing.
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Recall is already a huge energy hog.
Just fix the range.
~Z
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Jun 08, 2007, 12:32 AM // 00:32
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#20
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Frost Gate Guardian
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It should be maintained on the ally...Then it wouldn't become completely useless...
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