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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } self conditon removal on an RC monk - Page 2 - Guild Wars Forums - GW Guru
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Old May 13, 2007, 08:16 PM // 20:16   #21
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Quote:
Originally Posted by Wasteland Squidget
"Blind on 2!"

"Drawing...god dammit! Now I can't hit anything!"

"Crippling Slash on 4, they're training me, draw please."

"Draw-... DAMMIT!"

"Blind on 2!"

"GAH!"
IMO, more like:

"Blind on 2"

"Wait a sec, drawing... DAMN Blind on 1"

"I got you... Argh, I can't hit this guy, Draw 2"

"Drawing... damn, I woulda had him if I could hit him. Get this blind off 1"


EDIT:
Quote:
Originally Posted by Ragnorak
Snared? Pre-cast Mending Touch. Whenever the Ranger fires BHA, count a second or too and cast MT just before daze hits.

Or is that too pro?
Quote:
Originally Posted by GuildWiki
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.
In fact, that is too pro. Learn what you're talking about before you spout out theoretical trash, as you've obviously never done this.

Last edited by TheOneMephisto; May 13, 2007 at 08:24 PM // 20:24..
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Old May 13, 2007, 08:42 PM // 20:42   #22
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Quote:
Originally Posted by Ragnorak
Snared? Pre-cast Mending Touch. Whenever the Ranger fires BHA, count a second or too and cast MT just before daze hits.

Or is that too pro?
It's too stupid since Broadhead Arrow interrupts spell casting.

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Old May 14, 2007, 01:20 PM // 13:20   #23
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Quote:
Originally Posted by Ragnorak
Dodge BHA, imo.

Snared? Pre-cast Mending Touch. Whenever the Ranger fires BHA, count a second or too and cast MT just before daze hits.

Or is that too pro?
You have a Ranger targeting you, in line of sight, who almost certainly has Distracting shot. Is timing your Mending Touches still pro?
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Old May 14, 2007, 01:42 PM // 13:42   #24
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You have three posters, quoting the same post, saying the same thing. Is this pro?

I'd just go with MT on the RC, and some off-monk removal. A defensive stance (if Mo/W) can help get MT through while dazed should the situation arise; and assuming you can't have a ranger playing midline to drop back and MT your monk.
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Old May 15, 2007, 04:20 AM // 04:20   #25
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Draw cond on the mesmer ftw.
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Old May 15, 2007, 12:36 PM // 12:36   #26
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Draw is not a mesmer skill, draw is an ele skill.
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Old May 15, 2007, 06:51 PM // 18:51   #27
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Quote:
Originally Posted by JR
You have a Ranger targeting you, in line of sight, who almost certainly has Distracting shot. Is timing your Mending Touches still pro?
I am pretty sure that dshotting a dazed monk doesn't add the disable part of the skill because it sets off the "easily interrupted" condition first.

FC prot set for the RC and he can mend himself. If he fails just call him a bad monk. At least your mesmer won't have to run draw!
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Old May 16, 2007, 10:48 AM // 10:48   #28
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In a skirmish situation a good BHA Ranger will just run up and point blank you in the face when he sees pressure is forcing you to use your skill bar. In this case clevar use of Terrain and expert kiting is not an option, only a midline Mending Touch on, for example, a friendly BA ranger, or DC is going to save you.

When forced to Get rid of Daze with no support, you are pretty much up the creek without a paddle, there is no easy solution. However i've had great success running 36% fast cast Prot set vs Daze; Start to cast and just cancel a slow cast until you get it off. This coupled with a 50-75% Block stance like Disciplined or even Soldiers Defence can allow you to hold up better vs a strong BHA Ranger.
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Old May 29, 2007, 07:27 PM // 19:27   #29
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Quote:
Originally Posted by Ragnorak
Dodge BHA, imo.

Snared? Pre-cast Mending Touch. Whenever the Ranger fires BHA, count a second or too and cast MT just before daze hits.

Or is that too pro?
Too Pro IMO, I'd rather just put draw conditions on the wammo
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Old May 30, 2007, 12:38 AM // 00:38   #30
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Quote:
Originally Posted by Shmanka
Too Pro IMO, I'd rather just put draw conditions on the wammo
GOOD iv got more reason to go w/mo besides mending!
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Old Jun 13, 2007, 01:07 AM // 01:07   #31
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Quote:
Originally Posted by Avarre
Draw is not a mesmer skill, draw is an ele skill.
Draw Conditions? Is it now?

It seems like the best option is just to send back a midline player with MT to ensure that you'll be able to operate without that much interference.

Quote:
Originally Posted by Seamus Finn
I am pretty sure that dshotting a dazed monk doesn't add the disable part of the skill because it sets off the "easily interrupted" condition first.
Yes, it does. Distracting Shot either bypasses or sets off the "easily interrupted" clause on Dazed and adds a recharge to the interrupted skill.
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Old Jun 13, 2007, 01:31 AM // 01:31   #32
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Quote:
Originally Posted by heist23
Yes, it does. Distracting Shot either bypasses or sets off the "easily interrupted" clause on Dazed and adds a recharge to the interrupted skill.
From my experience d-shot definitely does not disable if target is dazed.
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Old Jun 17, 2007, 01:05 AM // 01:05   #33
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Hm, that's strange. I'll have to test that sometime. Past experience tells me that it does add the recharge to it, but I haven't really played with a ranger in a while.
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Old Jun 17, 2007, 03:00 AM // 03:00   #34
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Quote:
Originally Posted by heist23
Hm, that's strange. I'll have to test that sometime. Past experience tells me that it does add the recharge to it, but I haven't really played with a ranger in a while.
Was curious about this as well, so I BHA'd a friend who was on ele during a scrim to test. Dshot'd her Blinding Surge while she was dazed, and it remained 4s recharge. Orb remained 5s, etc etc.
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Old Jun 17, 2007, 07:51 AM // 07:51   #35
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Ok, everyone is saying MT on a midliner for the RC dazed thing, this seems to be the best solution in my mind.... but might i point out another simple fact... BHA rangers daze you to make it easier to interrupt, yes? right so, when dazed why not get him to use his fast hitting interrupts(Dshot,savage) by casting...say RoF then MT yourself? I mean in all honesty most rangers are going to think "Dazed target his next skill is going to cond removal" but if it's NOT he waste a skill on you. This is coming from someone who doesn't play monk, so yeah it probably sounds noobish but it's just something I myself would do if dazed on a caster
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Old Jun 17, 2007, 08:41 AM // 08:41   #36
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Quote:
Originally Posted by Clouded One
BHA rangers daze you to make it easier to interrupt, yes?
BHA rangers daze you to make it easier for SOMEONE ELSE to interrupt you, usually a warrior. Typically after applying the daze the ranger will turn to something else as his interrupts are now pretty useless (the daze interrupt takes precedence over dshot as already covered in the thread) and he will get one of his melee guys to wail on the dazed target to interrupt everything he does.
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Old Jun 17, 2007, 08:58 AM // 08:58   #37
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Quote:
Originally Posted by Patrograd
BHA rangers daze you to make it easier for SOMEONE ELSE to interrupt you, usually a warrior. Typically after applying the daze the ranger will turn to something else as his interrupts are now pretty useless (the daze interrupt takes precedence over dshot as already covered in the thread) and he will get one of his melee guys to wail on the dazed target to interrupt everything he does.
True.... I unfortunatly don't play with dazed, but it was a thought. Most the BHA rangers i run into daze my monks but being a warrior there's not much i can do about it other then lineback so i tend to ignore it. so yeah disreguard everything i say as the ranting of a crazy person.
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Old Jun 20, 2007, 02:31 PM // 14:31   #38
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The key is to not BECOME dazed.

Not only is broadhead arrow dodgeable from ANY position (although knockdowns, snares, and casting while he fires hamper that) especially with return, it's also easy to shutdown. Often its VERY obvious when he uses it, so support like blind, blurred vision, weapon of warding, or dshot/savage shot are the only solution. It's also not too hard to diversion. He might get it off but if you manage to run away long enough then at least you're clean for the next 70seconds.

Having an (allied) ranger or warrior mending touching your monk is for emergencies, but if the (opponent) ranger is only semi-decent he will take distract your mending touch or a warrior will shock it.

Also, in a 4v4 situation you will probably play on defensive terrain, which means they are going to have a very hard time getting to your monk.
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