Apr 09, 2007, 03:50 PM // 15:50
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#1
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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crippling shot
now with the buff to crippling slash, it might be time to look at crippling shot. compared to other elites with similar effect, it is now woefully weak. here are my proposed changes:
1: reduce energy to 10
2: keep energy at 15, add a bleeding condition like crippling slash
as of right now, there's no reason to bring crippling shot on your ranger. you'll be better off with burning arrow in almost all situations.
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Apr 09, 2007, 04:38 PM // 16:38
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#2
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Crippling Slash really has nothing to do with it. Two totally different weapons.
I think that Crip Shot should be 10 energy because EVERYONE has a Crippling reduction rune on them these days and the duration of Crip Shot is short. Even at 10 energy, a ranger would have to be spending 100% of their energy to be keeping someone crippled constantly (which is the argument as to why the skill would possibly be overpowered at 10 energy).
~Z
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Apr 09, 2007, 08:39 PM // 20:39
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#3
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Forge Runner
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There's already a thread on crippling shot that suggests changing the energy to 10...
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Apr 09, 2007, 09:11 PM // 21:11
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#4
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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A lot of the problem with Crippling Shot isn't the skill itself, but the meta and the current power of removal. In the current meta, the Cripshots' use in skirmish situations is overpowered by Mending Touch, and at the flagstand Crippling Shot gets owned by some combination of 40% condi reduction, Mending Touch, Avatar of Melandru, and Restore Condition. When even skills like Crippling Slash lose to removal in the current meta, you can't expect Crippling Shot to stand a chance.
The skill should be buffed, but I think buffing it to the point where it's playable in the current meta would make it overpowered once the meta shifts. Crippling Slash has similar problems, in that it's only held in check by RC, and a Cripslash guy is going to walk all over teams once they stop running RC or Draw.
I'd say the skill should either be 10e, or have an increased duration. I still probably wouldn't run it over other skills right now, but at least it would be playable in future metas when condition removal gets toned down a bit.
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Apr 09, 2007, 09:24 PM // 21:24
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#5
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Crippling Shot was nerfed before maybe time for a buff? Still a great skill.
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Apr 10, 2007, 12:49 AM // 00:49
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#6
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by TheOneMephisto
There's already a thread on crippling shot that suggests changing the energy to 10...
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DO IT!
(too much starsky and hutch imo!)
Thanks,
Pr0gram~
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Apr 29, 2007, 06:31 AM // 06:31
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#7
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Wasteland Squidget
A lot of the problem with Crippling Shot isn't the skill itself, but the meta and the current power of removal. In the current meta, the Cripshots' use in skirmish situations is overpowered by Mending Touch, and at the flagstand Crippling Shot gets owned by some combination of 40% condi reduction, Mending Touch, Avatar of Melandru, and Restore Condition. When even skills like Crippling Slash lose to removal in the current meta, you can't expect Crippling Shot to stand a chance.
The skill should be buffed, but I think buffing it to the point where it's playable in the current meta would make it overpowered once the meta shifts. Crippling Slash has similar problems, in that it's only held in check by RC, and a Cripslash guy is going to walk all over teams once they stop running RC or Draw.
I'd say the skill should either be 10e, or have an increased duration. I still probably wouldn't run it over other skills right now, but at least it would be playable in future metas when condition removal gets toned down a bit.
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definatly /agreed.
Alot of people here complaining about how "Such and such skill" is garbage and needs a buff need to learn how to analyze the differance between general Skill balance And metagame skill balance. More then half the whining on this forum for skill nerfs / skill buffs is targeted towards skill that are fine just how they are....their only crime being a fuzzy place in the current meta.
Just because a skill has place in the meta, doesnt always mean its over/underpowered. While it often does, thats not exactly how a metagame works.
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Apr 29, 2007, 07:32 AM // 07:32
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Even if condition removal wasn't such an issue, cripshot still wouldn't be that hot.
For single target snares, we now have water eles, crip slash, and grenth's grasp/called shot, along with a host of more attractive ranger elites (ok, maybe just burning arrow, but whatever).
Unless cripshot gets an interesting secondary effect, like +damage, a cover condition or whatever, it's just never going to see the light of day, no matter how much you kick mending touch.
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Apr 29, 2007, 10:57 AM // 10:57
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Disagreed entirely. Plenty of decent teams (and MH) have been running Cripshots with a great deal of success recently. No reason to change the skill at all, it works.
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Apr 29, 2007, 11:27 AM // 11:27
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#10
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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As cripple options go, Crippling Shot is still pretty bad compared to other options. The reason it's seeing play right now is because 1 warrior + 1 ranger is the split of choice, and you need to fit a snare in there somewhere so you can actually kill people.
Unfortunately, pretty much every snare you can put on those two templates sucks. Pin Down's long recharge gets rocked by Mending Touch. Cripslash is great, but not reliable in skirmish since you have to build 5 strikes and get to melee range. YAA gets rocked too hard by Mending Touch. That leaves Cripshot, which is expensive, but spammable enough in short bursts to compete with Mending Touch.
In other words, CripShot isn't seeing play because it's good, Cripshot is seeing play because all the other snares you can put on those templates suck worse. The skill should still be 10e for its current effect.
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Apr 30, 2007, 05:26 AM // 05:26
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#11
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Re:tired
Join Date: Nov 2005
Profession: W/
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Disagreed! Maybe you just need a better cripshot Squid.
Pew pew.
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Apr 30, 2007, 06:57 AM // 06:57
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#12
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Maybe you need a better FACE!
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Apr 30, 2007, 07:07 AM // 07:07
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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Your mother loves my face.
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Apr 30, 2007, 07:42 AM // 07:42
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#14
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by moriz
now with the buff to crippling slash, it might be time to look at crippling shot. compared to other elites with similar effect, it is now woefully weak. .
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Last time I checked, a war had to build adren on a target before he could cripple them. This implies that the warrior is hitting a target a few times. That is actually something to consider when not playing the dummies in temple of balth. More importantly, unblockable cripple?
To be honest, 7/10 times I would like burning arrow on my apply ranger, 2/10 Broadhead, and 1/10 crip shot. It's nice when the ranger is the flagger since builds tend to put snares on the flagger and so your ranger should probably have that utility. I don't think crip shot is underpowered, but I think burning arrow really gives so much to the standard ranger bar that, when coupled with the water eles these days, a snare jsut isn't the priority it once was in ranger builds.
I think its just the ranger actually having options other than cripshot that might make it seem like crip shot is weaker than it really is. Before nightfall, it was basically the only elite a ranger could run on a bow.
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May 04, 2007, 11:37 PM // 23:37
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#15
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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I for 1 wouldnt mind the buff to 10 energy, ranger if my fav. character and iv longed to use this skill again instead of broadhead/burning arrow/barrage, so really bring back teh cripple
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May 05, 2007, 07:23 AM // 07:23
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#16
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Forge Runner
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Quote:
Originally Posted by Teh [prefession]-zorz
I for 1 wouldnt mind the buff to 10 energy, ranger if my fav. character and iv longed to use this skill again instead of broadhead/burning arrow/barrage, so really bring back teh cripple
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what are we waiting for then?
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May 05, 2007, 08:06 AM // 08:06
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#17
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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[skill]Echo[/skill][skill]Pin Down[/skill]
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May 05, 2007, 08:28 AM // 08:28
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#18
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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[skill]"you're all alone!"[/skill]
[skill]frenzy[/skill]
[skill]penetrating blow[/skill]
[skill]"help me!"[/skill]
[skill]"go for the eyes!"[/skill]
[skill]"on your knees!"[/skill]
[skill]final thrust[/skill]
[skill]blinding surge[/skill]
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May 05, 2007, 10:14 AM // 10:14
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#19
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Skuld
[skill]"you're all alone!"[/skill]
[skill]frenzy[/skill]
[skill]penetrating blow[/skill]
[skill]"help me!"[/skill]
[skill]"go for the eyes!"[/skill]
[skill]"on your knees!"[/skill]
[skill]final thrust[/skill]
[skill]blinding surge[/skill]
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I thought GuildWiki's build section got wiped....?
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May 05, 2007, 11:55 AM // 11:55
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#20
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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lulz nubsauce
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