Jun 18, 2007, 10:51 AM // 10:51
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#1
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Fort Aspenwood
This is by far the best PvP map after GvG.
So,
1) bring back old Luxon Warrior AI. Yes old one used to get stuck n could be manipulated, but new one is absolutely horrible! And this comes from a player who mostly plays Kurzick side!
2) Leeching. The eternal issue. Lemme quote Gaile: "We dont see leeching as a problem." Cool, after 1 year, do you still not see it as a problem? I mean, you put grind titles in a game so more people are invited to leech. True, more are also invited to play FA which is cool. Except for the leeches.
Last edited by Servant of Kali; Jun 18, 2007 at 11:11 AM // 11:11..
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Jun 18, 2007, 11:14 AM // 11:14
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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The closest thing I remember about Leeching is when Gaile said something like "I think I saw the word Leechers on their whiteboard at one time..." I'm not sure what her exact words are, but 'board' and 'leechers' were definately in there.
Other than that, I wouldn't hold any interest into that issue being solved any time soon.
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Jun 18, 2007, 11:15 AM // 11:15
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#3
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Yea i dont see it solved either
Btw the quote i put is her real quote (seriously) from almost a yr ago.
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Jun 18, 2007, 11:25 AM // 11:25
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#4
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Lion's Arch Merchant
Join Date: Aug 2006
Profession: Rt/
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indeed something has to be done about the leechers...i tried to play FA from Luxon side yesterday and there were SIX leechers in my team!! how can you play with only 2 active players???!!!
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Jun 18, 2007, 11:35 AM // 11:35
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#5
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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I don't understand why ANet still hasn't come with a solution for the leeching.
Yeah, their time is limited, but this is an old issue. By now it should have been solved. Please, fix the leeching. Kick players who remain AFK here and keep the banned for a hour or two.
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Jun 18, 2007, 12:04 PM // 12:04
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#6
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Yeah the leeching is getting pretty bad on both sides now.
Even on the Kurzick side I can tell if the Luxxons got leechers, and as for our side, it's the price we pay for playing the Kurzick. Seems mandatory that we always have at least 2.
I will agree, as a Kurzick the new Goon Squad AI is worse then before. I can only imagine all the WTF's and OMG's the Luxxon players are saying in their homes when the Goon Squad just stops attacking or doing anything once the turtle is dead.
But i will admit I was one of those who use to trap them. Its not as easy as it looks, but one time it was justified cause they had 8 Goons. Now that was priceless.
Overall FA is one fun map. Its just too bad none of the fixes fixed anything and leechers are left to leech.
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Jun 18, 2007, 07:24 PM // 19:24
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#7
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Frost Gate Guardian
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FA has just begun to tick me off. The map is skewed, l33ch3rs are everywhere, and the only way for the kurzicks to win is if they have a bonder. I bond because victory tastes like cherries, which is good. But bonding is monotonous, 'specially when the Luxons just sit there and wail on the guy you bonded. *Yawn*
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Jun 19, 2007, 12:40 AM // 00:40
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#8
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by Hyper.nl
I don't understand why ANet still hasn't come with a solution for the leeching.
Yeah, their time is limited, but this is an old issue. By now it should have been solved. Please, fix the leeching. Kick players who remain AFK here and keep the banned for a hour or two.
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They're working on it, trust me. It's all a natural progression. They have to made the most needed fix in order.
1) Make sure you can cancel your target by clicking on their health bar because it's so annoying to be infinitely stuck on an enemy target!!!
2) Make sure Barrage doesn't strip Glyphs, Barrage-Firestorm is a combo that should be viable
3) Fix Leechers in FA
So, according to this top priority list, it should be done soon!
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Jun 19, 2007, 01:39 AM // 01:39
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#9
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Patccmoi
1) Make sure you can cancel your target by clicking on their health bar because it's so annoying to be infinitely stuck on an enemy target!!!
2) Make sure Barrage doesn't strip Glyphs, Barrage-Firestorm is a combo that should be viable
3) Fix Leechers in FA
So, according to this top priority list, it should be done soon!
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QFT! Because we all thank ANet for their Oh-so-sensible patches
By the way, did they really had problems with barage + glyphs?
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Jun 19, 2007, 03:12 AM // 03:12
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#10
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Steps_Descending
QFT! Because we all thank ANet for their Oh-so-sensible patches
By the way, did they really had problems with barage + glyphs?
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Yes it was in the last skill update. I'm guessing one of the devs made a Ranger/Ele barrage meteor shower build and when they saw glyph wouldnt work with barrage they ordered it to be fixed immediately.
Oh and yea leechers suck.
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Jun 19, 2007, 07:41 AM // 07:41
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#11
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Forge Runner
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Quote:
Originally Posted by Steps_Descending
QFT! Because we all thank ANet for their Oh-so-sensible patches
By the way, did they really had problems with barage + glyphs?
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barrage firestorm GoLE
barrage meteor shower GoS
barrage deep freeze GoLE (snaring people WITHOUT cripshot, WOOT)
barrage mark of rodgord glyph of elemental power
barrage flare glyph of renewal
the possibilities are limitless!
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Jun 19, 2007, 07:55 AM // 07:55
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Patccmoi
They're working on it, trust me. It's all a natural progression. They have to made the most needed fix in order.
1) Make sure you can cancel your target by clicking on their health bar because it's so annoying to be infinitely stuck on an enemy target!!!
2) Make sure Barrage doesn't strip Glyphs, Barrage-Firestorm is a combo that should be viable
3) Fix Leechers in FA
So, according to this top priority list, it should be done soon!
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Don't forget:
4) Balance skills.
Don't worry though, Anet's almost through their list. But then again, they'd probably spend another 2 months debating whether to get rid of that cancel button that everyone hates so much...
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Jun 19, 2007, 09:35 AM // 09:35
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#13
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Heh, just tried Aspenwood again for the first time in a while, and I stole the Reaper's/D-shot build for it. So easy to win on Kurzick now it's insulting, just melt the turtle, the warriors go braindead, and then gate repairs put everything back to square 1.
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Jun 19, 2007, 10:41 AM // 10:41
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#14
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Riotgear, it's not that simple, really If Kurzicks have bonder or let's say trapper with d-shot which i play sometimes, the game is much easier true. As well if people know how to play. Actually, a single bonder can basically win the game if Luxons have no enchant removal, which for some reason happens often.
On the other hand, i play both sides and lately got bored of Kurzick side so went to Luxon for several matches. If you dont count the matches where i've quit because team had 2 or more leechers, we won almost all of them, and many were done in 5 minutes.
It's not difficult to win on either side, if the team is decent.
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Jun 19, 2007, 10:49 AM // 10:49
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#15
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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The thing is that Aspenwood was always much easier to win with the warrior squad killed. The warriors are actually more threatening than the turtles are, the siege cannon isn't even fatal by itself, but once the gank squad starts mowing people down in the interior, rebounding becomes extremely difficult. That's also why bringing "bomb" builds and demolishing the warrior packs tends to work better than just bringing a ranger and jackhammering the turtles with interrupts.
Now the warrior AI is fubared, so the major advantage is largely gone, but Kurzicks still get the advantage of the gates and a the fact that people tend to bring terrible builds that can't even get the gates down by themselves.
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Jun 19, 2007, 11:35 AM // 11:35
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#16
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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I started playing FA since update, only on Luxon side and am yet to lose unless we have 3 or more leechers, and sometimes win then. It seems very heavily favoured to the Luxons in my opinion.
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Jun 19, 2007, 11:54 AM // 11:54
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#17
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Nah, it's not heavily favored to the Luxons. It's just that Kurzicks have leechers as well, plus, Kurzicks are too lazy to bring builds that work. If two team are the same, Luxons will win. Why? Because their NPCs do the most work. However, if Kurzicks stop foolin around killing Luxon Commanders and actually start playing in a strategic way, you'll see that being Kurzick can be very very easy. If you don't believe me, take a bonder there. Just bond the gates and you win 80% of the matches without much effort because Luxons are too lazy to bring enchant removals.
Anyway, take for example my last match. Im a bonder. I can stop everyone, turtles, warriors, all luxons. Except profane necro. Now, i tell my whole team to kill that one single necro. 6-7 kurzicks vs one necro. Result? Nothing. Really, nothing. I mean, the winning strategy for 6-7 people is killing one single necro as it spawns, but they cant kill it at all; either not enough dmg (and i was the only healer) or they are too busy killing other irrelevant stuff. If such simple strategy is too much for people, then they dont deserve to win.
That's why i love PvP. It punishes braindead strategies and rewards thinking. (yes, true, there are gimmicks, spike etc, but compared to PvE it's heaven)
PS: Riotgear, i get your point, but i wouldn't underestimate turtles either. They can breach the gates very easily, they can cause tons of chaos once Luxons get into the green zone. Luxon warriors ... heh yea i do agree. I remember when i was Kurzick n they would go on me. Coward+smacking, well, i would be killed instantly every time i would spawn. That doesnt happen anymore though, with new improved AI. Now they just stand there, even if you come adjacent to them, they still just stand there.
Last edited by Servant of Kali; Jun 19, 2007 at 01:33 PM // 13:33..
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Jun 19, 2007, 06:33 PM // 18:33
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#18
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Academy Page
Join Date: Sep 2005
Guild: XoO
Profession: Me/E
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By default, Luxons win - if neither team does anything then the turtles and warriors will take the fort. Given that most FA players have no clue, this usually happens. The key is to do something that has more effect than just being 1 random guy fighting their 8 random guys.
I've tried playing a bonder on the Kurzick side and I'm not a fan. It's really dull and if they have 1 copy of Profane anywhere your whole plan goes out the window. You can try to fight Profane with corpse removal or whatever but you're really relying on them being bad.
I've had much better results on the Kurzick side from bringing an offensive runner build and just keeping the shrines clean and running amber. I've tried builds to sweep the warriors and interrupt the turtles and it works but doesn't seem as effective.
On the Luxon side, just take a Necro secondary for Profane just in case they have a bonder and then pretty much any reasonable build will be fine if you play well. Degen or AoE plans both seem to work fine since either can take down the NPC nests quickly.
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Jun 19, 2007, 10:14 PM // 22:14
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#19
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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My plan tended to invole going out the right portal at the start - take turtle, watch 6 kurzicks reclaim shrine - cripshot everyone that tries to run amber, watch Turtles and Warriors smash their faces in. Proceed. Win.
It's really hard to say what would happen if two organised teams were to face off against each other - and if you could pick teams... - Kurzicks could just take 8 monks or something and do nothing but keep Gunther alive for the duration. Well maybe not 8 monks.. but 8 all our defensive characters.
But I'm pretty sure an organised Luxon team would bring enchant removal.
I'd still say it's easier to win for Luxons.
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Jun 19, 2007, 10:29 PM // 22:29
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#20
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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They should do some weekends where FA is non random teams. Might get a better idea of how balanced it is or not and might be a fun change temporarily. Usually it seems to come down to how competent the players on each side are. The side with the most competent players (or sometimes just less leechers) win.
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