Jun 19, 2007, 03:46 PM // 15:46
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#1
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Xinrae's Weapon
ive been looking over how a ritualist could add concrete support to a party by itself. well thats pretty hard considering spirits current state. But i do think that Xinrae's weapon could be a very useful antispike/anti-pack HA device. So something like this i think might be a good addition to an HA Build:
13 Spawning (11+1+1)
11 Channeling (10+1)
11 Communing (10+1)
[skill]Xinrae's Weapon[/skill][skill]Guided Weapon[/skill][skill]Warmonger's Weapon[/skill][skill]Mighty Was Vorizun[/skill][skill]Renewing Memories[/skill][skill]Channeled Strike[/skill][skill]Spirit Rift[/skill][skill]Glyph of Lesser Energy[/skill] or [skill]Resurrection Signet[/skill]
Warmongers could be switched with Wailing, Guided could be switched with Wailing weap ... any combination of those 3 would work well IMO.
Xinrae's Weapon would cost only 17 energy under Renewing Memories and would last for 10 seconds with the buff the Spawning.
While not anti spiking the rit could be assisting in rainbow spikes or buffing melee chars.
think this could actually work?
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Jun 19, 2007, 04:42 PM // 16:42
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#2
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Krytan Explorer
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Weapon of Quickening > Xinrae's Weapon, any time. Btw, beside that, replace spirit rift with ancestor's rage (spirit rift is way too condition), channeled strike with wielders strike and mighty was vorizum with something else (since losing your weapon set isn't worth it).
Still, it isn't such a good build and it will never become a great one...
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Jun 19, 2007, 05:19 PM // 17:19
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#3
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Forge Runner
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so they spike you again after 12 seconds, and your 25 energy costing elite is still recharging and you die gg.
This could be a useful anti gimmick skill if it was like 10/.25/10. it currently sucks ass.
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Jun 19, 2007, 07:25 PM // 19:25
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#4
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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no, it makes it an additional 12 seconds. and its ANY spell used against the ally, it doesnt HAVE to be in a spike.
suira, spirit rift is for the spike. if they were smart and say the rift coming and moved, just dont use it in the rainbow spike, and just use channeled. wielders strike would be TOTALLY useless in this build. i NEED an ashpot for the renewing memories so that i have some energy management. ancestors rage would be an ok substitute for channeled strike.
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Jun 19, 2007, 07:55 PM // 19:55
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#5
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Forge Runner
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so unless it's a caster spike it's going to be like 'Wtf their rit has Xinrae's weapon. He's wasting 25 energy casting it on this dude now [call], switch targets please.' on their vent.
Spirit Bond makes them switch targets too, is not elite, costs 2,5 times less energy and doesn't force you to take a ritualist on your team.
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Jun 20, 2007, 10:22 AM // 10:22
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#6
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Forge Runner
Join Date: Jun 2005
Profession: W/
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xinrae's weapon sucks. They'll just spike ppl without weapon spell, and sure, maybe you'll hit it once. Big deal, it'll just delay them 12 seconds ...
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Jun 20, 2007, 10:29 AM // 10:29
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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btw it's NOT 25 energy. Renewing memories ftw.
nice build tbh, but still need some improvement.
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Jun 21, 2007, 06:18 PM // 18:18
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#8
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Krytan Explorer
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Quote:
suira, spirit rift is for the spike. if they were smart and say the rift coming and moved, just dont use it in the rainbow spike, and just use channeled. wielders strike would be TOTALLY useless in this build. i NEED an ashpot for the renewing memories so that i have some energy management. ancestors rage would be an ok substitute for channeled strike.
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I though it was obvious those suggestions could only be put in effect if you changed your elite to WoQ.
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Jun 21, 2007, 07:22 PM // 19:22
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#9
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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i didnt find it obvious, apparently. but personally i think WoQ is quite useless. give me a good WoQ build for HA and ill mull it over.
and i dont think you ppl understand that it ADDS 12 seconds to the recharge, it doesnt 'delay them for 12 more seconds'. thats wrong.
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Jun 22, 2007, 08:42 AM // 08:42
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#10
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Krytan Explorer
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Quote:
but personally i think WoQ is quite useless. give me a good WoQ build for HA and ill mull it over.
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- 1 WoQ rit (probably with resto skills)
- 2 Mind Blast ele (mind blast gets an 1 sec recharge) with several (DoT)AoE (which get an axesome recharge) and aegis
- 2 melee of choise for pressure (with fire weapons to trigger mark of rodgort more often)
- 1 utility slot; like an Pblock mes (pblock + woq = constant pblock), a water ele or a sp sin (wich can spike every 15 secs under WoQ).
- 2 monks
Quote:
and i dont think you ppl understand that it ADDS 12 seconds to the recharge, it doesnt 'delay them for 12 more seconds'. thats wrong.
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Yes and no, if you cast a spell with a 5 sec recharge on somebody with xinrae, it will indeed take 17 sec to recharge AND all party members that have that skill won't be able to use it for 12 seconds (since they didn't use it, it's just disabled).
In reality, this means that you delay a spike for 12 seconds.
Besides: it can't stop a sb/ri spike, ranger spike, adrenal spike or a rainbow spike.
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Jun 24, 2007, 04:18 AM // 04:18
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#11
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Quote:
Originally Posted by RotteN
They'll just spike ppl without weapon spell
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That's why there's Vital Weapon....
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Jun 24, 2007, 06:10 AM // 06:10
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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So what's this build supposed to be used for? RA? Because it doesn't even look good enough for that.
Xinrae's weapon won't do anything to really hurt caster spikes in HA either. So you disable one of ritspike's 3 skills for another 15-ish seconds occasionally if they spike the target with Xinrae's. Big deal.
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Jun 24, 2007, 04:20 PM // 16:20
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#13
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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i didnt realize that it only disabled the one casting originally for the additional, i thought it took the recharge time for everyone then added +12 seconds... so basically this skill needs to be fixed. badly.
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Jun 29, 2007, 02:05 PM // 14:05
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#14
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Frost Gate Guardian
Join Date: Aug 2006
Guild: GUYS
Profession: E/
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It's still bad, but don't forget it's a 1/4 sec cast which means that you could wait for a spike to come and then cast xinraes on them, reacting to their spike, in a way preprotting them, so it isn't as simple as "switch targets"...
GoGo Cry of Frustration
Last edited by deathy; Jun 29, 2007 at 02:07 PM // 14:07..
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Jul 01, 2007, 12:48 AM // 00:48
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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I think the only time this was viable was when HA was all about holding and you could throw it on your ghostly hero, but even then...meh, still pretty conditional.
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Jul 09, 2007, 02:28 PM // 14:28
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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Yeah this skill is very lacking. Anet needs to buff its duration to about 12-15sec duration max. The energy cost of it absolutly sucks. I agree with Thomas except a 15/.25/10 would be better. As for disabling the same skill for all foes should be removed. Even with changes like these it is still hardly worth the elite.
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