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Old Jul 12, 2007, 06:09 PM // 18:09   #1
Wilds Pathfinder
 
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Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Default Isle of Weeping Stone - VoD

I'm not sure how many people here have noticed, but now that Weeping Stone has been introduced into the AT rotation, this has been much more noticeable.

On all maps except Weeping Stone, all gates open at VoD. The middle gates at Frozen open, the gates on thief maps open, etc. There is only one gate that doesn't, and that's the middle gate on Weeping Stone, the one which has only one lock/switch. What's everyone's thoughts on this? Is this a bug? Was it intended? If so, should it be changed or is it fine how it is?

After having an interesting battle on Weeping Stone, my guild noticed something. If you have no NPCs, you can run around the back way at VoD to force the opponents to fall back to their base. But once they do, you can just hit the gate lock and go wipe their NPCs.

Discuss this mechanic, your opinions on it, and strategy using it.
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Old Jul 12, 2007, 11:52 PM // 23:52   #2
Wilds Pathfinder
 
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Its a bug.

Its annoying and exploitable in EXACTLY the same way as the vinebridges in druids.
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