Jul 10, 2007, 07:48 PM // 19:48
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#21
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Ascalonian Squire
Join Date: Apr 2005
Location: Dead Center, Hell
Guild: Former [aG] [KT] [SOW]
Profession: W/
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Quote:
Originally Posted by RaZoO
Let me quote myself from a different thread.
Originally Posted by RaZoO
Eviscerate
Executioner's Strike
Bull's Strike
Shock
Distracting Blow
Frenzy
Rush
Resurrection Signet
Best warrior bar ever.
I don't know how people can not run this bar.
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Indeed one of the best stand Warriors you can have but people like diversity and this build doesn't split well.
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Jul 10, 2007, 11:20 PM // 23:20
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#22
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by STINGER
Indeed one of the best stand Warriors you can have but people like diversity and this build doesn't split well.
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Exactly, but americans don't split and therefore it is the winning build.
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Jul 11, 2007, 07:23 PM // 19:23
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#23
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Ascalonian Squire
Join Date: Jun 2006
Guild: Frenzied Flamingos
Profession: W/Mo
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Quote:
Originally Posted by Kaon
Exactly, but americans don't split and therefore it is the winning build.
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lol...
Why is it not a splittable build? It doesnt have a heal sig? Heal sig is crap, prone to interruption. You will never get off a heal sig in a skirmish against a good team.
While you're casting a 2 second heal sig and receiving a -40 armor penalty, the other teams warrior is beating on you, then interrupts your heal sig at the last second. The warrior with the heal sig is dead because he just wasted time casting a heal sig and taking massive damage, while the warrior with dblow is still alive.
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Jul 11, 2007, 10:31 PM // 22:31
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#24
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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That is more the situation in a defensive skirmish where you fall back to kill an enemy gank that likely has a Ranger. Sad to say this is not always the case. Heal Sig warriors are another character that can go clear out a base against the many inflexible stomper builds and not need any healing assistance. There are other reasons to slot a heal sig; that jsut came to mind first.
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Jul 16, 2007, 06:07 AM // 06:07
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#25
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Here is what I think would be best.
<-- Front line -->
~ I would choose Earthshaker + Eviscerate because you can call adrenaline spikes with the Eviscerate warrior while the Earthshaker warrior stays on their infuser and KDs him on the spike.
<-- Ganker -->
~ Definitely the BA ranger. They are simply much better split characters.
<-- Runner -->
~ I would take the SoR Water runner because it can split better with the BA ranger if it needs backup and it can also defend your own base if the other team attempts a split.
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Jul 16, 2007, 07:21 PM // 19:21
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#26
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Krytan Explorer
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Quote:
Originally Posted by v for Valkier
While you're casting a 2 second heal sig and receiving a -40 armor penalty, the other teams warrior is beating on you, then interrupts your heal sig at the last second. The warrior with the heal sig is dead because he just wasted time casting a heal sig and taking massive damage, while the warrior with dblow is still alive.
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Considering you have shock on that bar, you should be able to get off a heal sig versus another warrior.
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Jul 16, 2007, 07:59 PM // 19:59
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#27
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Kaon
I think snares have a necessity level of 95%. You can win against a split without (sometimes) but it gets very hard, takes a long time, and becomes boring.
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You can win a split very, very easily without a snare, you tend to win even matchups due to NPCs. It can be difficult to finish off an offensive split without a snare. However, virtually every offensive split contains a Ranger, and very few snares are good against a Ranger. I'm sure you think that Freezing Gust is great for holding someone, and it is in really small fights without Rangers. But with a Ranger there, Freezing Gust is one of the easiest interrupts possible, and you're looking at getting a 6 second snare followed by a DShot. If people still ran robust Water bars with a lot of snares I'd consider it more relevant, but the modern Water guy is a SoR Monk with no other heals and only token snares. Freezing Gust doesn't carry all that much weight when evaluating split characters anymore.
Quote:
Originally Posted by Kaon
Actually, a SoR runner has the same problem, don't tell me mending touch is a solution to cripshot, because its not.
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It's absolutely a solution to Cripshot unless you're trying to make a cross-map journey with a Cripshot following you. For base defense, the solution to Cripshot is that they're playing Cripshot instead of Burning Arrow and don't actually deal any damage because of it. They need to commit another offensive guy to kill even an outside archer.
Quote:
Originally Posted by Kaon
(WTF since when is this word offensive?)
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Erm, that word has been incredibly offensive for as long as it's been a part of language. The current generation of children has latched onto it because it's so offensive.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 17, 2007, 10:36 AM // 10:36
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#28
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by I Brother Bloood I
Hes got weapons. But storm djins does blow its an enchantment and its costs alot mroe nrg compared to pious. U can still run it i just dont like it.
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Apart from the 5 energy cast-cost of Storm Djinn's Haste, they're the same, think about it. Not a lot more.
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