Jul 06, 2007, 01:13 PM // 13:13
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#41
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Sword
If anet thinks that GW2 is going to do even remotely well they are mistaken. The lack of attentivness to the community turns players completely off the game, builds are broken and people have less fun - and anet expects that the sequel to this game will sell copies...doubtfully.
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Well..anet has enough jetpack powered buttkissers to keep them up for a while. Just look at this thread, you can find a few.
But that's why it does and will continue to do good, people being blind to what they could do.
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Jul 06, 2007, 01:35 PM // 13:35
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#42
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Nebuchadnezzer
Uhm.. every big competitive pvp game out there? O.o
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Does WoW?
If it does, I apologize.
Let me rephrase the question:
How many MMORPGS with no monthly fees offer cash prizes for PvP?
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Jul 06, 2007, 01:40 PM // 13:40
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#43
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Quote:
Originally Posted by Mordakai
Does WoW?
If it does, I apologize.
Let me rephrase the question:
How many MMORPGS with no monthly fees offer cash prizes for PvP?
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Yes WoW does, to bad they banned like all their contestents. But those MMORPGS arent sold as competitive pvp games, GW was. So yeah, you have no point :S
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Jul 06, 2007, 01:41 PM // 13:41
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#44
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Frost Gate Guardian
Join Date: Dec 2005
Location: Canada
Guild: Who Needs Clothes
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Ah great post there, Orange Milk.
Your post shows your maturity, intelligence, and your "understanding" of original post precisely.
It's never about beating a specific build, such as rit spike; making a few tweaks in a balanced team can easily beat rit spike. It's about a group of unbalanced builds and each one of them is unbalanced in a different way. It is then very difficult for a balanced group to handle all of them no matter how skilled the players are.
Last edited by ideologue; Jul 06, 2007 at 01:43 PM // 13:43..
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Jul 06, 2007, 01:46 PM // 13:46
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#45
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Issue is that every corner of GW has been invaded by this hideous monsters: Grind.
Many people bought GW thinking it was grind free, but it is no more, and it is certainly less and less.
Anet tried to answer no-lifes desires by putting grind and rewarding people for their "work", i.e. time played over skill.
Titles led to a farming and grinding community instead of a competitive one.
That's why many people, former fans, are ashamed by the state of the game. Most no-life people, still, are fine with that.
But many (as I am), don' want to continue in such a way with such a community. We love Guild wars, but it happens that enough is enough, and that the game evolved in a way most don't like anymore.
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Jul 06, 2007, 02:05 PM // 14:05
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#46
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Twinsoul
Ragequit life, etc.
Really, if you don't want to play GW, don't play GW. I know plenty of people (my entire alliance) who enjoy the game just the way it is, and we would rather not have to deal with people constantly whining about how their life is over now that skill x was nerfed or build y is too good. Making statements about "Guild Wars falling apart.." only shows why we pay so little attention to people like you. We play for fun. We enjoy the game.
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Wow cleaver statement, you would really make anet bankrupt if you worked there wouldnt you. What do you think so many pvp players have been doing due to the fact anet messed HA up. Now look at the state of HA, anet would prefer you informed them of problems and let them fix it rather than just left saying nothing. Very genious post.
On the other hand, what the OP says has many eliments of truth. Hes focusing on pvp remember and if you have a look at say HA. There are many many many problems with it at the moment. Problems which can all simply be fixed but are being ignored by anet and have been for almost a year now. Dont believe me? Go to the HA section of the forums and check how many posts you find there that dont complain about mechanics such as kill count, heros being allowed in HA, overpowered skills ect. The things littered with it and this is because thereis a huge problem. This post basically outlines that look there are many problems with pvp and because of it the pvp section is definately dying. Ask yourself a question, how many HA guilds do you see now in comparrsion to before when we had 8v8 and alter capping.
Quote:
Originally Posted by lonesamurai
Originally Posted by Lonesamurai
back on topic...
Why are you even here if you don't like ANet or Guild Wars?
Simple answer? GO AWAY!
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I can answer that for you, hes here because the problems with pvp are universal problems. There not individual problems but widespread. This therefore means something should be done about it and pvpers should continue to complain about it untill somethings done. Therefore by hanging around theres a chance they will fix the dam thing. If you dont pvp you wont understand.
Also, HAers have spent just as much money on the game as you have. I think we too have the right to try and get our moneys worth. Its like saying if i went and made it that in pve all the monsters where level 99 whiles you remained 20. Therefore you got pooned 24 7. Now the whole pve community dislikes this update, are you telling me your just going to GO AWAY as you so clearly put it. No i bet you would be the first one crying your eyes out begging for them to fix the thing. In the same way it is for pvp/ HA. So if you dont fully understand how we the HAers/ pvpers feel about the way we are being taken for a ride please just dont open your mouth at all because you only make yourself look stupid. Read the opening post btw, he said hes focusing on pvp.
Edit:
Forgot to mention, basically although most of the OPs stuff is personal and some stuff i wouldnt agree with like the rank stuff. The fact of the matter which hes trying to highlight still does not go, HA and pvp are growing ever worse because of neglect of what the players want.
Last edited by Death_From_Above; Jul 06, 2007 at 02:16 PM // 14:16..
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Jul 06, 2007, 02:12 PM // 14:12
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#47
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Death_From_Above
I can answer that for you, hes here because the problems with pvp are universal problems. There not individual problems but widespread. This therefore means something should be done about it and pvpers should continue to complain about it untill somethings done. Therefore by hanging around theres a chance they will fix the dam thing. If you dont pvp you wont understand.
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I think the problem is that most people on this forum DON'T PvP with any regularity, and thus don't understand what the OP is talking about. Thus, it is reduced to "stop whining" posts.
And the gap between PvE and PvP players is well known. Saying one sides problems are "universal" is just flamebait for the other side.
But while I agree with most of what the OP said, all of it has already been stated elsewhere in various threads and forums with no official response. This thread is just another grain of sand in the desert to me (and probably to Anet as well).
Edit: Has anyone confirmed who said Guild Wars was built from the ground up to be PvP in my first post?
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Jul 06, 2007, 02:19 PM // 14:19
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#48
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Touching on what you said dream wind about gw being built from the ground to be a pvp game. I heard that to, it was primarily to be focused on pvp was what i heard regarding its realease and from many players. Also iv had friends say to me *people who dont play the game* when im talking about the pve asspect of the game say erm didnt they say it was primarily built to be pvp? I doubt this statement came out of no where if so many even people who dont play the game hold this view/ concept.
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Jul 06, 2007, 02:43 PM // 14:43
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#49
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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As mainly a PvE player, I feel your pain when Anet does stupid things to the game or adds something that destroys the gameplay in some way. On the PvE side, the introduction of Hard Mode completely obliterated the economy (not just in ectos but in everything else) and I got real pissed off and so did just about everyone. I also understand how the PvE game in Prophecies prepared players for PvP, but I think there were many (like me) who simply enjoyed the PvE side as it was, and when you think of it that way, there are many more on that side. I see Anet trying to satisfy both sides and failing (just look at the amount of different "flavor of the month" builds you went through). They know they have a broken game and that is why GW2 will (hopefully) be much better...
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Jul 06, 2007, 02:51 PM // 14:51
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#50
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Nebuchadnezzer
Yes WoW does, to bad they banned like all their contestents. But those MMORPGS arent sold as competitive pvp games, GW was. So yeah, you have no point :S
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Uh, yeah I do.
Guild Wars is the only fee-free MMORPG to offer cash for PvP play.
I think that's a pretty good point.
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Jul 06, 2007, 03:06 PM // 15:06
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#51
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Quote:
Originally Posted by Mordakai
Uh, yeah I do.
Guild Wars is the only fee-free MMORPG to offer cash for PvP play.
I think that's a pretty good point.
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Real competitive gamers dont care what "type" of game it is really. Aslong as the pvp is balanced, and well thought out. Doesnt matter if its an FPS or a "Competitive MMORPG" or whatever the hell you want to call GW. The main point is, GW was sold as having competitive and balanced pvp. They should hold up to this idea, and not just throw it by the wayside because they PvE carebears explode whenever a skill is tweaked.
Competitive games are all the same in the fact they are there to challenge people against other people. Doesnt matter what format it is in. I don't see how GW being the only free to play MMORPG that has cash prizes makes it very special when there are MANY free to play games that offer the same thing.
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Jul 06, 2007, 03:08 PM // 15:08
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#52
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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A-Net has a very hard job to do that includes giving us what we want while keeping the game balanced. If you think to all the stuff they fixed for us they've done a good job. Of course somethings have yet to be done, but you don't know the reason. It could be balance reasons, it could be too hard to implement (auction house that was never promised to us but everyone thinks it was) or something but they have A LOT on their plate right now. We would usually have new content by now so everyone is bored. Move onto something else for a while or just stop playing less.
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Jul 06, 2007, 03:17 PM // 15:17
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#53
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Nebuchadnezzer
Real competitive gamers dont care what "type" of game it is really. Aslong as the pvp is balanced, and well thought out. Doesnt matter if its an FPS or a "Competitive MMORPG" or whatever the hell you want to call GW. The main point is, GW was sold as having competitive and balanced pvp. They should hold up to this idea, and not just throw it by the wayside because they PvE carebears explode whenever a skill is tweaked.
Competitive games are all the same in the fact they are there to challenge people against other people. Doesnt matter what format it is in. I don't see how GW being the only free to play MMORPG that has cash prizes makes it very special when there are MANY free to play games that offer the same thing.
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Fair point. I think PvE and PvP should be separated completely. Skills should even work differently.
There are two different people playing this game, and it's always been a problem.
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Jul 06, 2007, 03:18 PM // 15:18
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#54
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Why you play a game you dislike so much?
One thing i dont get is why you people complain about the "loot scaling" thing.
You say its impossible to get itens and gold. But how come the prices are dropping? If they are becoming rare, shouldnt the prices go up?
And if you are only making 10plat a run now and the prices are going down, you arent losing a god damn thing u.u
Some of you complain just to complain. If you dont like this game so much, dont log in at GW now.
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Jul 06, 2007, 03:22 PM // 15:22
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#55
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Desert Nomad
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Quote:
Why you play a game you dislike so much?
One thing i dont get is why you people complain about the "loot scaling" thing.
You say its impossible to get itens and gold. But how come the prices are dropping? If they are becoming rare, shouldnt the prices go up?
And if you are only making 10plat a run now and the prices are going down, you arent losing a god damn thing u.u
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Lol, prices are dropping because people don't have the plat to spend on items anymore. Your whole post is contridictory, but w/e.
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Jul 06, 2007, 03:27 PM // 15:27
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#56
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by lacasner
Lol, prices are dropping because people don't have the plat to spend on items anymore. Your whole post is contridictory, but w/e.
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Prices are dropping because of the introduction of Hard Mode. It is much much easier now to get a good drop whilst farming. Dead Bows and Sephis Axes are a good example of that. I'm still making money just fine.
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Jul 06, 2007, 03:42 PM // 15:42
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#57
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by lacasner
Lol, prices are dropping because people don't have the plat to spend on items anymore. Your whole post is contridictory, but w/e.
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Pricing dropping makes them easier to get. The average income in Gw has increased no end since Gw was 1st released (thanks to greens, chests, increased Rare rates etc. etc.), sure ok farmers aka people obsessed with money and looking good now have a lower income on average since they get less drops (although they get more of the rare drops almost equalling it out.) But the Average player is either totally uneffected or much more money effecient from loot scaling and so they can buy goods alot easier. This is a way of Gw reducing grind not promoting it!
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Jul 06, 2007, 03:49 PM // 15:49
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#58
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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This is a PvP complaint thread.
Please keep loot scaling complaints to the loot scaling threads.
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Jul 06, 2007, 04:09 PM // 16:09
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#59
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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http://www.guildwarsguru.com/forum/s...php?t=10170019
Quote:
Originally Posted by lyra_song
This idea came in response to the "Why must everything be balanced thread?".
Basically its an idea to take existing skills, and modify them so that:
A) They can be tweaked for balance in PvP as neccessary.
and
B) Maintain usability in PvE.
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They can modify skills to have inherent anti-monster effects built into the skill.
heres some made up examples.
Decisive Stab. Sword Attack. This skill cannot be blocked. If it hits, it causes +_____ damage and bleeding. If it hits a Non-Ascended or Non-human fleshy target, that target suffers deep wound for ______.
Fifth Degree. Spell. This spell causes _____ damage and burning for ____ seconds. If it hits a Non-Ascended or Non-Human target, all foes in the area suffer burning for ____ seconds.
Richocheting Shot: Bow Attack. This skill cannot be blocked. If this attack hits a target with armor higher than 70, target and adjacent foes suffer ___ damage. If it hits a target with armor higher than (Put armor level of lvl 24 enemies here), target and all adjacent foes suffer deep wound for ____ seconds.
Do you see what i mean?
The first half of the skill is what is balanced for PvP. This is what is tweaked for PvP.
The second half of the skill is for PvE. This added damage or effect does not affect PvP and bolsters the skill for PvE.
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Basically the modifier sentence is an anti-monster effect. By adding + damage or extended effect duration vs PvE only creatures, these skills will gain power without becoming overpowered in PvP.
To make sure it only affects PvE, the modifier has to stipulate characteristics that only affect monsters.
Such factors include:
Level: PvP characters will never be over level 20. So stipulating effects vs targets above level 20 is a good idea.
Species: PvP characters will always be human.
Special "Status": The equivalents of "ascension" are not available to monsters, therefore this kind of stipulation would also be good.
Boss status: A human PvP character will never be a boss character.
Of course there will have to be a few changes so that NPCs in PvP environments also fulfill the same status as human players, but other than that, what do you think?
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Jul 06, 2007, 04:13 PM // 16:13
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#60
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Desert Nomad
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Lyra, I like that, but if Anet can't even balance and fix all the skills that exist now, how do you expect them to add all of this later? Good idea, but its pointless to always talk about hypothetical situations.
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