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Old Jul 03, 2007, 01:02 AM // 01:02   #1
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Lightbulb Another FA exploit...

Guildie tried this:


Looks like you can keep a Kurzick Necro NPC behind the gate so only spells can hit the gatekeeper.
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Old Jul 03, 2007, 03:18 AM // 03:18   #2
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sweet! trying it now
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Old Jul 03, 2007, 07:58 AM // 07:58   #3
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How'd this happen? Exploiting Death Nova targetting?

PS - That is one REALLY random skillbar...

Last edited by Riotgear; Jul 03, 2007 at 09:15 AM // 09:15..
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Old Jul 03, 2007, 08:23 AM // 08:23   #4
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Grand, another way the Kurzicks can rely on a bug to win whiles saying Luxons suck, and don't say they don't do that, they do.
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Old Jul 04, 2007, 10:04 AM // 10:04   #5
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Then they might have use :O
Normally they are just siege food because they never attack teh turtle that is sieging them..

@ Shuuda: dont you think the luxon turtles are a bit much in combo with 4 warriors? while the kurzicks only have 2 or 3 at 1 gate?

and before you start im luxon too. And never lost at FA
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Old Jul 04, 2007, 04:16 PM // 16:16   #6
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There are other bugs the Kurzicks can use to win, E.G luring the warriors away so no turtles will spawn, and getting turtles stuck in the gates. Getting the Juggernaugh behind the green gate. Too many cheat way to beat us. Without the Bugs, FA is balanced.
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Old Jul 05, 2007, 01:35 PM // 13:35   #7
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Actually I don't believe this is a bug. Kurzick NPCs getting stuck behind the gate is the fault of the luxon side. It happens when a Kurzick player opens a gate and a luxon player or NPC rushes through without taking the gate down. The NPCs naturally track the Luxon player and literally follow him/her behind the gate. The gate then gets closed and voila, the Kurzick NPC is now stuck in a relatively safe area.

Lesson in this for Luxon players is to take the gates down and don't try to rush through brief openings. Ones notorious for doing this are solo gank sins and touch rangers.
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Old Jul 05, 2007, 01:51 PM // 13:51   #8
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Personally I think that idiots who let the enemy run into their heavily guarded base especially at the Green Gate should be punished. Does it make sense to open the gates so that the enemy can come in? Do you have intention of getting the npc's stuck in doing so?

Personally I would run past an unbroken gate would be if the npc's at the Green Gate already had agro and amber runners were opening the gate. In that case I think they should be punished for compromising their defenses and lose a Gatekeeper.
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Old Jul 06, 2007, 01:23 AM // 01:23   #9
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not bad hehe, I when running necro over there, death nova like that, on all the blues on other side of gate, they GOING to die, might as well get 100 damage times as much as u can, and when they die i pop wells all over the gate, mainly Profane, to mess with the dervish. they will have to hit it to come trough gate, and either run away for 16 seconds, or die by being a fleshy, like me. no enchants for 16 seconds really messes up a good dervish build.

Razor of Death
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Old Jul 06, 2007, 03:33 AM // 03:33   #10
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Quote:
Originally Posted by Shuuda
There are other bugs the Kurzicks can use to win, E.G luring the warriors away so no turtles will spawn, and getting turtles stuck in the gates. Getting the Juggernaugh behind the green gate. Too many cheat way to beat us. Without the Bugs, FA is balanced.
Then there are also exploits still around to create multiple groups of warriors for the luxons.

BTW this glitch is a double edged sword. The same thing can be done with the gatekeepers. I can't tell you how many times we have lost because the stupid gate keepers followed someone outside the green gate.
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Old Jul 06, 2007, 06:40 AM // 06:40   #11
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That may be true, but with the kind of bugs the Kurzicks have (mainly this one) It doesn't matter how many Warriors we have. FA really needs fixing.
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Old Jul 08, 2007, 01:58 AM // 01:58   #12
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Hmm ya, I just enjoy staying behind the gate and healing 1 npc, ( 2 prot monks and 1 just did that to the npc's outside the green gate so that no matter how much firepower thrown at the kurzick ele he wont die [ I know I DO feel guilty just so you know,...but its faction points, and with the recent ab updates they are dear me!]) thats just 1 of the "blessings' the kurzicks have at FA and I as a Kurzick will openly admit it must get bloody annoying for the luxons.
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Old Jul 15, 2007, 07:35 AM // 07:35   #13
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Its possible with that glitc to pull the encros behind green gate clearly out of an attack range making it impossible to break down the gates and kurzicks could jsut afk a win.
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Old Jul 15, 2007, 07:48 AM // 07:48   #14
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This is exactly why I keep to AB.
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Old Jul 19, 2007, 04:03 AM // 04:03   #15
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Quote:
Originally Posted by Shuuda
That may be true, but with the kind of bugs the Kurzicks have (mainly this one) It doesn't matter how many Warriors we have. FA really needs fixing.
Well for the most part the Kurzicks have been on the wrong end of the exploits. Such as the ability to kill the gatekeepers from the kurzick side
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Old Jul 19, 2007, 05:22 AM // 05:22   #16
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Quote:
Originally Posted by LoyalSoldier
Well for the most part the Kurzicks have been on the wrong end of the exploits. Such as the ability to kill the gatekeepers from the kurzick side
I've seen the turtle get stuck in the outer gates far, far more often.
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Old Jul 20, 2007, 12:12 AM // 00:12   #17
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You can't even hit the necro with spells when the kurzicks have pulled him far enough . I hope this gets fixed soon, because atm it is afk auto-victory for kurzicks.

Last edited by Narayanese; Jul 20, 2007 at 12:15 AM // 00:15..
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Old Jul 22, 2007, 06:37 AM // 06:37   #18
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Really lame exploit. It's not enough luxon warriors get stuck and turtles don't respawn, and now kurzicks can exploit purple and orange gates leading necros all the way inside green. 80 faction ftl. Just makes FA the most glitchiest arena ever. Fix FA damnit!
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