May 28, 2007, 08:31 PM // 20:31
|
#1
|
Academy Page
Join Date: May 2006
Location: Florida
Profession: Rt/Me
|
Rits and Paragons are Underestimated in AB's
I'm bewildered by the few numbers of Rits and Paragons in AB's. A simple Ritualist defensive spirit spammer (Shelter, Union, Recuperation) can easily change the tide of the AB, since the spirits affect all allies, not just your 4 man party. Same thing with Paragons and their shouts.
I used to play ABs alot before Nightfall. I saw every other profession in there, but hardly any Ritualists. But Ritualists are weak and they suck? Hell no. You can safely spirit spam across the map without anybody noticing. +3 hp regen Recuperation = free mending to everybody, includng minions. Shelter and Union also helps alot. This can decide the game in those big 12v12 battle clashes you get. Take a look at the Rit section of The Campfire and you will find spirit spamming builds.
Paragons are treated like crap in the whole game. It's a very misunderstood, but powerful class. Paragons are pure support and can boost your whole teams offense and defense tremendously. Shouts are just like spirits, they affect your whole AB team, including minions.
Both of these classes can shine in ABs. They easily can turn the tide of a battle, and in my perfect AB battle, I'd make sure I have both of these classes on my AB team.
|
|
|
May 29, 2007, 12:13 AM // 00:13
|
#3
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
I like the weapon spells, weapon of warding really screws sins over. wailing/warmongers weapon are also pretty powerful, but they require some organisation to get all out of them. Some heals require them to be in precense of a spirit, which really slows stuff down. I do see the dual shot/nightmare weapon spikers in AB quite often though.
|
|
|
May 29, 2007, 09:24 PM // 21:24
|
#4
|
Ascalonian Squire
Join Date: Feb 2006
Location: Texas
Guild: The Knights of the Brotherhood [TBH]
Profession: Mo/Rt
|
You just looking at in a different way than whatit should be looked at. You don't see Ritualists and Paragons in AB that much anymore b/c nobody really cares for the healing part or the team part mainly down there but some people do. You have most of these PvE people coming to AB with there farming builds thinking they can hold anybody off without any healing or help. Ritualist are still good down there yea the game gets fast paced at times but and ritualist don't have any running skills which would blow the profession out of the water anyways if it did, but being a waepon healer or a channeling spike is get down there. ( I usually play ritualist down in AB now a days)
As for the Paragon I still play one down in AB; just for the fact that i love being a support player and i see a Paragon as being a great supporter. Yea, the Paragon has got nurfed bad in the past but it is still affective you just need to read skills and find a build that works. Usually when i go down there with my Paragon anyways i am the first one targeted and it sucks cause theythink they can getaway with flanking me but it really becomes a bad thing for them when ia paragon comes back and kills him. Paragons aren't lost from ab it is just people don't know how a paragon is supposed to be ran and be able to run it to its highest potential.
|
|
|
May 29, 2007, 09:52 PM // 21:52
|
#5
|
Ascalonian Squire
Join Date: Sep 2005
Profession: A/W
|
Yeah, ppl just use the rong builds.
I've seen 4x rts running spirit spike. I mean how is that supposed to help in AB, they spend more time casting spirits then actually capping shrines.
Paragons aren't bad imo, i've played few dmg builds and it can be effective but very few groups will take you as they assume your only for support. So I prefer to go with my guild team rather.
|
|
|
May 30, 2007, 10:58 AM // 10:58
|
#6
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
|
Paragons can have good damage output, and with their armor, soloing shrines is no problem (except for ele). When I play para in AB, I go with max Spear Mastery. Fast, ranged damage ftw.
|
|
|
May 30, 2007, 11:35 AM // 11:35
|
#7
|
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
|
Paragons > Rits. Paragon has crazy defense plus crazy offense. Rits can spam spirits (woo?). More Paragons would make AB funnier imo, since they'd just own everything super-fast, and not take damage.
|
|
|
May 30, 2007, 03:30 PM // 15:30
|
#8
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by fenix
Paragons > Rits. Paragon has crazy defense plus crazy offense. Rits can spam spirits (woo?). More Paragons would make AB funnier imo, since they'd just own everything super-fast, and not take damage.
|
Actually when the rest of the world is fighting that damn Kurzick mob my Rit is dondering around the map on her own capping Shrines with her channeling build. Rits have nice survival techniques too...Weapon of Shadow, for example, makes capping the ranger shrine a piece of cake. I can't do Elementalist shrines though... damn Lightning Hammer.
Paragons are VERY fun to play with in AB too though. Enemy Monk + Stunning Strike = WIN! I just wish there was a crippling spear attack...
Last edited by Cebe; May 30, 2007 at 03:36 PM // 15:36..
|
|
|
May 30, 2007, 04:32 PM // 16:32
|
#9
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
They're good, but the only problem is that since you'll be traveling in small groups, they won't be nearly as effective as in an 8 person group.
|
|
|
May 30, 2007, 04:49 PM // 16:49
|
#10
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
here are a few paragon skills that are still effective in AB.
[card]"fall back!"[/card]
[card]"go for the eyes!"[/card]
[card]anthem of envy[/card]
[card]"lead the way!"[/card]
[card]hexbreaker aria[/card]
[card]song of purification[/card]
[card]anthem of fury[/card]
Quote:
Alliance commander- p/any- AB support
[card]focused anger[/card] [card]blazing spear[/card] [card]merciless spear[/card] [card]anthem of envy[/card] [card]"go for the eyes!"[/card] [card]aggressive refrain[/card] [card]leader's comfort[/card] [card]"fall back!"[/card]
16 spear
11 command
9 leadership
Become an asset to the 12 man force in AB with ally-effecting shouts and chants. Use fall back to run from shrine to shrine and spam adrenaline shouts/chants for energy. You can switch the elite to [skill=text]stunning strike[/skill] if you wan to disrupt instead of damage.
|
...
|
|
|
May 30, 2007, 05:07 PM // 17:07
|
#11
|
Academy Page
Join Date: Apr 2007
Profession: Rt/
|
I agree i love playing m i wll almost anywere and if i knew more about the paragon class i would play it ive tried to a few times but get hung up on support or spear mastery. and rits are definitaly(Sp?) useful in AB although for AB if im with a capping team i run a channeling build and stay away from long cast times or use [skill]soul twisting[/skill] and [skill]anguished was lingwah[/skill] with bloodsong to lay down to spirits very fast depends on my mood of play though
|
|
|
May 30, 2007, 05:16 PM // 17:16
|
#12
|
Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
|
Quote:
Originally Posted by Vengeful Spirit
if i knew more about the paragon class i would play it ive tried to a few times but get hung up on support or spear mastery.
|
http://www.guildwarsguru.com/forum/s...php?t=10151254
|
|
|
Jun 02, 2007, 08:02 AM // 08:02
|
#13
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Texas
Guild: Leet Pwnzorxz of Pwnington [PWND]
Profession: P/
|
I occasionally play a Spirit Spammer in AB, but as someone else above said, the game is too fast paced and your spirits aren't as effective as they could be, if say, it was on one battlefield.
|
|
|
Jun 04, 2007, 04:32 PM // 16:32
|
#14
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
[skill]"Fall Back!"[/skill] has won me quite some games, try and cap faster then that ^^.
|
|
|
Jun 05, 2007, 02:53 PM // 14:53
|
#15
|
Pre-Searing Cadet
Join Date: Apr 2007
Location: robbinsville NC
Profession: A/
|
Just wanted to say....
spirit spammers in ab is really useless i think. iv been playing my assassin in ab since factions came out. and when i see one a majority of the time they run around solo, and are just an open target for me, not to mention it takes them so long to get spirits up to do anything to affect em that im in and out b4 they can really do anything other than watch. Most of the better rits i see in ab use mostly channeling and thats about it, i personally have a locuts fury/splinter build i run from time to time for AoE reasons, and depending on the team build im in.
as for paragons, they have been nerfed quite a bit, and most of their buffs cant help the whole 12 man team as a whole, but in general a good paragon can keep his 4 man group up and running. so with the right team build they are very useful for capping and armor buffs.
|
|
|
Jun 07, 2007, 03:48 AM // 03:48
|
#16
|
Ascalonian Squire
Join Date: May 2007
Guild: The Sons of Zues
Profession: W/Rt
|
Hmm.. ya I played a spirit spammer Rit to try and help defend important shrines.. like res and those right outside enemy base.. it really isnt that effective.. one sin can pop you while some random geo-tank draws all the fire.. I think the only thing for Rits that is worth experimenting in AB with is as a support healer or splitting them to help in the beginning with spirit spamming.. otherwise i dont think they have that much potential on really large maps in AB
|
|
|
Jun 07, 2007, 10:29 AM // 10:29
|
#17
|
Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
|
Quote:
Originally Posted by Celestial Beaver
Actually when the rest of the world is fighting that damn Kurzick mob my Rit is dondering around the map on her own capping Shrines with her channeling build. Rits have nice survival techniques too...Weapon of Shadow, for example, makes capping the ranger shrine a piece of cake. I can't do Elementalist shrines though... damn Lightning Hammer.
Paragons are VERY fun to play with in AB too though. Enemy Monk + Stunning Strike = WIN! I just wish there was a crippling spear attack...
|
[skill]Crippling Anthem[/skill] -->Attack Skill
|
|
|
Jun 12, 2007, 01:26 PM // 13:26
|
#18
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by God Apprentice
[skill]Crippling Anthem[/skill] -->Attack Skill
|
That skill had crossed my mind then I thought "shame it's elite".
|
|
|
Jun 19, 2007, 05:45 PM // 17:45
|
#19
|
Pre-Searing Cadet
Join Date: Jan 2006
Guild: Its Big Its Heavy Its [WooD]
Profession: R/N
|
Quote:
Originally Posted by bungusmaximus
[skill]"Fall Back!"[/skill] has won me quite some games, try and cap faster then that ^^.
|
I actually use a Rt/P build in AB alot, with Fall Back. I've found spamming to be useless since this game is about capping and moving (atleast for those that play it regularly).
[skill]Weapon of Remedy[/skill][skill]Resilient Weapon[/skill][skill]Soothing Memories[/skill][skill]Wielder's Boon[/skill][skill]Mend Body and Soul[/skill][skill]Vocal Was Sogolon[/skill][skill]"Fall Back!"[/skill][skill]"Never Surrender!"[/skill]
For some reason the code isnt working for "Vocal Was Sogolon", which is the last skill on the bar. The build keeps people moving fast, and can keep the healing if we're avoiding mobs correctly. I've found it really effective with a MM on the team, but in addition the other teams just love Fall Back at any time.
Last edited by neu-ikc; Jun 19, 2007 at 06:37 PM // 18:37..
|
|
|
Jun 20, 2007, 02:37 AM // 02:37
|
#20
|
Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
|
Quote:
Originally Posted by saj
Yeah, ppl just use the rong builds.
I've seen 4x rts running spirit spike. I mean how is that supposed to help in AB, they spend more time casting spirits then actually capping shrines.
|
Yeah, I saw 4 for Channeling Spike and they heal each other with Mind,Body and Soul + Life, etc. It a team spike to create pressure on the other team and make them retreating while the other caps. 1 Build I saw from them was:
[skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Attuned Was Songkai[/skill][skill]Mend Body and Soul[/skill][skill]Vital Weapon[/skill][skill]Wielder's Strike[/skill][skill]Life[/skill][skill]Freezing Gust[/skill]
Last edited by Francis Demeules; Jun 20, 2007 at 02:40 AM // 02:40..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:00 PM // 15:00.
|