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Old May 28, 2007, 08:31 PM // 20:31   #1
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Default Rits and Paragons are Underestimated in AB's

I'm bewildered by the few numbers of Rits and Paragons in AB's. A simple Ritualist defensive spirit spammer (Shelter, Union, Recuperation) can easily change the tide of the AB, since the spirits affect all allies, not just your 4 man party. Same thing with Paragons and their shouts.

I used to play ABs alot before Nightfall. I saw every other profession in there, but hardly any Ritualists. But Ritualists are weak and they suck? Hell no. You can safely spirit spam across the map without anybody noticing. +3 hp regen Recuperation = free mending to everybody, includng minions. Shelter and Union also helps alot. This can decide the game in those big 12v12 battle clashes you get. Take a look at the Rit section of The Campfire and you will find spirit spamming builds.

Paragons are treated like crap in the whole game. It's a very misunderstood, but powerful class. Paragons are pure support and can boost your whole teams offense and defense tremendously. Shouts are just like spirits, they affect your whole AB team, including minions.

Both of these classes can shine in ABs. They easily can turn the tide of a battle, and in my perfect AB battle, I'd make sure I have both of these classes on my AB team.
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Old May 28, 2007, 09:48 PM // 21:48   #2
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Actually, while Paragons are great stuff but they have been nerfed consistently so that their shouts don't affect the other allied players/minions/whatever outside of your party (check the past updates I believe.) It still doesn't make them useless as they are still quite strong (paraway?) but there is a PvE mentality that seeps through in AB along with the fact that most pug groups in AB don't really care for team builds. Some do though however but they get called "elitist" and what not.

Ritualist spirit spammers unfortunately aren't as awesome in AB due to the fast pace and movement against a relatively huge expanse of space in my opinion. Most teams out pace the spirit range very quickly. You could hold yourself at a shrine and play defensively or slowly creep up on the next shrine if you have a full party of spirit spammers but that isn't entirely optimal. That's more for griefing and cheap laughs than anything else. Weapon spells and other spells work out quite well though. You could argue that smart placement of spirits would make a huge difference but so do weapon spells etc. :P
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Old May 29, 2007, 12:13 AM // 00:13   #3
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I like the weapon spells, weapon of warding really screws sins over. wailing/warmongers weapon are also pretty powerful, but they require some organisation to get all out of them. Some heals require them to be in precense of a spirit, which really slows stuff down. I do see the dual shot/nightmare weapon spikers in AB quite often though.
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Old May 29, 2007, 09:24 PM // 21:24   #4
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You just looking at in a different way than whatit should be looked at. You don't see Ritualists and Paragons in AB that much anymore b/c nobody really cares for the healing part or the team part mainly down there but some people do. You have most of these PvE people coming to AB with there farming builds thinking they can hold anybody off without any healing or help. Ritualist are still good down there yea the game gets fast paced at times but and ritualist don't have any running skills which would blow the profession out of the water anyways if it did, but being a waepon healer or a channeling spike is get down there. ( I usually play ritualist down in AB now a days)

As for the Paragon I still play one down in AB; just for the fact that i love being a support player and i see a Paragon as being a great supporter. Yea, the Paragon has got nurfed bad in the past but it is still affective you just need to read skills and find a build that works. Usually when i go down there with my Paragon anyways i am the first one targeted and it sucks cause theythink they can getaway with flanking me but it really becomes a bad thing for them when ia paragon comes back and kills him. Paragons aren't lost from ab it is just people don't know how a paragon is supposed to be ran and be able to run it to its highest potential.
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Old May 29, 2007, 09:52 PM // 21:52   #5
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Yeah, ppl just use the rong builds.
I've seen 4x rts running spirit spike. I mean how is that supposed to help in AB, they spend more time casting spirits then actually capping shrines.
Paragons aren't bad imo, i've played few dmg builds and it can be effective but very few groups will take you as they assume your only for support. So I prefer to go with my guild team rather.
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Old May 30, 2007, 10:58 AM // 10:58   #6
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Paragons can have good damage output, and with their armor, soloing shrines is no problem (except for ele). When I play para in AB, I go with max Spear Mastery. Fast, ranged damage ftw.
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Old May 30, 2007, 11:35 AM // 11:35   #7
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Paragons > Rits. Paragon has crazy defense plus crazy offense. Rits can spam spirits (woo?). More Paragons would make AB funnier imo, since they'd just own everything super-fast, and not take damage.
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Old May 30, 2007, 03:30 PM // 15:30   #8
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Quote:
Originally Posted by fenix
Paragons > Rits. Paragon has crazy defense plus crazy offense. Rits can spam spirits (woo?). More Paragons would make AB funnier imo, since they'd just own everything super-fast, and not take damage.
Actually when the rest of the world is fighting that damn Kurzick mob my Rit is dondering around the map on her own capping Shrines with her channeling build. Rits have nice survival techniques too...Weapon of Shadow, for example, makes capping the ranger shrine a piece of cake. I can't do Elementalist shrines though... damn Lightning Hammer.

Paragons are VERY fun to play with in AB too though. Enemy Monk + Stunning Strike = WIN! I just wish there was a crippling spear attack...

Last edited by Cebe; May 30, 2007 at 03:36 PM // 15:36..
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Old May 30, 2007, 04:32 PM // 16:32   #9
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They're good, but the only problem is that since you'll be traveling in small groups, they won't be nearly as effective as in an 8 person group.
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Old May 30, 2007, 04:49 PM // 16:49   #10
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here are a few paragon skills that are still effective in AB.
[card]"fall back!"[/card]
[card]"go for the eyes!"[/card]
[card]anthem of envy[/card]
[card]"lead the way!"[/card]
[card]hexbreaker aria[/card]
[card]song of purification[/card]
[card]anthem of fury[/card]

Quote:
Alliance commander- p/any- AB support
[card]focused anger[/card] [card]blazing spear[/card] [card]merciless spear[/card] [card]anthem of envy[/card] [card]"go for the eyes!"[/card] [card]aggressive refrain[/card] [card]leader's comfort[/card] [card]"fall back!"[/card]
16 spear
11 command
9 leadership

Become an asset to the 12 man force in AB with ally-effecting shouts and chants. Use fall back to run from shrine to shrine and spam adrenaline shouts/chants for energy. You can switch the elite to [skill=text]stunning strike[/skill] if you wan to disrupt instead of damage.
...
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Old May 30, 2007, 05:07 PM // 17:07   #11
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I agree i love playing m i wll almost anywere and if i knew more about the paragon class i would play it ive tried to a few times but get hung up on support or spear mastery. and rits are definitaly(Sp?) useful in AB although for AB if im with a capping team i run a channeling build and stay away from long cast times or use [skill]soul twisting[/skill] and [skill]anguished was lingwah[/skill] with bloodsong to lay down to spirits very fast depends on my mood of play though
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Old May 30, 2007, 05:16 PM // 17:16   #12
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Quote:
Originally Posted by Vengeful Spirit
if i knew more about the paragon class i would play it ive tried to a few times but get hung up on support or spear mastery.
http://www.guildwarsguru.com/forum/s...php?t=10151254
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Old Jun 02, 2007, 08:02 AM // 08:02   #13
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I occasionally play a Spirit Spammer in AB, but as someone else above said, the game is too fast paced and your spirits aren't as effective as they could be, if say, it was on one battlefield.
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Old Jun 04, 2007, 04:32 PM // 16:32   #14
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[skill]"Fall Back!"[/skill] has won me quite some games, try and cap faster then that ^^.
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Old Jun 05, 2007, 02:53 PM // 14:53   #15
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Default Just wanted to say....

spirit spammers in ab is really useless i think. iv been playing my assassin in ab since factions came out. and when i see one a majority of the time they run around solo, and are just an open target for me, not to mention it takes them so long to get spirits up to do anything to affect em that im in and out b4 they can really do anything other than watch. Most of the better rits i see in ab use mostly channeling and thats about it, i personally have a locuts fury/splinter build i run from time to time for AoE reasons, and depending on the team build im in.

as for paragons, they have been nerfed quite a bit, and most of their buffs cant help the whole 12 man team as a whole, but in general a good paragon can keep his 4 man group up and running. so with the right team build they are very useful for capping and armor buffs.
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Old Jun 07, 2007, 03:48 AM // 03:48   #16
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Hmm.. ya I played a spirit spammer Rit to try and help defend important shrines.. like res and those right outside enemy base.. it really isnt that effective.. one sin can pop you while some random geo-tank draws all the fire.. I think the only thing for Rits that is worth experimenting in AB with is as a support healer or splitting them to help in the beginning with spirit spamming.. otherwise i dont think they have that much potential on really large maps in AB
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Old Jun 07, 2007, 10:29 AM // 10:29   #17
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Quote:
Originally Posted by Celestial Beaver
Actually when the rest of the world is fighting that damn Kurzick mob my Rit is dondering around the map on her own capping Shrines with her channeling build. Rits have nice survival techniques too...Weapon of Shadow, for example, makes capping the ranger shrine a piece of cake. I can't do Elementalist shrines though... damn Lightning Hammer.

Paragons are VERY fun to play with in AB too though. Enemy Monk + Stunning Strike = WIN! I just wish there was a crippling spear attack...
[skill]Crippling Anthem[/skill] -->Attack Skill
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Old Jun 12, 2007, 01:26 PM // 13:26   #18
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Quote:
Originally Posted by God Apprentice
[skill]Crippling Anthem[/skill] -->Attack Skill
That skill had crossed my mind then I thought "shame it's elite".
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Old Jun 19, 2007, 05:45 PM // 17:45   #19
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Quote:
Originally Posted by bungusmaximus
[skill]"Fall Back!"[/skill] has won me quite some games, try and cap faster then that ^^.
I actually use a Rt/P build in AB alot, with Fall Back. I've found spamming to be useless since this game is about capping and moving (atleast for those that play it regularly).

[skill]Weapon of Remedy[/skill][skill]Resilient Weapon[/skill][skill]Soothing Memories[/skill][skill]Wielder's Boon[/skill][skill]Mend Body and Soul[/skill][skill]Vocal Was Sogolon[/skill][skill]"Fall Back!"[/skill][skill]"Never Surrender!"[/skill]

For some reason the code isnt working for "Vocal Was Sogolon", which is the last skill on the bar. The build keeps people moving fast, and can keep the healing if we're avoiding mobs correctly. I've found it really effective with a MM on the team, but in addition the other teams just love Fall Back at any time.

Last edited by neu-ikc; Jun 19, 2007 at 06:37 PM // 18:37..
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Old Jun 20, 2007, 02:37 AM // 02:37   #20
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Quote:
Originally Posted by saj
Yeah, ppl just use the rong builds.
I've seen 4x rts running spirit spike. I mean how is that supposed to help in AB, they spend more time casting spirits then actually capping shrines.
Yeah, I saw 4 for Channeling Spike and they heal each other with Mind,Body and Soul + Life, etc. It a team spike to create pressure on the other team and make them retreating while the other caps. 1 Build I saw from them was:
[skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Attuned Was Songkai[/skill][skill]Mend Body and Soul[/skill][skill]Vital Weapon[/skill][skill]Wielder's Strike[/skill][skill]Life[/skill][skill]Freezing Gust[/skill]

Last edited by Francis Demeules; Jun 20, 2007 at 02:40 AM // 02:40..
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