View Poll Results: Would you like killcount to be removed from HA?
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Yes, I would like it to be removed from all maps.
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302 |
69.43% |
No, leave it, killcount is fine.
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46 |
10.57% |
Remove killcount on Broken Tower; Leave it on Courtyard.
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46 |
10.57% |
Remove killcount on Courtyard; Leave it on Broken Tower.
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41 |
9.43% |
May 31, 2007, 12:41 AM // 00:41
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#61
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by The Real Roy Keane
Do you understand that the 100 or so accounts Death From Above above has probably set up to make Killcount look less popular than it is have badly distorted the actual figures?
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At first I wanted to simply /ignore this. But I wont.
Both you and I know that this is not true. Guru does not allow multiple accounts and we keep that policy strict. So please stop trolling and shitposting.
__________________
Gladiator's Arena > you
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May 31, 2007, 12:05 PM // 12:05
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#62
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Would be nice to have an ANet staffer post something.
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May 31, 2007, 08:37 PM // 20:37
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#63
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by God Apprentice
Would be nice to have an ANet staffer post something.
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Ye i was just about to ask this question last night to nurse but i accidentally turned comp off so ill ask now.
Nurse how do you feel at the moment with the way things are being delt with regarding HA. Do you feel its justifyed? And why is it we havent heard anything from an anet member of staff for so long. I feel demoralised by this revelation. Its almost like we have been given a mat and told to wacth it dry.
The changes we want anet to make are not exactly hard, its not like were asking for the world so why is it were getting no feedback on this. I feel the polls speak for them selves so why is it anet isnt bothering to comment on it.
Basically all im going to say is, Nurse from your prospective, have we got a right to be annoyed or should this be expected and are anet working on the issue currently (although i doubt that) and going to make some changes soon.
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Jun 01, 2007, 02:42 AM // 02:42
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#64
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Death_From_Above
Nurse how do you feel at the moment with the way things are being delt with regarding HA.
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Bad. In fact whole pvp side of the game is being neglected in my opinion. Lack of often ( as promised ) skill updates, badly developed ATs, updates that were supposed to come ages ago ( jade isle anyone? ), ignoring both HA and TA, putting large amounts of money and time into epic fail that HVH is. So... where do I start really?
Quote:
Originally Posted by Death_From_Above
Do you feel its justifyed? And why is it we havent heard anything from an anet member of staff for so long.
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It seems to me that Anet developers gave up on us long time ago. Not only on Heroes' Ascent players, but on pvp players in general. Its sad that game with such huge potential declined so fast.
The reason for this I believe was lack of vision for the game development. Instead of nurturing awesome, original and unique PVP in Guild Wars, Anet decided to produce low content, boring , repetetive PVE expansions that were supposed to compete with World Of Warcraft, and failed, obviously. All money and dev time was put there.
From the PVP point of view two expansions brought unnecessary classes that broke game mechanics ( paragons, ritualists ), countless broken and overpowered skills ( i dont have to mention them here ). I don't see anything good in both Factions and Nightfall. Both expansions, although their content was obviously marketed towards PVE players couldn't get new blood to the game, simply because nothing can compete with World of Warcraft, in terms of PVE experience.
Focus on PVE was also a reason for lack of important game mechanic changes ( soul reaping for example ) - it isn't fixed till that very day because of fear of PVE masses that would drown all forums in tears. Its obvious that PVP players and PVE players have different wishes and expectations from the game. Anet decided to cater to the PVE players , because there is more money in that market. As it is now, lack of proper balance is contributing towards decline. Countless, game-breaking gimmicks are running rampart because theres no interest in fixing some skills.
6v6 in HA. No one wanted it, except noobs who whined about rank discrimination, and inability to find a team. It dealt finishing blow to already decaying Tombs population.
Lack of support and decent rewards for middle ranked guilds ( 100-300 range ) stopped influx of new blood into gvg.
HvH, so aggressively promoted are last in Anet's failure list. All the money, time could be used otherwise ( better GVG tournament system, better rewards )
In my opinion, Guild Wars, game that had it all at the begining, failed.
And last, but not least, why they ( Anet reps ) aren't posting in here? It's very simple. They don't have anything to say to us.
Quote:
Originally Posted by Death_From_Above
Basically all im going to say is, Nurse from your prospective, have we got a right to be annoyed or should this be expected and are anet working on the issue currently (although i doubt that) and going to make some changes soon.
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My perspective? Honestly? I don't care anymore.
__________________
Gladiator's Arena > you
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Jun 01, 2007, 09:58 AM // 09:58
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#65
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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I agree with your post Nurse. I think Factions wasn't too bad on pvp, but Nightfall messed it up big time. Too many radical changes have definately scared away a lot of players.
I think we can all agree with what I am about to state: Guild Wars is different from other MMO's in that balance is more important than DPS. However it seems that the game has shifted away from balance. Because of the introduction of Kill Count spikes are more prevalent. Now I'm not bashing spikes, but c'mon now ANet you tout balance and then introduce a mechanic which in the end everyone figures "If I run a spike I can get the kills, especially since I need to be doing the damage within the last few seconds for the point". What's the point of playing anything other than spike, such as hex based builds, if the spike team can get points by farming off the weakest team.
I don't like the fact that we were promised continuous feedback from you all Gaile, yet you are ignoring us. I'm telling you now that you cannot compete with World Of Warcraft. If that is the reason you are gungho focused on the PvE side, please wake up. I say this cause of your descision to scrap the current format you have into what we know as "Guild Wars 2". Reading that reminded me of WoW to be honest. I always thought of you guys as kinda the "Nintendo of MMO's" in that you had all this innovation, and didn't try to be like the others. What happened?
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Jun 01, 2007, 02:08 PM // 14:08
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#66
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by Nurse With Wound
It seems to me that Anet developers gave up on us long time ago. Not only on Heroes' Ascent players, but on pvp players in general. Its sad that game with such huge potential declined so fast.
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Indeed, and as apprentice said what happened to originality. Anet lost this in there conquest for money and because of it have suffered. Trying to compete with wow i think is just a bad idea, aim to do something wow doesnt have aka good pvp not what they already do which is good pve. The thing is, these little things which would have promted gw to massive success such as what you have said have been ignorned. As a result this is what we have today.
Quote:
Originally Posted by Nurse With Wound
The reason for this I believe was lack of vision for the game development. Instead of nurturing awesome, original and unique PVP in Guild Wars, Anet decided to produce low content, boring , repetetive PVE expansions that were supposed to compete with World Of Warcraft, and failed, obviously. All money and dev time was put there.
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Well 100 percent behind you on this. Many people turned to gw because it was meant to be the awsome pvp experiance. Infact i had people saying to me recently when seeing pve on gw being broadcast say, erm isnt it a pvp game? To be honest with you, in such a case where you have pvp and pve you need balance and anet obviously missed this. A question i beg to ask, how much work would anet have had to invest into GvG and HA to improve it regularly and make it even more pro? I doubt not much, its work but not much at all espcially comparing it to the work they do on pve. One thing anet have to remember is, world of warcraft never got to were they were by copying others or neglecting balance. Rather they had an idea, stuck to it and hence the game developed.
Quote:
Originally Posted by Nurse With Wound
From the PVP point of view two expansions brought unnecessary classes that broke game mechanics ( paragons, ritualists ), countless broken and overpowered skills ( i dont have to mention them here ). I don't see anything good in both Factions and Nightfall. Both expansions, although their content was obviously marketed towards PVE players couldn't get new blood to the game, simply because nothing can compete with World of Warcraft, in terms of PVE experience.
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I agree but yet disagree and that is with the statement nothing can compete with the world of warcraft pve experiance. I feel gw 2 will definately give world of warcraft a run for its money judging from what im hearing. Hopefully it wont just be a copy but more incentive and stuff. Anyways the pvp for it looks less impressive sadly i must say, it obviously shows anet wants to take the full on pve approach really now. I was thinking about this the other day also. If pvp and pve conflict so much, why not make them seperate regarding skills. For example pvp has skill balances in accordance to what needs to be balanced. This does not affect pve however and vice versa with pve. Yes you you may have some confusion then with what skills do when swicthen between pvp and pve at first, but this would obviously be an easier option and also if i recall you have a skill description dont you with each skill. Ritulists and assasins i feel are not really much of a problem. When they got a buff however i feel they were. Its the pargons and devishes i have a problem with and think the whole character is just flawed. Pargons, rediculous armour and there backlines. Fix this for HA and i think you have fixed them. Because think about it, ye they have shouts and stuff which cant be removed but if you get rid of kill count. You get heavy hex coming back and if i recall they have some skills which stop shouts. Heavy hex means you can keep that pargon shut down.
Quote:
Originally Posted by Nurse With Wound
Focus on PVE was also a reason for lack of important game mechanic changes ( soul reaping for example ) - it isn't fixed till that very day because of fear of PVE masses that would drown all forums in tears. Its obvious that PVP players and PVE players have different wishes and expectations from the game. Anet decided to cater to the PVE players , because there is more money in that market. As it is now, lack of proper balance is contributing towards decline. Countless, game-breaking gimmicks are running rampart because theres no interest in fixing some skills.
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Answered that above.
Quote:
Originally Posted by Nurse With Wound
6v6 in HA. No one wanted it, except noobs who whined about rank discrimination, and inability to find a team. It dealt finishing blow to already decaying Tombs population.
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Yup Yup Yup. Reading this post of your and the common sence and wise words of knowledge you have displayed here. I sort of have the feeling, why didnt anet look at the comments of such players like you and assesments. Using this to improve their game, its a pity they never take any of us seriously because if they did then im sure guildwars would be elite for pvp and maybe even pve at the mo. Yes the pve market brings more money in but who says pvp cant be made so good that it two starts bringing in such a large proportion of money to.
Quote:
Originally Posted by Nurse With Wound
Lack of support and decent rewards for middle ranked guilds ( 100-300 range ) stopped influx of new blood into gvg.
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Such wise wise words. I understand why this is called guildwarsguru now. So so true, and such an easy thing which could have been implimented could have had many possitive effects.
Quote:
Originally Posted by Nurse With Wound
HvH, so aggressively promoted are last in Anet's failure list. All the money, time could be used otherwise ( better GVG tournament system, better rewards )
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Indeed. This is why they need to like just gather some wise pvpers judging by what they say. And ask for their ideas on how to improve things. Assess whether some ideas are good and would work effectively or not. One thing you would notice is children for example or youngsters are very inventive. Some people have brillient ideas for say even the best possible game in the world. Its also these people who could tell you problems, why there problems and how to fix them. What im saying basically is like a commetee almost. Ok you got your anet guys who make decsions. Why not have a player group also to discuss some issues and present them. On thing however i feel would have saved guildwars by far is if they were more inventive as you said. Aka no boaring updates to HA ect. One thing they could have done is do what runescape does. They have their forums, they have people reading it aka suggestion section and so on and overall. Why not have these people pick out all the ideas and present them to the company, they discuss see whether any of them may be good or help the game. You bound to find say some good stuff in there.
Quote:
Originally Posted by Nurse With Wound
In my opinion, Guild Wars, game that had it all at the begining, failed.
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Sadly this is so true. Its like winning the lottery and then squandering it on fish and chips. Is there any point of return, i honestly dont know now because what they have done to HA is like just awful. Many people quit, that would be hard to get back. They can however start now and see how things go by improving HA aka putting back alter maps ect and maybe start implimenting some of the stuff we were talking about earlier such as new inventive ideas. Gw 2 however seems like it will be good and succesful. I however see some bad ideas from what iv heard being made about gw 2s pvp. Sigh.
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Jun 05, 2007, 12:35 AM // 00:35
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#67
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
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I once met an ill man. He saw his doctor and had told him all his symptoms but regardless, the doctor failed to prescribe the right medicine for the patient. Over time his condition got worse and the doctor finally gave him the right medicine to purge the illness but it failed to save the man from death.
Had the doctor given the correct medicine from the beginning then the man would have been healed and his condition would not have gotten worse. Had the correct medicine been given earlier before the point of certain death, the man would have been restored also.
Certain death awaits HA.
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Jun 05, 2007, 04:19 AM // 04:19
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#68
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Jungle Guide
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Quote:
Originally Posted by defrule
Certain death awaits HA.
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People still play HA?
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Jun 05, 2007, 02:23 PM // 14:23
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#69
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Krytan Explorer
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
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Actually I don't think it has to do with killcount or HA mechanics anymore. Builds are just hilarious. Pets are back, thumpers/fearme warriors.
It's just funny to me how a R/W with hammer can be more annoying than W/X with hammer. I also find it funny that 3 paragons can keep 3 warriors alive with less effort than 2 monks. The funniest part in all this is that steady stance+whatever blow actually gives you trouble and warriors who use it are complete retards who spam fear me. Didn't play HA for 2 weeks, came back yesterday just to see I'll take even longer break now. It had 2 districts in prime time yesterday, I guess ANet sees how bad they screwed up and now they just don't want to do any more changes because it will be obvious it's all their fault.
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Jun 06, 2007, 12:51 AM // 00:51
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#70
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Lion's Arch Merchant
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Quote:
Originally Posted by Gimme Money Plzkthx
People still play HA?
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People still play Guild Wars?
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Jun 06, 2007, 12:59 PM // 12:59
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#71
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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I think the actual number of people who voted on this poll tells its own story about how popular HA is. I haven't been in HA for months now and I don't intend to go back either. It was fun once, its not anymore.
Would removing kill count change things? At this stage its probably already too late. HA is a dodo. I think all pvp will go the same way too unless Anet actually do something to balance the game.
Nurse said it much better than me though.
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Jun 09, 2007, 05:31 PM // 17:31
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#72
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Quote:
Originally Posted by Nurse With Wound
Bad. In fact whole pvp side of the game is being neglected in my opinion. Lack of often ( as promised ) skill updates, badly developed ATs, updates that were supposed to come ages ago ( jade isle anyone? ), ignoring both HA and TA, putting large amounts of money and time into epic fail that HVH is. So... where do I start really?
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I don't think they read the PvP areas of the forums. Look at how long petitions on garbage like Heroway and 6v6 were around before ANet acted. Has anyone looked at the new "player profile" thing on the main site? The first inductee is a high ranked HvH player. I think it's complete crap that HvH has had this big push as a competative form of PvP, seeing as it isn't truely PvP and more a RTS minigame, while HA has suffered due to boneheaded decisions, lack of balance, and it seems, blatant ignorance on our little section of the world.
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Jun 09, 2007, 06:37 PM // 18:37
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#73
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Jungle Guide
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I demand going on strike in riverside inn, rawr!
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Jun 09, 2007, 07:51 PM // 19:51
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#74
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Wilds Pathfinder
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This thread is pointless. Yes I said remove killcount, but honestly, who here wants to alternative? More holding? Also no proposed change to HA made here would change the fact that there is 1 American district, 3 International districts.
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Jun 09, 2007, 08:00 PM // 20:00
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#75
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Wilds Pathfinder
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This thread is pointless. Yes I said remove killcount, but honestly, who here wants to alternative? More holding? Also no proposed change to HA made here would change the fact that there is 1 American district, 3 International districts.
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Jun 10, 2007, 02:29 AM // 02:29
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#76
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by wuzzman
This thread is pointless. Yes I said remove killcount, but honestly, who here wants to alternative? More holding? Also no proposed change to HA made here would change the fact that there is 1 American district, 3 International districts.
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Have you even been reading this thread? It is clear that many people do prefer holding to kill count and the new objectives.
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Jun 10, 2007, 03:58 PM // 15:58
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#77
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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I don't get why anything has to be final, they could have altar holding one week. Something else another, go back to holding if they couldn't think fo another idea, then bring kill count for a week.
Maybe a really dumb idea but it might be cool. They could experiment more.
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Jun 10, 2007, 05:08 PM // 17:08
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#78
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Ascalonian Squire
Join Date: Aug 2006
Profession: N/Me
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Altar, Killcount, and Relic Runs are all nice maps that have their place in HA, the problem is when they're put in so early that it causes their objectives to be exploited to farm fame. First 3 maps should have a normal annhilation objective. Get past those three then specialize into defensive builds (altar), offensive (killcount), and mobile (relics). HoH should be on a rotation of the 3 or ideally should be a new breed altogether but since i cant think of a new map for HoH i cant expect Anet to either, so the rotation works. Thats what i say
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Jun 10, 2007, 05:42 PM // 17:42
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#79
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/E
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Quote:
Originally Posted by elektra_lucia
I don't get why anything has to be final, they could have altar holding one week. Something else another, go back to holding if they couldn't think fo another idea, then bring kill count for a week.
Maybe a really dumb idea but it might be cool. They could experiment more.
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No not a dumb idea at all cept i do hope you mean to see which is the better game type. Im just going to hold my breath and say no more than its clearly obvious no one likes kill count. If anet just sent galie grey or some other guy who had the courage to answer the HA communitys questions then i believe thats the day i will shut up and start sleeping at my computer and anet will hear no more from me. Untill then.............
They should basically let alter map run for say 2 weeks see how that goes then make a judgements based on that. Can someone please explain where the laws of ocean currents or gentical identical organism lies within this request? One question i beg to ask you all, many people hate these changes to HA such as kill count but sit there relaxed saying nothing. And those who complain you complain about them complaining. Will someone please explain to me where and how sitting down saying nothing has gotten you so therefore why complain about the people who complain.
But as i said before, this whole matter can be cleared up if galie grey or someone pops in here for half a minute and tells us anets stance on the issue. Can anyone please give me an exact time date on when anet last spoke to the HA community on the HA forums concerning HA.
The poll clearly states it all so why have anet mentioned nothing on it and whats happened to the people theyyyyy claim read the forums?
Seems like someones sleeping onthe job to me.
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Jun 10, 2007, 05:52 PM // 17:52
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#80
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Wilds Pathfinder
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Quote:
Originally Posted by Randomway Ftw
Have you even been reading this thread? It is clear that many people do prefer holding to kill count and the new objectives.
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it has also been clear that the HA player base has been steadly decreasing even before Anet introduced 6v6. Infact it was around this time that HA got more and more empty, and that the HA population hasn't recovered even when summer ended, but got worse and decreased. HA was dead 1 year ago and its not till now that we smell the rotting corpses.
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