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Old Aug 05, 2007, 11:28 PM // 23:28   #121
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Quote:
Originally Posted by Bargamer
Off-topic: Why is the Minion Bomber a crap build? Does it suffer from reduced effectiveness because of the necessity of targeting minions? Thus, my link to the "Interface: Minion selection" thread. Two birds, one stone. Is it the perceived superiority of SR over Boon of Creation? There have been threads and threads arguing back and forth about it, and neither side is willing to concede. I don't think Minion Bombing is that bad at all, and if I want to take it into AB, there's nothing stopping me except the instant and constant "OMG, leecher!" cries of derision. (Yeah, yeah, I should be a Necro-main for the 16 Death Magic, but eh.)
The minion bomber is a crap build because it sucks, mainly. Notice how there have never been threads arguing back and forth about it in glads arena, only in PvE sections.
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Old Aug 05, 2007, 11:45 PM // 23:45   #122
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Quote:
Originally Posted by Bargamer
Off-topic: Why is the Minion Bomber a crap build?
Because it's conceptually the same as building an entire bar around Putrid Explosion, is significantly less effective at blasting multiple targets than SF or SH, is completely useless until a corpse appears, and takes 3 seconds to exploit a corpse?
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Old Aug 05, 2007, 11:58 PM // 23:58   #123
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i hope they boost mending to +5 or 6 regen so i dont have to feel so horrible when i get one on my team in RA....
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Old Aug 06, 2007, 01:01 AM // 01:01   #124
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Originally Posted by Teh [prefession]-zorz
i hope they boost mending to +5 or 6 regen so i dont have to feel so horrible when i get one on my team in RA....
They could boost Mending to +10 regen and it wouldn't make them able to play any better. They'd just grief longer. Ugh. In and of itself it wouldn't be bad if they'd actually listen when you told them it would benefit the team more to cast it on the squishies. But that's too much to ask I guess since it's an "it's all about me" build anyway.

Keeping on topic... make Obsidian Flame earth damage and remove the exhaustion. And give us Conjure Earth, dammit. Earth will never be viable until it has some real offense.
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Old Aug 06, 2007, 01:04 AM // 01:04   #125
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They're never gonna give us Conjure Earth because combined with Melandru they'd break the game.
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Old Aug 06, 2007, 01:32 AM // 01:32   #126
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Quote:
Originally Posted by kvndoom
They could boost Mending to +10 regen and it wouldn't make them able to play any better. They'd just grief longer. Ugh. In and of itself it wouldn't be bad if they'd actually listen when you told them it would benefit the team more to cast it on the squishies. But that's too much to ask I guess since it's an "it's all about me" build anyway.

Keeping on topic... make Obsidian Flame earth damage and remove the exhaustion. And give us Conjure Earth, dammit. Earth will never be viable until it has some real offense.
haha well if it was +10 i MIGHT actully use that
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Old Aug 06, 2007, 02:39 AM // 02:39   #127
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Quote:
Originally Posted by Channel_V93
They're never gonna give us Conjure Earth because combined with Melandru they'd break the game.
Not if they fix Melandru to be in line with the other avatars (use skill, lose condition). But yeah, I'll agree it would be dangerous to have one skill without the other reworked.

Heck, since we're dreaming, they should fix Paragons while they're at it. They've got the silliest primary attribute in the game. As was discussed to no end about Necros, having a passive (semi-passive for Paragons) built-in energy engine is detrimental to the game overall. I still contend to give them 3 energy pips and make Leadership do something else.

Last edited by kvndoom; Aug 06, 2007 at 02:49 AM // 02:49..
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Old Aug 06, 2007, 02:51 AM // 02:51   #128
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Originally Posted by Riotgear
Because it's conceptually the same as building an entire bar around Putrid Explosion, is significantly less effective at blasting multiple targets than SF or SH, is completely useless until a corpse appears, and takes 3 seconds to exploit a corpse?
Mind if I copy this to my guide and credit you? It needs some good objective opinions, instead of the catch-all phrase, "It sucks!" That tells me nothing worth hearing, but your post does. Thanks! ^_^ (BTW, Searing Fire I caught, but what's SH?)

Ok, I'm done with the thread drift, you guys go back to the skill wishlists and stuff. Oh, right, my two cents.

Wishlist: More Ritualist love, please. Less focus on spirits and more effective Primary, really. Maybe letting our Primary give some sort of Divine Favor-ish heal buff?
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Old Aug 06, 2007, 03:35 AM // 03:35   #129
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If you want to buff mending, make it reduce condition durations too.
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Old Aug 06, 2007, 04:10 AM // 04:10   #130
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Corrupt Enchantment- Recharge increased at least to 15 seconds, perhaps 5 more energy as well.

Soul Reaping- Does not work on spirits, I will still debate this I find it retarded how necros have a non-elite mantra of recall.

Aggressive Refrain- Gives -10 armor, this just has to be done. Someone suggested this earlier.

Ancestors Rage- 5 seconds more to recharge

I'll update this list later...
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Old Aug 06, 2007, 05:11 AM // 05:11   #131
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Id be fine with them buffing mending. Really, Id be happy if the upcoming skill balance was more about buffing the useless rather than nerfing the used. So many skills need it.
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Old Aug 06, 2007, 05:45 AM // 05:45   #132
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Corrupt enchantments is good and possibly one of the only curse elites that fit in a balanced build. Don't change the recharge on it.
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Old Aug 06, 2007, 06:10 AM // 06:10   #133
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Quote:
Originally Posted by Bargamer
Wishlist: More Ritualist love, please. Less focus on spirits and more effective Primary, really. Maybe letting our Primary give some sort of Divine Favor-ish heal buff?
more rit hate please, they need to die...seriously.
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Old Aug 06, 2007, 08:09 AM // 08:09   #134
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Please buff mending to +6 so I can use it on every flagger build there has ever been kthx.
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Old Aug 06, 2007, 08:14 AM // 08:14   #135
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With Capture Points becoming mainstream HA, it would be nice to have some playable snares outside of water, deadly arts, and gale. A lot of snare options out there are very very good, but recharge/casting cost is lousy.
(ie: imagined burden or Crippling Anguish [which is ftw])

The tactics on cap pt is all about snaring teams and moving quickly to other points. Difficult to do if your snares consist of one water ele and one KD war. which is generally standard for most builds.

I suspect paragon balanced builds with a dervish for spike will become meta as paragons are so hard to kill on a split. And there are 2 cap pt maps. Also make haste is so overpowered. That build is just 90% defense with a strong spike to it, will probably become new meta since everything is 1v1, cap pts, 1 relic run, and altar holding. good fame farm build.

(Did i mention how broken I think paragons are?)

Rt spike hasnt been to much of a problem for me this weekend after the forgtten shrines, but when i do see it im still disgusted at how imba rts are.
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Old Aug 06, 2007, 04:14 PM // 16:14   #136
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Quote:
Originally Posted by spawnofebil
Corrupt enchantments is good and possibly one of the only curse elites that fit in a balanced build. Don't change the recharge on it.
it's broken wait 2 weeks when the meta changes.
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Old Aug 06, 2007, 06:17 PM // 18:17   #137
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A balance update should be coming this week, so please keep posting your thoughts. As usual, once the update is live we will be interested in your feedback on the changes, and further concerns/requests. You can also provide feedback on the official Wiki here: http://wiki.guildwars.com/wiki/User_...Skill_feedback
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Old Aug 07, 2007, 01:11 AM // 01:11   #138
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I haven't really played in 6 weeks, so any balance will be new to me.
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Old Aug 07, 2007, 01:15 AM // 01:15   #139
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My wishlist:

1) As a part of balance changes, tweak some skills to have drawback. Hey, It's better to buff the skill and make it playable (but give it drawback), than let a skill collect dust. Also, it's better to nerf a skill by giving it a drawback, than just decreasing the numbers and making it unusable (happened to too many skills). Would this be too complicated for some players? Not really, if you're using a skill you can at least read what it does, and if you're fighting against a player using a skill which has some drawback, you don't lose much if you don't know the drawback, but can gain if you do. In any case, it's for the flavor.

2) Buff Wind Prayers. As in, make it do something.
3) Buff/tweak Earth Prayers damage enchantments.

4) Pay special attention to Elite skills balancing. This is because bad/overpowered elites seriously and critically limit build choices. And pls compare elites such as Migraine and Enchanter's Conundrum to see what I mean. And Empathy is 3x better than Visions of Regret. Stolen Speed in Fast Casting line? Archer's Signet in Expertise? Who makes these skills Xinrae's Weapon I wouldn't use even if it was non-elite skill.

5) Rework Leadership. That attribute was flawed since the beginning, everyone saw it. Dont change the color, just rework it completely. Half of the class skills are based the wrong way, but let's not go into that; for start just rework this.

6) I'd like to play Earth ele. But no one ever does, except WMo's (if you know what I mean).

7) Paradoxed Shadow Form. Uh, no, just no. That skill doesn't belong in a game, and the drawback aint much when you can switch to +8regen +80 armor. Yes yes, I do kill em most of the time, but so I do earth eles, earth dervishes and wammos, and Shadow Form is the most annoying, by far.


BTW, any chance we can have skill balances more frequently, and when they happen include more unused skills? What I mean is, waiting 2 months for skill balance which will change 10 skills of which 1-2 make some difference (and 2 of them are just reverted back as they were before last previous patch), is just not doing anything to my PvP experience. There are plenty (500+) unused skills in the game, which don't have to be strong for GvG but make them usable *somewhere* in PvP, at least in Fort Aspenwood if you're scared it would have a bad effect on GvG because mr Lazy Balancer (hehe) would need to balance too many skills and thus well, easier to just leave 200 skills viable.
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Old Aug 07, 2007, 02:35 AM // 02:35   #140
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I'm not sure how much I want to see Earth get offensive capability because it already packs huge amounts of defense. Dual-element builds would be much more viable if it weren't for attunements and the high skill costs associated with them forcing one skill slot to be dedicated just to running an attribute, and is a better target than Earth's weakness by itself.

lol @ conjure earth giving earth some offense too. Because elementalists use conjure.

Quote:
7) Paradoxed Shadow Form. Uh, no, just no. That skill doesn't belong in a game, and the drawback aint much when you can switch to +8regen +80 armor. Yes yes, I do kill em most of the time, but so I do earth eles, earth dervishes and wammos, and Shadow Form is the most annoying, by far.
Hi! I am enchantment removal! I remove Feigned Neutrality, which makes the freshly-de-shadow-formed Assassin squishier than warm Jell-o! I conveniently also work on Stoneflesh Aura, which nerfs Earth elementalists so bad that I almost feel like I actually am Izzy!

If you're consistently running into Shadow Form assassins in FA, i.e. the same persistant one, go /D for Rending Touch and blow it up in their face.

Last edited by Riotgear; Aug 07, 2007 at 02:45 AM // 02:45..
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