Aug 08, 2007, 12:34 PM // 12:34
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Planned VoD changes
Straight from http://www.wiki.guildwars.com/wiki/U...t/VoD_feedback
Ive been working on a change of how VoD works, I wanted to hear what everyone though and share some of my ideas. Things are still being worked on so things might be different but I wanted to hear your suggestions and ideas.
Currently this is what I'm planning on doing
* VoD started at 18 min, Guild Lord Marches at 20 min. (this will make AT rounds 30 min long)
* Npc's movement is broken up into 3 paths and there are 3 waves, 1st wave arrives at the stand 45s after VoD, 2nd wave arrives at 60s after vod, and 3rd 75s after vod. The 1st and 2nd wave are the outer npcs of the guild hall and the 3rd wave is the boat NPC's.
* Added NPC's I added NPC's so that no map has fewer then 1 guild lord, 1 bodyguard, 2 knights, 8 archers * 2(for both teams). Maps like Isle of the Dead, and Fissure has very low number of NPC's.
* Swapped bonus damage around: the Guild lord now takes extra damage from npc's rather then doing extra damage to npc's
Other changes I've been debating
* Changing VoD buff from reducing health, to reduce healing.
Either way Let me know what you think. ~Izzy
This change will limit the possiblities of gank me thinks if you havent cleared their base of npcs pre vod anyway. Wether thats a good thing or not im not sure but whatever.
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Aug 08, 2007, 12:56 PM // 12:56
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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I think each map should have its on unique vod effect.
Right now any build can plan for VoD because you know what's coming. Big group of NPCs (use nukes) and damage is upped (train targets till the monks give out of energy).
If you have a unique world effect for each map this would be very difficult for any team to specifically make their build for VoD. I look at VoD as a tug of war breaker. When each team is evenly matched in skill and build VoD can force a win. Instead we have builds that are created to win at VoD and stalemate for 20 minutes.
With a unique effect on each map this would stop most guilds from wanting to go to VoD because they know they would be at a disadvantage. There would be more urgency to finish the game before VoD.
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Aug 08, 2007, 01:34 PM // 13:34
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#4
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Forge Runner
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I think that the tiered NPC arrival is to reduce the potential effect of AoE, but I'm not entirely sure how effective it will be.
And NPC advantage will definitely still be a major factor if the archers start hitting on the guild lord.
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Aug 08, 2007, 11:40 PM // 23:40
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#5
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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15s seems a bit short of a delay between waves, IMO.
Reduced healing instead of damage = Regen+degen become more potent?
Last edited by Riotgear; Aug 09, 2007 at 12:29 AM // 00:29..
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Aug 09, 2007, 12:39 AM // 00:39
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Riotgear
Reduced healing instead of damage = Regen+degen become more potent?
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Also makes Mel dervish even stronger at VoD.
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Aug 09, 2007, 02:12 AM // 02:12
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#7
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Ascalonian Squire
Join Date: May 2006
Location: Australia!!
Guild: Guildless/Freelancer!
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Pre prot > Mel dervish....
The issue with reduced healing at VoD imo....hexway becomes a problem...its hard enough to heal through that at times, let alone with reduced heal. I thought we were trying to get away from hexway? Reduced healing will only promote it more.
Fix the way the Npc's Agro and you solve a lot of VoD problems....eg...make archers scatter on aoe dmg...dont make them sit in it and tank...give them some brains. Also....Body guard needs to cool down on his chasing opposition...to easy to overextend him...he should be at stand with lord...not runnin near gates of opposition base chasing some dervish that agroed him.
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Aug 09, 2007, 03:48 PM // 15:48
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Riotgear
15s seems a bit short of a delay between waves, IMO.
Reduced healing instead of damage = Regen+degen become more potent?
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Can't you see izzy is trying to give mending and healing breeze their chance to be king? I'm all for it!
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Aug 09, 2007, 07:59 PM // 19:59
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#9
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Frost Gate Guardian
Join Date: Sep 2005
Location: Sapper's bedroom.Also, New York City.
Guild: Bruderschaft Der Verdammnis[BdV]
Profession: Mo/
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The waves of NPCs will give aoe less power to compleately explode the archers. Healing reduction instead of health will greatly reduce the power of spike and increase pressure. As for the hex builds being more powerful at vod, the currently 2 most popular hex builds are very vod orintated anyway( one is renohex with a powerful split and 2 sins, and the other has 2 mel dervs,2 copies of rising brile, putrid, deathly swarm and rotting......)
So......overall not that bad.
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Aug 10, 2007, 12:54 AM // 00:54
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#10
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Ascalonian Squire
Join Date: Jun 2007
Profession: E/
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you got what you wanted
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