Aug 03, 2007, 12:41 AM // 00:41
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#181
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Desert Nomad
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Quote:
havent layed Guild Wars in about two years. I finally got internet again and have installed the game, no expansions. I decided that before I play I want to read up on everything that has been happening.
And now, reading this, I dont want to play. Back in the beginning GvG was my favorite thing to do in the game. Now it seems like all PvP is messed up now? I dont care about the PvE aspect of the game, I liked Guild Wars due to the fact that the PvP was fun to play and required talent and time.
Is is really as bad as you all are saying it is?
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Relativly speaking, its not messed up, but skill balances dont happen when they need to.
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Aug 03, 2007, 10:11 PM // 22:11
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#182
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Lion's Arch Merchant
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I just wanted to reply on a post made on the first page of this thread.
Quote:
Originally Posted by Nurse With Wound
Why were builds like iway, bloodspike, vimway running rampart for ages? Why did they introduced 6v6 and kept it for months? Why Nightfall is full of "win button" skills? Why old heroway, one man teams and 5 hero/hench were tolerated in HA for almost half a year against outcry of players?
Anet wants to dumb down the game, so the "casual players" aka noobs will have some chance against real players using imbalanced, broken builds. Those players have no skill, and their place surely isn't HA. Sadly, they are being given tools which are making the game for the rest of us unpleasant. Many players left the game disgusted by this policy, but at least some whammo got his bambi running heroway. Anet has chosen it's customer base some time ago. It is not competitive player, its whammo farmer. PVP is dead, move along.
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Okay, first off all I'm not a supporter of overused builds, I prefer balanced better but then again what am I talking about since I never play HA because I simply can't. I am getting into PvP more and more lately. I've been playing AB for like 6 months already, but I get bored of it because of the lamers and totally unexperienced players that play it. What's also frustrating to me, are people who keep on bragging about AB, it can get fun and really tense SOMETIMES.. Stop whining about AB, it doesnt add inches to your e-peen. So I've been playing much RA lately, and some TA too. It goes pretty well and I like it since it gets really intense. I see myself as a pretty competetive player. I even did some GvG's for fun within my alliance, too bad they were all unorganized and mainly PvE people competed.
HA seems really fun and intens(e) (don't know whether to add the extra E or not lol) to me, but it's kind of impossible to get into for me, as a 'noob' or a 'whammo farmer' according to Nurse With Wound since I get discriminated by players (PUGS) and guilds. It's kinda tempting for me to go hump in this PUG Ritspike team which I surely will get some Fame points with... That's not fun imho, but what do I have to do else? Most guilds require r3, some even require r6-8+... whispering a balanced PUG-leader is useless, I'll only get flamed... So I ask you, where does someone like me, someone who is competitive and getting into PvP seriously start when he wants to play HA?
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Aug 04, 2007, 05:32 AM // 05:32
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#183
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Save Us From Ourselves
Profession: E/Me
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I see everybody's point about the heroes being used, it is annoying but for the newbs (me included i just started HA recently) its hard to get a group that is good with those "elite" players cause they just sneer at use and go get another r9 or something. So the newbs use the cheap builds like Ritspike and Heroway to get some kind of rank so we can actually get trained. well at least some of us. probably very few but still. (btw i dont run rit spike or heroway, i just see their point of view, actually i was looking for those builds when i found this and this persuaded me not to use them, ever. so congrats you converted 1 newb.)
Last edited by Lyon Sablae; Aug 04, 2007 at 05:36 AM // 05:36..
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Aug 04, 2007, 10:35 AM // 10:35
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#184
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Is is really as bad as you all are saying it is?
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HA is kind of a disaster. GvG is better than it was a couple weeks ago and certainly much better than the BSurge-SP-Eurospike tournament, but still worse than, say, GWFC-era. TA is pretty bad. Hero battles are about as balanced as a diet of Taco Bell and Hardee's.
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Aug 04, 2007, 12:37 PM // 12:37
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#185
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Academy Page
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at first i was angry heroway is gone but now that i read all these posts it makes mroe sense and truthfuly as muc as people want rt spike nerfed u cant just nerf one skill ud have to nerf 4 skills that rly are prty balenced as it is just used the wrong way in reality they should nerf all nooby spikes the change skills around to allow for a spike that accutly requires some skill to run like AR spike great spike but very hard to run which makes it a managable build
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Aug 04, 2007, 01:48 PM // 13:48
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#186
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by guildwars101
at first i was angry heroway is gone but now that i read all these posts it makes mroe sense and truthfuly as muc as people want rt spike nerfed u cant just nerf one skill ud have to nerf 4 skills that rly are prty balenced as it is just used the wrong way in reality they should nerf all nooby spikes the change skills around to allow for a spike that accutly requires some skill to run like AR spike great spike but very hard to run which makes it a managable build
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Wielder's Strike, Spirit Burn, Ancestor's Rage and Augury of Death are not "pretty balanced." Spirit Rift is debatable. Barely.
Augury needs an overhaul. It basically gives a target all the vulnerability of being DWed, except it's a hex. Oh yeah, it also has no aftercast, yummy.
Last edited by Riotgear; Aug 04, 2007 at 02:02 PM // 14:02..
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Aug 04, 2007, 02:15 PM // 14:15
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#187
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Forge Runner
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Quote:
Originally Posted by Riotgear
Augury needs an overhaul. It basically gives a target all the vulnerability of being DWed, except it's a hex. Oh yeah, it also has no aftercast, yummy.
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And it takes very little energy, is easy to apply (look at all the other non-melee deepwounds), is hard to shutdown, and takes very little attribute points.
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Aug 04, 2007, 03:05 PM // 15:05
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#188
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I heard it auto-triggers the DW too (?).
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Aug 05, 2007, 02:37 AM // 02:37
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#189
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Skuld
I heard it auto-triggers the DW too (?).
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DA spammers got an auto-trigger from the Asp poison and the fact that Deadly Daggers has a 2/3 chance to have an additional one immediately following the one that triggers DW anyway. Not that you really NEED an "auto-trigger" because the DW is applied when you're (barely) above the DW threshold to begin with.
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Aug 15, 2007, 06:41 PM // 18:41
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#190
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Pre-Searing Cadet
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I've been reading some of this thread and it is true that the heros shouldn't be in Ha. But I mean, it's the only way for us( yeah I only r1) to actually do something in ha and have a chance of winning a couple of rounds. I mean all the groups are either R10++ or unranked noobz who invite everyone and set off timer in the first challenge. And it is true that low rank players( below r3 at least) are considered like dirt. I mean yeah I'm only r1 but I've already played with a freaken r8+ team (without them knowing, lucky me) and they actually thought I was dooing a good job. I think heros were put in ha because most of the exp players are annoying as hell to newer players. They're all like
I mean if more exp players would actually stop their ZOMG I'M GOOD AND I WANNA WIN!!! ZOMG !!!! PHAWK LOW RANK PLAYERS!!! ZOMG! ZOMG! attitude with lower rank maybe heros wouldn't have been inserted in Ha in the first place.
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Aug 15, 2007, 08:43 PM // 20:43
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#191
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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well idk why STILL don't take out the fricken heroes anyway, they have NO PLACE in ha.
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Aug 15, 2007, 10:22 PM // 22:22
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#192
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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....all ye rank 9s and that are complaining about heros?...that are controlled by "newbs".......so pretty much a bunch of co-ordinated newbs are taking ye down..
..they shoudl stay i think, why should newbs suffer because no one will help them?
everyone started at some time most of ye area lucky it was at the very start when everyone was a newb.
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Aug 16, 2007, 12:12 AM // 00:12
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#193
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Quote:
Originally Posted by Talach_Ninneed
....all ye rank 9s and that are complaining about heros?...that are controlled by "newbs".......so pretty much a bunch of co-ordinated newbs are taking ye down..
..they shoudl stay i think, why should newbs suffer because no one will help them?
everyone started at some time most of ye area lucky it was at the very start when everyone was a newb.
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First off, grammar.
Secondly, the reason that even r9 teams are being beaten by heroway is that statistically, heroes have the best reflexes in the game. The humans play the thumpers and have the one track mind of going for the monks at all times. Also, the degen is what finishes them off, as it comes from many sources.
But, that doesn't mean it can't be beaten, just that it would take patience and well-understanding to defeat the build.
And, it's true that most of us started out the same, but it was a different and more balanced time where heroes never existed. Also, the players that play heroway are called "noobs". "Newbs" are people new at the game and want to get better, and heroway is not a way to get better.
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Aug 16, 2007, 12:22 AM // 00:22
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#194
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Quote:
Originally Posted by Talach_Ninneed
....all ye rank 9s and that are complaining about heros?...that are controlled by "newbs".......so pretty much a bunch of co-ordinated newbs are taking ye down..
..they shoudl stay i think, why should newbs suffer because no one will help them?
everyone started at some time most of ye area lucky it was at the very start when everyone was a newb.
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I don't get beaten by heroes. ever . I will repeat this for the 1000th time. PVP is PLAYER VS PLAYER it does not include heroes. And you basically should shut up if you don't know what are you talking about.
Anyway, I feel like this thread was necro-ressed unnecessarily, hero limit was implemented in HA to 2 per team. I do not really see the possibility of reducing that to zero ( although that would be perfect solution ).
This thread is closed.
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