Jul 17, 2007, 07:07 AM // 07:07
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#81
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Academy Page
Join Date: Jul 2006
Guild: LFGuild
Profession: P/W
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Quote:
Originally Posted by pitty_sayonara
dear anet,
when u renamed tombs of primeval kings into heroes ascent i didnt know u want to make it for real Heroes (Olias,Zhed ...)
Why dont u make heroes ascent for only HUMANS? I wont be the only one who thinks HEROES are for PVE not for PVP.
I know its good for ppl who dont have any rank to gain some fames but when they get to HoH they can be really anoying cause they dont know what to do and gank u whole time instead of focusing on winning team. ( this happens on kill counts too)
If u want to keep heroes for heroes ascent pls write at least 1 reasonable message.
P.S. Why dont u finally nerf rit spike?
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/Signed, gogo! <3
Quote:
Originally Posted by pitty_sayonara
ty for all your posts. I do not know how to attract anet`s attention to this thread cause i think gw can still be good competitive play ( well not rly after i saw that double melandru 2 necro 1 illusion mesmer build in gvg RUS vs SB but its offtopic anyway).
Tried HA today and saw new change.. there are teams of heroways that are forming on id districts.. Before, heroways were mainly ppl who were 4 online in guild and had nothing to do so they just ran heroway..
I didnt make this thread cause I lost to heroway (who didnt) and want to cry here, but because I like balance builds and always preffer them. Its almost impossible to keep your team alive without 3 monks backline and 2 DA paragons or aegisis(or maybe lego build), which makes the game boring cause the game is so defenssive and long and really lowers the amount of builds u could play and u still have to think about other builds in HA like rit spike and iway so u cant just focus on heroway.
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This is because of the broken reaction times on heroes. I don't know any human players who can spam Spirit Transfer, or Deny Hexes (Bringing Hero Battles into it ftw) the same second a target gets damaged or hexed.
New players who don't really care invariably want win buttons that will get them their silly deers.
GG Anet, another winner.
Last edited by CassiusDrehyg; Jul 17, 2007 at 07:10 AM // 07:10..
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Jul 17, 2007, 11:55 AM // 11:55
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#82
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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Quote:
Originally Posted by Lord Mendes
Removing observe mode is probably the dumbest idea I've ever heard. Obs mode is the thing that has kept me playing this game the most, not to mention that it won't stop gimmicks from being played.
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......quite sad, why play a game to watch others play
and yes to all those who say it wont stop gimmicks, it will as a matter of fact if people see some one winning halls like 1 million times. they just hit b copy and there we go another gimmick. i mean dont take it off completely, just remove the ha ob mode people will just have to come up with their own builds not copy.
This is evident for e.g.
when people saw dual para holding being over powered getting 30+ cons it spread so fast.
when people saw lego doing his build holding many times, his build spread fast
when people saw quco scrubs running thier lame shit hero bs and hold, people think wow they can hold with heroes during nub hour or whatever, maybe i should run that.
As for ha observer mode it does more good then harm, Gvg hvh etc... is fine
Last edited by masta_yoda; Jul 17, 2007 at 12:03 PM // 12:03..
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Jul 17, 2007, 12:56 PM // 12:56
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#83
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Ascalonian Squire
Join Date: Oct 2006
Guild: Catapult Suicide Cult [Boom]
Profession: W/E
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I actually don't mind observer mode. I always watch a game or two when there is nothing better to do. Sure I've taken a build or two from there and worked it into some of the stuff I've played, but I don't think nabbing some guy's build is what made me the player I am today. It was watching the mistakes and sucesses in observer mode. I think scraping observer mode might do more harm than good. I don't mind more players in HA, I just dont want them playing 'spam button one ftw'. There just seems to be a lack of good competition, either I am wiping the floor of some scrubs or getting tooled by another. Where is the middle ground?
I am sure in a few weeks the community will have found a way to get past oliasway, but for the time being, I have no desire to run in a place where players coming in for the first time to HA can roll rank 6+ groups on a whim.
The attraction for guildwars when it came out, apart from being free; was the competive pvp system. However, thanks to the neglect of Gale Grey and company, the system that worked so well up until 6v6 crashed. By focusing more on silly pve titles, events, and petty in-game rewards, the game has evolved from pvp first pve second into what it is now.
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Jul 17, 2007, 01:09 PM // 13:09
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#84
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Ascalonian Squire
Join Date: Mar 2007
Location: America
Guild: Xen of Onslaught [XoO]
Profession: Mo/E
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I agree that heroes should be banned from Heroes Ascent.
But if you think about it, some human somewhere came up with IWAY and Bloodspike, and they were fine builds until they were overused to the point of being nerfed. But why would you nerf Ritspike?
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Jul 17, 2007, 04:01 PM // 16:01
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#85
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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tbh i dont think rit spike is that imba. i dont think its that hard to beat, though i STILL think bspike is imba cause its a spike that cant be protted... that annoys me when 2 monks in a party can do RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO all cause the only healing they get is the +33 from divine favor.
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Jul 17, 2007, 05:11 PM // 17:11
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#86
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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If HA is broken, it's time to bring back Hamstorm.
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Jul 17, 2007, 05:24 PM // 17:24
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#87
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Ascalonian Squire
Join Date: Dec 2005
Guild: Black Parades
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I don't think heroes should necessarily be banned from HA, but they are broken. The main issue is player lag vs heroes running directly off the server. Many times I've seen a hero pulling minions from someone the very instant that they died - what happened o the 3 second cast? Or, someone dies and is immediately alive again via flesh of my flesh - again, what happened to the casting time? The answer is that you have lag and they don't.
I think Anet needs to add some delay (maybe 1/4 sec) to hero reaction times in HA. This would go a long way to restoring balance. Those that need more party members could still use heroes. But, they wouldn't be so imbalanced.
Just my 2 cents worth.
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Jul 17, 2007, 09:18 PM // 21:18
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#88
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Site Contributor
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Come on people! Builds do not win HA ... it is the player's abilities. If a balance team can not take down a Rit-spike or Hero team, then I recommend you examine the players on your team and their skill level. No build is perfect, so find where the weakness lies and destroy it. Enough of this whining.
Edit by Chief: Re-opened for discussion, but keep it orderly.
Last edited by Chief; Jul 18, 2007 at 07:11 PM // 19:11..
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Jul 18, 2007, 08:56 PM // 20:56
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#89
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Quote:
Originally Posted by Ka RaTae
This is the kind of stuff that has caused the death of this game. Bad / Intolerant attitudes are just as bad as unbalanced skills IMO.
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i apologize if i was too blunt, but his comment just pissed me off. and gw didnt crumble because rank discrimination or any other "bad/intolerant attitudes", it crumbled because anet figured out that a pve game makes more profit, so they changed GW to a pve game. as it appears, GW:EN gonna be the last nail in the coffin of gw as a pvp game. all the press releases and information about EN are 100% about pve. their latest stuff are bonus pve missions to buy. anet wanna make money and u cant blame them for that. pve sells. a shame, isnt it. now they only reason that ppl gonna play gw is that it doesnt have monthly fee, as opposed to wow.
sad to say this, wow has won gw.
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Jul 19, 2007, 12:48 AM // 00:48
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#90
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Jungle Guide
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Quote:
Originally Posted by Chief
Come on people! Builds do not win HA ... it is the player's abilities. If a balance team can not take down a Rit-spike or Hero team, then I recommend you examine the players on your team and their skill level. No build is perfect, so find where the weakness lies and destroy it. Enough of this whining.
Edit by Chief: Re-opened for discussion, but keep it orderly.
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That is only even partially true in 1v1 matches. Also, from my experience, it is just that all the retards in the game zergway, rit spike, etc.... if real players with a brain/mass experience with the build played them (e.g. MATH with iway, I hate to say it, but they were the best iway and actually knew how to play the build), they would be much more fearsome builds, it's just that almost exclusively retards play gimmick builds. Now, a good rit spike, like We Are The Metagame or maybe Kai Tor, will almost certainly win a 1v1 match because they know how to play an overpowered build... If you think builds do not decide HA, you do not HA much.
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Jul 19, 2007, 06:35 AM // 06:35
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#91
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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I don't agree with heroes in pvp either, but I do feel sorry for those who make it to HA for the first time and want to play. On the other hand, I'm not gonna spend the next 2 months training a newb(not the same meaning as "noob"), to play in HA, that isn't my problem. Any decent team should be able to figure out how to defeat olias-way, it isnt that hard (here's a hint; aegis-chain). In the meantime, it allows low or no-rank players to get in there and earn some fame points and experience. How else are they gonna get started? As for rit-spike, a decent PD mesmer has a field day taking them apart.
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Jul 19, 2007, 07:03 AM // 07:03
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#92
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: West Ham United
Profession: E/Mo
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this is all i have to say to heroway...
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Jul 19, 2007, 08:35 AM // 08:35
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#93
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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Quote:
Originally Posted by LifesRestorer
tbh i dont think rit spike is that imba. i dont think its that hard to beat, though i STILL think bspike is imba cause its a spike that cant be protted... that annoys me when 2 monks in a party can do RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO all cause the only healing they get is the +33 from divine favor.
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lol thats a joke cause rit spike is the most imba build currently in ha.
Blood spike was easy to catch, their weakness gave their spike away and you only needed an infuser. To be honest i remember mucking around with some friends, a decent woh monk can heal the spike(didnt have infuser). On top of that, they never get a decent spike off with the meta back then being interupt way
As for rit spike, you need a decent prot and infuse, cause prot alone wont cut it. esp the rit spike with the after gaze almost makes pre protting useless because you got to prot halfway during the spike and if you attempt to do that its almost impossible to re spiritbond even with 2 second recharge.
People run mesmers but thats not going to change the fact they have 7 spikers still doing a net damage off about 1000.
Yes they are easy to beat 1v1 or w/e. For kill count near impposible if its a decent rit spike. they spike every like 5 seconds and can get 10 kills against heroway with 1 spike. nothing you can do unless your also rit spike or they suck at spiking.
As for holding, if the other teams are idiots and dont kill right targets, rit spike can hold the altar forever with 8 healers and when they lose it, they take it back in no time.
And to who ever said its player skill that wins ha. That is also a joke. It really doesnt take skill for builds like rit spike to press t 123. The only ever decent player in a spike build is usually the caller.
Also you make it sound like balance is easy to run and can roll a rit spike. Obviously this shows your lack of knowledge of tombs. Cause most decent balance teams will lose against a decent spike.
Last edited by masta_yoda; Jul 19, 2007 at 08:41 AM // 08:41..
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Jul 19, 2007, 11:58 AM // 11:58
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#94
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Academy Page
Join Date: Feb 2007
Location: netherlands
Guild: guildhopper
Profession: Me/
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guys start another thread about builds maybe, this is to talk about hero's in ha,
and hopefully get a message to anet what we think about it
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Jul 19, 2007, 04:10 PM // 16:10
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#95
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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Unfortuneately Heroway is a "build"... more to the point though...
ANET doesnt care about PvP its OBVIOUS... Actions>Words... and as for the words *looks at PvP forum* yeah lotta dev activity here /sarcasm... but if you scream bloody murder threads in the PvE forums youll have Gaile there in no time... OMG PS SUCKS... /PR swift kicks...
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Jul 19, 2007, 04:32 PM // 16:32
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#96
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by masta_yoda
lol thats a joke cause rit spike is the most imba build currently in ha.
Blood spike was easy to catch, their weakness gave their spike away and you only needed an infuser. To be honest i remember mucking around with some friends, a decent woh monk can heal the spike(didnt have infuser). On top of that, they never get a decent spike off with the meta back then being interupt way
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Bspike tactic: run round the circular shaped map, spike when they all ball up. rit spike is too static to stand about cause they need the weapons/spirits up.
also, if a bspike goes for the infuser, how can he be saved if you cant prot the spike?
Quote:
As for rit spike, you need a decent prot and infuse, cause prot alone wont cut it. esp the rit spike with the after gaze almost makes pre protting useless because you got to prot halfway during the spike and if you attempt to do that its almost impossible to re spiritbond even with 2 second recharge.
People run mesmers but thats not going to change the fact they have 7 spikers still doing a net damage off about 1000.
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spirit bond save pliz! if you stick the PD on the gaze/rend then the spike is uttered useless. it's so easy to read with the hex or the person running towards you. if it's weilders strike, just diversion/dshot the weapon n the damage is gone.
Quote:
Yes they are easy to beat 1v1 or w/e. For kill count near impposible if its a decent rit spike. they spike every like 5 seconds and can get 10 kills against heroway with 1 spike. nothing you can do unless your also rit spike or they suck at spiking.
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could say the same thing about OG spike! losing because another team is being farmed will ALWAYS be a problem on killcount.
Quote:
As for holding, if the other teams are idiots and dont kill right targets, rit spike can hold the altar forever with 8 healers and when they lose it, they take it back in no time.
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once again, down to the other teams. if the offensive teams are just pounding ghosts with HH/HS on them, of course its not gonna go down. this is once again a void argument.
Bspike can also take the altar back straight away cause the spike is once again unprottable, so its shadow 321 on infuser, OG 321 on altar.
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Jul 19, 2007, 04:42 PM // 16:42
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#97
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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After taking halls twice last night then losing it, my balanced pug disbanded. leaving me, the LoD to find something else
After being unable to find anything but ritspike, SF spike, and heroway, I was desperate enough to grab onto the "Heroway need r6+ Lod" bandwagon.
We swept the first 4 teams, made it to courtyard. Bear in mind that all 4 teams had our heroway build....I guess our Raos were better.
There we faced balanced and para spike. Within 30 seconds in all chat they had agreed to gank us b/c we were running heroway. We got absolutely spanked.
And we completely deserve it.
If you go to Int1, all you're going to find is Heroway.
Please Anet, nerf this quick.
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Jul 19, 2007, 04:45 PM // 16:45
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#98
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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Sorry gotta say something bout this. Rit spike is imbalanced... if you dont think so look at the Monk and the Smiting skill line... it was once like channeling (not totally useless)...but putting that much heal and damage *SPAM*on a Monk is imbalanced... it is for a Rit too... if the conditions to pull of the spike/heals were changed to like you dont get the double dmg effect/heal if its not your weapon spell or your spirit, at least then it would take some skill to play...
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Jul 19, 2007, 05:42 PM // 17:42
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#99
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Jungle Guide
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Ritspike is highly imbalanced, it's just that almost exclusively idiots run it. If you run into a decent/good rit spike, you're almost definitely RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed unless you have a mesmer, and then you still have a slim chance... There's enough damage that the spike is usually uninfusable, and there is no way they are going to give away every single one for spiritbond. It's just that of rit spike, only like 5% of teams actually know what they're doing with it...
Last edited by Gimme Money Plzkthx; Jul 19, 2007 at 05:48 PM // 17:48..
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Jul 19, 2007, 06:35 PM // 18:35
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#100
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Think of iway, same deal going on with rt spike u had with iway. Overpowered broken build, all the scrubs want to play it. Easy enough to beat scrubs most of the time, go against a REAL team, and you have problems.
Although its sad when you lose to scrubs and they think they are god cause they can play a broken build better than you can play a balanced.
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