Jul 14, 2007, 01:25 PM // 13:25
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#61
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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TBH
the hero bs is getting more and more on my nerves. though it is good fame =p, they are brainless tards who dont have the slightest clue what they are doing especially in 3 way maps. im sure most people dont mind facing it 1v1 but on 1v1v1 all they either do is feed or gank.
(by gank i mean like attack teams brainlessly even if they are losing) And this is because they c-space which is evident in halls......
Last edited by masta_yoda; Jul 14, 2007 at 01:28 PM // 13:28..
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Jul 14, 2007, 02:54 PM // 14:54
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#62
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Forge Runner
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Lol, I dunno why ppl always say: "If u don't like it stop playing!" So many people are posting in this thread, who can barely distinguish their left hand from their right. (Wink to the guy from [TARD])
As my name being "Borat" in-game, most HA-ers probably will know me as a typical "lamer". I do like to point out that most of the point being ran in meta, were made BY ME... (Popular SoMW? 6 N/Mo, 2 N/P Bspike? SoTSspike?) I've made most of my fame by spiking, some by monking, and very few by playing another role in balanced. I simply do NOT like balanced, because it's boring...
I'm suuuuuuuure u guys all like to watch 40 minute games in which in the end that one diversion screws up the LoD and the game is over? (Sarcasm?) I probably have more experience than most balanced players out there, cuz I actually RAN every build atleast once... (Never did Iway nor EoE-bom, which I regret)
Synergy with thread:
This does show I have alot of PvP-experience, but even without it, it doesn't take a genius to see, that HEROES DO NOT BELONG IN PVP. I don't give a damn if people run bspike, rspike, zergway, etc (Ritspike is over the top tough, that sh*t needs to be nerfed ) BUT I do care when people get fame, because they have an OLIAS who can actually keep enchants up (Tainted), a Master of Whispers, who can insanely hex up 2 dervishes AND shutdown a monk caster at the same time... Heroes should get the credit, not the thumpers going: 4 - 1 - 2 - 3, 4 - 1 - 2 - 3 (4 Being RaO ) Anet made alot of mistakes, to be honest, on PvP side, they did more bad than good... But without doubt, adding heroes to HA was their biggest "lol" ever, closely followed by their amazing skill balancing ability's (Yo Izzy, No more dope for u, KK?)
My 2 cents
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Jul 14, 2007, 06:13 PM // 18:13
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#63
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Jungle Guide
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The fact of the matter remains that 1v1, any good team will beat heroway (unless something unusual happens, like superhuman reaction time ghostly hero d shot on lod), but heroway is just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up 1v1v1 maps cause they gank the hell out of everyone, and barbs enables them to switch to a critical target and drop it while that team is already being pressured...
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Jul 14, 2007, 07:02 PM // 19:02
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#64
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Academy Page
Join Date: Mar 2006
Location: World
Guild: Im rock nerf paper scissors is [fine]
Profession: Me/
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Quote:
Originally Posted by pitty_sayonara
dear anet,
when u renamed tombs of primeval kings into heroes ascent i didnt know u want to make it for real Heroes (Olias,Zhed ...)
Why dont u make heroes ascent for only HUMANS? I wont be the only one who thinks HEROES are for PVE not for PVP.
I know its good for ppl who dont have any rank to gain some fames but when they get to HoH they can be really anoying cause they dont know what to do and gank u whole time instead of focusing on winning team. ( this happens on kill counts too)
If u want to keep heroes for heroes ascent pls write at least 1 reasonable message.
P.S. Why dont u finally nerf rit spike?
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/signed (herofags get friends, Anet start caring, Gaile start doing your job (which includes pvp last time I checked)...)
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Jul 14, 2007, 09:47 PM // 21:47
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#65
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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the needed update is to remove heroes and henchmen from all pvp.
if they dont do that, so they at least gotta screw up their AI so they arent better than the average player (which they are atm. a norgu can interrupt way better than any of us, for example). then they gotta make a huge skill balance and fix all the overpowered stuff (mainly ritspike and paragons).
but, they wont do any of that cuz they dont give a word that admins wont let me write about tombs.
/signed anyway.
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Jul 15, 2007, 12:02 AM // 00:02
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#66
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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reasons why heroes ascent changed to olias ascent:
Decline in population as a result new players arent as eager to learn, have the patience to find other players. They take two heroes each and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO over other teams in 3 way
Decline in population caused by bad mechanics
people realise how broken ai can be, esp olias =P
Take of observers mode, though alot of people will cry i will gaurantee the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing meta wont be so gimmicky
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Jul 15, 2007, 02:32 AM // 02:32
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#67
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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All of HA's problems are caused by Anet's neglect, and Nightfall.
Hexes such as faintheartedness, barbs, shadow of fear, reckless haste all need nerfs, as well as rit spike skills, and zergway. Nothing is done about these gimmicks. Anet made a bunch of skills in Nightfall so people can win by pressing buttons. Kill count needs to be removed, so matches aren't so retarded.
Sure, you can bring extinguish, heavy hex removal, anti-melee, take out their spirits in 1v1, but in kc when they all go on you, they can decide who wins, many of the teams dont even heal their ghost, they just attack random people, so if you get a bunch of hexes and the other opponent team gets nothing, its total bs.
And of course Heroes are again making HA lame, even when theres a limit to them.
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Jul 15, 2007, 03:16 AM // 03:16
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#68
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Banned
Join Date: Jun 2006
Location: Good question
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I wrote up this big paragraph about how the shitty parts about ha arnt that bad. But i decided to delete it all to say this. I bet if they do change kill count and u do get ur gimmicks balanced ull start complaining about something right after. And also 1 question. How do u guys know that all the old haers are good? I bet if i hit up 1 of my friends who did iway way back when hell say that the only difference between players today and the old ones is the different skills on the iway bars. Trust me the old ha players were just as bad as now.
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Jul 15, 2007, 09:19 AM // 09:19
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#69
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by I Brother Bloood I
Trust me the old ha players were just as bad as now.
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I trust you, thanks for telling me! I learned something new today!
Hint: you old IWAY friend is dumb.
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Jul 15, 2007, 12:47 PM // 12:47
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#70
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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I Brother Bloood I, i know that tombs were better once cuz i played tombs then, and unlike u i dont have to ask friends how it used to be, especially some iway noobs. tombs were amazing at the first months of gw (does anybody argue?). u didnt play tombs at that time, so dont start talking rubbish without knowing the facts.
let me correct mendes: both u and ur iway friend are dumbs go do more heroway.
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Jul 15, 2007, 09:26 PM // 21:26
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#71
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by masta_yoda
Take of observers mode, though alot of people will cry i will gaurantee the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing meta wont be so gimmicky
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i have also been thinking about this idea. the only reason gimmicks are getting around so fast is because of observer mode. imo obs should only be available for the monthlys. obs should be used to watch and enjoy the greatest teams play, not to copy every single player's skills.
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Jul 15, 2007, 10:12 PM // 22:12
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#72
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Removing observe mode is probably the dumbest idea I've ever heard. Obs mode is the thing that has kept me playing this game the most, not to mention that it won't stop gimmicks from being played.
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Jul 16, 2007, 02:50 AM // 02:50
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#73
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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I actuallylike obs mode, I use it to see what the top teams are running, and if I need to adjust my build a little to be able to deal with them.
I dont mind facing heroway, most of the time they are fairly easy to kill, and on kill count maps its GG free kills. But the sad thing is, the hero AI can play those bars better than the human players taking them, and better than most high rank players as well.
Plus, this is supposed to be a player vs player arena. If i want to do pve hero stuff, Ill go to HvH
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Jul 16, 2007, 03:12 AM // 03:12
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#74
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Jungle Guide
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If you take away obs mode, it will be nearly impossible for newer players to get into the game.
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Jul 16, 2007, 06:21 AM // 06:21
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#75
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Frost Gate Guardian
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And won't stop FoTM just slow them.
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Jul 16, 2007, 06:57 AM // 06:57
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#76
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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OBs mode was a good idea by anet Heros in PvP bad idea
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Jul 16, 2007, 12:17 PM // 12:17
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#77
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Yeah Heroes in PvP was definatley a bad idea.
PvP=PlayerversusPlayer
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Jul 16, 2007, 12:34 PM // 12:34
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#78
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Academy Page
Join Date: Jul 2005
Location: Orlando
Guild: 치 The Spearmen 치
Profession: N/Me
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Quote:
Originally Posted by shoogi
I Brother Bloood I, i know that tombs were better once cuz i played tombs then, and unlike u i dont have to ask friends how it used to be, especially some iway noobs. tombs were amazing at the first months of gw (does anybody argue?). u didnt play tombs at that time, so dont start talking rubbish without knowing the facts.
let me correct mendes: both u and ur iway friend are dumbs go do more heroway.
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This is the kind of stuff that has caused the death of this game. Bad / Intolerant attitudes are just as bad as unbalanced skills IMO.
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Jul 16, 2007, 02:47 PM // 14:47
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#79
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Forge Runner
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He has got a point tough... How can u NOT see that Heroes, ritspike, kill count, and these "conditions" in HoH itself (WE DO NOT WANT TO RUN RELICS IN HALLS, NOR CAP BASES ANET!!!) ruin HA.
If u take out Kill count => More Hex Pressure = Anti to any caster spike = Less ritspike
Take out Heroes => More fun, we don't like to face Olias on 6 of the 7 maps to HoH...
Take out Ritspike => Game can actually continue to evolving, Ritspike is more overpowered than IWAY was in the good old days... (Face it, Iway was atleast beatable 1 on 1, I've seen teams like ugly, GANK get rolled by ritspikes...)
Take out these redicilous conditions => People will actually play HA again, 60% left after IWAY nerf, the other 39% when these conditions were added (and 6v6), the last 1% are the people that still play "balanced" today, as in, not abusing savannah heat etc...
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Jul 16, 2007, 11:19 PM // 23:19
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#80
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Ascalonian Squire
Join Date: Jun 2007
Guild: You Failed [uF]
Profession: W/
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ty for all your posts. I do not know how to attract anet`s attention to this thread cause i think gw can still be good competitive play ( well not rly after i saw that double melandru 2 necro 1 illusion mesmer build in gvg RUS vs SB but its offtopic anyway).
Tried HA today and saw new change.. there are teams of heroways that are forming on id districts.. Before, heroways were mainly ppl who were 4 online in guild and had nothing to do so they just ran heroway..
I didnt make this thread cause I lost to heroway (who didnt) and want to cry here, but because I like balance builds and always preffer them. Its almost impossible to keep your team alive without 3 monks backline and 2 DA paragons or aegisis(or maybe lego build), which makes the game boring cause the game is so defenssive and long and really lowers the amount of builds u could play and u still have to think about other builds in HA like rit spike and iway so u cant just focus on heroway.
Last edited by pitty_sayonara; Jul 17, 2007 at 12:13 AM // 00:13..
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