Aug 14, 2007, 02:34 AM // 02:34
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#1
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Concerns about the August monthly
My guild and I noticed something earlier today. The monthly tournament for this month is August 25th. That's right in the middle of the GW:EN preview weekend, which means 100 new skills available for only a day could be used in a tournament to decide who wins real-life prizes. This is a problem.
Of course, the ideal solution is just to forbid those skills in the tournaments, but I don't see that happening. I imagine it would be difficult to do this, so perhaps for the time period of the tournaments, the new skills could be designated PvE-only. This is clearly possible, as such a system is in use now.
Discuss.
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Aug 14, 2007, 04:25 AM // 04:25
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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It's fairly simple. Anyone running GW:EN skills during the tourney is disqualified.
Problem fixed.
Last edited by Farin; Aug 14, 2007 at 04:30 AM // 04:30..
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Aug 14, 2007, 05:26 PM // 17:26
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#3
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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I will find out about this for you...it is definitely a valid concern.
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Aug 14, 2007, 05:52 PM // 17:52
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Quote:
Originally Posted by Andrew Patrick
I will find out about this for you...it is definitely a valid concern.
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Thanks, I look forward to hearing if anything will be done, and if so, what.
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Aug 15, 2007, 07:20 PM // 19:20
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Or just disable those skills for usage in the GvG monthly...
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Aug 16, 2007, 11:24 AM // 11:24
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#6
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Ascalonian Squire
Join Date: Apr 2006
Guild: Ghostly Heroes [GoH]
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Should probably disable them just for the AT though.
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Aug 17, 2007, 02:04 AM // 02:04
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#7
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Frost Gate Guardian
Join Date: Jul 2006
Location: Newcastle, Australia
Guild: Deaths Dynasty [DnD]
Profession: Mo/Me
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Yeah probably a good Idea.
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Aug 17, 2007, 05:10 PM // 17:10
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#8
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Ok, I talked to Izzy, and the designers will be adding code that will disable the use of all GW:EN skills within the ATS prior to release of the game.
The critical thing for players to know is that the GW:EN skills can still be equipped on a skill bar. The skills will appear to be functional; they will not be greyed-out or in any other way look as if they are non-functioning skills. That will only become clear if you attempt to use a GW:EN skill in an ATS match and find that the skill does not work.
Please make sure no one on your teams tries to use GW:EN skills, and spread the word to any other teams you know are participating.
Thanks!
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Aug 17, 2007, 05:40 PM // 17:40
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#9
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Thanks for Info Andrew! Shame, they can't be disabled for normal ladder play and HA/TA
__________________
Gladiator's Arena > you
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Aug 18, 2007, 06:53 AM // 06:53
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#10
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Nurse With Wound
Thanks for Info Andrew! Shame, they can't be disabled for normal ladder play and HA/TA
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I disagree. Not only is it fun (hi spearmen!) but since there's no proper beta testers anymore *cough* its the best way to find problematic skills before release, since we all know how long skill balances take.
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Aug 19, 2007, 09:49 PM // 21:49
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#11
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Really really glad to see this getting worked out, could easily have been an absolutely outrageous fiasco.
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Aug 20, 2007, 02:59 AM // 02:59
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#12
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
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lol...it would be a really exciting ATS if there was another signet of ghostly might fiasco out in the mix..."first to enemy guild lord wins"
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Aug 20, 2007, 06:20 AM // 06:20
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Minwanabi
Really really glad to see this getting worked out, could easily have been an absolutely outrageous fiasco.
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fully D/Mo ftl
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