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Old Jul 05, 2007, 11:31 AM // 11:31   #101
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I dunno about you, but I enjoy the battle, not the victory. I enjoy losing a close 4v4 far more than winning a 4v3.
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Old Jul 05, 2007, 12:12 PM // 12:12   #102
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Why not buff the teams who are a man down, instead of trying to find an impossible solution to penalize leavers?
+15% damage to everyone.
+15% energy to everyone.
+10+health to everyone.

Something along these lines..

Oh yea, and for those people who can't understand why people want to get glad points in RA, instead of having supposed "fun". If i want fun no-consequence action, i'll go Pve.

Quote:
I still think the whole "obviously there's no point in playing if I can't win/can't get a glad point" mentality is extremely disappointing. This has really started to turn me off pvp.
Exactly, this is more of a PvE mentality really, and I'm not saying there is anything wrong with it.

Btw, if you guys don't like glad point farms, of fame farms for that matter, its really the only reward Anet gives. There is only so much pure enjoyment I can get from doing something without expecting a reward by winning. Balthazar faction is not a justifiable reward.


If Anet was to make a PK arena of some sort though...*hint hint *, leaving wouldn't be a problem anymore I promise you.
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Old Jul 05, 2007, 03:43 PM // 15:43   #103
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Quote:
Originally Posted by MrTickle
It's because of leavers that I've never gotten more than 2 wins in a row. I've been trying for a couple of months on & off (mostly off thanks to selfish quitters) but cannot progress past RA.
honestly if you've been trying for months and haven't been able to get more than 2 wins in a row, it might have something to do with you and/or your build choices

most players i come across won't leave as long as their teammates are fairly competent and aren't using pointless builds
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Old Jul 05, 2007, 03:56 PM // 15:56   #104
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I agree to punishing leaver's, but I think it should only affect people who leave before the timer, and the ban should be from only random arenas, and only last 5 minutes. Just small enough so that the only people who are affected are the people who leave/rejoin until they roll balancedway.

Quote:
More crying please. I also don't improve by losing because we have no healing support. Your argument is trash ... Not that you have any beside personal attacks, so I don't know why I am wasting my time with you.

Its very possible to get glads without a monk. You will get far more wins if you stay for at least the first match to see how your team actually plays rather then leaving until you roll whatever you believe to be a good and balanced team based on professions. 4 Good players >>>> Balanced team full of Scrubs. But then again, if you were a good player you probably would have already figured this out, hence the term "leavern00b".

Its not too much to ask, just stay for one match and if you dont like the team then leave. Leaving hurts the balance of PvP, and makes you no better then PvE bot farmers.

Last edited by Master Ketsu; Jul 05, 2007 at 04:02 PM // 16:02..
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Old Jul 05, 2007, 04:10 PM // 16:10   #105
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Quote:
Originally Posted by Prof Of Black
...

Playing RA without a monk is waste of time.

And you guys, know that.

~Prof.
I've seen many a build without a monk tottallywtfpwn a balanced team with a monk, so sorry but I'm going to disagree with you 150%.

And remember that one team that got 43 wins in a row? No monk.

Last edited by Bryant Again; Jul 05, 2007 at 04:12 PM // 16:12..
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Old Jul 05, 2007, 04:23 PM // 16:23   #106
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I don't like the idea of buffing a team with less players, it could get out of hand, having a 4vs1 and the 1 winning is messed up.
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Old Jul 05, 2007, 04:30 PM // 16:30   #107
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Quote:
Originally Posted by Bryant Again
I've seen many a build without a monk tottallywtfpwn a balanced team with a monk, so sorry but I'm going to disagree with you 150%.

And remember that one team that got 43 wins in a row? No monk.
That can be true, but evertime when I play RA, I get at least THREE (Yes, 3 {lol}) of those:

1. Warrior with ONLY monk skills.
2. A Ritualist with a Sword.. And no, no SS... :s
3. Even worse than above.

~Prof.
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Old Jul 05, 2007, 04:57 PM // 16:57   #108
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Quote:
Originally Posted by glountz
Leaving before timer starts shows that you're completely unable to do something without relying on other people (here, a monk). I would had that a monk is not required to win, it's a good monk that will ensure you victory. I've had my fair share of healing/smite monks, thanks.
If you don't know how to mitigate damage, to avoid simple errors like say, stopping bashing when multi-hexed, hide behind rocks to avoid ranged attacks as a caster, kite and prekite, don't overextend outside rez/healing/disruption range etc.. Yes you will fail with no monk.
Stop assuming that "we" are retarded. I know very well how to PvP thank you. You seem to forget that GW is a team game at the core. You must rely on your teamates to do what you cannot do. When I RA, I usually play as a warrior and I'm talking about a real warrior here that can dish out damage and kill stuff, not one of those wammos that are only good at aggroing other wammos.

A good monk does not "ensure" a victory ... Again, GW is a team based game, even in a random environment. It's one thing to have one or even 2 good monks, but if the offensive cannot kill, you won't get anywhere and monks can only keep the party up for so long. The monk(s) rely on me just as much as I rely on him/them. I monk a lot too, so I know everything there is to know about positioning and kiting(not saying that I don't do any mistakes however).

I am sorry, but wasting my time losing battles I have no hope of winning does not help me become a better player. I did good with monkless teams before, but odds that I will get to 10 wins with one of those are too slim to even try. Even if I was to run Purge Signet and Mending Touch on my warrior, I would still not be able to keep up with a hexer and a blindbot. Or try playing vs a competent cripshot when you have no monk ... you can consider yourself lucky if you even get to attack once.

None of these situation improve my skills and they are what happens 80% of the time when I stick to a monkless group. It is all just a big waste of time while I could just re-draw, get a monk and actually start doing my job while the monk does his.
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Old Jul 05, 2007, 06:20 PM // 18:20   #109
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Quote:
Originally Posted by glountz

1)
.
.
.
4)
You've missed every point I've made, twice. The gladiator title track can be pursued casually in RA while bored, thus making TA pointless given the current reward system, or lack thereof. What point is there in doing TA if HA/GVG have a much greater reward system? I don't know who [Eat] are supposed to be, but if they're just another group of people farming TA, then good for them. I didn't say TA was difficult, in fact I said just the opposite. A skilled group of PvP'ers will have little difficulty in producing TA streaks, considering that 80% of your TA opposition will be RA carry-overs. I said it was pointless, given that 4 people with the time to group would be better off in an arena with a reward system.


Quote:
Originally Posted by glountz
I don't RA so much
Agreed.
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Old Jul 05, 2007, 09:26 PM // 21:26   #110
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Quote:
Originally Posted by Lord Natural
You've missed every point I've made, twice. The gladiator title track can be pursued casually in RA while bored, thus making TA pointless given the current reward system, or lack thereof.Agreed.
No I've answered and made valid points explaining why yours were not valid.
I don't care about you pursuing Glads title in RA. That's fine. Okay. It's clear for you? What I don't agree is quitting before the match ends. Now it's clear in your head? uh?


Quote:
Originally Posted by Lord Natural
I don't know who [Eat] are supposed to be, but if they're just another group of people farming TA, then good for them.
And then I loled.

Quote:
Originally Posted by Lord Natural
I said it was pointless, given that 4 people with the time to group would be better off in an arena with a reward system.
So you're lazy on top of being asocial. I would quote your friend Shendaar:

Quote:
Originally Posted by Lord Natural
You seem to forget that GW is a team game at the core. You must rely on your teamates to do what you cannot do.
On which I kindly answer to him: go to TA. You will find all that.

Quote:
Originally Posted by Lord Natural
Agreed.
I forgot "anymore". I go TA as much as I can, but sometimes I'm alone so I RA. That's not a reason to leave before the end of the match. I stay til the end to see my team capabilities.

I'm done definitively with this thread.
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Old Jul 05, 2007, 09:59 PM // 21:59   #111
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i was in the sardeac forum area and saw a similar forum thread and left reply there but then lookin in Riverside i seen the overwhelming response here instead that more were answerin too so i ll just quickly jot my suggestion.

my suggestion would be not just to penalize the ppl leavin but also make it impossible for them to leave so to speak. When we first zone into the match make it so no person can MAP travel out til the VICTORY MARK has been reached then if ud like to leave then allow them to leave on the next match awaiting interval , that way u always will make sure u have 4 to a team. And say someone did a log out ... make it so they cant log into any gw server for 5-10 mins. RA means Randomly generated teams u want a UBER glad pt team go to TA and make TA like it used to be [ remember last summer] well dont killl RA too ...lol
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Old Jul 05, 2007, 11:38 PM // 23:38   #112
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Quote:
Originally Posted by Prof Of Black
...

Playing RA without a monk is waste of time.

And you guys, know that.

~Prof.
Your probably one of the a-holes that quits before the timer because there isn't a monk in the party. Your the poster boy for this little discussion we are having. Thanks for dropping by.

Playing RA without a monk is a waste of time? Hell no.
Playing TA without a monk is a waste of time? Hell yes.

If you have a good team with plenty of damage, You can demolish a monk team any day, Given you have some degree of co-ordination. I don't see why you and all the rest of these ragequitters feel that a monk is so needed..It's random arenas, after all. If you wan't a balanced team, go TA like it has been mentioned. 70% of the monks in RA suck anyway, and ragequit once they get owned in the first 15 seconds of the match. Why are you crippling all the previous teams you quit from just to get this useless monk?

Note: Of course there are those amazing monks That you go 10 flawless with, But the chances of you getting one of these is slim. You might as well accept it and either make a build that kills very quickly, or a build that can sustain itself. This isn't hard to do, like many people think. An ele for example could go dervish secondary and simply bring mystic regeneration. If you have your attunement on you, + an additional enchantment, With about 8 earth prayers, You get +9 regeneration. This ain't an infuse monk, But it'll keep you alive long enough to finish the job.

Last edited by thor hammerbane; Jul 05, 2007 at 11:43 PM // 23:43..
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Old Jul 06, 2007, 02:24 AM // 02:24   #113
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Quote:
Originally Posted by thor hammerbane
Your probably one of the a-holes that quits before the timer because there isn't a monk in the party. Your the poster boy for this little discussion we are having. Thanks for dropping by.

Playing RA without a monk is a waste of time? Hell no.
Playing TA without a monk is a waste of time? Hell yes.
Honestly, playing RA without a monk IS a waste of time about 99% of the time for me. Out of all my glad points, I have NEVER got one without a healer, even if it was a rit or dervish healer. Nearly all of my glad points however have come from one of two things:

1. I am playing the monk
2. I have a decent monk on my team (FAR more rare)

So yes, while you CAN get wins without a monk, it is VERY difficult to put together a winning streak. Anybody who plays RA with any consistency knows that. Arguing against it is basically ridiculous. I have played thousands of RA games (sadly), and I can tell you that a team without a monk gets smashed by a team with a monk the majority of the time.

I also see people arguing that pursuing glad points is fine but leaving before the match ends is not. How is that logical? The best way to pursue glad points is to leave hopeless teams and not waste time.

I also see people arguing that those type of people should move to TA. Thats fine...but I don't play RA for an organized team. I go there for three reasons:

1. I am just logging on Guild Wars for a quick RA run or two
2. I don't have anybody else on to play TA with
3. Even if I did have people to TA with, I'd go play GvG or HA

Besides, if you are arguing that I should go to TA, then I can say YOU should go play TA because you are sick of the leavers in RA. I am fine with RA how it is.

So you have no answer to people like me. I wouldn't play RA without glad points, I wouldn't play TA if I had an organized team, and I only play RA when I have minimal time. The only way I would ever play TA is if it had something to it, such as a ladder system or tournaments. Until then, RA is the perfect fit for me...I like it how it is. I don't mind leavers, and never have. Besides, I usually play monk and never have that problem.

Last edited by DreamWind; Jul 06, 2007 at 02:28 AM // 02:28..
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Old Jul 06, 2007, 03:15 AM // 03:15   #114
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Soooooo, for everyone who wants the ragequit=>tempban idea, that won't work b/c once people find out about it, they simply run in and get killed. No ban, not too much extra effort, get sent back to loading area.

For the taking glad points out of RA idea, that takes part of the goal of RA away. Eventually only people testing builds and newbs will go in. Newbs vs. newbs doesn't exactly help newbs get better.

But seriously, it's not just the elitists that are the problem. The newbies who go in with the aforementioned mending wammo, no secondary profession, stone dagger spammers, and/or Necro w/ meteor shower also have a hand in all the leavers. People need to recognize what works and what doesn't. If you go in once without a secondary or you bring echo+mending, I can understand. But if you find people constantly raging on you, you might want to reexamine your build instead of ranting. Go on pvxwiki/guru and educate yourself. Of course we all know you don't like scrubby builds and that you like being original by using both meteor shower and lightning surge on the same bar. But there's a reason for FotM...b/c they're good and they win matches. At least look at them for inspiration, and see what works. Feel free to tweak it, but don't do anything that has been more or less universally agreed upon as inefficient.

At the same time, I do agree that more experienced players should be slightly more patient/understanding. Drop a helpful hint or two. As for the people getting the advice, maybe you're a R11 hero, maybe your name is Choad, or maybe you just bought the game. Just be happy that the community is trying to help. If you don't agree, just say "thanks for the tip" and be done with it. No need to be insolent.

I think some kind soul should put up a RA: What You Need to Know guide. Perhaps provide a list of common RA viable builds, some newb tips (GET A SECONDARY, EVEN IF YOU NEVER USE IT), etc.

Until then, I will continue raging. I don't really like it, but it really is a waste of time. When playing with mediocre players who don't follow calls and diss on you when they die, the matches are long, you rarely get more than 3 (if you're lucky!) in a row, and the overall experience can be frustrating.

XD

btw, if I've raged on you, please feel free to PM me and demand an apology.

I fail @ Monk anyways.
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Old Jul 06, 2007, 07:04 AM // 07:04   #115
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I like how 95% of the people who bitch about leavers play in international districts, WHERE IT IS WELL KNOWN THAT MOST PEOPLE ARE THERE TO ONLY FARM GLADS. Play in your home districts.

Another problem with the arenas are people with baaad builds. People who run warriors (or pretty much any other class) with stances, mending, ripostes, and other crap that just beats other warriors should die. You have absolutely no damage unless you are being hit by someone stupid enough to hit you. Why would I stay on your team if you can't help me kill? I wouldn't. Don't get me wrong, I have absolutely no problem with creative builds, I run them myself. If you are making a creative build, at least have it do what the class is meant to do.

Randoms does not need a fix.
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Old Jul 06, 2007, 08:43 AM // 08:43   #116
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Quote:
Originally Posted by TheHaxor
Another problem with the arenas are people with baaad builds. People who run warriors (or pretty much any other class) with stances, mending, ripostes, and other crap that just beats other warriors should die. You have absolutely no damage unless you are being hit by someone stupid enough to hit you. Why would I stay on your team if you can't help me kill? I wouldn't. Don't get me wrong, I have absolutely no problem with creative builds, I run them myself. If you are making a creative build, at least have it do what the class is meant to do.
I fail to see how you can recognize a Meteor Shower NEcro before the timer starts. Seriously. Maybe you have some HxxxoR to scan other's build, uh?
Again, most people here don't care about you leaving after the first match if you are with complete morons. Leaving before the timer starts, without any means to judge your teammates builds, and dooming the team, is selfish and stupid.
If you leave at the end of the match, your newb friends will have a replacement. If you leave before, you force them to loose, to disband. Some teams actually win their first match very easily because of the offense and the skill play of the teamates, then one (gentle) people leave cause he has no self heal, maybe a monk, who knows?
There's no justification for leaving before the end of the match. If you have too much monks, you can /resign. So a punishment is needed.

Quote:
Originally Posted by Dreamwind
if you have a solution for selfish leavers like me...
Already answered in this thread, learn to read. Wait til the end of the first match before leaving. If you do not, you deserve a temp ban.

Quote:
Originally Posted by Dreamwind
I am fine with RA how it is. Go to TA.
No you're not fine with random way. That's why you leave your teams.
Leavers like to turn to their advantage the TA argument, to justify their selfish behavior. This same kind of argument to justify a rape by saying the raped girl was too sexy so she deserved it. I don't insinuate that you rape girls, just that you use the same flawed system of defense and argument.

Quote:
Originally Posted by Dreamwind
Honestly, playing RA without a monk IS a waste of time about 99% of the time for me. Out of all my glad points, I have NEVER got one without a healer, even if it was a rit or dervish healer. Nearly all of my glad points however have come from one of two things:
And then I seriously question your build. If you're unable to have glads without a healer, then you're a scrub. To "farm" glads from RA, I often play a communing rit. You can't imagine the numbers of glads I got without any heal. The self heals of my teamates added to my spirit support was largely sufficient to steamroll RA.

When I hear people " I am a very pro, I have a warrior, all in offense zero defense" then going in RA I'm loling. This kind of principle is quite okay in other PvP play, excepted split groups in GvG. In TA I can understand, there's a devoted healer. But going in RA, for example as a warrior, without a single healing signet or cond removal is suicidal. Even if you have a monk: he will be too busy any way to heal you. And so I understand, with such builds without minimal self healing, why you loose your 99% matchs without a monk.
If each of your teamates have a slight healing potential in one skill, the rest of the skill bar devoted for offense or disruption, you can have a fair amount Glad points if they play well.
Granted.
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Old Jul 06, 2007, 10:27 AM // 10:27   #117
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Quote:
Originally Posted by glountz
Leaving before the timer starts, without any means to judge your teammates builds, and dooming the team, is selfish and stupid.
Staying and getting smashed, thus wasting your time, is even more stupid if you ask me. I have played long enough to judge if a team is going to succeed within about the first 10 seconds of play.

Quote:
Originally Posted by glountz
There's no justification for leaving before the end of the match. If you have too much monks, you can /resign. So a punishment is needed.
If you have played RA with any consistency like you claim (which I HIGHLY doubt but thats besides the point), you would know that resigning doesn't do anything. Your worthless team will continue getting smashed while you continue wasting time. I play to win, and from the sound of your posts you clearly don't.

Quote:
Originally Posted by glountz
Already answered in this thread, learn to read. Wait til the end of the first match before leaving. If you do not, you deserve a temp ban.
First, I read the entire thread, and all of the convincing arguments came from people who agreed with me. Most of the others are using the "people shouldn't be so selfish" argument...which really isn't an argument at all. Random Arenas is DESIGNED so people can do whatever they want. That was how it was intended. And most of the posts are CLEARLY exagerrating the problem. I just played 10 games without being a monk and only had 1 leaver. That is NOT a problem. And when I am a monk, I NEVER have leavers.

Second, you completely changed what I said in my original post to suit your needs. You didn't respond to what I orginally said in any way. Start quoting me for real instead of attacking what you WANTED me to say.

Quote:
Originally Posted by glountz
No you're not fine with random way. That's why you leave your teams.
Nice...yet another misquote by you. I said I am FINE with people leaving their hopeless teams in RA. If people think I'm worthless and my team is worthless, I DONT CARE IF THEY LEAVE. I like the arena AS IT IS. I didn't say I like my bad teams in the arena. That is why I leave them.

Quote:
Originally Posted by glountz
Leavers like to turn to their advantage the TA argument, to justify their selfish behavior. This same kind of argument to justify a rape by saying the raped girl was too sexy so she deserved it. I don't insinuate that you rape girls, just that you use the same flawed system of defense and argument.
Because the TA argument is impossible for you to debate against, you are going to say it is simply a bad argument altogether? Then you are going to compare it to rape? Absolutely pathetic.

Quote:
Originally Posted by glountz
If you're unable to have glads without a healer, then you're a scrub. To "farm" glads from RA, I often play a communing rit. You can't imagine the numbers of glads I got without any heal. The self heals of my teamates added to my spirit support was largely sufficient to steamroll RA.
Right...I'm not going to sit here and compare e-peen, but I highly doubt your "numbers of glads without any heal". I have too much experience to believe you. I have posted about this issue in the RA build thread in the Glads arena if you care about the subject.

Quote:
Originally Posted by glountz
When I hear people " I am a very pro, I have a warrior, all in offense zero defense" then going in RA I'm loling. This kind of principle is quite okay in other PvP play.
Going into RA without a self heal on an offensive character isn't horrible. Again, I posted about this already. The RA play level is usually bad enough that as offense you can steamroll. If your offense characters are spending a ton of time self healing, you are not going to win the game.

And um as for your other comment...actually it ISN't alright in other PvP play to not bring self heal. Go look at observer. Tell me how many gvgs you see with characters that don't have self heal. Not very many.

Quote:
Originally Posted by glountz
But going in RA, for example as a warrior, without a single healing signet or cond removal is suicidal. Even if you have a monk: he will be too busy any way to heal you.
Contradiction? If your monk is too busy to heal you, then either your monk is bad or your offense characters are not getting hit because your monk is taking all the damage. Why would you need a self heal if your monk is the one who is getting hit (and is usually the target of RA players anyways).

Quote:
Originally Posted by glountz
And so I understand, with such builds without minimal self healing, why you loose your 99% matchs without a monk.
I didn't say I lose 99% of my matches (yet another misquote). I said its very difficult to get a glad point without a monk.

I'm not saying bringing heal sig or cond removal is bad, its fine and normal. But having a monk or dedicated healer is FAR more important to winning consistently.

To be honest, you sound like one of those people who brings TOO MUCH self healing which I see all the time in RA. A big problem in RA is people bringing too much self healing, and not doing enough damage (mending whammo OMG!). As a monk, that is the one thing I can't stand.

But that is all besides the point of this thread. My point is that I like RA the way it is now, and I see no convinving posts or evidence in this thread that convince me otherwise. All I see is whining and complaining with no logical reasons for change.
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Old Jul 06, 2007, 11:53 AM // 11:53   #118
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Quote:
Originally Posted by DreamWind
Honestly, playing RA without a monk IS a waste of time about 99% of the time for me. Out of all my glad points, I have NEVER got one without a healer, even if it was a rit or dervish healer. Nearly all of my glad points however have come from one of two things:

1. I am playing the monk
2. I have a decent monk on my team (FAR more rare)

So yes, while you CAN get wins without a monk, it is VERY difficult to put together a winning streak. Anybody who plays RA with any consistency knows that. Arguing against it is basically ridiculous. I have played thousands of RA games (sadly), and I can tell you that a team without a monk gets smashed by a team with a monk the majority of the time.

I also see people arguing that pursuing glad points is fine but leaving before the match ends is not. How is that logical? The best way to pursue glad points is to leave hopeless teams and not waste time.

I also see people arguing that those type of people should move to TA. Thats fine...but I don't play RA for an organized team. I go there for three reasons:

1. I am just logging on Guild Wars for a quick RA run or two
2. I don't have anybody else on to play TA with
3. Even if I did have people to TA with, I'd go play GvG or HA

Besides, if you are arguing that I should go to TA, then I can say YOU should go play TA because you are sick of the leavers in RA. I am fine with RA how it is.

So you have no answer to people like me. I wouldn't play RA without glad points, I wouldn't play TA if I had an organized team, and I only play RA when I have minimal time. The only way I would ever play TA is if it had something to it, such as a ladder system or tournaments. Until then, RA is the perfect fit for me...I like it how it is. I don't mind leavers, and never have. Besides, I usually play monk and never have that problem.
Agreed with this.

~Prof.
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Old Jul 06, 2007, 12:43 PM // 12:43   #119
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lol @ the girl raping argument. First he compared me to a criminal and now we are rapist. Talk about failing at arguing.
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Old Jul 06, 2007, 01:28 PM // 13:28   #120
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Quote:
Originally Posted by DreamWind
If you have played RA with any consistency like you claim (which I HIGHLY doubt but thats besides the point), you would know that resigning doesn't do anything. Your worthless team will continue getting smashed while you continue wasting time. I play to win, and from the sound of your posts you clearly don't.
Me too but I don't have the rudeness to leave before the timer starts and give it a try.


Quote:
Originally Posted by DreamWind
First, I read the entire thread, and all of the convincing arguments came from people who agreed with me. Most of the others are using the "people shouldn't be so selfish" argument...which really isn't an argument at all.
Translation: people agreeing with me have good arguments, others don't.

Quote:
Originally Posted by DreamWind
Random Arenas is DESIGNED so people can do whatever they want. That was how it was intended. And most of the posts are CLEARLY exagerrating the problem. I just played 10 games without being a monk and only had 1 leaver. That is NOT a problem. And when I am a monk, I NEVER have leavers.
Oh , yes, even when you are 2-3 monks? And then you prove yourself as a liar.


Quote:
Originally Posted by DreamWind
Second, you completely changed what I said in my original post to suit your needs. You didn't respond to what I orginally said in any way. Start quoting me for real instead of attacking what you WANTED me to say.
You have the exact same arguments of leavers bragging for their right to leave and screw others.


Quote:
Originally Posted by DreamWind
Nice...yet another misquote by you. I said I am FINE with people leaving their hopeless teams in RA. If people think I'm worthless and my team is worthless, I DONT CARE IF THEY LEAVE. I like the arena AS IT IS. I didn't say I like my bad teams in the arena. That is why I leave them.
You can't be helped. If you had read the thread (which you obviously didn't), this has been discussed ad nauseam, random arenas are called random arenas, not leavers arenas. They are meant to be random, not to be left to try to avoid this randomness. So you're not fine with random arenas, you're fine with leavers arenas. You leave because your team doesn't suit you. but that's normal, it's random.
If you want to avoid such problems, a non random arena exist: TA. Leavers have no excuse for messing up fights. That's the third time I'm explaining that, I'm beginning to be tired of leavers not reading the whole thread and posting so I have to explain again and againg and again the same things.




Quote:
Originally Posted by DreamWind
Because the TA argument is impossible for you to debate against, you are going to say it is simply a bad argument altogether? Then you are going to compare it to rape? Absolutely pathetic.
Read the thread, come back later. Name calling don't make a point. Go to TA from leavers is incredible as they have in TA what they seek to obtain in RA by leaving: balanced teams.




Quote:
Originally Posted by DreamWind
Right...I'm not going to sit here and compare e-peen, but I highly doubt your "numbers of glads without any heal". I have too much experience to believe you. I have posted about this issue in the RA build thread in the Glads arena if you care about the subject.
Spirit spamming rocks in RA. End of story. Having a monk won't ensure you 10 victories. A good monk is needed. This has already been said and it's true. You don't seem to care.


Quote:
Originally Posted by DreamWind
Going into RA without a self heal on an offensive character isn't horrible. Again, I posted about this already. The RA play level is usually bad enough that as offense you can steamroll. If your offense characters are spending a ton of time self healing, you are not going to win the game.
Quote:
Originally Posted by DreamWind
Contradiction? If your monk is too busy to heal you, then either your monk is bad or your offense characters are not getting hit because your monk is taking all the damage. Why would you need a self heal if your monk is the one who is getting hit (and is usually the target of RA players anyways).
Situation: You've a monk , a sin, a ranger and you're the warrior. Opponents are a monk, a blindbot ele and two sins. Blindbot blinds you then switch to the monk. Sins pound your monk. You have no cond removal. Then you loose. Because your monk won't be able to remove your blind as he is busy protecting himself. The ele shut down every offense, and you couldn't counter it. THat's the same for a necro hexing you, a healing signet allows you to have limited DPS and to build adre while healing constantly yourself to avoid death.

Quote:
Originally Posted by DreamWind
And um as for your other comment...actually it ISN't alright in other PvP play to not bring self heal. Go look at observer. Tell me how many gvgs you see with characters that don't have self heal. Not very many.
Yes that what I said. We agree. So?

Quote:
Originally Posted by DreamWind
To be honest, you sound like one of those people who brings TOO MUCH self healing which I see all the time in RA. A big problem in RA is people bringing too much self healing, and not doing enough damage (mending whammo OMG!). As a monk, that is the one thing I can't stand.
Nonsense. A single healing signet, Aura of restoration to heal as well to cover your attunement, is not "too much self healing". Having none, however, kills you for sure if you have no healer in your team. Don't be fooled by my guru title. It's ironic. Thanks.
Quote:
Originally Posted by DreamWind
But that is all besides the point of this thread. My point is that I like RA the way it is now, and I see no convinving posts or evidence in this thread that convince me otherwise. All I see is whining and complaining with no logical reasons for change.
The reasons are here: Now RA is a not RA but LA or SA, Leavers or Synchers arena. Leaving is not the problem. It's leaving before the timer starts which is. So a temp ban is necessary.
You're fine with it because you're a selfish leaver. Like HA being RA (rank arena).

Many people complains because grind invited itself into PvP who was the least place to be grind free, and with it, farming. Anets changed their former credo from a CORPG to GORPG (Grind Online RPG). The complaining last thread being the one from Fat Emo Kid.
13 yrs old Leeroy are fine with this, others not.
RA which was okay, even with scrubs, until glad title came. RA which was free of grind has fallen into the same perversity than HA.
How can you hope refresh PvP blood with such selfish farming behavior?
I trust Anet, but I know too much the selfish community (from which you are a perfect representant).
RA is no more a place to have fun PVP but yet another farming spot.
It's not too late to return from Nightfall grindfest to Prophecies Skill>time played philosophy. Sadly, GWEN doesn't seem to go towards this.
Anet enhances farming/grind behavior at the expense of others, and enhances by the same time the selfish community. That's why many people leave actually. They are replaced by people fine with grind, but that's not why I primarily bought the game.
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