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Old Mar 16, 2006, 09:01 PM // 21:01   #81
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If you want to be a real pain in the ass, combine kiting and bodyblocking. In some situations, especially in tombs where everything is close-quarters and there is little room for maneuvering, kite and run through other teammmates. Then have them do the same. It's a huge pain for warriors since they'll constantly be getting stuck on your teammates and will keep losing their target as your teammates rotate around.
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Old Mar 19, 2006, 11:38 PM // 23:38   #82
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reference: I'm fully unlocked, I do quite a bit of pvp, and I'm in a good guild (if top 100 is what you consider good)

As a warrior:
I love it when you don't kite.
I love it when I build adren off of one soft target and the monk tries to prot them and waste energy, and I build off adren from another target. It's great when they don't move
I love it when the same monk who was spamming prot suddenly finds me running towards them with KD/interrupt/deepwound good fscking game.
I love guardian or a blocking/evading stance being cast when you're low. I just spam irresistible blow while you sit there and take 122 damage at a time. Or take 32 and a KD.

I hate being kited unless you kite me only after you let me build adrenaline. Then I hit sprint and rapeyourface.
I hate having hexes on me. Very annoying.
I hate being blinded.

As someone being targeted by a warrior:
I kite.
I watch if the warrior sprints/uses bull's charge/bull's strike. Then I simply stop. Take one hit, and then move away again.

As a monk being targeted by a warrior(s):
I kite.
I watch the screen to see if warriors come to me. If so, I prot in advance.
If I kite and I see a KD move, I immediately prot spirit myself and then let them KD me. Then I prot up some more/heal.

This is all in reference to TA/RA. Applicable to GvG and HoH too, sure, but the mechanics there can be different.
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Old Apr 16, 2006, 05:50 AM // 05:50   #83
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This is going to be majorly off topic but...

Kiting is the act of hitting a target that can't hit you due to range issues.
If you have a weapon with range 10 and the enemy is using a range 8 weapon, as long as you stay 9-10 units away from the target while still hitting him, you're kiting.

Since when is kiting a synonym for evading?

Edit: stop making up new words! >.<

Last edited by Don Zardeone; Apr 16, 2006 at 05:52 AM // 05:52..
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Old Apr 16, 2006, 06:28 AM // 06:28   #84
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Not sure where you got your definition from, but the term comes from other MMORPGs.

Example:
Quote:
Kiting is when you damage something, then run away until your spell/ability refreshes. Then you stop when you are max range and cast it again and you keep doing this until what you are fighting is dead. You can do this by running in a large circle with "sky cam" on, or you can just run in long straight lines as long as you won't have a problem with adds.
- From a WoW Forum: http://forums.worldofwar.net/archive.../t-199789.html

Quote:
Kite: This is the act of hitting, then running a short distance, and repeating. Used with ranged attacks to minimize the damage that someone (PC or monster) is dealing to you. Can be used as a noun ("kite") or a verb ("kiting").
- From the Lineage 2 Wikibook: http://en.wikibooks.org/wiki/Lineage_2/Definitions

Quote:
Gaming term. Refers to a style of combat in which a player continually stays out of the combat range of an enemy, usually by running from it, while simultaneously causing damage to it.
- From the SWG glossary: http://starwarsgalaxies.station.sony...ource=glossary

So while other MMORPGs have them in the context of damage, they all agree that evasion is key.
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Old Apr 17, 2006, 03:01 PM // 15:01   #85
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I play in RA with a mesmer*(Note).

My impression is that I may be able to kite if I see a warrior coming to me, but, if the warrior is already attacking me, then to try to kite is almost always followed by being easely killed. So, if I am being already attacked I prefer to stay, casting Spirit of Fealure, Distortion and Ether Feast.

I think, also, that if the opposing team has got a monk, unless I am able to act doing something to shutdown such monk there is no hope, so I can not kite the warrior when I am casting spells on the monk... I have to stay and try to keep bussy the warrior and still look for a chance to cast on the monk.

I agree that to kite is interesting, but it is not miraculous , it does not save you against a prepared warrior with anti-kiting skills, like those skills which have effect on moving foes, and which have effect on being evaded... (within the Strengh atribute)

The ranger? Well the ranger attacks are ranged, then how to kite her? Hiding? But, in my view this tactic has to be more with choosing one's location to hide than with actual "kiting".

To "kite", I understand is to fly away, thus making a warrior to fly behind you like a kite. Isn't? This kite is an effect of how movement is implemented in a game, for example, in GW. I suggest, that it would be much better if there were separate commands i) one to move to attack range, and ii) other one to attack; the player might be able to chain them to effect automatically but this would not be the easy single key hit that it is now to move and attack. Else, the kite effect makes almost useless the surprise factor that a fly away in a given time might have had, and the work to fly away has a much heavier load than of persecuting; well, it is allright that flying is more difficult than persecuting, because who flyes away has to choose a path, whilst the persecutor just goes after; but, in my view, the kite effect gives to the persecutor an unfair advantage.

*Note: I am not in a guild and for playing in HA it is needed lots of time and patience to go into a team, just to be killed in the first round

Last edited by mariano; Apr 17, 2006 at 03:24 PM // 15:24..
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Old Apr 17, 2006, 06:43 PM // 18:43   #86
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Quote:
Originally Posted by mariano
I play in RA with a mesmer*(Note).

My impression is that I may be able to kite if I see a warrior coming to me, but, if the warrior is already attacking me, then to try to kite is almost always followed by being easely killed. So, if I am being already attacked I prefer to stay, casting Spirit of Fealure, Distortion and Ether Feast.

I think, also, that if the opposing team has got a monk, unless I am able to act doing something to shutdown such monk there is no hope, so I can not kite the warrior when I am casting spells on the monk... I have to stay and try to keep bussy the warrior and still look for a chance to cast on the monk.

I agree that to kite is interesting, but it is not miraculous , it does not save you against a prepared warrior with anti-kiting skills, like those skills which have effect on moving foes, and which have effect on being evaded... (within the Strengh atribute)
Playing in RA is a bad place to draw conclusions on anything. You have to make a build that does not expect the presence of a monk -- ala Ether Feast, Distortion, and Spirit of Failure. Also, the spirit of failure and distortion combo is something that works only against very bad warriors. I would recommend not spending too much time in RA and spend more time in TA/HA/GvG backed by good monk players. When I play as a warrior, if a mesmer tries to use that combo on me then I am just going to switch targets rather than feed the mesmer infinite energy to attack the monk on my team. Another possibility is that my team removes the hex and e-denies the distortion user. Suddenly, the player that thought they could bypass having to kite has their face in the dirt in 5 seconds or less. Try playing a warrior sometime and you will find yourself seeking out the weakest kiter on the opposing team and you will see that it only takes 4 to 6 hits during an adrenal spike (which under frenzy does not take long) to score a kill on a target at full health.

As a monk (the class I play more than any other), I kick people from my teams who do not kite. Why? Not only does this force me to chain cast heals on them like guardian and reversal of fortune, but it ends up leaving me with time to do nothing else (i.e. I never get a chance to cast my energy management spells) if I am going to continue to try and keep that person alive -- which really isn't worth trying. Is kiting disruptive to your spell casting? Sure. Does it mean you don't get to do much other than run in circles within proximity of your monk? Absolutely. However, the amount of damage that you prevent by kiting is far greater than the amount you would have dished out as an offensive caster. Besides, the better you are at kiting and pre-kiting the more frustrated you will make the enemy warrior and eventually he will just give up and go after someone else on your team who hopefully is good at kiting as well.

Bull's strike is nice and all, but it is not the end all and be all of warrior skill bars. It's certainly not glued to every warrior's skillbar, because in some team builds there are better options.

Bottom line: "Learn2Kite" (quote source -- JR)

Last edited by Divineshadows; Apr 17, 2006 at 06:46 PM // 18:46..
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Old Apr 17, 2006, 07:44 PM // 19:44   #87
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Another very simple method of avoiding projectile damage is simply to sidestep. To do this either use a/d or the left and right arrowkeys while holding down the right mouse button. With decent sidestepping and just general awareness of whats going on around you it is possible to avoid a huge amount of longer ranger projectiles (unless they are very fast moving such as arrows under FavWinds or RTW.

Slighty off track, however if you are having trouble against warriors and like playing elementalist i have a simple air build that you can try for Ca.

Elementalist/Any second proffesion (only required if you want to make modifications)

Air Magic: 16 (12+3+1)
Energy Storage: 13 (12+1)

Skills:

Lightning Orb
Enervating Charge
Lightning Strike
Blinding Flash
Aura of Restoration
Air Attunement
Elemental Attunement {Elite}
Signet of Ressurection

Kit: Air Head Gear with Rune of Superior Air Magic
You can wear any of the elementalist armour that you want because it only affects resistances (I usually wear fire armour on the torso and legs then air for the boots and gloves as these are the two elements you are most likely to be taking damage from).
In you armour (doesn't matter where) you will need a Rune of Superior Vigor and a Rune of Minor Energy Storage.
Primary Weapon: Air Staff with +30 and +30 life head and wrapping
Secondary Weapon: Air Staff with +30 life head and +20% enchantment duration.

Tactics: Before any fighting starts put up enchantments in this order Air Attunement, Elemental Attunement, Aura of Restoration. The reason for doing this is that Air last longer than Ele. With your 20% enchantment duration staff (which you must always switch to when casting your enchantments) Elemental attunement has a duration of 54 seconds and a recharge time of 60seconds. This means it will run out quicker than Air attunment (with a duration of 72 seconds) so you want to 'waste' as little as it as possible before the fighting begins. Aura of Restoration being cast last is the most important as it is the least vital enchantment and it has the fastest recharge (20 seconds). If it is cast last then it is the one that will be lost if a spell such as shatter enchantment is cast on you.
With all three enchantments you have 80% energy return (with 4 pips of energy regeneration by the time you have cast a lightning orb you will have recovered all the energy it cost to cast. In addition to this, 367% of the energy that you use in casting spells will come to you as life (you get 55.05 life from casting a lightning orb or blinding flash). You attunement means that you can spam constantly. The basic attack sequence is orb, charge and then strike then if they are not down hit again with whatever is recharged first. If you are facing a warrior or ranger then before your attacking combo you simply use blinding flash and remember to keep it coming when they are no longer blind.

This build almost never runs out of energy if you remember to keep your enchantments going and has a quite high damage output. Very few warriors will be able to kill you one on one. Mesmers will pose the problems that they do to all casters and necros can be annoying also. However if you just keep hitting the orb, charge, strike there is a very high chance you will just outgun them.

Also and very importantly - KEEP KITING You're an elementalist for crying our loud - if your warrior is swinging at you but blind keep attacking him but if you are out of energy and cant keep him blind or there are 3 people targeting you - get the fk out of there (towards your monks if possible).
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Old Apr 17, 2006, 07:59 PM // 19:59   #88
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The term 'kite' actually is an acronym for 'Killed In Transit' - or KITing. It has since evolved to the current usage.

I am in agreement with others that you should evolve out of RA, but keep in mind that even in RA it's possible to advance your play in the context of kiting. If you're having trouble stomach-ing the auto-crit from a warrior due to running with your back towards them, start by stepping backwards - hitting and holding down the 'S' key, if you have the default layout. Warriors with Bull's Strike should hit you only once, if you're not watching them. If you are, just stop when you see the skill flash and you'll only take normal hit damage. Fleeing is just fine after you've determined they don't have a snare or a run buff (very possible in RA).

As for rangers, many rangers bring sub-optimal equipment (like Flatbows), so recognizing their equipment and their range will let you sidestep arrows. It's easier to dodge an arrow if you run towards it while it's in the air.

Regardless of what arena you PvP in, it's possible to maximize your success success rate by exploiting every possible advantage.
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Old Apr 18, 2006, 01:20 AM // 01:20   #89
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Funny thing about kiting is... the game manual doesn't really promote it.
Quote:
Originally Posted by Page 130
For example, say you're a Monk healing your party, and a Warrior attacks you. Your natural reaction might be to run, but Warriors deal extra damage to fleeing opponents, so a good option is to stay where you are and change healing tactics. Use spells that reduce Warrior damage on yourself, and perform small, quick heals on your allies. Just changing the order in which you heal allies, or healing nearby targets to avoid running (giving the Warrior the chance to strike for extra damage while you flee) will reduce the effectiveness of the Warrior's attacks.
I'd prefer to believe that kiting works, kthx.
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Old Apr 18, 2006, 02:05 AM // 02:05   #90
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That might work if you have a flashbot on that warrior, but hey, I wouldn't be surprised if those were the same people who thought Hamstorm was "A Deadly Combination". Good for laughs, funnier when you try it!

Note: I didn't say "effective".
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Old Apr 18, 2006, 03:09 PM // 15:09   #91
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Quote:
Originally Posted by Divineshadows
Playing in RA is a bad place to draw conclusions on anything.
May be, RA is a bad place, but whether it is bad and why it is bad is a question of a different thread, I have suggested somethings in several thrads, one here:

http://www.guildwarsguru.com/forum/s....php?t=3008509

This thread about kiting is about kiting in RA, as the starter of this thread Mithie's first sentence is: "I've noticed a distinct lack of kiting in both random AND team arenas."

Quote:
Originally Posted by Divineshadows
You have to make a build that does not expect the presence of a monk -- ala Ether Feast, Distortion, and Spirit of Failure. Also, the spirit of failure and distortion combo is something that works only against very bad warriors.
I mostly agree, but I do not think that it works against very bad warriors; I think it works to defend of warriors which are not prepared for it.

Quote:
Originally Posted by Divineshadows
I would recommend not spending too much time in RA and spend more time in TA/HA/GvG backed by good monk players.
This, again, may be a subject for another threads. Finding a suitable guild, finding a suitable team, and other problems have to be solved for me, before talking about whether playing or not in TA/HA/GvG. Somethings may have to be improved in GW for this, else time will have to pass, may be in 3 months I am able to play in this places. I have played for 1 year now, so I am patient enough to wait 3 more months... would you?

Quote:
Originally Posted by Divineshadows
When I play as a warrior, if a mesmer tries to use that combo on me then I am just going to switch targets rather than feed the mesmer infinite energy to attack the monk on my team.
As a mesmer, I can tell you that this is all I want, that the warrior switchs targets. So that I am free to play my game. But, ohh well, I am writing about RA... so, please, do not mind it.

Quote:
Originally Posted by Divineshadows
Another possibility is that my team removes the hex and e-denies the distortion user. Suddenly, the player that thought they could bypass having to kite has their face in the dirt in 5 seconds or less. Try playing a warrior sometime and you will find yourself seeking out the weakest kiter on the opposing team and you will see that it only takes 4 to 6 hits during an adrenal spike (which under frenzy does not take long) to score a kill on a target at full health.
I may, I may, thank you.

I also do have some understanding about what you write about playing a monk and "kiting"; understanding kiting in a broad sense. You say to kick people (who do not kite), then, I think: they are hopeless...

Quote:
Originally Posted by Divineshadows
Bull's strike is nice and all, but it is not the end all and be all of warrior skill bars. It's certainly not glued to every warrior's skillbar, because in some team builds there are better options.
Yes, that is a point for balance in the game, we have a 8 slots skill bar, so that if you have too many offensive skills you will have few defensive, if you have skills for some tactic you can not have for another one. Say as a mesmer I can choose a shutdown warriors build, but this will be useless to shutdown monks, and if I go to shutdown monks I can not shutdown warriors. So, yes, I agree, not all warriors are thinking on mesmers...

Thank yoy anyway.

Last edited by mariano; Apr 18, 2006 at 03:40 PM // 15:40..
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Old Apr 18, 2006, 03:34 PM // 15:34   #92
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Quote:
Originally Posted by Rustjive
The term 'kite' actually is an acronym for 'Killed In Transit' - or KITing. It has since evolved to the current usage.
Well, may be, I do not know for sure whether "to kite" has to be with the effect of making a warrior to follow you like a kite. I have been unable to confirm either theory.

Quote:
Originally Posted by Rustjive
[...] keep in mind that even in RA it's possible to advance your play in the context of kiting.
I agree.

Quote:
Originally Posted by Rustjive
If you're having trouble stomach-ing the auto-crit from a warrior due to running with your back towards them, start by stepping backwards - hitting and holding down the 'S' key, if you have the default layout.
Warriors with Bull's Strike should hit you only once, if you're not watching them. If you are, just stop when you see the skill flash and you'll only take normal hit damage. Fleeing is just fine after you've determined they don't have a snare or a run buff (very possible in RA).
Ohh. This all sounds very interesting. Thank you. I would like to read more about how critical hits work in GW.

Quote:
Originally Posted by Rustjive
As for rangers, many rangers bring sub-optimal equipment (like Flatbows), so recognizing their equipment and their range will let you sidestep arrows. It's easier to dodge an arrow if you run towards it while it's in the air.
Thank you. Just to comment, that it takes some time to go taking the experience to do all this. And that, now days, many RA players are PvP starters in GW who are not going to read this forum... so I please those who find RA a bad place to remember that RA are something like a PvP beginners school and the only alternative for many players who do not have a time or a way to play in a GvG or in a HA team, and, nevertheless, RA is a different style of PvP than TA, GvG and HA.
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Old Apr 21, 2006, 08:51 PM // 20:51   #93
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Good article - should be stickied. Can someone write an article on how to overcome the depression caused from verbal abuse by the zomgpwnzors echo-menders calling you a 'n00b runner'? j/k
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Old Apr 22, 2006, 04:15 AM // 04:15   #94
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Not only is kiting an effective way of reducing damage it's downright hilarious in some cases.

We were in Heroes Ascent the other day, playing against a certain 4 W/R build. All their warriors decided to target a single monk. At first I couldn't figure out why the monk was laughing, but when I looked I saw that he had been running circles around our earth ele, with all 4 warriors chasing him through our wards. I coulda swore I heard the benny hill theme song in the background.
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Old Apr 22, 2006, 05:11 AM // 05:11   #95
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another small point about moving backwards by holding down the S key is that it is slower than normal running, except on Assassins - I have noticed that assassins seem to sidestep and backpedal faster than other classes. Anyone else notice that too?
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Old Aug 28, 2006, 09:09 AM // 09:09   #96
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I really hate reviving dead threads....however I would like to offer the fact that kiting backwards vs. warriors is a much better way to stay alive.

This is because hits in teh back cause 100% critical hits. Thus, as a monk, if one warrior is pressuring you it is best to just back away and heal/prot and tell your team that you have a warrior in teh process of slowly overextending.
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Old Aug 28, 2006, 07:38 PM // 19:38   #97
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Actually I think strafing sideways is the best way to avoid critical hits. It's much faster than moving backwards at least. If the warrior/thumper/sin doesn't have a speedboost then just running away is best, they can't get criticals if they can't catch up.
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Old Aug 29, 2006, 03:48 AM // 03:48   #98
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I've found through monking experience that keeping backs to warriors isn't a huge deal as long as you're running directly away. I prefer to run in circles or straight backwards to kite a warrior - without a speed buff they'll get about 1 hit every 6-8 seconds, and with a speed buff, its not much better. This makes healing the critical hits a synch.
I've also played enough warrior to know that the softies who kite like that are the hardest to kill; adrenaline is slow and frustration runs high.
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Old Aug 31, 2006, 02:28 AM // 02:28   #99
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Quote:
Originally Posted by Byron
I've found through monking experience that keeping backs to warriors isn't a huge deal as long as you're running directly away. I prefer to run in circles or straight backwards to kite a warrior - without a speed buff they'll get about 1 hit every 6-8 seconds, and with a speed buff, its not much better. This makes healing the critical hits a synch.
I've also played enough warrior to know that the softies who kite like that are the hardest to kill; adrenaline is slow and frustration runs high.
It's true. When someone does that to me, i just switch targets, it's too frustrating. I just find that guy on the team that's not that great at kiting and rage in his face for a while. That guy who kites completely backwards is frustrating and will probably cause me to overextend (I can be notorious for overextending in some games) mostly from people who do this.

Last edited by Thom Bangalter; Aug 31, 2006 at 02:42 AM // 02:42..
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Old Aug 31, 2006, 07:48 AM // 07:48   #100
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Quote:
Originally Posted by Loch
Funny thing about kiting is... the game manual doesn't really promote it.

I'd prefer to believe that kiting works, kthx.
The game manual is correct since an auto-crit is scored when fleeing. But kiting is something different as fleeing. The trick is to learn to evade auto-crit or (like Byron suggests) know exactly how much you can have.

This can even be used in RA...
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