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Old Mar 06, 2006, 04:49 PM // 16:49   #21
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Quote:
Originally Posted by moriz
just about everyone should bring A defensive stance/skill (note the emphasis on A) because it's best to not always count on your teammates rescuing you. a blind skill is not always used solely for defense. it can be used as ranger and warrior shutdown in a pinch. two skill slots is definately NOT fill up your skill bar now, is it?

the way i see it, when kiting, you're not nearly as effective as when you're staying put. my point is, if you can AVOID kiting, then don't. use it as a last resort.
My point is you are wrong. Kiting and Pre-kiting are very very important skills. Why waste energy and skill slots on an evade stance, when you can just kite and take half the hits anyway. Not everyone can afford the proffesions and slots involved with giving everyone in your build an evade/block stance. Not to mention it might not fit in with their attributes.

Remember, we are talking about GVG here, not Random Arena.
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Old Mar 06, 2006, 05:11 PM // 17:11   #22
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I run non-traditional rangers (trapper and touchy variants)...kiting is not only part of my strategy as a non-archer, it's my way of thinning the herd. Kiting a warrior away from casters and playing "lame duck" gets them away from my monks/casters. I start with the annoyance factor of keeping them blind and unable to hit my "squishy" comrads...when they get really frustrated, they com after me. I lead them out of sight of their comrads (out of sig range if possible) and harrass them to death...the touchy ranger works best for this...-152 damage in first 2-3 seconds and 115 (evry 2-3 secs) to 152 in 15 second cycles or so after, 23 seconds of bleeding every 15 seconds and throw back conditions on target, blind, WD, and one running skill to stay on 'em if they try and run for it...damage ignores armor and with right gear, will outlast most warriors...

On the other end of it, as a ranger, folks try to kite me and I let them (except some of you damned mesmers)...They often run me too far from their comrads...I hit my running skill and for 18 seconds they can't get away and I sap most of their healing ('cept monks...i just keep them from healing anyone else). Often they panic and die.

Either way, kiting can work for of against you in the right situation...and well placed traps, or unexpected skills can quash any hopes of victory in your opponent. Just consider when kiting is to your advantage on both ends of the string...sometimes playing along with a kiter is the best way to get them dead...just make sure you watch your comrads' health bars...nothing worse than killing a warrior and facing his three grumpy friends with all your buddies smelling dirt.
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Old Mar 06, 2006, 11:15 PM // 23:15   #23
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One thing about kiting, is when to kite and when to stand still, I think most people know that getting hit by melee while running is auto crit hit, so is you see that warrior turn on sprint and about to evis/exec you, do yourself a favor and just stand still while he unleashes his adrenal skills, then kite again, because with the axe's horrible damage range, theres a good chance he'll do like a 50 with eviscate instead of a guaranteed critical which could go into the hundreds.
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Old Mar 07, 2006, 01:09 AM // 01:09   #24
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Either I'm really lucky, or we're using different axes. I think the lowest Eviscerate I've seen (either on me or dished out by me) is in the 70's, and that was on a warrior.

If you're using eviscerate when they have prot spirit up, it probably registers as a 50 damage, but that's to be expected.

Regardless, your point still stands. Running away gives criticals to your unprotected back. Doesn't mean you don't kite, just means you need to be aware of what your attacker is using against you.
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Old Mar 07, 2006, 01:30 AM // 01:30   #25
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I don't kite when playing Monk as I find it hard to cast of my spells or enchants but I am no no.3 question.I alway mostly depend on my offence to defend me if they know how so in other words protect your monk.
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Old Mar 07, 2006, 04:54 AM // 04:54   #26
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Quote:
Originally Posted by Murder In China
The third question is weird to me, isn't it suppose to be 3. Are you a total moron? Yes (1 Point) No (0 Points)?
moron
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Old Mar 07, 2006, 05:54 AM // 05:54   #27
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Kite lol right.. I'd like to see a caster kite a pet with CoH. You would probably run 5 metres before you get Brutal Striked for 140 dmg and be lying on the ground.
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Old Mar 07, 2006, 06:16 AM // 06:16   #28
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Would you be against me copying this and posting it on my guild forums if I give you credit for it?
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Old Mar 07, 2006, 06:30 AM // 06:30   #29
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how about you just link to the original thread?
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Old Mar 07, 2006, 07:15 AM // 07:15   #30
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Quote:
Originally Posted by Maika Boila Radovu
Would you be against me copying this and posting it on my guild forus if I give you credit for it?
I don't mind... but

Quote:
Originally Posted by Wheel
how about you just link to the original thread?
Quote:
Originally Posted by Vindexus
Wheel is always right.
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Old Mar 07, 2006, 08:50 AM // 08:50   #31
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Bull's strike seems to be really popular among W nowadays....
Is it just me?
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Old Mar 07, 2006, 09:02 AM // 09:02   #32
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Quote:
Originally Posted by glountz
Bull's strike seems to be really popular among W nowadays....
Is it just me?
Of course it's popular, it got buffed to the eyeballs.
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Old Mar 07, 2006, 09:24 AM // 09:24   #33
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Which is to say, the problematic requirement of 'fleeing' (only worked if their back was to you and they were moving) was pared down to moving, which is so much easier to work with. Before you could strafe or run backwards so as to not 'flee.'
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Old Mar 07, 2006, 09:34 AM // 09:34   #34
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Kiting > Evade/Block = Obvious
Kiting + Evade/Block = Useless

More and more people start to kite, but they still bring stances etc. I think this is a waste, especially when you're kiting and have a stance. You'll be hit alot less during kiting, making the stance rather useless, and the Energy shouldn't be spend on this. If you do get hit too much, even when kiting take something (or let someone else help) to make him move slower. Kiting is great, but most people don't make use of it. A good Ranger for example, can take Crippling Shot, making kiting easier for everyone, though, many don't take it, because they think Raner are here for damage, not for saving teammembers.
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Old Mar 07, 2006, 12:41 PM // 12:41   #35
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Kiting is a great skill that everyone needs to learn if they are going to progress in PvP land. Excellent post.
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Old Mar 07, 2006, 06:53 PM // 18:53   #36
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Everyone here is mainly talking about kitting Warriors but not much is being said about kitting rangers. What was origonally said about hiding behing obsticles to avoid arrows is defenetly useful but in situations where there are no obsticles to hide behind a different aproach needs to be taken. 1) Back up as afr as you can from the ranger and still be in thier range. This will cause their arrows to take mroe time to hit you. 2) Move side to side to dodge the arrows, often times it the ranger is using a long bow or flatbow this is fairly easy to do even should the ranger be using favorable or read the wind. Should the ranger be using a short bow + read the wind though it will be much harder to dodge the arrows. You can however baack up and force the ranger to chase you inorder to get in range to hit you. If the ranger isn't paying attention you can pull them right to you damage dealers and they will kill that pesky ranger off for you.
Also as for not kiting againt warriors, this to me seems to be nothing more then suicide. Shure you can hit distortion on your mesmer and let your energy be depleted to nothing while you just stand there and take it. You wont win unless you have an efffecient way of regainng enry and also killing off the tank. Kiting isn't only a self-preservation tactic, it's also an offencive tactic for pulling enemy tanks out of healing range and killing them off quickly before their monks can heal them.
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Old Mar 07, 2006, 07:01 PM // 19:01   #37
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Sometimes kiting away from the monks is fun. It depends entirely on what you bring, but if you have some long acting snares etc it can be great fun to kite some warrior out to nowhereland, snare him, and run back to the action - particularly fun as a snaring mesmer/N with consume corpse for example, on a map with bridges and such - the warrior(s) can end up completely overextended, while you can warp back to the fight from a position he takes forever to walk back from. Yay for brains. It'll be even MORE fun with assassin skills. Of course, any warrior with a half brain will give up, but you meet a lot with less than a half brain.
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Old Mar 07, 2006, 07:04 PM // 19:04   #38
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stances are better than kiting in one regard: rezzing teammates. you certainly cannot rez and kite at the same time. not to mention, if you get knocked down while kiting you're pretty much dead. that quick little stance can help you.

i don't take crippling shot because: A) I haven't unlocked it yet, and B) I use oath shot. it's like running around with a 14 skills skillbar (6x2 + oath shot + rez), a great match for my interrupter.
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Old Mar 07, 2006, 08:33 PM // 20:33   #39
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Quote:
Originally Posted by Kassad
Kite lol right.. I'd like to see a caster kite a pet with CoH. You would probably run 5 metres before you get Brutal Striked for 140 dmg and be lying on the ground.
Good thinking. I won't kite anymore now, since it's so likely I'll be killed by an uber pet build if I so much as try.
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Old Mar 07, 2006, 08:49 PM // 20:49   #40
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I don't know, it does sound like a really amazing set of skills. First, the charm pet slot to get the pet. Then, the Call of Haste to make him uber fast. Finally, the Brutal Strike (or whatever other pet skill) to do a MASSIVE 140 damage. What other set of three skills can do so much damage!?

I mean, as a monk, stopping my kiting for 1/4 second to use one skill, Reversal of Fortune, in order to completely recover from said damage just seems like a bad idea.
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